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Fix storyboard outro during fail test not being lenient enough #15074

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merged 1 commit into from Oct 13, 2021

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peppy
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@peppy peppy commented Oct 13, 2021

Tried to explain with inline comment, but the issue is that the frequency adjust is applied from the update thread onto the audio track. Depending on how the update thread runs (ie. it might not run as frequently as we expect) the duration of the fail process can change.

Hopefully this extra lenience is enough to cover the test failures. If not, the test will need to be restructured further.

@peppy peppy force-pushed the fix-storyboard-fail-test-fails branch from 90a2d9c to 26a1e40 Compare October 13, 2021 04:49
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Makes sense. I instead tested what time the gameplay clock was stopping at (1400ms), which seemed like enough.

@smoogipoo smoogipoo merged commit 3445d91 into ppy:master Oct 13, 2021
@peppy peppy deleted the fix-storyboard-fail-test-fails branch October 13, 2021 06:22
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