Lava is just an experimental playground, I do not recommend using it in a production setting.
Lava is a toy C++ library composed of classes that make it easy to create and manage Vulkan
objects. Each Lava class is defined by a single header with no dependencies on anything other than
vulkan.h and the STL.
For more information, see the documentation.
Lava does not include a materials system, a scene graph, an asset loader, or any platform-specific functionality like windowing and events.
Lava is implemented with a subset of C++14 that forbids RTTI, exceptions, and the use of
<iostream>. The public API uses a very narrow subset of C++ whereby classes contain nothing but
Lava supports macOS via MoltenVK, as well as Linux and Android. It should be easy to extend to other platforms in the future.