Implement joystick input #2346
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Implement joystick input #2346
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is this gonna make possible for absolute positioning based on how far which direction you're tilting the joystick? ofcourse this would need a very accurate (and large) linear joystick, idk if whether or not those exist... but it would be cool if osu! can support another form of absolute input with this :o |
Yes. For that you'd query the axes from the joystick input state on Update(). |
wowie!! i dunno how practical this is, but it sure is cool :D |
# Conflicts: # osu-framework # osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
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Prereqs:
(Just adds support for keybindings).
Eventually we're gonna need the bindings to support multiple buttons for axispositive/axisnegative inputs, but this is fine for now.