@philipjohnstephens philipjohnstephens released this Dec 19, 2017 · 12 commits to master since this release

Assets 3

This is the final 4.0 release of Flatland. It is identical to 4.0-beta.1 except for a bug fix for labels.

Pre-release

@philipjohnstephens philipjohnstephens released this Dec 11, 2017 · 14 commits to master since this release

Assets 3

This is the release candidate for Flatland v4.0. We've decided to bump the version from v3.6 given the sheer number of new features in Flatland since the last released version of Flatland Rover.

Pre-release

@philipjohnstephens philipjohnstephens released this Nov 20, 2017 · 18 commits to master since this release

Assets 3

This release supports the new skybox tag. The maximum texture size has also been increased to 2048x2048 pixels.

Pre-release

@philipjohnstephens philipjohnstephens released this Nov 5, 2017 · 28 commits to master since this release

Assets 3

This is just a bug fix release that prevents a crash that may occur in scripts that attempt to get a reference to a block that doesn't exist.

Pre-release

@philipjohnstephens philipjohnstephens released this Nov 1, 2017 · 31 commits to master since this release

Assets 3

This release has the following features:

  • If you leave off "http://" in the URL bar, and it will be automatically added.
  • If the URL is missing a spot filename, "index.3dml" will be assumed.
  • If you click on the URL bar when it doesn't have keyboard focus, the entire URL is selected.
  • A new Edit and View menu has been added, and some menu items moved from File to make it less cluttered.
Pre-release

@philipjohnstephens philipjohnstephens released this Oct 26, 2017 · 38 commits to master since this release

Assets 3

This release allows the builder toolbox window to go behind the main window rather than always being in front.

Also, you can now view the error log at any time from the menu, and if an error occurs in loading a spot the splash spot will be reloaded automatically.

Finally, jumping has been adjusted so you don't jump as high, and a bug that may have prevented jumping from working correctly has been fixed.

Pre-release

@philipjohnstephens philipjohnstephens released this Oct 24, 2017 · 45 commits to master since this release

Assets 3

This beta added a menu item for creating a new empty spot, and a menu item for editing a spot (which puts you in builder mode just like hitting the 'B' key does while walking around a spot). The builder toolbox now has a "block palette", which you can populate with blocks from any blockset, and then place on the map using the keys "0" to "9".

Pre-release

@philipjohnstephens philipjohnstephens released this Aug 26, 2017 · 51 commits to master since this release

Assets 3

This version enhances the builder mode to allow all cached blocksets to be selected. When a spot is saved, the blockset tags will be rewritten to include all blocksets that have blocks on the map, and no blocksets that don't.

Pre-release

@philipjohnstephens philipjohnstephens released this Aug 23, 2017 · 54 commits to master since this release

Assets 3

There is now a edit box at the top of the application window for entering in spot URLs and file paths, as well as for displaying the full URL or file path of the spot that is currently loaded.

This version of Flatland also fixes another bug related to movable blocks, makes sure the block icons in the builder are the right size when the spot has been scaled.

Pre-release

@philipjohnstephens philipjohnstephens released this Aug 22, 2017 · 56 commits to master since this release

Assets 3

This version allows you to scale a spot up or down via a SCALE parameter in the opening SPOT tag. Consider this feature very experimental, there may be unintended side effects due to the fact the player remains at the same scale.

In addition, the number of polygons rendered per frame is shown on the status bar next to the frames per second.