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Implement joystick input #2346

Merged
merged 4 commits into from May 12, 2018
Merged

Implement joystick input #2346

merged 4 commits into from May 12, 2018

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smoogipoo
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@smoogipoo smoogipoo commented Apr 3, 2018

Prereqs:

(Just adds support for keybindings).

Eventually we're gonna need the bindings to support multiple buttons for axispositive/axisnegative inputs, but this is fine for now.

@smoogipoo smoogipoo added this to the April 2018 milestone Apr 3, 2018
@Numailia
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Numailia commented Apr 5, 2018

is this gonna make possible for absolute positioning based on how far which direction you're tilting the joystick? ofcourse this would need a very accurate (and large) linear joystick, idk if whether or not those exist... but it would be cool if osu! can support another form of absolute input with this :o

@smoogipoo
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Yes. For that you'd query the axes from the joystick input state on Update().

@Numailia
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Numailia commented Apr 5, 2018

wowie!! i dunno how practical this is, but it sure is cool :D

@peppy peppy modified the milestones: April 2018, May 2018 May 2, 2018
peppy added 2 commits May 13, 2018 00:11
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
@peppy peppy merged commit 9515eb4 into ppy:master May 12, 2018
@smoogipoo smoogipoo deleted the joystick branch June 15, 2018 08:36
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3 participants