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Give MouseHandlers definitive mouseInWindow state on initialise #809

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merged 2 commits into from Jun 8, 2017

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peppy commented Jun 8, 2017

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peppy Jun 8, 2017

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This is necessary to give MouseHandlers a correct state when initialised post-game-start. On the first call, they get a MouseEnter event fired once (per chance), but this makes sure they still have a correct state without relying on that fact.

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peppy commented Jun 8, 2017

This is necessary to give MouseHandlers a correct state when initialised post-game-start. On the first call, they get a MouseEnter event fired once (per chance), but this makes sure they still have a correct state without relying on that fact.

@peppy peppy merged commit 9a1de5d into ppy:master Jun 8, 2017

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@peppy peppy deleted the peppy:cursor-in-window branch Jul 13, 2017

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