Fix wheel values not being aggregated in raw mouse handler #1579
Conversation
Ah, on further testing on windows I remember what the remaining issue is: This doesn't cover the discrepancy seen when you toggle raw input - after toggle the conflicting states may cause an incorrect delta still. I'll probably look at addressing this in a separate PR, though. |
state.Wheel = (lastUnfocusedState?.Wheel ?? 0) + (lastRawState?.Wheel ?? 0); | ||
|
||
PendingStates.Enqueue(new InputState { Mouse = state }); | ||
FrameStatistics.Increment(StatisticsCounterType.MouseEvents); |
smoogipoo
Jun 1, 2018
Contributor
Did you mean to remove this from the call locations?
Did you mean to remove this from the call locations?
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Resolves ppy/osu#2658, resolves #1377.