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Native_SDK/examples/Vulkan/ImageBasedLighting/
Native_SDK/examples/Vulkan/ImageBasedLighting/

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ImageBasedLighting

./ImageBasedLighting.png

This example demonstrates Physically Based Rendering (PBR) with Image Based Lighting (IBL).

API

  • Vulkan

Description

This example has two scenes using Metallic-Roughness PBR workflow. It features two scenes, a GLTF model rederered with albedo, metallic roughness and emissive map, and a collection of spheres showcasing different metallic and non metallic non-texture values. The examples uses a Diffuse map pre-computed offline from the environment map, using the lambert diffuse BRDF, and two specular maps (also calculated offline): A Pre-Filtered Environment map for different roughness values, and an Environment BRDF including the rest of the equation. Full documentation on .. __: https://docs.imgtec.com/PBR_with_IBL_for_PVR/topics/pbr_ibl_introduction.html

Controls

  • Quit- Close the application
  • Left/Right to change the scene
  • Action1 to pause.