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I don't know that this is something you really have control over, but here's what happened with my build:
Steps to reproduce:
Open the font dialog to a font with multiple words in the name, such as "Comic Neue", and which has font weights other than Regular, Italic, Bold, etc.
Set the font weight to one of these nonstandard weights, i.e. "Light" in this case, and close the dialog.
Reopen the font dialog.
The "Font" box is now empty and the "Font Style" box is set to "Regular", regardless of previous selections.
It should be said that the font works properly, and it displays it properly even after you exit the client and open it again -- it's just that it's not recognized by the font-dialog in particular after the selection's been made.
For the record, the font is stored in the .wld file as:
set newWorld(top,font) {-family {Comic Neue Light} -size 11 -weight normal -slant roman -underline 0 -overstrike 0}
The text was updated successfully, but these errors were encountered:
I don't have the specific font you used, but I've experimented a little and it seems to be intermittent; if I set it to "Footlight MT" with the "Light Oblique" style, it doesn't come up correctly next time. But if I set it to "Franklin Gothic" with any irregular style (such as "Cond Demi" or "Heavy Italic") it comes up correctly. In both cases, in what Tk is returning, the style is appended to the font name ("Footlight MT Light" or "Franklin Gothic Heavy") - not counting "oblique"s or "italic"s which are automatically translated into an "italic" style and thus not part of the name - so I don't know why some fonts are going back into the dialog correctly and others aren't. Might need to take advice from the Tk community and/or raise a bug report on that one...
I don't know that this is something you really have control over, but here's what happened with my build:
Steps to reproduce:
The "Font" box is now empty and the "Font Style" box is set to "Regular", regardless of previous selections.
It should be said that the font works properly, and it displays it properly even after you exit the client and open it again -- it's just that it's not recognized by the font-dialog in particular after the selection's been made.
For the record, the font is stored in the .wld file as:
set newWorld(top,font) {-family {Comic Neue Light} -size 11 -weight normal -slant roman -underline 0 -overstrike 0}
The text was updated successfully, but these errors were encountered: