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INCLUDE "charmap.asm"
INCLUDE "constants/text_constants.asm"
TEXT_1 EQU $20
TEXT_2 EQU TEXT_1 + 1
TEXT_3 EQU TEXT_2 + 1
TEXT_4 EQU TEXT_3 + 1
TEXT_5 EQU TEXT_4 + 1
TEXT_6 EQU TEXT_5 + 1
TEXT_7 EQU TEXT_6 + 1
TEXT_8 EQU TEXT_7 + 1
TEXT_9 EQU TEXT_8 + 1
TEXT_10 EQU TEXT_9 + 1
TEXT_11 EQU TEXT_10 + 1
POKEDEX_TEXT EQU TEXT_11 + 1
MOVE_NAMES EQU POKEDEX_TEXT + 1
INCLUDE "macros.asm"
INCLUDE "hram.asm"
SECTION "Text 1", ROMX ; BANK $20
_CardKeySuccessText1::
text "Bingo!@@"
_CardKeySuccessText2::
text ""
line "The CARD KEY"
cont "opened the door!"
done
_CardKeyFailText::
text "Darn! It needs a"
line "CARD KEY!"
done
_TrainerNameText::
TX_RAM wcd6d
text ": @@"
_NoNibbleText::
text "Not even a nibble!"
prompt
_NothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_ItsABiteText::
text "Oh!"
line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "Ground rose up"
line "somewhere!"
done
_BoulderText::
text "This requires"
line "STRENGTH to move!"
done
_MartSignText::
text "All your item"
line "needs fulfilled!"
cont "#MON MART"
done
_PokeCenterSignText::
text "Heal Your #MON!"
line "#MON CENTER"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
TX_RAM wcf4b
text "!@@"
_NoMoreRoomForItemText::
text "No more room for"
line "items!"
done
_OaksAideHiText::
text "Hi! Remember me?"
line "I'm PROF.OAK's"
cont "AIDE!"
para "If you caught @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
line "kinds of #MON,"
cont "I'm supposed to"
cont "give you an"
cont "@"
TX_RAM wOaksAideRewardItemName
text "!"
para "So, <PLAYER>! Have"
line "you caught at"
cont "least @"
TX_NUM hOaksAideRequirement, 1, 3
text " kinds of"
cont "#MON?"
done
_OaksAideUhOhText::
text "Let's see..."
line "Uh-oh! You have"
cont "caught only @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text ""
cont "kinds of #MON!"
para "You need @"
TX_NUM hOaksAideRequirement, 1, 3
text " kinds"
line "if you want the"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
text "Oh. I see."
para "When you get @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
line "kinds, come back"
cont "for @"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
text "Great! You have"
line "caught @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text " kinds "
cont "of #MON!"
cont "Congratulations!"
para "Here you go!"
prompt
_OaksAideGotItemText::
text "<PLAYER> got the"
line "@"
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText::
text "Oh! I see you"
line "don't have any"
cont "room for the"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
INCLUDE "text/maps/ViridianForest.asm"
INCLUDE "text/maps/MtMoon1F.asm"
INCLUDE "text/maps/MtMoonB1F.asm"
INCLUDE "text/maps/MtMoonB2F.asm"
INCLUDE "text/maps/SSAnne1F.asm"
INCLUDE "text/maps/SSAnne2F.asm"
INCLUDE "text/maps/SSAnne3F.asm"
INCLUDE "text/maps/SSAnneBow.asm"
INCLUDE "text/maps/SSAnneKitchen.asm"
INCLUDE "text/maps/SSAnneCaptainsRoom.asm"
INCLUDE "text/maps/SSAnne1FRooms.asm"
INCLUDE "text/maps/SSAnne2FRooms.asm"
INCLUDE "text/maps/SSAnneB1FRooms.asm"
INCLUDE "text/maps/VictoryRoad3F.asm"
INCLUDE "text/maps/RocketHideoutB1F.asm"
INCLUDE "text/maps/RocketHideoutB2F.asm"
INCLUDE "text/maps/RocketHideoutB3F.asm"
INCLUDE "text/maps/RocketHideoutB4F.asm"
INCLUDE "text/maps/RocketHideoutElevator.asm"
INCLUDE "text/maps/SilphCo2F.asm"
INCLUDE "text/maps/SilphCo3F.asm"
INCLUDE "text/maps/SilphCo4F.asm"
INCLUDE "text/maps/SilphCo5F.asm"
SECTION "Text 2", ROMX ; BANK $21
INCLUDE "text/maps/SilphCo5F_2.asm"
INCLUDE "text/maps/SilphCo6F.asm"
INCLUDE "text/maps/SilphCo7F.asm"
INCLUDE "text/maps/SilphCo8F.asm"
INCLUDE "text/maps/SilphCo9F.asm"
INCLUDE "text/maps/SilphCo10F.asm"
INCLUDE "text/maps/SilphCo11F.asm"
INCLUDE "text/maps/PokemonMansion2F.asm"
INCLUDE "text/maps/PokemonMansion3F.asm"
INCLUDE "text/maps/PokemonMansionB1F.asm"
INCLUDE "text/maps/SafariZoneEast.asm"
INCLUDE "text/maps/SafariZoneNorth.asm"
INCLUDE "text/maps/SafariZoneWest.asm"
INCLUDE "text/maps/SafariZoneCenter.asm"
INCLUDE "text/maps/SafariZoneCenterRestHouse.asm"
INCLUDE "text/maps/SafariZoneSecretHouse.asm"
INCLUDE "text/maps/SafariZoneWestRestHouse.asm"
INCLUDE "text/maps/SafariZoneEastRestHouse.asm"
INCLUDE "text/maps/SafariZoneNorthRestHouse.asm"
INCLUDE "text/maps/CeruleanCaveB1F.asm"
INCLUDE "text/maps/VictoryRoad1F.asm"
INCLUDE "text/maps/LancesRoom.asm"
INCLUDE "text/maps/HallOfFame.asm"
INCLUDE "text/maps/ChampionsRoom.asm"
INCLUDE "text/maps/LoreleisRoom.asm"
INCLUDE "text/maps/BrunosRoom.asm"
INCLUDE "text/maps/AgathasRoom.asm"
INCLUDE "text/maps/RockTunnelB1F.asm"
SECTION "Text 3", ROMX ; BANK $22
INCLUDE "text/maps/RockTunnelB1F_2.asm"
INCLUDE "text/maps/SeafoamIslandsB4F.asm"
_AIBattleWithdrawText::
TX_RAM wTrainerName
text " with-"
line "drew @"
TX_RAM wEnemyMonNick
text "!"
prompt
_AIBattleUseItemText::
TX_RAM wTrainerName
text ""
line "used @"
TX_RAM wcd6d
text ""
cont "on @"
TX_RAM wEnemyMonNick
text "!"
prompt
_TradeWentToText::
TX_RAM wcf4b
text " went"
line "to @"
TX_RAM wGrassRate
text "."
done
_TradeForText::
text "For <PLAYER>'s"
line "@"
TX_RAM wcf4b
text ","
done
_TradeSendsText::
TX_RAM wGrassRate
text " sends"
line "@"
TX_RAM wcd6d
text "."
done
_TradeWavesFarewellText::
TX_RAM wGrassRate
text " waves"
line "farewell as"
done
_TradeTransferredText::
TX_RAM wcd6d
text " is"
line "transferred."
done
_TradeTakeCareText::
text "Take good care of"
line "@"
TX_RAM wcd6d
text "."
done
_TradeWillTradeText::
TX_RAM wGrassRate
text " will"
line "trade @"
TX_RAM wcd6d
text ""
done
_TradeforText::
text "for <PLAYER>'s"
line "@"
TX_RAM wcf4b
text "."
done
_PlaySlotMachineText::
text "A slot machine!"
line "Want to play?"
done
_OutOfCoinsSlotMachineText::
text "Darn!"
line "Ran out of coins!"
done
_BetHowManySlotMachineText::
text "Bet how many"
line "coins?"
done
_StartSlotMachineText::
text "Start!"
done
_NotEnoughCoinsSlotMachineText::
text "Not enough"
line "coins!"
prompt
_OneMoreGoSlotMachineText::
text "One more "
line "go?"
done
_LinedUpText::
text " lined up!"
line "Scored @"
TX_RAM wcf4b
text " coins!"
done
_NotThisTimeText::
text "Not this time!"
prompt
_YeahText::
text "Yeah!@@"
_DexSeenOwnedText::
text "#DEX Seen:@"
TX_NUM wDexRatingNumMonsSeen, 1, 3
text ""
line " Owned:@"
TX_NUM wDexRatingNumMonsOwned, 1, 3
db "@"
_DexRatingText::
text "#DEX Rating", $6d
done
_GymStatueText1::
TX_RAM wGymCityName
text ""
line "#MON GYM"
cont "LEADER: @"
TX_RAM wGymLeaderName
text ""
para "WINNING TRAINERS:"
line "<RIVAL>"
done
_GymStatueText2::
TX_RAM wGymCityName
text ""
line "#MON GYM"
cont "LEADER: @"
TX_RAM wGymLeaderName
text ""
para "WINNING TRAINERS:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
text "#MON CENTERs"
line "heal your tired,"
cont "hurt or fainted"
cont "#MON!"
done
_PewterCityPokecenterGuyText::
text "Yawn!"
para "When JIGGLYPUFF"
line "sings, #MON"
cont "get drowsy..."
para "...Me too..."
line "Snore..."
done
_CeruleanPokecenterGuyText::
text "BILL has lots of"
line "#MON!"
para "He collects rare"
line "ones too!"
done
_LavenderPokecenterGuyText::
text "CUBONEs wear"
line "skulls, right?"
para "People will pay a"
line "lot for one!"
done
_MtMoonPokecenterBenchGuyText::
text "If you have too"
line "many #MON, you"
cont "should store them"
cont "via PC!"
done
_RockTunnelPokecenterGuyText::
text "I heard that"
line "GHOSTs haunt"
cont "LAVENDER TOWN!"
done
_UnusedBenchGuyText1::
text "I wish I could"
line "catch #MON."
done
_UnusedBenchGuyText2::
text "I'm tired from"
line "all the fun..."
done
_UnusedBenchGuyText3::
text "SILPH's manager"
line "is hiding in the"
cont "SAFARI ZONE."
done
_VermilionPokecenterGuyText::
text "It is true that a"
line "higher level"
cont "#MON will be"
cont "more powerful..."
para "But, all #MON"
line "will have weak"
cont "points against"
cont "specific types."
para "So, there is no"
line "universally"
cont "strong #MON."
done
_CeladonCityPokecenterGuyText::
text "If I had a BIKE,"
line "I would go to"
cont "CYCLING ROAD!"
done
_FuchsiaCityPokecenterGuyText::
text "If you're studying "
line "#MON, visit"
cont "the SAFARI ZONE."
para "It has all sorts"
line "of rare #MON."
done
_CinnabarPokecenterGuyText::
text "#MON can still"
line "learn techniques"
cont "after canceling"
cont "evolution."
para "Evolution can wait"
line "until new moves"
cont "have been learned."
done
_SaffronCityPokecenterGuyText1::
text "It would be great"
line "if the ELITE FOUR"
cont "came and stomped"
cont "TEAM ROCKET!"
done
_SaffronCityPokecenterGuyText2::
text "TEAM ROCKET took"
line "off! We can go"
cont "out safely again!"
cont "That's great!"
done
_CeladonCityHotelText::
text "My sis brought me"
line "on this vacation!"
done
_BookcaseText::
text "Crammed full of"
line "#MON books!"
done
_NewBicycleText::
text "A shiny new"
line "BICYCLE!"
done
_PushStartText::
text "Push START to"
line "open the MENU!"
done
_SaveOptionText::
text "The SAVE option is"
line "on the MENU"
cont "screen."
done
_StrengthsAndWeaknessesText::
text "All #MON types"
line "have strong and"
cont "weak points"
cont "against others."
done
_TimesUpText::
text "PA: Ding-dong!"
para "Time's up!"
prompt
_GameOverText::
text "PA: Your SAFARI"
line "GAME is over!"
done
_CinnabarGymQuizIntroText::
text "#MON Quiz!"
para "Get it right and"
line "the door opens to"
cont "the next room!"
para "Get it wrong and"
line "face a trainer!"
para "If you want to"
line "conserve your"
cont "#MON for the"
cont "GYM LEADER..."
para "Then get it right!"
line "Here we go!"
prompt
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
done
_CinnabarQuizQuestionsText2::
text "There are 9"
line "certified #MON"
cont "LEAGUE BADGEs?"
done
_CinnabarQuizQuestionsText3::
text "POLIWAG evolves 3"
line "times?"
done
_CinnabarQuizQuestionsText4::
text "Are thunder moves"
line "effective against"
cont "ground element-"
cont "type #MON?"
done
_CinnabarQuizQuestionsText5::
text "#MON of the"
line "same kind and"
cont "level are not"
cont "identical?"
done
_CinnabarQuizQuestionsText6::
text "TM28 contains"
line "TOMBSTONER?"
done
_CinnabarGymQuizCorrectText::
text "You're absolutely"
line "correct!"
para "Go on through!@@"
_CinnabarGymQuizIncorrectText::
text "Sorry! Bad call!"
prompt
_MagazinesText::
text "#MON magazines!"
para "#MON notebooks!"
para "#MON graphs!"
done
_BillsHouseMonitorText::
text "TELEPORTER is"
line "displayed on the"
cont "PC monitor."
done
_BillsHouseInitiatedText::
text "<PLAYER> initiated"
line "TELEPORTER's Cell"
cont "Separator!@@"
_BillsHousePokemonListText1::
text "BILL's favorite"
line "#MON list!"
prompt
_BillsHousePokemonListText2::
text "Which #MON do"
line "you want to see?"
done
_OakLabEmailText::
text "There's an e-mail"
line "message here!"
para "..."
para "Calling all"
line "#MON trainers!"
para "The elite trainers"
line "of #MON LEAGUE"
cont "are ready to take"
cont "on all comers!"
para "Bring your best"
line "#MON and see"
cont "how you rate as a"
cont "trainer!"
para "#MON LEAGUE HQ"
line "INDIGO PLATEAU"
para "PS: PROF.OAK,"
line "please visit us!"
cont "..."
done
_GameCornerCoinCaseText::
text "A COIN CASE is"
line "required!"
done
_GameCornerNoCoinsText::
text "You don't have"
line "any coins!"
done
_GameCornerOutOfOrderText::
text "OUT OF ORDER"
line "This is broken."
done
_GameCornerOutToLunchText::
text "OUT TO LUNCH"
line "This is reserved."
done
_GameCornerSomeonesKeysText::
text "Someone's keys!"
line "They'll be back."
done
_JustAMomentText::
text "Just a moment."
done
TMNotebookText::
text "It's a pamphlet"
line "on TMs."
para "..."
para "There are 50 TMs"
line "in all."
para "There are also 5"
line "HMs that can be"
cont "used repeatedly."
para "SILPH CO.@@"
_TurnPageText::
text "Turn the page?"
done
_ViridianSchoolNotebookText5::
text "GIRL: Hey! Don't"
line "look at my notes!@@"
_ViridianSchoolNotebookText1::
text "Looked at the"
line "notebook!"
para "First page..."
para "# BALLs are"
line "used to catch"
cont "#MON."
para "Up to 6 #MON"
line "can be carried."
para "People who raise"
line "and make #MON"
cont "fight are called"
cont "#MON trainers."
prompt
_ViridianSchoolNotebookText2::
text "Second page..."
para "A healthy #MON"
line "may be hard to"
cont "catch, so weaken"
cont "it first!"
para "Poison, burns and"
line "other damage are"
cont "effective!"
prompt
_ViridianSchoolNotebookText3::
text "Third page..."
para "#MON trainers"
line "seek others to"
cont "engage in #MON"
cont "fights."
para "Battles are"
line "constantly fought"
cont "at #MON GYMs."
prompt
_ViridianSchoolNotebookText4::
text "Fourth page..."
para "The goal for"
line "#MON trainers"
cont "is to beat the "
cont "top 8 #MON"
cont "GYM LEADERs."
para "Do so to earn the"
line "right to face..."
para "The ELITE FOUR of"
line "#MON LEAGUE!"
prompt
_EnemiesOnEverySideText::
text "Enemies on every"
line "side!"
done
_WhatGoesAroundComesAroundText::
text "What goes around"
line "comes around!"
done
_FightingDojoText::
text "FIGHTING DOJO"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
line "#MON LEAGUE HQ"
done
_RedBedroomSNESText::
text "<PLAYER> is"
line "playing the SNES!"
cont "...Okay!"
cont "It's time to go!"
done
_Route15UpstairsBinocularsText::
text "Looked into the"
line "binoculars..."
para "A large, shining"
line "bird is flying"
cont "toward the sea."
done
_AerodactylFossilText::
text "AERODACTYL Fossil"
line "A primitive and"
cont "rare #MON."
done
_KabutopsFossilText::
text "KABUTOPS Fossil"
line "A primitive and"
cont "rare #MON."
done
_LinkCableHelpText1::
text "TRAINER TIPS"
para "Using a Game Link"
line "Cable"
prompt
_LinkCableHelpText2::
text "Which heading do"
line "you want to read?"
done
_LinkCableInfoText1::
text "When you have"
line "linked your GAME"
cont "BOY with another"
cont "GAME BOY, talk to"
cont "the attendant on"
cont "the right in any"
cont "#MON CENTER."
prompt
_LinkCableInfoText2::
text "COLOSSEUM lets"
line "you play against"
cont "a friend."
prompt
_LinkCableInfoText3::
text "TRADE CENTER is"
line "used for trading"
cont "#MON."
prompt
_ViridianSchoolBlackboardText1::
text "The blackboard"
line "describes #MON"
cont "STATUS changes"
cont "during battles."
prompt
_ViridianSchoolBlackboardText2::
text "Which heading do"
line "you want to read?"
done
_ViridianBlackboardSleepText::
text "A #MON can't"
line "attack if it's"
cont "asleep!"
para "#MON will stay"
line "asleep even after"
cont "battles."
para "Use AWAKENING to"
line "wake them up!"
prompt
_ViridianBlackboardPoisonText::
text "When poisoned, a"
line "#MON's health"
cont "steadily drops."
para "Poison lingers"
line "after battles."
para "Use an ANTIDOTE"
line "to cure poison!"
prompt
_ViridianBlackboardPrlzText::
text "Paralysis could"
line "make #MON"
cont "moves misfire!"
para "Paralysis remains"
line "after battles."
para "Use PARLYZ HEAL"
line "for treatment!"
prompt
_ViridianBlackboardBurnText::
text "A burn reduces"
line "power and speed."
cont "It also causes"
cont "ongoing damage."
para "Burns remain"
line "after battles."
para "Use BURN HEAL to"
line "cure a burn!"
prompt
_ViridianBlackboardFrozenText::
text "If frozen, a"
line "#MON becomes"
cont "totally immobile!"
para "It stays frozen"
line "even after the"
cont "battle ends."
para "Use ICE HEAL to"
line "thaw out #MON!"
prompt
_VermilionGymTrashText::
text "Nope, there's"
line "only trash here."
done
_VermilionGymTrashSuccessText1::
text "Hey! There's a"
line "switch under the"
cont "trash!"
cont "Turn it on!"
para "The 1st electric"
line "lock opened!@@"
_VermilionGymTrashSuccessText2::
text "Hey! There's"
line "another switch"
cont "under the trash!"
cont "Turn it on!"
prompt
_VermilionGymTrashSuccessText3::
text "The 2nd electric"
line "lock opened!"
para "The motorized door"
line "opened!@@"
_VermilionGymTrashFailText::
text "Nope! There's"
line "only trash here."
cont "Hey! The electric"
cont "locks were reset!@@"
_FoundHiddenItemText::
text "<PLAYER> found"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
text "But, <PLAYER> has"
line "no more room for"
cont "other items!"
done
_FoundHiddenCoinsText::
text "<PLAYER> found"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@@"
_FoundHiddenCoins2Text::
text "<PLAYER> found"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@@"
_DroppedHiddenCoinsText::
text ""
para "Oops! Dropped"
line "some coins!"
done
_IndigoPlateauStatuesText1::
text "INDIGO PLATEAU"
prompt
_IndigoPlateauStatuesText2::
text "The ultimate goal"
line "of trainers!"
cont "#MON LEAGUE HQ"
done
_IndigoPlateauStatuesText3::
text "The highest"
line "#MON authority"
cont "#MON LEAGUE HQ"
done
_PokemonBooksText::
text "Crammed full of"
line "#MON books!"
done
_DiglettSculptureText::
text "It's a sculpture"
line "of DIGLETT."
done
_ElevatorText::
text "This is an"
line "elevator."
done
_TownMapText::
text "A TOWN MAP.@@"
_PokemonStuffText::
text "Wow! Tons of"
line "#MON stuff!"
done
_OutOfSafariBallsText::
text "PA: Ding-dong!"
para "You are out of"
line "SAFARI BALLs!"
prompt
_WildRanText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "ran!"
prompt
_EnemyRanText::
text "Enemy @"
TX_RAM wEnemyMonNick
text ""
line "ran!"
prompt
_HurtByPoisonText::
text "<USER>'s"
line "hurt by poison!"
prompt
_HurtByBurnText::
text "<USER>'s"
line "hurt by the burn!"
prompt
_HurtByLeechSeedText::
text "LEECH SEED saps"
line "<USER>!"
prompt
_EnemyMonFaintedText::
text "Enemy @"
TX_RAM wEnemyMonNick
text ""
line "fainted!"
prompt
_MoneyForWinningText::
text "<PLAYER> got ¥@"
TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
text ""
line "for winning!"
prompt
_TrainerDefeatedText::
text "<PLAYER> defeated"
line "@"
TX_RAM wTrainerName
text "!"
prompt
_PlayerMonFaintedText::
TX_RAM wBattleMonNick
text ""
line "fainted!"
prompt
_UseNextMonText::
text "Use next #MON?"
done
_Sony1WinText::
text "<RIVAL>: Yeah! Am"
line "I great or what?"
prompt
_PlayerBlackedOutText2::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_LinkBattleLostText::
text "<PLAYER> lost to"
line "@"
TX_RAM wTrainerName
text "!"
prompt
_TrainerAboutToUseText::
TX_RAM wTrainerName
text " is"
line "about to use"
cont"@"
TX_RAM wEnemyMonNick
text "!"
para "Will <PLAYER>"
line "change #MON?"
done
_TrainerSentOutText::
TX_RAM wTrainerName
text " sent"
line "out @"
TX_RAM wEnemyMonNick
text "!"
done
_NoWillText::
text "There's no will"
line "to fight!"
prompt
_CantEscapeText::
text "Can't escape!"
prompt
_NoRunningText::
text "No! There's no"
line "running from a"
cont "trainer battle!"
prompt
_GotAwayText::
text "Got away safely!"
prompt
_ItemsCantBeUsedHereText::
text "Items can't be"
line "used here."
prompt
_AlreadyOutText::
TX_RAM wBattleMonNick
text " is"
line "already out!"
prompt
_MoveNoPPText::
text "No PP left for"
line "this move!"
prompt
_MoveDisabledText::
text "The move is"
line "disabled!"
prompt
_NoMovesLeftText::
TX_RAM wBattleMonNick
text " has no"
line "moves left!"
done
_MultiHitText::
text "Hit the enemy"
line "@"
TX_NUM wPlayerNumHits,1,1
text " times!"
prompt
_ScaredText::
TX_RAM wBattleMonNick
text " is too"
line "scared to move!"
prompt
_GetOutText::
text "GHOST: Get out..."
line "Get out..."
prompt
_FastAsleepText::
text "<USER>"
line "is fast asleep!"
prompt
_WokeUpText::
text "<USER>"
line "woke up!"
prompt
_IsFrozenText::
text "<USER>"
line "is frozen solid!"
prompt
_FullyParalyzedText::
text "<USER>'s"
line "fully paralyzed!"
prompt
_FlinchedText::
text "<USER>"
line "flinched!"
prompt
_MustRechargeText::
text "<USER>"
line "must recharge!"
prompt
_DisabledNoMoreText::
text "<USER>'s"
line "disabled no more!"
prompt
_IsConfusedText::
text "<USER>"
line "is confused!"
prompt
_HurtItselfText::
text "It hurt itself in"
line "its confusion!"
prompt
_ConfusedNoMoreText::
text "<USER>'s"
line "confused no more!"
prompt
_SavingEnergyText::
text "<USER>"
line "is saving energy!"
prompt
_UnleashedEnergyText::
text "<USER>"
line "unleashed energy!"
prompt
_ThrashingAboutText::
text "<USER>'s"
line "thrashing about!"
done
_AttackContinuesText::
text "<USER>'s"
line "attack continues!"
done
_CantMoveText::
text "<USER>"
line "can't move!"
prompt
_MoveIsDisabledText::
text "<USER>'s"
line "@"
TX_RAM wcd6d
text " is"
cont "disabled!"
prompt
_MonName1Text::
text "<USER>@@"
_Used1Text::
text ""
line "used @@"
_Used2Text::
text ""
line "used @@"
_InsteadText::
text "instead,"
cont "@@"
_CF4BText::
TX_RAM wcf4b
text "@"
_ExclamationPoint1Text::
text "!"
done
_ExclamationPoint2Text::
text "!"
done
_ExclamationPoint3Text::
text "!"
done
_ExclamationPoint4Text::
text "!"
done
_ExclamationPoint5Text::
text "!"
done
_AttackMissedText::
text "<USER>'s"
line "attack missed!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
line "kept going and"
cont "crashed!"
prompt
_UnaffectedText::
text "<TARGET>'s"
line "unaffected!"
prompt
_DoesntAffectMonText::
text "It doesn't affect"
line "<TARGET>!"
prompt
_CriticalHitText::
text "Critical hit!"
prompt
_OHKOText::
text "One-hit KO!"
prompt
_LoafingAroundText::
TX_RAM wBattleMonNick
text " is"
line "loafing around."
prompt
_BeganToNapText::
TX_RAM wBattleMonNick
text " began"
line "to nap!"
prompt
_WontObeyText::
TX_RAM wBattleMonNick
text " won't"
line "obey!"
prompt
_TurnedAwayText::
TX_RAM wBattleMonNick
text " turned"
line "away!"
prompt
_IgnoredOrdersText::
TX_RAM wBattleMonNick
text ""
line "ignored orders!"
prompt
_SubstituteTookDamageText::
text "The SUBSTITUTE"
line "took damage for"
cont "<TARGET>!"
prompt
_SubstituteBrokeText::
text "<TARGET>'s"
line "SUBSTITUTE broke!"
prompt
_BuildingRageText::
text "<USER>'s"
line "RAGE is building!"
prompt
_MirrorMoveFailedText::
text "The MIRROR MOVE"
next "failed!"
prompt
_HitXTimesText::
text "Hit @"
TX_NUM wEnemyNumHits, 1, 1
text " times!"
prompt
_GainedText::
TX_RAM wcd6d
text " gained"
line "@@"
_WithExpAllText::
text "with EXP.ALL,"
cont "@@"
_BoostedText::
text "a boosted"
cont "@@"
_ExpPointsText::
TX_NUM wExpAmountGained, 2, 4
text " EXP. Points!"
prompt
_GrewLevelText::
TX_RAM wcd6d
text " grew"
line "to level @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_WildMonAppearedText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "appeared!"
prompt
_HookedMonAttackedText::
text "The hooked"
line "@"
TX_RAM wEnemyMonNick
text ""
cont "attacked!"
prompt
_EnemyAppearedText::
TX_RAM wEnemyMonNick
text ""
line "appeared!"
prompt
_TrainerWantsToFightText::
TX_RAM wTrainerName
text " wants"
line "to fight!"
prompt
_UnveiledGhostText::
text "SILPH SCOPE"
line "unveiled the"
cont "GHOST's identity!"
prompt
_GhostCantBeIDdText::
text "Darn! The GHOST"
line "can't be ID'd!"
prompt
_GoText::
text "Go! @@"
_DoItText::
text "Do it! @@"
_GetmText::
text "Get'm! @@"
_EnemysWeakText::
text "The enemy's weak!"
line "Get'm! @@"
_PlayerMon1Text::
TX_RAM wBattleMonNick
text "!"
done
_PlayerMon2Text::
TX_RAM wBattleMonNick
text " @@"
_EnoughText::
text "enough!@@"
_OKExclamationText::
text "OK!@@"
_GoodText::
text "good!@@"
_ComeBackText::
text ""
line "Come back!"
done
_SuperEffectiveText::
text "It's super"
line "effective!"
prompt
_NotVeryEffectiveText::
text "It's not very"
line "effective..."
prompt
_SafariZoneEatingText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "is eating!"
prompt
_SafariZoneAngryText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "is angry!"
prompt
; money related
_PickUpPayDayMoneyText::
text "<PLAYER> picked up"
line "¥@"
TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text "!"
prompt
_ClearSaveDataText::
text "Clear all saved"
line "data?"
done
_WhichFloorText::
text "Which floor do"
line "you want? "
done
_PartyMenuNormalText::
text "Choose a #MON."
done
_PartyMenuItemUseText::
text "Use item on which"
line "#MON?"
done
_PartyMenuBattleText::
text "Bring out which"
line "#MON?"
done
_PartyMenuUseTMText::
text "Use TM on which"
line "#MON?"
done
_PartyMenuSwapMonText::
text "Move #MON"
line "where?"
done
_PotionText::
TX_RAM wcd6d
text ""
line "recovered by @"
TX_NUM wHPBarHPDifference, 2, 3
text "!"
done
_AntidoteText::
TX_RAM wcd6d
text " was"
line "cured of poison!"
done
_ParlyzHealText::
TX_RAM wcd6d
text "'s"
line "rid of paralysis!"
done
_BurnHealText::
TX_RAM wcd6d
text "'s"
line "burn was healed!"
done
_IceHealText::
TX_RAM wcd6d
text " was"
line "defrosted!"
done
_AwakeningText::
TX_RAM wcd6d
text ""
line "woke up!"
done
_FullHealText::
TX_RAM wcd6d
text "'s"
line "health returned!"
done
_ReviveText::
TX_RAM wcd6d
text ""
line "is revitalized!"
done
_RareCandyText::
TX_RAM wcd6d
text " grew"
line "to level @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_TurnedOnPC1Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_AccessedBillsPCText::
text "Accessed BILL's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedSomeonesPCText::
text "Accessed someone's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedMyPCText::
text "Accessed my PC."
para "Accessed Item"
line "Storage System."
prompt
_TurnedOnPC2Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_WhatDoYouWantText::
text "What do you want"
line "to do?"
done
_WhatToDepositText::
text "What do you want"
line "to deposit?"
done
_DepositHowManyText::
text "How many?"
done
_ItemWasStoredText::
TX_RAM wcd6d
text " was"
line "stored via PC."
prompt
_NothingToDepositText::
text "You have nothing"
line "to deposit."
prompt
_NoRoomToStoreText::
text "No room left to"
line "store items."
prompt
_WhatToWithdrawText::
text "What do you want"
line "to withdraw?"
done
_WithdrawHowManyText::
text "How many?"
done
_WithdrewItemText::
text "Withdrew"
line "@"
TX_RAM wcd6d
text "."
prompt
_NothingStoredText::
text "There is nothing"
line "stored."
prompt
_CantCarryMoreText::
text "You can't carry"
line "any more items."
prompt
_WhatToTossText::
text "What do you want"
line "to toss away?"
done
_TossHowManyText::
text "How many?"
done
_AccessedHoFPCText::
text "Accessed #MON"
line "LEAGUE's site."
para "Accessed the HALL"
line "OF FAME List."
prompt
_SwitchOnText::
text "Switch on!"
prompt
_WhatText::
text "What?"
done
_DepositWhichMonText::
text "Deposit which"
line "#MON?"
done
_MonWasStoredText::
TX_RAM wcf4b
text " was"
line "stored in Box @"
TX_RAM wBoxNumString
text "."
prompt
_CantDepositLastMonText::
text "You can't deposit"
line "the last #MON!"
prompt
_BoxFullText::
text "Oops! This Box is"
line "full of #MON."
prompt
_MonIsTakenOutText::
TX_RAM wcf4b
text " is"
line "taken out."
cont "Got @"
TX_RAM wcf4b
text "."
prompt
_NoMonText::
text "What? There are"
line "no #MON here!"
prompt
_CantTakeMonText::
text "You can't take"
line "any more #MON."
para "Deposit #MON"
line "first."
prompt
_ReleaseWhichMonText::
text "Release which"
line "#MON?"
done
_OnceReleasedText::
text "Once released,"
line "@"
TX_RAM wcf4b
text " is"
cont "gone forever. OK?"
done
_MonWasReleasedText::
TX_RAM wcf4b
text " was"
line "released outside."
cont "Bye @"
_CF4BExclamationText::
TX_RAM wcf4b
text "!"
prompt
_RequireCoinCaseText::
text "A COIN CASE is"
line "required!@@"
_ExchangeCoinsForPrizesText::
text "We exchange your"
line "coins for prizes."
prompt
_WhichPrizeText::
text "Which prize do"
line "you want?"
done
_HereYouGoText::
text "Here you go!@@"
_SoYouWantPrizeText::
text "So, you want"
line "@"
TX_RAM wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
text "Sorry, you need"
line "more coins.@@"
_OopsYouDontHaveEnoughRoomText::
text "Oops! You don't"
line "have enough room.@@"
_OhFineThenText::
text "Oh, fine then.@@"
_GetDexRatedText::
text "Want to get your"
line "#DEX rated?"
done
_ClosedOaksPCText::
text "Closed link to"
line "PROF.OAK's PC.@@"
_AccessedOaksPCText::
text "Accessed PROF."
line "OAK's PC."
para "Accessed #DEX"
line "Rating System."
prompt
_WhereWouldYouLikeText::
text "Where would you"
line "like to go?"
done
_PleaseWaitText::
text "OK, please wait"
line "just a moment."
done
_LinkCanceledText::
text "The link was"
line "canceled."
done
INCLUDE "text/oakspeech.asm"
_DoYouWantToNicknameText::
text "Do you want to"
line "give a nickname"
cont "to @"
TX_RAM wcd6d
text "?"
done
_YourNameIsText::
text "Right! So your"
line "name is <PLAYER>!"
prompt
_HisNameIsText::
text "That's right! I"
line "remember now! His"
cont "name is <RIVAL>!"
prompt
_WillBeTradedText::
TX_RAM wNameOfPlayerMonToBeTraded
text " and"
line "@"
TX_RAM wcd6d
text " will"
cont "be traded."
done
_Char00Text::
TX_NUM hSpriteIndexOrTextID,1,2
text " ERROR."
done
_Char55Text::
text $4B,"@@"
INCLUDE "text/maps/DiglettsCaveRoute2.asm"
INCLUDE "text/maps/ViridianForestNorthGate.asm"
INCLUDE "text/maps/Route2TradeHouse.asm"
INCLUDE "text/maps/Route2Gate.asm"
INCLUDE "text/maps/ViridianForestSouthGate.asm"
INCLUDE "text/maps/MtMoonPokecenter.asm"
INCLUDE "text/maps/SaffronGates.asm"
INCLUDE "text/maps/Daycare.asm"
SECTION "Text 4", ROMX ; BANK $23
INCLUDE "text/maps/Daycare_2.asm"
INCLUDE "text/maps/UndergroundPathRoute6.asm"
INCLUDE "text/maps/UndergroundPathRoute7.asm"
INCLUDE "text/maps/UndergroundPathRoute7Copy.asm"
INCLUDE "text/maps/UndergroundPathRoute8.asm"
INCLUDE "text/maps/RockTunnelPokecenter.asm"
INCLUDE "text/maps/RockTunnel1F.asm"
INCLUDE "text/maps/PowerPlant.asm"
INCLUDE "text/maps/Route11Gate1F.asm"
INCLUDE "text/maps/Route11Gate2F.asm"
INCLUDE "text/maps/DiglettsCaveRoute11.asm"
INCLUDE "text/maps/Route12Gate1F.asm"
INCLUDE "text/maps/Route12Gate2F.asm"
INCLUDE "text/maps/Route12SuperRodHouse.asm"
INCLUDE "text/maps/Route15Gate1F.asm"
INCLUDE "text/maps/Route15Gate2F.asm"
INCLUDE "text/maps/Route16Gate1F.asm"
INCLUDE "text/maps/Route16Gate2F.asm"
INCLUDE "text/maps/Route16FlyHouse.asm"
INCLUDE "text/maps/Route18Gate1F.asm"
INCLUDE "text/maps/Route18Gate2F.asm"
INCLUDE "text/maps/Route22Gate.asm"
INCLUDE "text/maps/VictoryRoad2F.asm"
INCLUDE "text/maps/BillsHouse.asm"
INCLUDE "text/maps/Route1.asm"
INCLUDE "text/maps/Route2.asm"
INCLUDE "text/maps/Route3.asm"
INCLUDE "text/maps/Route4.asm"
INCLUDE "text/maps/Route5.asm"
INCLUDE "text/maps/Route6.asm"
INCLUDE "text/maps/Route7.asm"
INCLUDE "text/maps/Route8.asm"
INCLUDE "text/maps/Route9.asm"
INCLUDE "text/maps/Route10.asm"
INCLUDE "text/maps/Route11.asm"
SECTION "Text 5", ROMX ; BANK $24
INCLUDE "text/maps/Route11_2.asm"
INCLUDE "text/maps/Route12.asm"
INCLUDE "text/maps/Route13.asm"
INCLUDE "text/maps/Route14.asm"
INCLUDE "text/maps/Route15.asm"
INCLUDE "text/maps/Route16.asm"
INCLUDE "text/maps/Route17.asm"
INCLUDE "text/maps/Route18.asm"
INCLUDE "text/maps/Route19.asm"
INCLUDE "text/maps/Route20.asm"
INCLUDE "text/maps/Route21.asm"
INCLUDE "text/maps/Route22.asm"
INCLUDE "text/maps/Route23.asm"
INCLUDE "text/maps/Route24.asm"
SECTION "Text 6", ROMX ; BANK $25
INCLUDE "text/maps/Route24_2.asm"
INCLUDE "text/maps/Route25.asm"
_FileDataDestroyedText::
text "The file data is"
line "destroyed!"
prompt
_WouldYouLikeToSaveText::
text "Would you like to"
line "SAVE the game?"
done
_GameSavedText::
text "<PLAYER> saved"
line "the game!"
done
_OlderFileWillBeErasedText::
text "The older file"
line "will be erased to"
cont "save. Okay?"
done
_WhenYouChangeBoxText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved."
para "Is that okay?"
done
_ChooseABoxText::
text "Choose a"
line "<pkmn> BOX.@@"
_EvolvedText::
TX_RAM wcf4b
text " evolved"
done
_IntoText::
text ""
line "into @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
TX_RAM wcf4b
text ""
line "stopped evolving!"
prompt
_IsEvolvingText::
text "What? @"
TX_RAM wcf4b
text ""
line "is evolving!"
done
_FellAsleepText::
text "<TARGET>"
line "fell asleep!"
prompt
_AlreadyAsleepText::
text "<TARGET>'s"
line "already asleep!"
prompt
_PoisonedText::
text "<TARGET>"
line "was poisoned!"
prompt
_BadlyPoisonedText::
text "<TARGET>'s"
line "badly poisoned!"
prompt
_BurnedText::
text "<TARGET>"
line "was burned!"
prompt
_FrozenText::
text "<TARGET>"
line "was frozen solid!"
prompt
_FireDefrostedText::
text "Fire defrosted"
line "<TARGET>!"
prompt
_MonsStatsRoseText::
text "<USER>'s"
line "@"
TX_RAM wcf4b
text "@@"
_GreatlyRoseText::
text $4c, "greatly@@"
_RoseText::
text " rose!"
prompt
_MonsStatsFellText::
text "<TARGET>'s"
line "@"
TX_RAM wcf4b
text "@@"
_GreatlyFellText::
text $4c, "greatly@@"
_FellText::
text " fell!"
prompt
_RanFromBattleText::
text "<USER>"
line "ran from battle!"
prompt
_RanAwayScaredText::
text "<TARGET>"
line "ran away scared!"
prompt
_WasBlownAwayText::
text "<TARGET>"
line "was blown away!"
prompt
_ChargeMoveEffectText::
text "<USER>@@"
_MadeWhirlwindText::
text ""
line "made a whirlwind!"
prompt
_TookInSunlightText::
text ""
line "took in sunlight!"
prompt
_LoweredItsHeadText::
text ""
line "lowered its head!"
prompt
_SkyAttackGlowingText::
text ""
line "is glowing!"
prompt
_FlewUpHighText::
text ""
line "flew up high!"
prompt
_DugAHoleText::
text ""
line "dug a hole!"
prompt
_BecameConfusedText::
text "<TARGET>"
line "became confused!"
prompt
_MimicLearnedMoveText::
text "<USER>"
line "learned"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_MoveWasDisabledText::
text "<TARGET>'s"
line "@"
TX_RAM wcd6d
text " was"
cont "disabled!"
prompt
_NothingHappenedText::
text "Nothing happened!"
prompt
_NoEffectText::
text "No effect!"
prompt
_ButItFailedText::
text "But, it failed! "
prompt
_DidntAffectText::
text "It didn't affect"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
line "is unaffected!"
prompt
_ParalyzedMayNotAttackText::
text "<TARGET>'s"
line "paralyzed! It may"
cont "not attack!"
prompt
_SubstituteText::
text "It created a"
line "SUBSTITUTE!"
prompt
_HasSubstituteText::
text "<USER>"
line "has a SUBSTITUTE!"
prompt
_TooWeakSubstituteText::
text "Too weak to make"
line "a SUBSTITUTE!"
prompt
_CoinsScatteredText::
text "Coins scattered"
line "everywhere!"
prompt
_GettingPumpedText::
text "<USER>'s"
line "getting pumped!"
prompt
_WasSeededText::
text "<TARGET>"
line "was seeded!"
prompt
_EvadedAttackText::
text "<TARGET>"
line "evaded attack!"
prompt
_HitWithRecoilText::
text "<USER>'s"
line "hit with recoil!"
prompt
_ConvertedTypeText::
text "Converted type to"
line "<TARGET>'s!"
prompt
_StatusChangesEliminatedText::
text "All STATUS changes"
line "are eliminated!"
prompt
_StartedSleepingEffect::
text "<USER>"
line "started sleeping!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
line "fell asleep and"
cont "became healthy!"
done
_RegainedHealthText::
text "<USER>"
line "regained health!"
prompt
_TransformedText::
text "<USER>"
line "transformed into"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
text "<USER>'s"
line "protected against"
cont "special attacks!"
prompt
_ReflectGainedArmorText::
text "<USER>"
line "gained armor!"
prompt
_ShroudedInMistText::
text "<USER>'s"
line "shrouded in mist!"
prompt
_SuckedHealthText::
text "Sucked health from"
line "<TARGET>!"
prompt
_DreamWasEatenText::
text "<TARGET>'s"
line "dream was eaten!"
prompt
_TradeCenterText1::
text "!"
done
_ColosseumText1::
text "!"
done
INCLUDE "text/maps/RedsHouse1F.asm"
INCLUDE "text/maps/BluesHouse.asm"
INCLUDE "text/maps/OaksLab.asm"
INCLUDE "text/maps/ViridianPokecenter.asm"
INCLUDE "text/maps/ViridianMart.asm"
INCLUDE "text/maps/ViridianSchoolHouse.asm"
INCLUDE "text/maps/ViridianNicknameHouse.asm"
INCLUDE "text/maps/ViridianGym.asm"
INCLUDE "text/maps/Museum1F.asm"
INCLUDE "text/maps/Museum2F.asm"
INCLUDE "text/maps/PewterGym.asm"
SECTION "Text 7", ROMX ; BANK $26
INCLUDE "text/maps/PewterGym_2.asm"
INCLUDE "text/maps/PewterNidoranHouse.asm"
INCLUDE "text/maps/PewterMart.asm"
INCLUDE "text/maps/PewterSpeechHouse.asm"
INCLUDE "text/maps/PewterPokecenter.asm"
INCLUDE "text/maps/CeruleanTrashedHouse.asm"
INCLUDE "text/maps/CeruleanTradeHouse.asm"
INCLUDE "text/maps/CeruleanPokecenter.asm"
INCLUDE "text/maps/CeruleanGym.asm"
INCLUDE "text/maps/BikeShop.asm"
INCLUDE "text/maps/CeruleanMart.asm"
INCLUDE "text/maps/CeruleanBadgeHouse.asm"
INCLUDE "text/maps/LavenderPokecenter.asm"
INCLUDE "text/maps/PokemonTower1F.asm"
INCLUDE "text/maps/PokemonTower2F.asm"
INCLUDE "text/maps/PokemonTower3F.asm"
INCLUDE "text/maps/PokemonTower4F.asm"
INCLUDE "text/maps/PokemonTower5F.asm"
INCLUDE "text/maps/PokemonTower6F.asm"
INCLUDE "text/maps/PokemonTower7F.asm"
INCLUDE "text/maps/MrFujisHouse.asm"
INCLUDE "text/maps/LavenderMart.asm"
INCLUDE "text/maps/LavenderCuboneHouse.asm"
INCLUDE "text/maps/NameRatersHouse.asm"
INCLUDE "text/maps/VermilionPokecenter.asm"
INCLUDE "text/maps/PokemonFanClub.asm"
INCLUDE "text/maps/VermilionMart.asm"
INCLUDE "text/maps/VermilionGym.asm"
SECTION "Text 8", ROMX ; BANK $27
INCLUDE "text/maps/VermilionGym_2.asm"
INCLUDE "text/maps/VermilionPidgeyHouse.asm"
INCLUDE "text/maps/VermilionDock.asm"
INCLUDE "text/maps/VermilionOldRodHouse.asm"
INCLUDE "text/maps/CeladonMart1F.asm"
INCLUDE "text/maps/CeladonMart2F.asm"
INCLUDE "text/maps/CeladonMart3F.asm"
INCLUDE "text/maps/CeladonMart4F.asm"
INCLUDE "text/maps/CeladonMartRoof.asm"
INCLUDE "text/maps/CeladonMansion1F.asm"
INCLUDE "text/maps/CeladonMansion2F.asm"
INCLUDE "text/maps/CeladonMansion3F.asm"
INCLUDE "text/maps/CeladonMansionRoof.asm"
INCLUDE "text/maps/CeladonMansionRoofHouse.asm"
INCLUDE "text/maps/CeladonPokecenter.asm"
INCLUDE "text/maps/CeladonGym.asm"
INCLUDE "text/maps/GameCorner.asm"
INCLUDE "text/maps/CeladonMart5F.asm"
INCLUDE "text/maps/GameCornerPrizeRoom.asm"
INCLUDE "text/maps/CeladonDiner.asm"
INCLUDE "text/maps/CeladonChiefHouse.asm"
INCLUDE "text/maps/CeladonHotel.asm"
INCLUDE "text/maps/FuchsiaMart.asm"
INCLUDE "text/maps/FuchsiaBillsGrandpasHouse.asm"
INCLUDE "text/maps/FuchsiaPokecenter.asm"
INCLUDE "text/maps/WardensHouse.asm"
INCLUDE "text/maps/SafariZoneGate.asm"
INCLUDE "text/maps/FuchsiaGym.asm"
SECTION "Text 9", ROMX ; BANK $28
INCLUDE "text/maps/FuchsiaGym_2.asm"
INCLUDE "text/maps/FuchsiaMeetingRoom.asm"
INCLUDE "text/maps/FuchsiaGoodRodHouse.asm"
INCLUDE "text/maps/PokemonMansion1F.asm"
INCLUDE "text/maps/CinnabarGym.asm"
INCLUDE "text/maps/CinnabarLab.asm"
INCLUDE "text/maps/CinnabarLabTradeRoom.asm"
INCLUDE "text/maps/CinnabarLabMetronomeRoom.asm"
INCLUDE "text/maps/CinnabarLabFossilRoom.asm"
INCLUDE "text/maps/CinnabarPokecenter.asm"
INCLUDE "text/maps/CinnabarMart.asm"
INCLUDE "text/maps/IndigoPlateauLobby.asm"
INCLUDE "text/maps/CopycatsHouse1F.asm"
INCLUDE "text/maps/CopycatsHouse2F.asm"
INCLUDE "text/maps/FightingDojo.asm"
INCLUDE "text/maps/SaffronGym.asm"
INCLUDE "text/maps/SaffronPidgeyHouse.asm"
INCLUDE "text/maps/SaffronMart.asm"
INCLUDE "text/maps/SilphCo1F.asm"
INCLUDE "text/maps/SaffronPokecenter.asm"
INCLUDE "text/maps/MrPsychicsHouse.asm"
_PokemartGreetingText::
text "Hi there!"
next "May I help you?"
done
_PokemonFaintedText::
TX_RAM wcd6d
text ""
line "fainted!"
done
_PlayerBlackedOutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_RepelWoreOffText::
text "REPEL's effect"
line "wore off."
done
_PokemartBuyingGreetingText::
text "Take your time."
done
_PokemartTellBuyPriceText::
TX_RAM wcf4b
text "?"
line "That will be"
cont "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text ". OK?"
done
_PokemartBoughtItemText::
text "Here you are!"
line "Thank you!"
prompt
_PokemartNotEnoughMoneyText::
text "You don't have"
line "enough money."
prompt
_PokemartItemBagFullText::
text "You can't carry"
line "any more items."
prompt
_PokemonSellingGreetingText::
text "What would you"
line "like to sell?"
done
_PokemartTellSellPriceText::
text "I can pay you"
line "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text " for that."
done
_PokemartItemBagEmptyText::
text "You don't have"
line "anything to sell."
prompt
_PokemartUnsellableItemText::
text "I can't put a"
line "price on that."
prompt
_PokemartThankYouText::
text "Thank you!"
done
_PokemartAnythingElseText::
text "Is there anything"
line "else I can do?"
done
_LearnedMove1Text::
TX_RAM wLearnMoveMonName
text " learned"
line "@"
TX_RAM wcf4b
text "!@@"
_WhichMoveToForgetText::
text "Which move should"
next "be forgotten?"
done
_AbandonLearningText::
text "Abandon learning"
line "@"
TX_RAM wcf4b
text "?"
done
_DidNotLearnText::
TX_RAM wLearnMoveMonName
text ""
line "did not learn"
cont "@"
TX_RAM wcf4b
text "!"
prompt
_TryingToLearnText::
TX_RAM wLearnMoveMonName
text " is"
line "trying to learn"
cont "@"
TX_RAM wcf4b
text "!"
para "But, @"
TX_RAM wLearnMoveMonName
text ""
line "can't learn more"
cont "than 4 moves!"
para "Delete an older"
line "move to make room"
cont "for @"
TX_RAM wcf4b
text "?"
done
_OneTwoAndText::
text "1, 2 and...@@"
_PoofText::
text " Poof!@@"
_ForgotAndText::
text ""
para "@"
TX_RAM wLearnMoveMonName
text " forgot"
line "@"
TX_RAM wcd6d
text "!"
para "And..."
prompt
_HMCantDeleteText::
text "HM techniques"
line "can't be deleted!"
prompt
_PokemonCenterWelcomeText::
text "Welcome to our"
line "#MON CENTER!"
para "We heal your"
line "#MON back to"
cont "perfect health!"
prompt
_ShallWeHealYourPokemonText::
text "Shall we heal your"
line "#MON?"
done
_NeedYourPokemonText::
text "OK. We'll need"
line "your #MON."
done
_PokemonFightingFitText::
text "Thank you!"
line "Your #MON are"
cont "fighting fit!"
prompt
_PokemonCenterFarewellText::
text "We hope to see"
line "you again!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
text "This area is"
line "reserved for 2"
cont "friends who are"
cont "linked by cable."
done
_CableClubNPCWelcomeText::
text "Welcome to the"
line "Cable Club!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
text "Please apply here."
para "Before opening"
line "the link, we have"
cont "to save the game."
done
_CableClubNPCPleaseWaitText::
text "Please wait.@@"
_CableClubNPCLinkClosedBecauseOfInactivityText::
text "The link has been"
line "closed because of"
cont "inactivity."
para "Please contact"
line "your friend and"
cont "come again!"
done
SECTION "Text 10", ROMX ; BANK $29
_CableClubNPCPleaseComeAgainText::
text "Please come again!"
done
_CableClubNPCMakingPreparationsText::
text "We're making"
line "preparations."
cont "Please wait."
done
_UsedStrengthText::
TX_RAM wcd6d
text " used"
line "STRENGTH.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
text " can"
line "move boulders."
prompt
_CurrentTooFastText::
text "The current is"
line "much too fast!"
prompt
_CyclingIsFunText::
text "Cycling is fun!"
line "Forget SURFing!"
prompt
_FlashLightsAreaText::
text "A blinding FLASH"
line "lights the area!"
prompt
_WarpToLastPokemonCenterText::
text "Warp to the last"
line "#MON CENTER."
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
text " can't"
line "use TELEPORT now."
prompt
_CannotFlyHereText::
TX_RAM wcd6d
text " can't"
line "FLY here."
prompt
_NotHealthyEnoughText::
text "Not healthy"
line "enough."
prompt
_NewBadgeRequiredText::
text "No! A new BADGE"
line "is required."
prompt
_CannotUseItemsHereText::
text "You can't use items"
line "here."
prompt
_CannotGetOffHereText::
text "You can't get off"
line "here."
prompt
_GotMonText::
text "<PLAYER> got"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
text "There's no more"
line "room for #MON!"
cont "@"
TX_RAM wBoxMonNicks
text " was"
cont "sent to #MON"
cont "BOX @"
TX_RAM wcf4b
text " on PC!"
done
_BoxIsFullText::
text "There's no more"
line "room for #MON!"
para "The #MON BOX"
line "is full and can't"
cont "accept any more!"
para "Change the BOX at"
line "a #MON CENTER!"
done
INCLUDE "text/maps/PalletTown.asm"
INCLUDE "text/maps/ViridianCity.asm"
INCLUDE "text/maps/PewterCity.asm"
INCLUDE "text/maps/CeruleanCity.asm"
INCLUDE "text/maps/LavenderTown.asm"
INCLUDE "text/maps/VermilionCity.asm"
INCLUDE "text/maps/CeladonCity.asm"
INCLUDE "text/maps/FuchsiaCity.asm"
INCLUDE "text/maps/CinnabarIsland.asm"
INCLUDE "text/maps/SaffronCity.asm"
_ItemUseBallText00::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
_ItemUseBallText01::
text "You missed the"
line "#MON!"
prompt
_ItemUseBallText02::
text "Darn! The #MON"
line "broke free!"
prompt
_ItemUseBallText03::
text "Aww! It appeared"
line "to be caught! "
prompt
_ItemUseBallText04::
text "Shoot! It was so"
line "close too!"
prompt
_ItemUseBallText05::
text "All right!"
line "@"
TX_RAM wEnemyMonNick
text " was"
cont "caught!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
text " was"
line "transferred to"
cont "BILL's PC!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
text " was"
line "transferred to"
cont "someone's PC!"
prompt
_ItemUseBallText06::
text "New #DEX data"
line "will be added for"
cont "@"
TX_RAM wEnemyMonNick
text "!@@"
_SurfingGotOnText::
text "<PLAYER> got on"
line "@"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
text "There's no place"
line "to get off!"
prompt
_VitaminStatRoseText::
TX_RAM wcd6d
text "'s"
line "@"
TX_RAM wcf4b
text " rose."
prompt
_VitaminNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrewBaitText::
text "<PLAYER> threw"
line "some BAIT."
done
_ThrewRockText::
text "<PLAYER> threw a"
line "ROCK."
done
_PlayedFluteNoEffectText::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
_FluteWokeUpText::
text "All sleeping"
line "#MON woke up."
prompt
_PlayedFluteHadEffectText::
text "<PLAYER> played the"
line "# FLUTE.@@"
_CoinCaseNumCoinsText::
text "Coins"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderFoundNothingText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_RaisePPWhichTechniqueText::
text "Raise PP of which"
line "technique?"
done
_RestorePPWhichTechniqueText::
text "Restore PP of"
line "which technique?"
done
_PPMaxedOutText::
TX_RAM wcf4b
text "'s PP"
line "is maxed out."
prompt
_PPIncreasedText::
TX_RAM wcf4b
text "'s PP"
line "increased."
prompt
_PPRestoredText::
text "PP was restored."
prompt
_BootedUpTMText::
text "Booted up a TM!"
prompt
_BootedUpHMText::
text "Booted up an HM!"
prompt
_TeachMachineMoveText::
text "It contained"
line "@"
TX_RAM wcf4b
text "!"
para "Teach @"
TX_RAM wcf4b
text ""
line "to a #MON?"
done
_MonCannotLearnMachineMoveText::
TX_RAM wcd6d
text " is not"
line "compatible with"
cont "@"
TX_RAM wcf4b
text "."
para "It can't learn"
line "@"
TX_RAM wcf4b
text "."
prompt
_ItemUseNotTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that! "
prompt
_ItemUseNotYoursToUseText::
text "This isn't yours"
line "to use!"
prompt
_ItemUseNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrowBallAtTrainerMonText1::
text "The trainer"
line "blocked the BALL!"
prompt
_ThrowBallAtTrainerMonText2::
text "Don't be a thief!"
prompt
_NoCyclingAllowedHereText::
text "No cycling"
next "allowed here."
prompt
_NoSurfingHereText::
text "No SURFing on"
line "@"
TX_RAM wcd6d
text " here!"
prompt
_BoxFullCannotThrowBallText::
text "The #MON BOX"
line "is full! Can't"
cont "use that item!"
prompt
SECTION "Text 11", ROMX ; BANK $2a
_ItemUseText001::
text "<PLAYER> used@@"
_ItemUseText002::
TX_RAM wcf4b
text "!"
done
_GotOnBicycleText1::
text "<PLAYER> got on the@@"
_GotOnBicycleText2::
TX_RAM wcf4b
text "!"
prompt
_GotOffBicycleText1::
text "<PLAYER> got off@@"
_GotOffBicycleText2::
text "the @"
TX_RAM wcf4b
text "."
prompt
_ThrewAwayItemText::
text "Threw away"
line "@"
TX_RAM wcd6d
text "."
prompt
_IsItOKToTossItemText::
text "Is it OK to toss"
line "@"
TX_RAM wcf4b
text "?"
prompt
_TooImportantToTossText::
text "That's too impor-"
line "tant to toss!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
text " knows"
line "@"
TX_RAM wcf4b
text "!"
prompt
_ConnectCableText::
text "Okay, connect the"
line "cable like so!"
prompt
_TradedForText::
text "<PLAYER> traded"
line "@"
TX_RAM wInGameTradeGiveMonName
text " for"
cont "@"
TX_RAM wInGameTradeReceiveMonName
text "!@@"
_WannaTrade1Text::
text "I'm looking for"
line "@"
TX_RAM wInGameTradeGiveMonName
text "! Wanna"
para "trade one for"
line "@"
TX_RAM wInGameTradeReceiveMonName
text "? "
done
_NoTrade1Text::
text "Awww!"
line "Oh well..."
done
_WrongMon1Text::
text "What? That's not"
line "@"
TX_RAM wInGameTradeGiveMonName
text "!"
para "If you get one,"
line "come back here!"
done
_Thanks1Text::
text "Hey thanks!"
done
_AfterTrade1Text::
text "Isn't my old"
line "@"
TX_RAM wInGameTradeReceiveMonName
text " great?"
done
_WannaTrade2Text::
text "Hello there! Do"
line "you want to trade"
para "your @"
TX_RAM wInGameTradeGiveMonName
text ""
line "for @"
TX_RAM wInGameTradeReceiveMonName
text "?"
done
_NoTrade2Text::
text "Well, if you"
line "don't want to..."
done
_WrongMon2Text::
text "Hmmm? This isn't"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
para "Think of me when"
line "you get one."
done
_Thanks2Text::
text "Thanks!"
done
_AfterTrade2Text::
text "The @"
TX_RAM wInGameTradeGiveMonName
text " you"
line "traded to me"
para "went and evolved!"
done
_WannaTrade3Text::
text "Hi! Do you have"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
para "Want to trade it"
line "for @"
TX_RAM wInGameTradeReceiveMonName
text "?"
done
_NoTrade3Text::
text "That's too bad."
done
_WrongMon3Text::
text "...This is no"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
para "If you get one,"
line "trade it with me!"
done
_Thanks3Text::
text "Thanks pal!"
done
_AfterTrade3Text::
text "How is my old"
line "@"
TX_RAM wInGameTradeReceiveMonName
text "?"
para "My @"
TX_RAM wInGameTradeGiveMonName
text " is"
line "doing great!"
done
_NothingToCutText::
text "There isn't"
line "anything to CUT!"
prompt
_UsedCutText::
TX_RAM wcd6d
text " hacked"
line "away with CUT!"
prompt
SECTION "Pokedex Text", ROMX ; BANK $2b
INCLUDE "text/pokedex.asm"
SECTION "Move Names", ROMX ; BANK $2c
INCLUDE "text/move_names.asm"
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