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C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.
Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time
Comprehensive real-time CPU/GPU statistics for PowerVR devices
A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities