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Switching colors so that hero is black and foes are red.

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1 parent 3c00e9f commit 1dd81f6a4c8bb5b6ff56cb472eedb78c54232291 @presstube committed Oct 27, 2011
Showing with 6 additions and 6 deletions.
  1. +2 −2 src/hunted/GravityWellRepelBubble.js
  2. +2 −2 src/hunted/ShipSkinGeneric.js
  3. +2 −2 src/hunted/ShipSkinGoon.js
@@ -9,10 +9,10 @@
var that = this,
maxPushPerimeter = 300,
- minPushPerimeter = 100,
+ minPushPerimeter = 150,
multPushPerimeter = maxPushPerimeter - minPushPerimeter,
- maxPullPerimeter = 100,
+ maxPullPerimeter = 150,
minPullPerimeter = 0,
multPullPerimeter = 1,
@@ -20,8 +20,8 @@
_p.launcherSpread = _p.launcherSpread || 20;
_p.shotsPerLaunch = _p.shotsPerLaunch || 3;
- this.addChild(PTUtils.makeTriangle('#F00', 40, 40));
- tail.addChild(PTUtils.makeTriangle('#F00', 20, 20));
+ this.addChild(PTUtils.makeTriangle('#222', 40, 40));
+ tail.addChild(PTUtils.makeTriangle('#222', 20, 20));
tail.y = -4;
tail.rotation = 180;
this.addChild(tail);
@@ -35,8 +35,8 @@
};
_p.ship.launcher = launcher;
- this.addChild(PTUtils.makeTriangle('#222', 40, 40));
- tail.addChild(PTUtils.makeTriangle('#222', 20, 20));
+ this.addChild(PTUtils.makeTriangle('#F00', 40, 40));
+ tail.addChild(PTUtils.makeTriangle('#f00', 20, 20));
tail.y = -4;
tail.rotation = 180;
this.addChild(tail);

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