disassembly of pokémon pinball
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audio Use song constants and labels. Swap red and blue field music to be co… Sep 9, 2017
constants Rename 'evolution line' to 'catchem mon' because those constants repr… May 13, 2018
contents Rename HBlank interrupt to STAT interrupt, and various home labeling Apr 23, 2018
data Label a bunch of OAM entries May 15, 2018
engine Label a bunch of OAM entries May 15, 2018
gfx Merge pull request #13 from NieDzejkob/permissions Jul 8, 2017
home Don't use relative label offset syntax May 2, 2018
macros Use macros for scrolling text headers Sep 16, 2017
pokemon-reverse-engineering-tools @ 979c98a Label audio engine update methods Jul 11, 2017
text Use macros for scrolling text headers Sep 16, 2017
tools Refactor scan_includes and use "rb" (fixes crlf). Jul 8, 2017
.gitignore Stop using Win^H^H^Hwindows DansGame Jul 7, 2017
.gitmodules Add label for Bottom Message Text. Feb 8, 2015
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README.md Add pokegold and pokefirered. Dec 31, 2017
charmap.asm Stop using Win^H^H^Hwindows DansGame Jul 7, 2017
constants.asm Rename 'evolution line' to 'catchem mon' because those constants repr… May 13, 2018
gbhw.asm Stop using Win^H^H^Hwindows DansGame Jul 7, 2017
home.asm Rename HBlank interrupt to STAT interrupt, and various home labeling Apr 23, 2018
hram.asm Rename HBlank interrupt to STAT interrupt, and various home labeling Apr 23, 2018
macros.asm Use macros for scrolling text headers Sep 16, 2017
main.asm Rename 'evolution line' to 'catchem mon' because those constants repr… May 13, 2018
rom.md5 Stop using Win^H^H^Hwindows DansGame Jul 7, 2017
sram.asm Some more organization of HOME Jul 9, 2017
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wram.asm Label a bunch of OAM entries May 15, 2018

README.md

Pokémon Pinball

This is a disassembly of Pokémon Pinball (Game Boy Color).

It builds the following rom:

  • Pokemon Pinball (U) [C][!].gb md5: fbe20570c2e52c937a9395024069ba3c

To set up the repository, see INSTALL.md.

See also