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# P-ROC Game Description file for Judge Dredd
PRGame:
machineType: wpc
numBalls: 6
PRFlippers:
- flipperLwR
- flipperLwL
- flipperUpR
- flipperUpL
PRBumpers:
- slingL
- slingR
PRSwitches:
# **** Format ****
# name:
# number: <number>
# type: <type>
#
# <number> can be: SFx (Flipper switch, labeled Fx in WPC manual
# SDx (Dedicated switch, labeled SDx in WPC manual
# Sx (Matrix switch, labeled x in WPC manual
# <type> can be: 'NO' (normally open. This is the default; so no need to use this)
# 'NC' (normally closed. Common for optos)
flipperLwR:
number: SF2
flipperLwL:
number: SF4
flipperUpR:
number: SF6
flipperUpL:
number: SF8
exit:
number: SD5
down:
number: SD6
up:
number: SD7
enter:
number: SD8
fireL:
number: S11
fireR:
number: S12
startButton:
number: S13
tilt:
number: S14
shooterL:
number: S15
outlaneL:
number: S16
inlaneL:
number: S17
threeBankTargets:
number: S18
slamTilt:
number: S21
coinDoor:
number: S22
ticketDispenser:
number: S23
alwaysClosed:
number: S24
rightTopPost:
number: S25
captiveBall1:
number: S26
mystery:
number: S27
ballOnMagnet:
number: S28
buyIn:
number: S31
leftRampEnter:
number: S32
type: 'NC'
leftRollover:
number: S33
inlaneR:
number: S34
topCenterRollover:
number: S35
leftScorePost:
number: S36
subwayEnter1:
number: S37
subwayEnter2:
number: S38
shooterR:
number: S41
outlaneR:
number: S42
inlaneFarR:
number: S43
superGame:
number: S44
s45:
number: S45
s46:
number: S46
s47:
number: S47
s48:
number: S48
slingL:
number: S51
slingR:
number: S52
captiveBall2:
number: S53
dropTargetJ:
number: S54
type: 'NC'
dropTargetU:
number: S55
type: 'NC'
dropTargetD:
number: S56
type: 'NC'
dropTargetG:
number: S57
type: 'NC'
dropTargetE:
number: S58
type: 'NC'
globePosition1:
number: S61
type: 'NO' # Manual says NC
craneRelease:
number: S62
type: 'NC'
leftRampToLock:
number: S63
type: 'NC'
leftRampExit:
number: S64
type: 'NC'
rightRampEnter:
number: S65
type: 'NC'
centerRampExit:
number: S66
type: 'NC'
leftRampEnterAlt:
number: S67
type: 'NC'
captiveBall3:
number: S68
magnetOverRing:
number: S71
type: 'NO' # Manual says NC
topRightOpto:
number: S72
type: 'NC'
popperL:
number: S73
type: 'NC'
popperR:
number: S74
type: 'NC'
topRampExit:
number: S75
type: 'NC'
rightRampExit:
number: S76
type: 'NC'
globePosition2:
number: S77
type: 'NO' # Manual says NC
s78:
number: S78
trough1:
number: S81
type: 'NC'
trough2:
number: S82
type: 'NC'
trough3:
number: S83
type: 'NC'
trough4:
number: S84
type: 'NC'
trough5:
number: S85
type: 'NC'
trough6:
number: S86
type: 'NC'
troughTop:
number: S87
type: 'NC'
s88:
number: S88
PRCoils:
flipperLwRMain:
number: FLRM
flipperLwRHold:
number: FLRH
flipperLwLMain:
number: FLLM
flipperLwLHold:
number: FLLH
flipperUpRMain:
number: FURM
flipperUpRHold:
number: FURH
flipperUpLMain:
number: FULM
flipperUpLHold:
number: FULH
craneMagnet:
number: C01
popperL:
number: C02
popperR:
number: C03
crane:
number: C04
resetDropTarget:
number: C05
globeMotor:
number: C06
knocker:
number: C07
shooterR:
number: C08
shooterL:
number: C09
tripDropTarget:
number: C10
diverter:
number: C11
trough:
number: C13
slingL:
number: C15
slingR:
number: C16
flasherFire:
number: C17
flasherFear:
number: C18
flasherDeath:
number: C19
flasherMortis:
number: C20
flasherPursuitL:
number: C21
flasherPursuitR:
number: C22
flasherBlackout:
number: C23
flasherCursedEarth:
number: C24
flashersLowerLeft:
number: C25
flasherGlobe:
number: C26
flashersRtRamp:
number: C27
flashersInsert:
number: C28
PRLamps:
perp1W:
number: L11
perp1R:
number: L12
perp1Y:
number: L13
perp1G:
number: L14
perp2W:
number: L15
perp2R:
number: L16
perp2Y:
number: L17
perp2G:
number: L18
perp4W:
number: L21
perp4R:
number: L22
perp4Y:
number: L23
perp4G:
number: L24
perp5W:
number: L25
perp5R:
number: L26
perp5Y:
number: L27
perp5G:
number: L28
perp3W:
number: L31
perp3R:
number: L32
perp3Y:
number: L33
perp3G:
number: L34
lock1:
number: L35
lock2:
number: L36
lock3:
number: L37
superGame:
number: L38
crimeLevel4:
number: L41
crimeLevel3:
number: L42
crimeLevel2:
number: L43
crimeLevel1:
number: L44
meltdown:
number: L45
impersonator:
number: L46
battleTank:
number: L47
stopMeltdown:
number: L48
stakeout:
number: L51
safecracker:
number: L52
pursuit:
number: L53
ultChallenge:
number: L54
manhunt:
number: L55
blackout:
number: L56
sniper:
number: L57
pickAPrize:
number: L58
extraBall2:
number: L61
rightStartFeature:
number: L62
tankCenter:
number: L63
awardSniper:
number: L64
airRade:
number: L65
leftCenterFeature:
number: L66
tankLeft:
number: L67
mystery:
number: L68
dropTargetJ:
number: L71
dropTargetU:
number: L72
dropTargetD:
number: L73
dropTargetG:
number: L74
dropTargetE:
number: L75
awardSafecracker:
number: L76
multiballJackpot:
number: L77
awardBadImpersonator:
number: L78
awardStakeout:
number: L81
blackoutJackpot:
number: L82
drainShield:
number: L83
judgeAgain:
number: L84
advanceCrimeLevel:
number: L85
tankRight:
number: L86
buyIn:
number: L87
startButton:
number: L88
gi01:
number: G01
gi02:
number: G02
gi03:
number: G03
gi04:
number: G04
gi05:
number: G05
PRBallSave:
pulseCoils: [popperL, popperR, resetDropTarget,
shooterR, shooterL, slingL, slingR]
resetSwitches:
shooterL: open
outlaneL: open
inlaneL: open
threeBankTargets: open
rightTopPost: open
captiveBall1: open
mystery: open
leftRampEnter: closed
leftRollover: open
inlaneR: open
topCenterRollover: open
leftScorePost: open
subwayEnter1: open
subwayEnter2: open
shooterR: open
outlaneR: open
inlaneFarR: open
slingL: open
slingR: open
captiveBall2: open
dropTargetJ: open
dropTargetU: open
dropTargetD: open
dropTargetG: open
dropTargetE: open
trough1: closed
leftRampEnter: closed
leftRampToLock: closed
leftRampExit: closed
rightRampEnter: closed
centerRampExit: closed
captiveBall3: open
topRightOpto: closed
topRampExit: closed
rightRampExit: closed
globePosition2: open
stopSwitches:
shooterR: closed
shooterL: closed
popperL: active
popperR: active
# don't ball search if a flipper button is pressed
flipperLwL: closed
flipperLwR: closed
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