From 2534ff3583c70ad22801e0ccfe42adc5c2639d91 Mon Sep 17 00:00:00 2001 From: James Paterson Date: Mon, 31 Oct 2011 13:27:36 -0400 Subject: [PATCH] README --- README.md | 12 +++++------- src/hunted/HuntedApp.js | 6 +++--- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 4328173..47828b9 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,17 @@ Hunted ====== -- Avoid and/or destroy your foes until they swarm and overwhelm you despite your immense dogfighting prowess. +- Avoid death & destroy your foes! - Controls: - **left,right,up,down** arrows to maneuver - - **space** to fire pee sword - - **s** to fire seeker + - **space** to fire - **shift** to boost Why? ---- - Because making a crappy game more fun than playing a good one. -- I am a JS noob and want to get my code reviewed by others who know what they are doing. Dependencies ------------ -- Grant Skinner's Easel.js to ease me into JS with some handy AS-like objects and a much needed display list for canvas. -- Underscore.js b/c it is mighty handy. -- jQuery hotkeys plugin (slightly modified to fit my purposes) for reliable keyboard input. \ No newline at end of file +- Easel.js for its display list and AS-like objects. +- Underscore.js b/c for all around handiness. +- jQuery & hotkeys plugin (slightly modified) for reliable keyboard input. \ No newline at end of file diff --git a/src/hunted/HuntedApp.js b/src/hunted/HuntedApp.js index 2e73a09..23ffc84 100644 --- a/src/hunted/HuntedApp.js +++ b/src/hunted/HuntedApp.js @@ -6,7 +6,7 @@ gameState = "GAME_OVER", numChasersToSpawn = 1, paused = false, - wrapRadius = 1000, + wrapRadius = 3000, chasers = [], projectiles = [], canvas = document.getElementById("canvas"), @@ -23,7 +23,7 @@ trackingStage : trackingStage, wrapRadius: wrapRadius, nav: nav, - numItems: 20 + numItems: 50 }), ship = new Ship({ @@ -52,7 +52,7 @@ scaleStage: scaleStage, trackingStage: trackingStage, wrapRadius: wrapRadius, - numItems: 5, + numItems: 20, ship: ship });