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Fix SpriteText size not being computer when set to empty #1548

merged 6 commits into from May 10, 2018


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smoogipoo commented May 10, 2018

When a SpriteText's text becomes string.Empty, it will become !IsPresent, and will:

  1. Not clear its children
  2. Not alert parents of this presence change.

This fixes both of those.

@smoogipoo smoogipoo added the bug label May 10, 2018

@smoogipoo smoogipoo added this to the May 2018 milestone May 10, 2018

@peppy peppy added the drawable label May 10, 2018

@smoogipoo smoogipoo referenced this pull request May 10, 2018


Add keybind to disable mouse buttons #2483

1 of 1 task complete
@@ -38,7 +38,7 @@ public class SpriteText : FillFlowContainer, IHasCurrentValue<string>, IHasLineB
/// </summary>
public bool UseFullGlyphHeight = true;

public override bool IsPresent => base.IsPresent && !string.IsNullOrEmpty(text);
public override bool IsPresent => base.IsPresent && (!layout.IsValid || !string.IsNullOrEmpty(text));

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peppy May 10, 2018


nitpick, but i think the empty check should come first as it's the predominant case


peppy approved these changes May 10, 2018

@peppy peppy merged commit af03b4a into ppy:master May 10, 2018

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@smoogipoo smoogipoo deleted the smoogipoo:spritetext-clear-fix branch Nov 26, 2018

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