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Yet another rework of sound handling in taiko #1733
This was originally a fix for taiko strong hits, but developed into a full rework of sound handling in taiko.
Reasoning for removing armed state check in DrawableHitObject.UpdateJudgements:
We potentially want to handle input when
All of this is done by the
This still seems very broken. A second hit causes the strong circle to just disappear instantly rather than continue its animation.
Also to note: taiko spinners don't play any sounds and sliders seem to play an inappropriate sound when you miss one of their ticks.