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Digging game
portegys/Diggers
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Diggers Development notes: 3/8/2008 This is a (multi-player?) game where players dig tunnels etc. through the earth, making spaces and sculpting items. There are various substances that can be found in the earth, useful and valuable for various purposes. Like metal ore may be shaped into items. In addition to veins of substances, there could also be streams and pools of water that can be tapped and dammed. There could also be hot areas, as in lava, as well as areas of cold/ice. So for example, a lava flow could melt an ice pool. There could also be rivalries between individuals and/or groups wherein you strive to undermine their structures and possibly flood them. There is an opportunity here for using a physics engine to manipulate items in the world. This also could be a way to prototype sculpting tools. The player might look like mole-like or ant-like creatures. They might need food and water in order to survive, setting up natural cooperative/competition possibilities. 6/19/2010 Started the game using JOGL. The initial game will be a 3D block world. Possible features: 1. Digger and possible NPC diggers crawling along surfaces (no "flying"?) 2. Digger can "crack" blocks by repeatedly running into it. Should show progress of breakage. 3. Digger can also push, pull, lift, and lower blocks within reach as long as space allows. 4. Some blocks contain treasure such as gold and silver, which tends to run in veins. These veins might also be constant to allow improved digger performance. 5. Sounds: breaking and moving blocks, digger moving. 6/28/2010 Going on hiatus to switch projects. 2/27/2014 Updated to current jogl jars. Diggers: I could'a been a contend'a! (Minecraft that is)
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