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Commits on Oct 31, 2011
  1. extending boost limit.

    presstube committed Oct 31, 2011
Commits on Oct 30, 2011
Commits on Oct 29, 2011
Commits on Oct 27, 2011
  1. Optimizing the gravity wells slightly.

    presstube committed Oct 27, 2011
    Making it so that they aren't all checking all the projectiles all the time.
    
    Adding totally broken pee launcher.
  2. Adding a bunch of gravity well implementations

    presstube committed Oct 27, 2011
    including a fun semi-permiable one that you can hide inside
    that one is rigged to affect foes as well
Commits on Oct 26, 2011
  1. Doing some balancing with boost and gravity wells

    presstube committed Oct 26, 2011
    Doing some balancing with boost and gravity wells.
    
    Small cleanup.
  2. A bit of balancing.

    presstube committed Oct 26, 2011
  3. Adding GravityWell class.

    presstube committed Oct 26, 2011
  4. A little sprucing.

    presstube committed Oct 26, 2011
Commits on Oct 25, 2011
  1. Squashing display list bug in Launcher.

    presstube committed Oct 25, 2011
    Squashing display list bug in Launcher.
  2. Updating readme.

    presstube committed Oct 25, 2011
  3. Working on heet-seeker.

    presstube committed Oct 25, 2011
Commits on Oct 24, 2011
  1. Integrating Nav.

    presstube committed Oct 23, 2011
    Copy paste integrated new ParallaxScroller.
    
    Adding wanderer and tracking it.
    
    Improving projectile splice.
    
    Improving projectile splice.
    
    Targetting closest in group.
Commits on Oct 23, 2011
  1. Shortening Projectile life.

    presstube committed Oct 23, 2011
  2. Rewriting the way that projectiles work.

    presstube committed Oct 23, 2011
    Fungling around the Launcher.
    
    Added the ultimate nasty.. a Global.js file.
    
    Axed the LauncherProjectile in favor of just building that in the Launcher.
  3. Extracting hard coded force and reintroducing it as an abstracted mixin.

    presstube committed Oct 22, 2011
    Got force extracted from engine and added top ship as seperate ability.
    
    Fixing a bug with force not getting drap piped into it.
    
    Extracted the force code from projectile and replaced with Force ability
    
    Spiking ship as projectile.
    
    Adding some comments.
    
    Shrinking regular ships and using them as ammo.
Commits on Oct 22, 2011
  1. Refactoring HuntedApp.

    presstube committed Oct 21, 2011
Commits on Oct 21, 2011
  1. Refactoring ShipControls with clearer semantics.

    presstube committed Oct 20, 2011
    Refactoring ShipControlsKeyboard with clearer semantics.
    
    Refactoring ShipControlsAvoid with clearer semantics.
    
    Refactoring ShipControlsAIChase with clearer semantics.
    
    Refactoring ShipControlsAIWander with clearer semantics.
    
    Finalizing ShipControls refactoring.
  2. Rigging ShipControlsKeyboard to listen directly to jQuery hotkeys, sc…

    presstube committed Oct 20, 2011
    …ratching homebrewed kbinput
    
    Creating ShipControlsKeyboardEvent, rigging it, piping it into Ship
    
    Privatizing some of the ShipEngineGeneric functionality
    
    Adding proposal for potential Engine api.
    
    Removing old kbinput, tweaking gun, and cleaning up a bit
    
    Cleaning up a bit