An asynchronous A* pathfinding API written in Javascript.
JavaScript CSS HTML
Latest commit e7d1105 Dec 30, 2016 @prettymuchbryce committed on GitHub Merge pull request #34 from EddieOne/patch-1
Update readme to include node.js useage

HTML5/Javascript Pathfinding Library

Click here for a demonstration


  • Web: Find the minified file in the /bin directory
  • node.js: npm install easystarjs
  • Phaser: see Phaser Plugin
  • Bower: bower install easystarjs


easystar.js is an asynchronous A* pathfinding API written in Javascript for use in your HTML5 games and interactive projects. The goal of this project is to make it easy and fast to implement performance conscious pathfinding.


  • Calculates asynchronously for better overall performance
  • Simple API
  • Small. ~7kb
  • Use it with any existing Javascript Framework
  • TypeScript support


Main Methods

var easystar = new EasyStar.js();
easystar.findPath(startX, startY, endX, endY, callback);

Additional Features

easystar.avoidAdditionalPoint(x, y);
easystar.setAdditionalPointCost(x, y, cost);
easystar.setTileCost(tileType, multiplicativeCost);
easystar.setDirectionalCondition(x, y, [EasyStar.TOP, EasyStar.LEFT]); // only accessible from the top and left


First create EasyStar.

// for web
var easystar = new EasyStar.js();

// for node.js
var easystarjs = require('easystarjs');
var easystar = new easystarjs.js();

Create a grid, or tilemap. You may have made this with a level editor, or procedurally. Let's keep it simple for this example.

var grid = [[0,0,1,0,0],

Set our grid.


Set tiles which are "walkable".


Find a path.

easystar.findPath(0, 0, 4, 0, function( path ) {
    if (path === null) {
        alert("Path was not found.");
    } else {
        alert("Path was found. The first Point is " + path[0].x + " " + path[0].y);

EasyStar will not yet start calculating my path.

In order for EasyStar to actually start calculating, I must call the calculate() method.

You should call easystar.calculate() on a ticker, or setInterval.

If you have a large grid, then it is possible that these calculations could slow down the browser. For this reason, it might be a good idea to give EasyStar a smaller iterationsPerCalculation value via


It may take longer for you to find a path this way, but you won't completely halt your game trying to find one. The only thing left to do now is to calculate the path.



easystar.js is licensed under the MIT license. You may use it for commercial use.

Running the demo locally

In order to run the demo you will need node.js, and npm installed.

git clone

cd easystarjs/demo

npm install

node app.js

Open your browser to to see the example.


npm run test


If you have any questions, comments, or suggestions please open an issue.