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Commits on Nov 20, 2011
  1. testing dropbox

    committed Nov 20, 2011
  2. dbox test

    committed Nov 20, 2011
Commits on Nov 8, 2011
  1. Refactoring.

    committed Nov 8, 2011
Commits on Nov 7, 2011
  1. Fiddling

    committed Nov 7, 2011
Commits on Nov 6, 2011
  1. Spiking Splat

    Adding some notes about observations of poor implementation.
    
    Going around replacing direct references with some getters.
    
    Refactoring some stuff with cleaner underscore ways.
    
    Added in rough splat implementation.
    committed Nov 5, 2011
  2. Adding a dirty hacked boost powerup to the bubbles.

    Revealed some crappiness in the way the boost is coded
    committed Nov 5, 2011
Commits on Nov 4, 2011
  1. Merge branch 'venn'

    committed Nov 4, 2011
  2. Adding Venn and Bee

    Making chasers a bit slower.
    
    Roughing in venn detection.
    
    Futzing around with changing skins.
    
    Futzing around with changing skins.
    
    Rigged early skin transforms on Venn trigger.
    
    Changing skin of player to Bee when venn activated.
    committed Nov 2, 2011
Commits on Nov 2, 2011
  1. Making chasers a bit slower.

    committed Nov 2, 2011
  2. Resolving merge conflicts.

    committed Nov 2, 2011
  3. Resolving merge conflicts.

    committed Nov 2, 2011
  4. Resolving merge conflicts.

    committed Nov 2, 2011
  5. Doing some janitorial work.

    Getting rid of Global file for drag.. this needs a better solution.
    
    Cleaning exhaust and exhaust particle up.
    
    Cleaning ForceAbility.
    
    Moved some cruddy gravity well prototypes to scrap.
    
    Cleaning up ItemScroller.
    
    Cleaning up ItemScroller and GravityWell.
    
    Renaming ship to player to avoid confusion, starting passing app around.
    
    Injecting top/app into objects for quick access to stuff that is getting used a lot.
    
    Fiddling foe speed.
    committed Nov 1, 2011
Commits on Nov 1, 2011
  1. Fiddling

    committed Nov 1, 2011
Commits on Oct 31, 2011
  1. Balancing boost.

    committed Oct 31, 2011
  2. README

    committed Oct 31, 2011
  3. README

    committed Oct 31, 2011
  4. Pimping boost.

    committed Oct 31, 2011
  5. extending boost limit.

    committed Oct 31, 2011
Commits on Oct 30, 2011
Commits on Oct 29, 2011
Commits on Oct 27, 2011
  1. Optimizing the gravity wells slightly.

    Making it so that they aren't all checking all the projectiles all the time.
    
    Adding totally broken pee launcher.
    committed Oct 27, 2011
  2. Adding a bunch of gravity well implementations

    including a fun semi-permiable one that you can hide inside
    that one is rigged to affect foes as well
    committed Oct 27, 2011
Commits on Oct 26, 2011
  1. Doing some balancing with boost and gravity wells

    Doing some balancing with boost and gravity wells.
    
    Small cleanup.
    committed Oct 26, 2011
  2. A bit of balancing.

    committed Oct 26, 2011
  3. Adding GravityWell class.

    committed Oct 26, 2011
  4. A little sprucing.

    committed Oct 26, 2011