This example demonstrates Physically Based Rendering (PBR) with Image Based Lighting (IBL).
This example has two scenes using Metallic-Roughness PBR workflow. It features two scenes, a GLTF model rederered with albedo, metallic roughness and emissive map, and a collection of spheres showcasing different metallic and non metallic non-texture values. The examples uses a Diffuse map pre-computed offline from the environment map, using the lambert diffuse BRDF, and two specular maps (also calculated offline): A Pre-Filtered Environment map for different roughness values, and an Environment BRDF including the rest of the equation.
- Quit- Close the application
- Left/ Right to change the scene
- Action1 to pause.