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Fix hitobject lengths not being calculated for overlapping speed changes #2409

merged 7 commits into from Apr 20, 2018


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Fixes #2359

Not sure why this wasn't implemented, an oversight I guess o_o

@smoogipoo smoogipoo force-pushed the fix-overlapping-speedchanges branch from 8cd1874 to ea0683a Compare April 16, 2018 11:35
@@ -22,8 +23,24 @@ public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, Scro
foreach (var obj in hitObjects)
var controlPoint = controlPointAt(obj.HitObject.StartTime);
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPointAt(obj.HitObject.StartTime).Multiplier;

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thanks, this code is much more approachable now

@peppy peppy merged commit 45eaa53 into ppy:master Apr 20, 2018
@smoogipoo smoogipoo deleted the fix-overlapping-speedchanges branch June 15, 2018 08:35
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2 participants