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WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices
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Documentation PowerVR WebGL SDK 4.0 Dec 21, 2015
Examples PowerVR WebGL SDK 4.0 Dec 21, 2015
Shell PowerVR WebGL SDK 4.0 Dec 21, 2015
Tools PowerVR WebGL SDK 4.0 Dec 21, 2015
LICENSE_POWERVR_SDK.txt Removed trailing / Dec 21, 2015
SDKBrowser.html Checking in the WebGL source code from PowerVR Graphics SDK v3.4 Oct 27, 2014

PowerVR Graphics WebGL SDK

WebGL Water demo screenshot This repository contains the source code for the PowerVR Graphics WebGL SDK.

The WebGL SDK includes an abstraction layer that handles application life-cycle events (Shell), a 3D maths, text printing and resource loading framework (Tools), and a sub-set of the native OpenGL ES SDK's 3D graphics example applications. The SDK has been optimized for PowerVR devices, but should run efficiently on all WebGL capable phones, tablets, laptops and PCs.

If you would like to know more about the WebGL SDK, please visit our SDK Browser.

To keep up to date with changes to the SDK read the what's new page.


Many of the WebGL Examples require the code to be hosted on a server. For demonstration purposes we've used GitHub's Pages feature to host the WebGL SDK. If you fork the code on GitHub you can use the same mechanism to host your modified code. If you would prefer not to use GitHub, you will need to host the code on your own web server.


  1. 01_HelloAPI
  2. 02_IntroducingPVRShell
  3. 03_Texturing
  4. 04_BasicTnL
  5. 05_IntroducingPVRTools
  6. 06_IntroducingPrint3D
  7. 07_IntroducingPOD
### Intermediate ###
  1. RenderToTexture
### Advanced ###
  1. Water


The SDK is distributed under the MIT license.

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