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Implement joystick input #2346

merged 4 commits into from May 12, 2018


3 participants

smoogipoo commented Apr 3, 2018


(Just adds support for keybindings).

Eventually we're gonna need the bindings to support multiple buttons for axispositive/axisnegative inputs, but this is fine for now.

@smoogipoo smoogipoo added the input label Apr 3, 2018

@smoogipoo smoogipoo added this to the April 2018 milestone Apr 3, 2018


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Numailia commented Apr 5, 2018

is this gonna make possible for absolute positioning based on how far which direction you're tilting the joystick? ofcourse this would need a very accurate (and large) linear joystick, idk if whether or not those exist... but it would be cool if osu! can support another form of absolute input with this :o


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smoogipoo commented Apr 5, 2018

Yes. For that you'd query the axes from the joystick input state on Update().


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Numailia commented Apr 5, 2018

wowie!! i dunno how practical this is, but it sure is cool :D

@peppy peppy modified the milestones: April 2018, May 2018 May 2, 2018

peppy added some commits May 12, 2018

Merge remote-tracking branch 'upstream/master' into joystick
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/KeyBinding/KeyBindingRow.cs

peppy approved these changes May 12, 2018

@peppy peppy merged commit 9515eb4 into ppy:master May 12, 2018

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@smoogipoo smoogipoo deleted the smoogipoo:joystick branch Jun 15, 2018

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