AlejandroCosin PowerVR Graphics SDK v5.9 Release.
9624ad3 Jun 29, 2022
PowerVR Graphics SDK v5.9 Release.
SDK 22.1(v5.9) release.

Native SDK:
* Changed Instance creation methodology to ensure that applications target a specific version of Vulkan instead of targeting the Vulkan loader version on the device.
* Allowed users to initialise UI Renderer with a custom font, given an image view.
* Allowed users to set the flags required for the debug call back messenger to log during the instance creation and destruction. Defaults to only errors and warnings.
* Allowed users to specify validation warnings to disable by passing a vector of IDs
* Updated CMake to 3.18
* Updated Gradle build tools to 4.1.2
* Added new Vulkan Raytracing Example: Hybrid transparency.
* Added new Vulkan Example: Subgroups.
* Added new GL ES and Vulkan Examples: Shadows.
* Added new Vulkan Raytracing Example: Denoising.
* Explicitly set the targeted instance version. Previous examples would set the instance version to the highest one supported on the device.
* Simplified the Vk device extension feature loading, especially in the RT examples.
* Set the Vulkan raytracing demos to Vulkan version 1.1.

PVRVFrame:
* Fixed ASTC glTexStorage emulation on Intel GPUs.
* Fixed a bug in glFramebufferTextureLayer that could cause an invalid operation error or the wrong texture to be attached.
* Worked around Intel link program error “Varying ‘gl_PerVertex;_IN’ has different block does not match across different shaders.” that could occur when using geometry shaders.

The documentation from this repository has been moved to https://powervr-graphics.github.io/

Refer to our release notes for more details about the changes: https://developer.imaginationtech.com/tools/release-notes/2022-r1/
9624ad3