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| /** [p5.sound] Version: 0.3.12 - 2020-06-26 */ | |
| /** | |
| * <p>p5.sound extends p5 with <a href="http://caniuse.com/audio-api" | |
| * target="_blank">Web Audio</a> functionality including audio input, | |
| * playback, analysis and synthesis. | |
| * </p> | |
| * <ul> | |
| * <li><a href="#/p5.SoundFile"><b>p5.SoundFile</b></a>: Load and play sound files.</li> | |
| * <li><a href="#/p5.Amplitude"><b>p5.Amplitude</b></a>: Get the current volume of a sound.</li> | |
| * <li><a href="#/p5.AudioIn"><b>p5.AudioIn</b></a>: Get sound from an input source, typically | |
| * a computer microphone.</li> | |
| * <li><a href="#/p5.FFT"><b>p5.FFT</b></a>: Analyze the frequency of sound. Returns | |
| * results from the frequency spectrum or time domain (waveform).</li> | |
| * <li><a href="#/p5.Oscillator"><b>p5.Oscillator</b></a>: Generate Sine, | |
| * Triangle, Square and Sawtooth waveforms. Base class of | |
| * <li><a href="#/p5.Noise">p5.Noise</a> and <a href="#/p5.Pulse">p5.Pulse</a>. | |
| * </li> | |
| * <li> | |
| * <a href="#/p5.MonoSynth">p5.MonoSynth</a> and <a href="#/p5.PolySynth">p5.PolySynth</a>: Play musical notes | |
| * </li> | |
| * <li><a href="#/p5.Envelope"><b>p5.Envelope</b></a>: An Envelope is a series | |
| * of fades over time. Often used to control an object's | |
| * output gain level as an "ADSR Envelope" (Attack, Decay, | |
| * Sustain, Release). Can also modulate other parameters.</li> | |
| * <li><a href="#/p5.Delay"><b>p5.Delay</b></a>: A delay effect with | |
| * parameters for feedback, delayTime, and lowpass filter.</li> | |
| * <li><a href="#/p5.Filter"><b>p5.Filter</b></a>: Filter the frequency range of a | |
| * sound. | |
| * </li> | |
| * <li><a href="#/p5.Reverb"><b>p5.Reverb</b></a>: Add reverb to a sound by specifying | |
| * duration and decay. </li> | |
| * <b><li><a href="#/p5.Convolver">p5.Convolver</a>:</b> Extends | |
| * <a href="#/p5.Reverb">p5.Reverb</a> to simulate the sound of real | |
| * physical spaces through convolution.</li> | |
| * <b><li><a href="#/p5.SoundRecorder">p5.SoundRecorder</a></b>: Record sound for playback | |
| * / save the .wav file. | |
| * <b><li><a href="#/p5.SoundLoop">p5.SoundLoop</a>, <a href="#/p5.Phrase">p5.Phrase</a></b>, <b><a href="#/p5.Part">p5.Part</a></b> and | |
| * <b><a href="#/p5.Score">p5.Score</a></b>: Compose musical sequences. | |
| * </li> | |
| * <li><a href="#/p5/userStartAudio">userStartAudio</a>: Enable audio in a | |
| * browser- and user-friendly way.</a> | |
| * <p>p5.sound is on <a href="https://github.com/processing/p5.js-sound/">GitHub</a>. | |
| * Download the latest version | |
| * <a href="https://github.com/processing/p5.js-sound/blob/master/lib/p5.sound.js">here</a>.</p> | |
| * | |
| * @module p5.sound | |
| * @submodule p5.sound | |
| * @for p5.sound | |
| * @main | |
| */ | |
| /** | |
| * p5.sound | |
| * https://p5js.org/reference/#/libraries/p5.sound | |
| * | |
| * From the Processing Foundation and contributors | |
| * https://github.com/processing/p5.js-sound/graphs/contributors | |
| * | |
| * MIT License (MIT) | |
| * https://github.com/processing/p5.js-sound/blob/master/LICENSE | |
| * | |
| * Some of the many audio libraries & resources that inspire p5.sound: | |
| * - TONE.js (c) Yotam Mann. Licensed under The MIT License (MIT). https://github.com/TONEnoTONE/Tone.js | |
| * - buzz.js (c) Jay Salvat. Licensed under The MIT License (MIT). http://buzz.jaysalvat.com/ | |
| * - Boris Smus Web Audio API book, 2013. Licensed under the Apache License http://www.apache.org/licenses/LICENSE-2.0 | |
| * - wavesurfer.js https://github.com/katspaugh/wavesurfer.js | |
| * - Web Audio Components by Jordan Santell https://github.com/web-audio-components | |
| * - Wilm Thoben's Sound library for Processing https://github.com/processing/processing/tree/master/java/libraries/sound | |
| * | |
| * Web Audio API: http://w3.org/TR/webaudio/ | |
| */ | |
| (function(modules) { | |
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| i: moduleId, | |
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| ([ | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(7),__webpack_require__(9),__webpack_require__(18),__webpack_require__(10)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(n){"use strict";return n.Signal=function(){var t=this.optionsObject(arguments,["value","units"],n.Signal.defaults);this.output=this._gain=this.context.createGain(),t.param=this._gain.gain,n.Param.call(this,t),this.input=this._param=this._gain.gain,this.context.getConstant(1).chain(this._gain)},n.extend(n.Signal,n.Param),n.Signal.defaults={value:0,units:n.Type.Default,convert:!0},n.Signal.prototype.connect=n.SignalBase.prototype.connect,n.Signal.prototype.dispose=function(){return n.Param.prototype.dispose.call(this),this._param=null,this._gain.disconnect(),this._gain=null,this},n.Signal}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
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| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_RESULT__ = (function(){"use strict";function a(t,e){this.isUndef(t)||1===t?this.input=this.context.createGain():1<t&&(this.input=new Array(t)),this.isUndef(e)||1===e?this.output=this.context.createGain():1<e&&(this.output=new Array(t))}var e;return a.prototype.set=function(t,e,n){if(this.isObject(t))n=e;else if(this.isString(t)){var o={};o[t]=e,t=o}t:for(var i in t){e=t[i];var r=this;if(-1!==i.indexOf(".")){for(var s=i.split("."),u=0;u<s.length-1;u++)if((r=r[s[u]])instanceof a){s.splice(0,u+1);var p=s.join(".");r.set(p,e);continue t}i=s[s.length-1]}var c=r[i];this.isUndef(c)||(a.Signal&&c instanceof a.Signal||a.Param&&c instanceof a.Param?c.value!==e&&(this.isUndef(n)?c.value=e:c.rampTo(e,n)):c instanceof AudioParam?c.value!==e&&(c.value=e):c instanceof a?c.set(e):c!==e&&(r[i]=e))}return this},a.prototype.get=function(t){this.isUndef(t)?t=this._collectDefaults(this.constructor):this.isString(t)&&(t=[t]);for(var e={},n=0;n<t.length;n++){var o=t[n],i=this,r=e;if(-1!==o.indexOf(".")){for(var s=o.split("."),u=0;u<s.length-1;u++){var p=s[u];r[p]=r[p]||{},r=r[p],i=i[p]}o=s[s.length-1]}var c=i[o];this.isObject(t[o])?r[o]=c.get():a.Signal&&c instanceof a.Signal?r[o]=c.value:a.Param&&c instanceof a.Param?r[o]=c.value:c instanceof AudioParam?r[o]=c.value:c instanceof a?r[o]=c.get():this.isFunction(c)||this.isUndef(c)||(r[o]=c)}return e},a.prototype._collectDefaults=function(t){var e=[];if(this.isUndef(t.defaults)||(e=Object.keys(t.defaults)),!this.isUndef(t._super))for(var n=this._collectDefaults(t._super),o=0;o<n.length;o++)-1===e.indexOf(n[o])&&e.push(n[o]);return e},a.prototype.toString=function(){for(var t in a){var e=t[0].match(/^[A-Z]$/),n=a[t]===this.constructor;if(this.isFunction(a[t])&&e&&n)return t}return"Tone"},Object.defineProperty(a.prototype,"numberOfInputs",{get:function(){return this.input?this.isArray(this.input)?this.input.length:1:0}}),Object.defineProperty(a.prototype,"numberOfOutputs",{get:function(){return this.output?this.isArray(this.output)?this.output.length:1:0}}),a.prototype.dispose=function(){return this.isUndef(this.input)||(this.input instanceof AudioNode&&this.input.disconnect(),this.input=null),this.isUndef(this.output)||(this.output instanceof AudioNode&&this.output.disconnect(),this.output=null),this},a.prototype.connect=function(t,e,n){return Array.isArray(this.output)?(e=this.defaultArg(e,0),this.output[e].connect(t,0,n)):this.output.connect(t,e,n),this},a.prototype.disconnect=function(t,e,n){this.isArray(this.output)?this.isNumber(t)?this.output[t].disconnect():(e=this.defaultArg(e,0),this.output[e].disconnect(t,0,n)):this.output.disconnect.apply(this.output,arguments)},a.prototype.connectSeries=function(){if(1<arguments.length)for(var t=arguments[0],e=1;e<arguments.length;e++){var n=arguments[e];t.connect(n),t=n}return this},a.prototype.chain=function(){if(0<arguments.length)for(var t=this,e=0;e<arguments.length;e++){var n=arguments[e];t.connect(n),t=n}return this},a.prototype.fan=function(){if(0<arguments.length)for(var t=0;t<arguments.length;t++)this.connect(arguments[t]);return this},AudioNode.prototype.chain=a.prototype.chain,AudioNode.prototype.fan=a.prototype.fan,a.prototype.defaultArg=function(t,e){if(this.isObject(t)&&this.isObject(e)){var n={};for(var o in t)n[o]=this.defaultArg(e[o],t[o]);for(var i in e)n[i]=this.defaultArg(t[i],e[i]);return n}return this.isUndef(t)?e:t},a.prototype.optionsObject=function(t,e,n){var o={};if(1===t.length&&this.isObject(t[0]))o=t[0];else for(var i=0;i<e.length;i++)o[e[i]]=t[i];return this.isUndef(n)?o:this.defaultArg(o,n)},a.prototype.isUndef=function(t){return void 0===t},a.prototype.isFunction=function(t){return"function"==typeof t},a.prototype.isNumber=function(t){return"number"==typeof t},a.prototype.isObject=function(t){return"[object Object]"===Object.prototype.toString.call(t)&&t.constructor===Object},a.prototype.isBoolean=function(t){return"boolean"==typeof t},a.prototype.isArray=function(t){return Array.isArray(t)},a.prototype.isString=function(t){return"string"==typeof t},a.noOp=function(){},a.prototype._readOnly=function(t){if(Array.isArray(t))for(var e=0;e<t.length;e++)this._readOnly(t[e]);else Object.defineProperty(this,t,{writable:!1,enumerable:!0})},a.prototype._writable=function(t){if(Array.isArray(t))for(var e=0;e<t.length;e++)this._writable(t[e]);else Object.defineProperty(this,t,{writable:!0})},a.State={Started:"started",Stopped:"stopped",Paused:"paused"},a.prototype.equalPowerScale=function(t){var e=.5*Math.PI;return Math.sin(t*e)},a.prototype.dbToGain=function(t){return Math.pow(2,t/6)},a.prototype.gainToDb=function(t){return Math.log(t)/Math.LN10*20},a.prototype.intervalToFrequencyRatio=function(t){return Math.pow(2,t/12)},a.prototype.now=function(){return a.context.now()},a.now=function(){return a.context.now()},a.extend=function(t,e){function n(){}a.prototype.isUndef(e)&&(e=a),n.prototype=e.prototype,t.prototype=new n,(t.prototype.constructor=t)._super=e},Object.defineProperty(a,"context",{get:function(){return e},set:function(t){e=a.Context&&t instanceof a.Context?t:new a.Context(t),a.Context&&a.Context.emit("init",e)}}),Object.defineProperty(a.prototype,"context",{get:function(){return a.context}}),a.setContext=function(t){a.context=t},Object.defineProperty(a.prototype,"blockTime",{get:function(){return 128/this.context.sampleRate}}),Object.defineProperty(a.prototype,"sampleTime",{get:function(){return 1/this.context.sampleRate}}),Object.defineProperty(a,"supported",{get:function(){var t=window.hasOwnProperty("AudioContext")||window.hasOwnProperty("webkitAudioContext"),e=window.hasOwnProperty("Promise"),n=window.hasOwnProperty("Worker");return t&&e&&n}}),a.version="r10",window.TONE_SILENCE_VERSION_LOGGING||console.log("%c * Tone.js "+a.version+" * ","background: #000; color: #fff"),a}).call(exports, __webpack_require__, exports, module), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(0),__webpack_require__(10)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return i.Multiply=function(t){this.createInsOuts(2,0),this._mult=this.input[0]=this.output=new i.Gain,this._param=this.input[1]=this.output.gain,this._param.value=this.defaultArg(t,0)},i.extend(i.Multiply,i.Signal),i.Multiply.prototype.dispose=function(){return i.prototype.dispose.call(this),this._mult.dispose(),this._mult=null,this._param=null,this},i.Multiply}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
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| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(0),__webpack_require__(10)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return i.Add=function(t){this.createInsOuts(2,0),this._sum=this.input[0]=this.input[1]=this.output=new i.Gain,this._param=this.input[1]=new i.Signal(t),this._param.connect(this._sum)},i.extend(i.Add,i.Signal),i.Add.prototype.dispose=function(){return i.prototype.dispose.call(this),this._sum.dispose(),this._sum=null,this._param.dispose(),this._param=null,this},i.Add}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(3),__webpack_require__(2),__webpack_require__(0)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return i.Scale=function(t,e){this._outputMin=this.defaultArg(t,0),this._outputMax=this.defaultArg(e,1),this._scale=this.input=new i.Multiply(1),this._add=this.output=new i.Add(0),this._scale.connect(this._add),this._setRange()},i.extend(i.Scale,i.SignalBase),Object.defineProperty(i.Scale.prototype,"min",{get:function(){return this._outputMin},set:function(t){this._outputMin=t,this._setRange()}}),Object.defineProperty(i.Scale.prototype,"max",{get:function(){return this._outputMax},set:function(t){this._outputMax=t,this._setRange()}}),i.Scale.prototype._setRange=function(){this._add.value=this._outputMin,this._scale.value=this._outputMax-this._outputMin},i.Scale.prototype.dispose=function(){return i.prototype.dispose.call(this),this._add.dispose(),this._add=null,this._scale.dispose(),this._scale=null,this},i.Scale}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports) { | |
| module.exports = { | |
| recorderProcessor: 'recorder-processor', | |
| soundFileProcessor: 'sound-file-processor', | |
| amplitudeProcessor: 'amplitude-processor' | |
| }; | |
| }), | |
| (function(module, __webpack_exports__, __webpack_require__) { | |
| "use strict"; | |
| (function(global) { var startaudiocontext__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(22); | |
| var startaudiocontext__WEBPACK_IMPORTED_MODULE_0___default = __webpack_require__.n(startaudiocontext__WEBPACK_IMPORTED_MODULE_0__); | |
| var Tone_core_Tone__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(1); | |
| var Tone_core_Tone__WEBPACK_IMPORTED_MODULE_1___default = __webpack_require__.n(Tone_core_Tone__WEBPACK_IMPORTED_MODULE_1__); | |
| var Tone_core_Context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(12); | |
| var Tone_core_Context__WEBPACK_IMPORTED_MODULE_2___default = __webpack_require__.n(Tone_core_Context__WEBPACK_IMPORTED_MODULE_2__); | |
| global.TONE_SILENCE_VERSION_LOGGING = true; | |
| var audiocontext = new window.AudioContext(); | |
| Tone_core_Tone__WEBPACK_IMPORTED_MODULE_1___default.a.setContext(audiocontext); | |
| /** | |
| * <p>Returns the Audio Context for this sketch. Useful for users | |
| * who would like to dig deeper into the <a target='_blank' href= | |
| * 'http://webaudio.github.io/web-audio-api/'>Web Audio API | |
| * </a>.</p> | |
| * | |
| * <p>Some browsers require users to startAudioContext | |
| * with a user gesture, such as touchStarted in the example below.</p> | |
| * | |
| * @for p5 | |
| * @method getAudioContext | |
| * @return {Object} AudioContext for this sketch | |
| * @example | |
| * <div><code> | |
| * function draw() { | |
| * background(255); | |
| * textAlign(CENTER); | |
| * | |
| * if (getAudioContext().state !== 'running') { | |
| * text('click to start audio', width/2, height/2); | |
| * } else { | |
| * text('audio is enabled', width/2, height/2); | |
| * } | |
| * } | |
| * | |
| * function touchStarted() { | |
| * if (getAudioContext().state !== 'running') { | |
| * getAudioContext().resume(); | |
| * } | |
| * var synth = new p5.MonoSynth(); | |
| * synth.play('A4', 0.5, 0, 0.2); | |
| * } | |
| * | |
| * </div></code> | |
| */ | |
| p5.prototype.getAudioContext = function () { | |
| return audiocontext; | |
| }; | |
| /** | |
| * <p>It is not only a good practice to give users control over starting | |
| * audio. This policy is enforced by many web browsers, including iOS and | |
| * <a href="https://goo.gl/7K7WLu" title="Google Chrome's autoplay | |
| * policy">Google Chrome</a>, which create the Web Audio API's | |
| * <a href="https://developer.mozilla.org/en-US/docs/Web/API/AudioContext" | |
| * title="Audio Context @ MDN">Audio Context</a> | |
| * in a suspended state.</p> | |
| * | |
| * <p>In these browser-specific policies, sound will not play until a user | |
| * interaction event (i.e. <code>mousePressed()</code>) explicitly resumes | |
| * the AudioContext, or starts an audio node. This can be accomplished by | |
| * calling <code>start()</code> on a <code>p5.Oscillator</code>, | |
| * <code> play()</code> on a <code>p5.SoundFile</code>, or simply | |
| * <code>userStartAudio()</code>.</p> | |
| * | |
| * <p><code>userStartAudio()</code> starts the AudioContext on a user | |
| * gesture. The default behavior will enable audio on any | |
| * mouseUp or touchEnd event. It can also be placed in a specific | |
| * interaction function, such as <code>mousePressed()</code> as in the | |
| * example below. This method utilizes | |
| * <a href="https://github.com/tambien/StartAudioContext">StartAudioContext | |
| * </a>, a library by Yotam Mann (MIT Licence, 2016).</p> | |
| * @param {Element|Array} [element(s)] This argument can be an Element, | |
| * Selector String, NodeList, p5.Element, | |
| * jQuery Element, or an Array of any of those. | |
| * @param {Function} [callback] Callback to invoke when the AudioContext | |
| * has started | |
| * @return {Promise} Returns a Promise that resolves when | |
| * the AudioContext state is 'running' | |
| * @method userStartAudio | |
| * @for p5 | |
| * @example | |
| * <div><code> | |
| * function setup() { | |
| * // mimics the autoplay policy | |
| * getAudioContext().suspend(); | |
| * | |
| * let mySynth = new p5.MonoSynth(); | |
| * | |
| * // This won't play until the context has resumed | |
| * mySynth.play('A6'); | |
| * } | |
| * function draw() { | |
| * background(220); | |
| * textAlign(CENTER, CENTER); | |
| * text(getAudioContext().state, width/2, height/2); | |
| * } | |
| * function mousePressed() { | |
| * userStartAudio(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.prototype.userStartAudio = function (elements, callback) { | |
| var elt = elements; | |
| if (elements instanceof p5.Element) { | |
| elt = elements.elt; | |
| } else if (elements instanceof Array && elements[0] instanceof p5.Element) { | |
| elt = elements.map(function (e) { | |
| return e.elt; | |
| }); | |
| } | |
| return startaudiocontext__WEBPACK_IMPORTED_MODULE_0___default()(audiocontext, elt, callback); | |
| }; | |
| __webpack_exports__["a"] = (audiocontext); | |
| }.call(this, __webpack_require__(26))) | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(15)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(e){"use strict";return e.WaveShaper=function(e,t){this._shaper=this.input=this.output=this.context.createWaveShaper(),this._curve=null,Array.isArray(e)?this.curve=e:isFinite(e)||this.isUndef(e)?this._curve=new Float32Array(this.defaultArg(e,1024)):this.isFunction(e)&&(this._curve=new Float32Array(this.defaultArg(t,1024)),this.setMap(e))},e.extend(e.WaveShaper,e.SignalBase),e.WaveShaper.prototype.setMap=function(e){for(var t=0,r=this._curve.length;t<r;t++){var s=t/(r-1)*2-1;this._curve[t]=e(s,t)}return this._shaper.curve=this._curve,this},Object.defineProperty(e.WaveShaper.prototype,"curve",{get:function(){return this._shaper.curve},set:function(e){this._curve=new Float32Array(e),this._shaper.curve=this._curve}}),Object.defineProperty(e.WaveShaper.prototype,"oversample",{get:function(){return this._shaper.oversample},set:function(e){if(-1===["none","2x","4x"].indexOf(e))throw new RangeError("Tone.WaveShaper: oversampling must be either 'none', '2x', or '4x'");this._shaper.oversample=e}}),e.WaveShaper.prototype.dispose=function(){return e.prototype.dispose.call(this),this._shaper.disconnect(),this._shaper=null,this._curve=null,this},e.WaveShaper}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(0),__webpack_require__(19)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){"use strict";return o.TimelineSignal=function(){var e=this.optionsObject(arguments,["value","units"],o.Signal.defaults);this._events=new o.Timeline(10),o.Signal.apply(this,e),e.param=this._param,o.Param.call(this,e),this._initial=this._fromUnits(this._param.value)},o.extend(o.TimelineSignal,o.Param),o.TimelineSignal.Type={Linear:"linear",Exponential:"exponential",Target:"target",Curve:"curve",Set:"set"},Object.defineProperty(o.TimelineSignal.prototype,"value",{get:function(){var e=this.now(),t=this.getValueAtTime(e);return this._toUnits(t)},set:function(e){var t=this._fromUnits(e);this._initial=t,this.cancelScheduledValues(),this._param.value=t}}),o.TimelineSignal.prototype.setValueAtTime=function(e,t){return e=this._fromUnits(e),t=this.toSeconds(t),this._events.add({type:o.TimelineSignal.Type.Set,value:e,time:t}),this._param.setValueAtTime(e,t),this},o.TimelineSignal.prototype.linearRampToValueAtTime=function(e,t){return e=this._fromUnits(e),t=this.toSeconds(t),this._events.add({type:o.TimelineSignal.Type.Linear,value:e,time:t}),this._param.linearRampToValueAtTime(e,t),this},o.TimelineSignal.prototype.exponentialRampToValueAtTime=function(e,t){t=this.toSeconds(t);var i=this._searchBefore(t);i&&0===i.value&&this.setValueAtTime(this._minOutput,i.time),e=this._fromUnits(e);var n=Math.max(e,this._minOutput);return this._events.add({type:o.TimelineSignal.Type.Exponential,value:n,time:t}),e<this._minOutput?(this._param.exponentialRampToValueAtTime(this._minOutput,t-this.sampleTime),this.setValueAtTime(0,t)):this._param.exponentialRampToValueAtTime(e,t),this},o.TimelineSignal.prototype.setTargetAtTime=function(e,t,i){return e=this._fromUnits(e),e=Math.max(this._minOutput,e),i=Math.max(this._minOutput,i),t=this.toSeconds(t),this._events.add({type:o.TimelineSignal.Type.Target,value:e,time:t,constant:i}),this._param.setTargetAtTime(e,t,i),this},o.TimelineSignal.prototype.setValueCurveAtTime=function(e,t,i,n){n=this.defaultArg(n,1);for(var a=new Array(e.length),l=0;l<a.length;l++)a[l]=this._fromUnits(e[l])*n;t=this.toSeconds(t),i=this.toSeconds(i),this._events.add({type:o.TimelineSignal.Type.Curve,value:a,time:t,duration:i}),this._param.setValueAtTime(a[0],t);for(var s=1;s<a.length;s++){var r=t+s/(a.length-1)*i;this._param.linearRampToValueAtTime(a[s],r)}return this},o.TimelineSignal.prototype.cancelScheduledValues=function(e){return e=this.toSeconds(e),this._events.cancel(e),this._param.cancelScheduledValues(e),this},o.TimelineSignal.prototype.setRampPoint=function(e){e=this.toSeconds(e);var t=this._toUnits(this.getValueAtTime(e)),i=this._searchBefore(e);if(i&&i.time===e)this.cancelScheduledValues(e+this.sampleTime);else if(i&&i.type===o.TimelineSignal.Type.Curve&&i.time+i.duration>e)this.cancelScheduledValues(e),this.linearRampToValueAtTime(t,e);else{var n=this._searchAfter(e);n&&(this.cancelScheduledValues(e),n.type===o.TimelineSignal.Type.Linear?this.linearRampToValueAtTime(t,e):n.type===o.TimelineSignal.Type.Exponential&&this.exponentialRampToValueAtTime(t,e)),this.setValueAtTime(t,e)}return this},o.TimelineSignal.prototype.linearRampToValueBetween=function(e,t,i){return this.setRampPoint(t),this.linearRampToValueAtTime(e,i),this},o.TimelineSignal.prototype.exponentialRampToValueBetween=function(e,t,i){return this.setRampPoint(t),this.exponentialRampToValueAtTime(e,i),this},o.TimelineSignal.prototype._searchBefore=function(e){return this._events.get(e)},o.TimelineSignal.prototype._searchAfter=function(e){return this._events.getAfter(e)},o.TimelineSignal.prototype.getValueAtTime=function(e){e=this.toSeconds(e);var t=this._searchAfter(e),i=this._searchBefore(e),n=this._initial;if(null===i)n=this._initial;else if(i.type===o.TimelineSignal.Type.Target){var a,l=this._events.getBefore(i.time);a=null===l?this._initial:l.value,n=this._exponentialApproach(i.time,a,i.value,i.constant,e)}else n=i.type===o.TimelineSignal.Type.Curve?this._curveInterpolate(i.time,i.value,i.duration,e):null===t?i.value:t.type===o.TimelineSignal.Type.Linear?this._linearInterpolate(i.time,i.value,t.time,t.value,e):t.type===o.TimelineSignal.Type.Exponential?this._exponentialInterpolate(i.time,i.value,t.time,t.value,e):i.value;return n},o.TimelineSignal.prototype.connect=o.SignalBase.prototype.connect,o.TimelineSignal.prototype._exponentialApproach=function(e,t,i,n,a){return i+(t-i)*Math.exp(-(a-e)/n)},o.TimelineSignal.prototype._linearInterpolate=function(e,t,i,n,a){return t+(a-e)/(i-e)*(n-t)},o.TimelineSignal.prototype._exponentialInterpolate=function(e,t,i,n,a){return(t=Math.max(this._minOutput,t))*Math.pow(n/t,(a-e)/(i-e))},o.TimelineSignal.prototype._curveInterpolate=function(e,t,i,n){var a=t.length;if(e+i<=n)return t[a-1];if(n<=e)return t[0];var l=(n-e)/i,s=Math.floor((a-1)*l),r=Math.ceil((a-1)*l),o=t[s],p=t[r];return r===s?o:this._linearInterpolate(s,o,r,p,l*(a-1))},o.TimelineSignal.prototype.dispose=function(){o.Signal.prototype.dispose.call(this),o.Param.prototype.dispose.call(this),this._events.dispose(),this._events=null},o.TimelineSignal}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(16),__webpack_require__(30),__webpack_require__(31),__webpack_require__(12)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(t){return t.Type={Default:"number",Time:"time",Frequency:"frequency",TransportTime:"transportTime",Ticks:"ticks",NormalRange:"normalRange",AudioRange:"audioRange",Decibels:"db",Interval:"interval",BPM:"bpm",Positive:"positive",Cents:"cents",Degrees:"degrees",MIDI:"midi",BarsBeatsSixteenths:"barsBeatsSixteenths",Samples:"samples",Hertz:"hertz",Note:"note",Milliseconds:"milliseconds",Seconds:"seconds",Notation:"notation"},t.prototype.toSeconds=function(e){return this.isNumber(e)?e:this.isUndef(e)?this.now():this.isString(e)?new t.Time(e).toSeconds():e instanceof t.TimeBase?e.toSeconds():void 0},t.prototype.toFrequency=function(e){return this.isNumber(e)?e:this.isString(e)||this.isUndef(e)?new t.Frequency(e).valueOf():e instanceof t.TimeBase?e.toFrequency():void 0},t.prototype.toTicks=function(e){return this.isNumber(e)||this.isString(e)?new t.TransportTime(e).toTicks():this.isUndef(e)?t.Transport.ticks:e instanceof t.TimeBase?e.toTicks():void 0},t}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(18),__webpack_require__(9)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return window.GainNode&&!AudioContext.prototype.createGain&&(AudioContext.prototype.createGain=AudioContext.prototype.createGainNode),i.Gain=function(){var t=this.optionsObject(arguments,["gain","units"],i.Gain.defaults);this.input=this.output=this._gainNode=this.context.createGain(),this.gain=new i.Param({param:this._gainNode.gain,units:t.units,value:t.gain,convert:t.convert}),this._readOnly("gain")},i.extend(i.Gain),i.Gain.defaults={gain:1,convert:!0},i.Gain.prototype.dispose=function(){i.Param.prototype.dispose.call(this),this._gainNode.disconnect(),this._gainNode=null,this._writable("gain"),this.gain.dispose(),this.gain=null},i.prototype.createInsOuts=function(t,n){1===t?this.input=new i.Gain:1<t&&(this.input=new Array(t)),1===n?this.output=new i.Gain:1<n&&(this.output=new Array(t))},i.Gain}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(8),__webpack_require__(39),__webpack_require__(14),__webpack_require__(12)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){"use strict";return o.Clock=function(){o.Emitter.call(this);var t=this.optionsObject(arguments,["callback","frequency"],o.Clock.defaults);this.callback=t.callback,this._nextTick=0,this._lastState=o.State.Stopped,this.frequency=new o.TimelineSignal(t.frequency,o.Type.Frequency),this._readOnly("frequency"),this.ticks=0,this._state=new o.TimelineState(o.State.Stopped),this._boundLoop=this._loop.bind(this),this.context.on("tick",this._boundLoop)},o.extend(o.Clock,o.Emitter),o.Clock.defaults={callback:o.noOp,frequency:1,lookAhead:"auto"},Object.defineProperty(o.Clock.prototype,"state",{get:function(){return this._state.getValueAtTime(this.now())}}),o.Clock.prototype.start=function(t,e){return t=this.toSeconds(t),this._state.getValueAtTime(t)!==o.State.Started&&this._state.add({state:o.State.Started,time:t,offset:e}),this},o.Clock.prototype.stop=function(t){return t=this.toSeconds(t),this._state.cancel(t),this._state.setStateAtTime(o.State.Stopped,t),this},o.Clock.prototype.pause=function(t){return t=this.toSeconds(t),this._state.getValueAtTime(t)===o.State.Started&&this._state.setStateAtTime(o.State.Paused,t),this},o.Clock.prototype._loop=function(){for(var t=this.now()+this.context.lookAhead+this.context.updateInterval+2*this.context.lag;t>this._nextTick&&this._state;){var e=this._state.getValueAtTime(this._nextTick);if(e!==this._lastState){this._lastState=e;var i=this._state.get(this._nextTick);e===o.State.Started?(this._nextTick=i.time,this.isUndef(i.offset)||(this.ticks=i.offset),this.emit("start",i.time,this.ticks)):e===o.State.Stopped?(this.ticks=0,this.emit("stop",i.time)):e===o.State.Paused&&this.emit("pause",i.time)}var s=this._nextTick;this.frequency&&(this._nextTick+=1/this.frequency.getValueAtTime(this._nextTick),e===o.State.Started&&(this.callback(s),this.ticks++))}},o.Clock.prototype.getStateAtTime=function(t){return t=this.toSeconds(t),this._state.getValueAtTime(t)},o.Clock.prototype.dispose=function(){o.Emitter.prototype.dispose.call(this),this.context.off("tick",this._boundLoop),this._writable("frequency"),this.frequency.dispose(),this.frequency=null,this._boundLoop=null,this._nextTick=1/0,this.callback=null,this._state.dispose(),this._state=null},o.Clock}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(14)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){function t(e,t,n){if(e.input)Array.isArray(e.input)?(o.prototype.isUndef(n)&&(n=0),this.connect(e.input[n])):this.connect(e.input,t,n);else try{e instanceof AudioNode?i.call(this,e,t,n):i.call(this,e,t)}catch(t){throw new Error("error connecting to node: "+e+"\n"+t)}}var i,r;return!window.hasOwnProperty("AudioContext")&&window.hasOwnProperty("webkitAudioContext")&&(window.AudioContext=window.webkitAudioContext),o.Context=function(t){for(var e in o.Emitter.call(this),t=t||new window.AudioContext,this._context=t,this._context)this._defineProperty(this._context,e);this._latencyHint="interactive",this._lookAhead=.1,this._updateInterval=this._lookAhead/3,this._computedUpdateInterval=0,this._worker=this._createWorker(),this._constants={}},o.extend(o.Context,o.Emitter),o.Emitter.mixin(o.Context),o.Context.prototype._defineProperty=function(e,n){this.isUndef(this[n])&&Object.defineProperty(this,n,{get:function(){return"function"==typeof e[n]?e[n].bind(e):e[n]},set:function(t){e[n]=t}})},o.Context.prototype.now=function(){return this._context.currentTime},o.Context.prototype._createWorker=function(){window.URL=window.URL||window.webkitURL;var t=new Blob(["var timeoutTime = "+(1e3*this._updateInterval).toFixed(1)+";self.onmessage = function(msg){\ttimeoutTime = parseInt(msg.data);};function tick(){\tsetTimeout(tick, timeoutTime);\tself.postMessage('tick');}tick();"]),e=URL.createObjectURL(t),n=new Worker(e);return n.addEventListener("message",function(){this.emit("tick")}.bind(this)),n.addEventListener("message",function(){var t=this.now();if(this.isNumber(this._lastUpdate)){var e=t-this._lastUpdate;this._computedUpdateInterval=Math.max(e,.97*this._computedUpdateInterval)}this._lastUpdate=t}.bind(this)),n},o.Context.prototype.getConstant=function(t){if(this._constants[t])return this._constants[t];for(var e=this._context.createBuffer(1,128,this._context.sampleRate),n=e.getChannelData(0),o=0;o<n.length;o++)n[o]=t;var i=this._context.createBufferSource();return i.channelCount=1,i.channelCountMode="explicit",i.buffer=e,i.loop=!0,i.start(0),this._constants[t]=i},Object.defineProperty(o.Context.prototype,"lag",{get:function(){var t=this._computedUpdateInterval-this._updateInterval;return t=Math.max(t,0)}}),Object.defineProperty(o.Context.prototype,"lookAhead",{get:function(){return this._lookAhead},set:function(t){this._lookAhead=t}}),Object.defineProperty(o.Context.prototype,"updateInterval",{get:function(){return this._updateInterval},set:function(t){this._updateInterval=Math.max(t,o.prototype.blockTime),this._worker.postMessage(Math.max(1e3*t,1))}}),Object.defineProperty(o.Context.prototype,"latencyHint",{get:function(){return this._latencyHint},set:function(t){var e=t;if(this._latencyHint=t,this.isString(t))switch(t){case"interactive":e=.1,this._context.latencyHint=t;break;case"playback":e=.8,this._context.latencyHint=t;break;case"balanced":e=.25,this._context.latencyHint=t;break;case"fastest":e=.01}this.lookAhead=e,this.updateInterval=e/3}}),o.supported?(i=AudioNode.prototype.connect,r=AudioNode.prototype.disconnect,AudioNode.prototype.connect!==t&&(AudioNode.prototype.connect=t,AudioNode.prototype.disconnect=function(e,t,n){if(e&&e.input&&Array.isArray(e.input))o.prototype.isUndef(n)&&(n=0),this.disconnect(e.input[n],t,n);else if(e&&e.input)this.disconnect(e.input,t,n);else try{r.apply(this,arguments)}catch(t){throw new Error("error disconnecting node: "+e+"\n"+t)}}),o.context=new o.Context):console.warn("This browser does not support Tone.js"),o.Context}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(3),__webpack_require__(20),__webpack_require__(0),__webpack_require__(10)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(n){"use strict";return n.Subtract=function(t){this.createInsOuts(2,0),this._sum=this.input[0]=this.output=new n.Gain,this._neg=new n.Negate,this._param=this.input[1]=new n.Signal(t),this._param.chain(this._neg,this._sum)},n.extend(n.Subtract,n.Signal),n.Subtract.prototype.dispose=function(){return n.prototype.dispose.call(this),this._neg.dispose(),this._neg=null,this._sum.disconnect(),this._sum=null,this._param.dispose(),this._param=null,this},n.Subtract}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){"use strict";return o.Emitter=function(){this._events={}},o.extend(o.Emitter),o.Emitter.prototype.on=function(t,e){for(var i=t.split(/\W+/),r=0;r<i.length;r++){var n=i[r];this._events.hasOwnProperty(n)||(this._events[n]=[]),this._events[n].push(e)}return this},o.Emitter.prototype.off=function(t,e){for(var i=t.split(/\W+/),r=0;r<i.length;r++)if(t=i[r],this._events.hasOwnProperty(t))if(o.prototype.isUndef(e))this._events[t]=[];else for(var n=this._events[t],s=0;s<n.length;s++)n[s]===e&&n.splice(s,1);return this},o.Emitter.prototype.emit=function(t){if(this._events){var e=Array.apply(null,arguments).slice(1);if(this._events.hasOwnProperty(t))for(var i=this._events[t],r=0,n=i.length;r<n;r++)i[r].apply(this,e)}return this},o.Emitter.mixin=function(t){var e=["on","off","emit"];t._events={};for(var i=0;i<e.length;i++){var r=e[i],n=o.Emitter.prototype[r];t[r]=n}},o.Emitter.prototype.dispose=function(){return o.prototype.dispose.call(this),this._events=null,this},o.Emitter}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(c){"use strict";return c.SignalBase=function(){},c.extend(c.SignalBase),c.SignalBase.prototype.connect=function(e,n,a){return c.Signal&&c.Signal===e.constructor||c.Param&&c.Param===e.constructor||c.TimelineSignal&&c.TimelineSignal===e.constructor?(e._param.cancelScheduledValues(0),e._param.value=0,e.overridden=!0):e instanceof AudioParam&&(e.cancelScheduledValues(0),e.value=0),c.prototype.connect.call(this,e,n,a),this},c.SignalBase}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(17)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){return o.Time=function(t,e){if(!(this instanceof o.Time))return new o.Time(t,e);this._plusNow=!1,o.TimeBase.call(this,t,e)},o.extend(o.Time,o.TimeBase),o.Time.prototype._unaryExpressions=Object.create(o.TimeBase.prototype._unaryExpressions),o.Time.prototype._unaryExpressions.quantize={regexp:/^@/,method:function(t){return o.Transport.nextSubdivision(t())}},o.Time.prototype._unaryExpressions.now={regexp:/^\+/,method:function(t){return this._plusNow=!0,t()}},o.Time.prototype.quantize=function(t,e){return e=this.defaultArg(e,1),this._expr=function(t,e,o){return t=t(),e=e.toSeconds(),t+(Math.round(t/e)*e-t)*o}.bind(this,this._expr,new this.constructor(t),e),this},o.Time.prototype.addNow=function(){return this._plusNow=!0,this},o.Time.prototype._defaultExpr=function(){return this._plusNow=!0,this._noOp},o.Time.prototype.copy=function(t){return o.TimeBase.prototype.copy.call(this,t),this._plusNow=t._plusNow,this},o.Time.prototype.toNotation=function(){var t=this.toSeconds(),e=this._toNotationHelper(t,["1m","2n","4n","8n","16n","32n","64n","128n"]),o=this._toNotationHelper(t,["1m","2n","2t","4n","4t","8n","8t","16n","16t","32n","32t","64n","64t","128n"]);return o.split("+").length<e.split("+").length?o:e},o.Time.prototype._toNotationHelper=function(t,e){for(var o=this._notationToUnits(e[e.length-1]),n="",i=0;i<e.length;i++){var r=this._notationToUnits(e[i]),s=t/r;if(1-s%1<1e-6&&(s+=1e-6),0<(s=Math.floor(s))){if(n+=1===s?e[i]:s.toString()+"*"+e[i],(t-=s*r)<o)break;n+=" + "}}return""===n&&(n="0"),n},o.Time.prototype._notationToUnits=function(t){for(var e=this._primaryExpressions,o=[e.n,e.t,e.m],n=0;n<o.length;n++){var i=o[n],r=t.match(i.regexp);if(r)return i.method.call(this,r[1])}},o.Time.prototype.toBarsBeatsSixteenths=function(){var t=this._beatsToUnits(1),e=this.toSeconds()/t,o=Math.floor(e/this._timeSignature()),n=e%1*4;return e=Math.floor(e)%this._timeSignature(),3<(n=n.toString()).length&&(n=parseFloat(n).toFixed(3)),[o,e,n].join(":")},o.Time.prototype.toTicks=function(){var t=this._beatsToUnits(1),e=this.valueOf()/t;return Math.floor(e*o.Transport.PPQ)},o.Time.prototype.toSamples=function(){return this.toSeconds()*this.context.sampleRate},o.Time.prototype.toFrequency=function(){return 1/this.toSeconds()},o.Time.prototype.toSeconds=function(){return this.valueOf()},o.Time.prototype.toMilliseconds=function(){return 1e3*this.toSeconds()},o.Time.prototype.valueOf=function(){return this._expr()+(this._plusNow?this.now():0)},o.Time}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(n){return n.TimeBase=function(e,t){if(!(this instanceof n.TimeBase))return new n.TimeBase(e,t);if(this._expr=this._noOp,e instanceof n.TimeBase)this.copy(e);else if(!this.isUndef(t)||this.isNumber(e)){t=this.defaultArg(t,this._defaultUnits);var r=this._primaryExpressions[t].method;this._expr=r.bind(this,e)}else this.isString(e)?this.set(e):this.isUndef(e)&&(this._expr=this._defaultExpr())},n.extend(n.TimeBase),n.TimeBase.prototype.set=function(e){return this._expr=this._parseExprString(e),this},n.TimeBase.prototype.clone=function(){var e=new this.constructor;return e.copy(this),e},n.TimeBase.prototype.copy=function(e){var t=e._expr();return this.set(t)},n.TimeBase.prototype._primaryExpressions={n:{regexp:/^(\d+)n/i,method:function(e){return 1===(e=parseInt(e))?this._beatsToUnits(this._timeSignature()):this._beatsToUnits(4/e)}},t:{regexp:/^(\d+)t/i,method:function(e){return e=parseInt(e),this._beatsToUnits(8/(3*parseInt(e)))}},m:{regexp:/^(\d+)m/i,method:function(e){return this._beatsToUnits(parseInt(e)*this._timeSignature())}},i:{regexp:/^(\d+)i/i,method:function(e){return this._ticksToUnits(parseInt(e))}},hz:{regexp:/^(\d+(?:\.\d+)?)hz/i,method:function(e){return this._frequencyToUnits(parseFloat(e))}},tr:{regexp:/^(\d+(?:\.\d+)?):(\d+(?:\.\d+)?):?(\d+(?:\.\d+)?)?/,method:function(e,t,r){var n=0;return e&&"0"!==e&&(n+=this._beatsToUnits(this._timeSignature()*parseFloat(e))),t&&"0"!==t&&(n+=this._beatsToUnits(parseFloat(t))),r&&"0"!==r&&(n+=this._beatsToUnits(parseFloat(r)/4)),n}},s:{regexp:/^(\d+(?:\.\d+)?s)/,method:function(e){return this._secondsToUnits(parseFloat(e))}},samples:{regexp:/^(\d+)samples/,method:function(e){return parseInt(e)/this.context.sampleRate}},default:{regexp:/^(\d+(?:\.\d+)?)/,method:function(e){return this._primaryExpressions[this._defaultUnits].method.call(this,e)}}},n.TimeBase.prototype._binaryExpressions={"+":{regexp:/^\+/,precedence:2,method:function(e,t){return e()+t()}},"-":{regexp:/^\-/,precedence:2,method:function(e,t){return e()-t()}},"*":{regexp:/^\*/,precedence:1,method:function(e,t){return e()*t()}},"/":{regexp:/^\//,precedence:1,method:function(e,t){return e()/t()}}},n.TimeBase.prototype._unaryExpressions={neg:{regexp:/^\-/,method:function(e){return-e()}}},n.TimeBase.prototype._syntaxGlue={"(":{regexp:/^\(/},")":{regexp:/^\)/}},n.TimeBase.prototype._tokenize=function(e){for(var t=-1,r=[];0<e.length;){var n=i(e=e.trim(),this);r.push(n),e=e.substr(n.value.length)}function i(e,t){for(var r=["_binaryExpressions","_unaryExpressions","_primaryExpressions","_syntaxGlue"],n=0;n<r.length;n++){var i=t[r[n]];for(var s in i){var o=i[s],p=o.regexp,a=e.match(p);if(null!==a)return{method:o.method,precedence:o.precedence,regexp:o.regexp,value:a[0]}}}throw new SyntaxError("Tone.TimeBase: Unexpected token "+e)}return{next:function(){return r[++t]},peek:function(){return r[t+1]}}},n.TimeBase.prototype._matchGroup=function(e,t,r){if(!this.isUndef(e))for(var n in t){var i=t[n];if(i.regexp.test(e.value)){if(this.isUndef(r))return i;if(i.precedence===r)return i}}return!1},n.TimeBase.prototype._parseBinary=function(e,t){var r;this.isUndef(t)&&(t=2),r=t<0?this._parseUnary(e):this._parseBinary(e,t-1);for(var n=e.peek();n&&this._matchGroup(n,this._binaryExpressions,t);)r=(n=e.next()).method.bind(this,r,this._parseBinary(e,t-1)),n=e.peek();return r},n.TimeBase.prototype._parseUnary=function(e){var t,r;t=e.peek();var n=this._matchGroup(t,this._unaryExpressions);return n?(t=e.next(),r=this._parseUnary(e),n.method.bind(this,r)):this._parsePrimary(e)},n.TimeBase.prototype._parsePrimary=function(e){var t,r;if(t=e.peek(),this.isUndef(t))throw new SyntaxError("Tone.TimeBase: Unexpected end of expression");if(this._matchGroup(t,this._primaryExpressions)){var n=(t=e.next()).value.match(t.regexp);return t.method.bind(this,n[1],n[2],n[3])}if(t&&"("===t.value){if(e.next(),r=this._parseBinary(e),!(t=e.next())||")"!==t.value)throw new SyntaxError("Expected )");return r}throw new SyntaxError("Tone.TimeBase: Cannot process token "+t.value)},n.TimeBase.prototype._parseExprString=function(e){this.isString(e)||(e=e.toString());var t=this._tokenize(e);return this._parseBinary(t)},n.TimeBase.prototype._noOp=function(){return 0},n.TimeBase.prototype._defaultExpr=function(){return this._noOp},n.TimeBase.prototype._defaultUnits="s",n.TimeBase.prototype._frequencyToUnits=function(e){return 1/e},n.TimeBase.prototype._beatsToUnits=function(e){return 60/n.Transport.bpm.value*e},n.TimeBase.prototype._secondsToUnits=function(e){return e},n.TimeBase.prototype._ticksToUnits=function(e){return e*(this._beatsToUnits(1)/n.Transport.PPQ)},n.TimeBase.prototype._timeSignature=function(){return n.Transport.timeSignature},n.TimeBase.prototype._pushExpr=function(e,t,r){return e instanceof n.TimeBase||(e=new this.constructor(e,r)),this._expr=this._binaryExpressions[t].method.bind(this,this._expr,e._expr),this},n.TimeBase.prototype.add=function(e,t){return this._pushExpr(e,"+",t)},n.TimeBase.prototype.sub=function(e,t){return this._pushExpr(e,"-",t)},n.TimeBase.prototype.mult=function(e,t){return this._pushExpr(e,"*",t)},n.TimeBase.prototype.div=function(e,t){return this._pushExpr(e,"/",t)},n.TimeBase.prototype.valueOf=function(){return this._expr()},n.TimeBase.prototype.dispose=function(){this._expr=null},n.TimeBase}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(9)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(a){"use strict";return a.Param=function(){var t=this.optionsObject(arguments,["param","units","convert"],a.Param.defaults);this._param=this.input=t.param,this.units=t.units,this.convert=t.convert,this.overridden=!1,this._lfo=null,this.isObject(t.lfo)?this.value=t.lfo:this.isUndef(t.value)||(this.value=t.value)},a.extend(a.Param),a.Param.defaults={units:a.Type.Default,convert:!0,param:void 0},Object.defineProperty(a.Param.prototype,"value",{get:function(){return this._toUnits(this._param.value)},set:function(t){if(this.isObject(t)){if(this.isUndef(a.LFO))throw new Error("Include 'Tone.LFO' to use an LFO as a Param value.");this._lfo&&this._lfo.dispose(),this._lfo=new a.LFO(t).start(),this._lfo.connect(this.input)}else{var e=this._fromUnits(t);this._param.cancelScheduledValues(0),this._param.value=e}}}),a.Param.prototype._fromUnits=function(t){if(!this.convert&&!this.isUndef(this.convert))return t;switch(this.units){case a.Type.Time:return this.toSeconds(t);case a.Type.Frequency:return this.toFrequency(t);case a.Type.Decibels:return this.dbToGain(t);case a.Type.NormalRange:return Math.min(Math.max(t,0),1);case a.Type.AudioRange:return Math.min(Math.max(t,-1),1);case a.Type.Positive:return Math.max(t,0);default:return t}},a.Param.prototype._toUnits=function(t){if(!this.convert&&!this.isUndef(this.convert))return t;switch(this.units){case a.Type.Decibels:return this.gainToDb(t);default:return t}},a.Param.prototype._minOutput=1e-5,a.Param.prototype.setValueAtTime=function(t,e){return t=this._fromUnits(t),(e=this.toSeconds(e))<=this.now()+this.blockTime?this._param.value=t:this._param.setValueAtTime(t,e),this},a.Param.prototype.setRampPoint=function(t){t=this.defaultArg(t,this.now());var e=this._param.value;return 0===e&&(e=this._minOutput),this._param.setValueAtTime(e,t),this},a.Param.prototype.linearRampToValueAtTime=function(t,e){return t=this._fromUnits(t),this._param.linearRampToValueAtTime(t,this.toSeconds(e)),this},a.Param.prototype.exponentialRampToValueAtTime=function(t,e){return t=this._fromUnits(t),t=Math.max(this._minOutput,t),this._param.exponentialRampToValueAtTime(t,this.toSeconds(e)),this},a.Param.prototype.exponentialRampToValue=function(t,e,i){return i=this.toSeconds(i),this.setRampPoint(i),this.exponentialRampToValueAtTime(t,i+this.toSeconds(e)),this},a.Param.prototype.linearRampToValue=function(t,e,i){return i=this.toSeconds(i),this.setRampPoint(i),this.linearRampToValueAtTime(t,i+this.toSeconds(e)),this},a.Param.prototype.setTargetAtTime=function(t,e,i){return t=this._fromUnits(t),t=Math.max(this._minOutput,t),i=Math.max(this._minOutput,i),this._param.setTargetAtTime(t,this.toSeconds(e),i),this},a.Param.prototype.setValueCurveAtTime=function(t,e,i){for(var a=0;a<t.length;a++)t[a]=this._fromUnits(t[a]);return this._param.setValueCurveAtTime(t,this.toSeconds(e),this.toSeconds(i)),this},a.Param.prototype.cancelScheduledValues=function(t){return this._param.cancelScheduledValues(this.toSeconds(t)),this},a.Param.prototype.rampTo=function(t,e,i){return e=this.defaultArg(e,0),this.units===a.Type.Frequency||this.units===a.Type.BPM||this.units===a.Type.Decibels?this.exponentialRampToValue(t,e,i):this.linearRampToValue(t,e,i),this},Object.defineProperty(a.Param.prototype,"lfo",{get:function(){return this._lfo}}),a.Param.prototype.dispose=function(){return a.prototype.dispose.call(this),this._param=null,this._lfo&&(this._lfo.dispose(),this._lfo=null),this},a.Param}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(9)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return i.Timeline=function(){var e=this.optionsObject(arguments,["memory"],i.Timeline.defaults);this._timeline=[],this._toRemove=[],this._iterating=!1,this.memory=e.memory},i.extend(i.Timeline),i.Timeline.defaults={memory:1/0},Object.defineProperty(i.Timeline.prototype,"length",{get:function(){return this._timeline.length}}),i.Timeline.prototype.add=function(e){if(this.isUndef(e.time))throw new Error("Tone.Timeline: events must have a time attribute");if(this._timeline.length){var i=this._search(e.time);this._timeline.splice(i+1,0,e)}else this._timeline.push(e);if(this.length>this.memory){var t=this.length-this.memory;this._timeline.splice(0,t)}return this},i.Timeline.prototype.remove=function(e){if(this._iterating)this._toRemove.push(e);else{var i=this._timeline.indexOf(e);-1!==i&&this._timeline.splice(i,1)}return this},i.Timeline.prototype.get=function(e){var i=this._search(e);return-1!==i?this._timeline[i]:null},i.Timeline.prototype.peek=function(){return this._timeline[0]},i.Timeline.prototype.shift=function(){return this._timeline.shift()},i.Timeline.prototype.getAfter=function(e){var i=this._search(e);return i+1<this._timeline.length?this._timeline[i+1]:null},i.Timeline.prototype.getBefore=function(e){var i=this._timeline.length;if(0<i&&this._timeline[i-1].time<e)return this._timeline[i-1];var t=this._search(e);return 0<=t-1?this._timeline[t-1]:null},i.Timeline.prototype.cancel=function(e){if(1<this._timeline.length){var i=this._search(e);if(0<=i)if(this._timeline[i].time===e){for(var t=i;0<=t&&this._timeline[t].time===e;t--)i=t;this._timeline=this._timeline.slice(0,i)}else this._timeline=this._timeline.slice(0,i+1);else this._timeline=[]}else 1===this._timeline.length&&this._timeline[0].time>=e&&(this._timeline=[]);return this},i.Timeline.prototype.cancelBefore=function(e){if(this._timeline.length){var i=this._search(e);0<=i&&(this._timeline=this._timeline.slice(i+1))}return this},i.Timeline.prototype._search=function(e){var i=0,t=this._timeline.length,n=t;if(0<t&&this._timeline[t-1].time<=e)return t-1;for(;i<n;){var r=Math.floor(i+(n-i)/2),s=this._timeline[r],h=this._timeline[r+1];if(s.time===e){for(var l=r;l<this._timeline.length;l++){this._timeline[l].time===e&&(r=l)}return r}if(s.time<e&&h.time>e)return r;s.time>e?n=r:s.time<e&&(i=r+1)}return-1},i.Timeline.prototype._iterate=function(e,i,t){this._iterating=!0,i=this.defaultArg(i,0),t=this.defaultArg(t,this._timeline.length-1);for(var n=i;n<=t;n++)e(this._timeline[n]);if(this._iterating=!1,0<this._toRemove.length){for(var r=0;r<this._toRemove.length;r++){var s=this._timeline.indexOf(this._toRemove[r]);-1!==s&&this._timeline.splice(s,1)}this._toRemove=[]}},i.Timeline.prototype.forEach=function(e){return this._iterate(e),this},i.Timeline.prototype.forEachBefore=function(e,i){var t=this._search(e);return-1!==t&&this._iterate(i,0,t),this},i.Timeline.prototype.forEachAfter=function(e,i){var t=this._search(e);return this._iterate(i,t+1),this},i.Timeline.prototype.forEachFrom=function(e,i){for(var t=this._search(e);0<=t&&this._timeline[t].time>=e;)t--;return this._iterate(i,t+1),this},i.Timeline.prototype.forEachAtTime=function(i,t){var e=this._search(i);return-1!==e&&this._iterate(function(e){e.time===i&&t(e)},0,e),this},i.Timeline.prototype.dispose=function(){i.prototype.dispose.call(this),this._timeline=null,this._toRemove=null},i.Timeline}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(2),__webpack_require__(0)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(t){"use strict";return t.Negate=function(){this._multiply=this.input=this.output=new t.Multiply(-1)},t.extend(t.Negate,t.SignalBase),t.Negate.prototype.dispose=function(){return t.prototype.dispose.call(this),this._multiply.dispose(),this._multiply=null,this},t.Negate}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(0),__webpack_require__(2),__webpack_require__(7)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(e){"use strict";return e.GreaterThanZero=function(){this._thresh=this.output=new e.WaveShaper(function(e){return e<=0?0:1},127),this._scale=this.input=new e.Multiply(1e4),this._scale.connect(this._thresh)},e.extend(e.GreaterThanZero,e.SignalBase),e.GreaterThanZero.prototype.dispose=function(){return e.prototype.dispose.call(this),this._scale.dispose(),this._scale=null,this._thresh.dispose(),this._thresh=null,this},e.GreaterThanZero}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!function(e,t){ true?!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (t), | |
| __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? | |
| (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)):undefined}(this,function(){var r=function(e,t){this._dragged=!1,this._element=e,this._bindedMove=this._moved.bind(this),this._bindedEnd=this._ended.bind(this,t),e.addEventListener("touchstart",this._bindedEnd),e.addEventListener("touchmove",this._bindedMove),e.addEventListener("touchend",this._bindedEnd),e.addEventListener("mouseup",this._bindedEnd)};function o(e){return"running"===e.state}return r.prototype._moved=function(e){this._dragged=!0},r.prototype._ended=function(e){this._dragged||function(e){var t=e.createBuffer(1,1,e.sampleRate),n=e.createBufferSource();n.buffer=t,n.connect(e.destination),n.start(0),e.resume&&e.resume()}(e),this._dragged=!1},r.prototype.dispose=function(){this._element.removeEventListener("touchstart",this._bindedEnd),this._element.removeEventListener("touchmove",this._bindedMove),this._element.removeEventListener("touchend",this._bindedEnd),this._element.removeEventListener("mouseup",this._bindedEnd),this._bindedMove=null,this._bindedEnd=null,this._element=null},function(t,e,n){var i=new Promise(function(e){!function(t,n){o(t)?n():function e(){o(t)?n():(requestAnimationFrame(e),t.resume&&t.resume())}()}(t,e)}),d=[];return function e(t,n,i){if(Array.isArray(t)||NodeList&&t instanceof NodeList)for(var d=0;d<t.length;d++)e(t[d],n,i);else if("string"==typeof t)e(document.querySelectorAll(t),n,i);else if(t.jquery&&"function"==typeof t.toArray)e(t.toArray(),n,i);else if(Element&&t instanceof Element){var o=new r(t,i);n.push(o)}}(e=e||document.body,d,t),i.then(function(){for(var e=0;e<d.length;e++)d[e].dispose();d=null,n&&n()}),i}}); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(0),__webpack_require__(32),__webpack_require__(38),__webpack_require__(10)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return i.CrossFade=function(e){this.createInsOuts(2,1),this.a=this.input[0]=new i.Gain,this.b=this.input[1]=new i.Gain,this.fade=new i.Signal(this.defaultArg(e,.5),i.Type.NormalRange),this._equalPowerA=new i.EqualPowerGain,this._equalPowerB=new i.EqualPowerGain,this._invert=new i.Expr("1 - $0"),this.a.connect(this.output),this.b.connect(this.output),this.fade.chain(this._equalPowerB,this.b.gain),this.fade.chain(this._invert,this._equalPowerA,this.a.gain),this._readOnly("fade")},i.extend(i.CrossFade),i.CrossFade.prototype.dispose=function(){return i.prototype.dispose.call(this),this._writable("fade"),this._equalPowerA.dispose(),this._equalPowerA=null,this._equalPowerB.dispose(),this._equalPowerB=null,this.fade.dispose(),this.fade=null,this._invert.dispose(),this._invert=null,this.a.dispose(),this.a=null,this.b.dispose(),this.b=null,this},i.CrossFade}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports) { | |
| !function(){var l,s=[];function p(e){var o=this,n={},i=-1;this.parameters.forEach(function(e,t){var r=s[++i]||(s[i]=new Float32Array(o.bufferSize));r.fill(e.value),n[t]=r}),this.processor.realm.exec("self.sampleRate=sampleRate="+this.context.sampleRate+";self.currentTime=currentTime="+this.context.currentTime);var t=a(e.inputBuffer),r=a(e.outputBuffer);this.instance.process([t],[r],n)}function a(e){for(var t=[],r=0;r<e.numberOfChannels;r++)t[r]=e.getChannelData(r);return t}function f(e){return e.$$processors||(e.$$processors={})}function e(e){this.$$context=e}"function"!=typeof AudioWorkletNode&&(self.AudioWorkletNode=function(e,t,r){var o=f(e)[t],n=e.createScriptProcessor(void 0,2,r&&r.outputChannelCount?r.outputChannelCount[0]:2);if(n.parameters=new Map,o.properties)for(var i=0;i<o.properties.length;i++){var s=o.properties[i],a=e.createGain().gain;a.value=s.defaultValue,n.parameters.set(s.name,a)}var u=new MessageChannel;l=u.port2;var c=new o.Processor(r||{});return l=null,n.port=u.port1,n.processor=o,n.instance=c,n.onaudioprocess=p,n},Object.defineProperty((self.AudioContext||self.webkitAudioContext).prototype,"audioWorklet",{get:function(){return this.$$audioWorklet||(this.$$audioWorklet=new self.AudioWorklet(this))}}),self.AudioWorklet=(e.prototype.addModule=function(e,t){var n=this;return fetch(e).then(function(e){if(!e.ok)throw Error(e.status);return e.text()}).then(function(e){var r={sampleRate:0,currentTime:0,AudioWorkletProcessor:function(){this.port=l},registerProcessor:function(e,t){f(n.$$context)[e]={realm:o,context:r,Processor:t,properties:t.parameterDescriptors||[]}}},o=new function(e,t){var r=document.createElement("iframe");r.style.cssText="position:absolute;left:0;top:-999px;width:1px;height:1px;",t.appendChild(r);var o=r.contentWindow,n=o.document,i="var window,$hook";for(var s in o)s in e||"eval"===s||(i+=",",i+=s);for(var a in e)i+=",",i+=a,i+="=self.",i+=a;var u=n.createElement("script");u.appendChild(n.createTextNode('function $hook(self,console) {"use strict";\n '+i+";return function() {return eval(arguments[0])}}")),n.body.appendChild(u),this.exec=o.$hook(e,console)}(r.self=r,document.documentElement);return o.exec((t&&t.transpile||String)(e)),null})},e))}(); | |
| }), | |
| (function(module, exports) { | |
| /** | |
| * This module has shims | |
| */ | |
| (function () { | |
| function fixSetTarget(param) { | |
| if (!param) | |
| return; | |
| if (!param.setTargetAtTime) param.setTargetAtTime = param.setTargetValueAtTime; | |
| } | |
| if (window.hasOwnProperty('webkitAudioContext') && !window.hasOwnProperty('AudioContext')) { | |
| window.AudioContext = window.webkitAudioContext; | |
| if (typeof AudioContext.prototype.createGain !== 'function') AudioContext.prototype.createGain = AudioContext.prototype.createGainNode; | |
| if (typeof AudioContext.prototype.createDelay !== 'function') AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode; | |
| if (typeof AudioContext.prototype.createScriptProcessor !== 'function') AudioContext.prototype.createScriptProcessor = AudioContext.prototype.createJavaScriptNode; | |
| if (typeof AudioContext.prototype.createPeriodicWave !== 'function') AudioContext.prototype.createPeriodicWave = AudioContext.prototype.createWaveTable; | |
| AudioContext.prototype.internal_createGain = AudioContext.prototype.createGain; | |
| AudioContext.prototype.createGain = function () { | |
| var node = this.internal_createGain(); | |
| fixSetTarget(node.gain); | |
| return node; | |
| }; | |
| AudioContext.prototype.internal_createDelay = AudioContext.prototype.createDelay; | |
| AudioContext.prototype.createDelay = function (maxDelayTime) { | |
| var node = maxDelayTime ? this.internal_createDelay(maxDelayTime) : this.internal_createDelay(); | |
| fixSetTarget(node.delayTime); | |
| return node; | |
| }; | |
| AudioContext.prototype.internal_createBufferSource = AudioContext.prototype.createBufferSource; | |
| AudioContext.prototype.createBufferSource = function () { | |
| var node = this.internal_createBufferSource(); | |
| if (!node.start) { | |
| node.start = function (when, offset, duration) { | |
| if (offset || duration) this.noteGrainOn(when || 0, offset, duration);else this.noteOn(when || 0); | |
| }; | |
| } else { | |
| node.internal_start = node.start; | |
| node.start = function (when, offset, duration) { | |
| if (typeof duration !== 'undefined') node.internal_start(when || 0, offset, duration);else node.internal_start(when || 0, offset || 0); | |
| }; | |
| } | |
| if (!node.stop) { | |
| node.stop = function (when) { | |
| this.noteOff(when || 0); | |
| }; | |
| } else { | |
| node.internal_stop = node.stop; | |
| node.stop = function (when) { | |
| node.internal_stop(when || 0); | |
| }; | |
| } | |
| fixSetTarget(node.playbackRate); | |
| return node; | |
| }; | |
| AudioContext.prototype.internal_createDynamicsCompressor = AudioContext.prototype.createDynamicsCompressor; | |
| AudioContext.prototype.createDynamicsCompressor = function () { | |
| var node = this.internal_createDynamicsCompressor(); | |
| fixSetTarget(node.threshold); | |
| fixSetTarget(node.knee); | |
| fixSetTarget(node.ratio); | |
| fixSetTarget(node.reduction); | |
| fixSetTarget(node.attack); | |
| fixSetTarget(node.release); | |
| return node; | |
| }; | |
| AudioContext.prototype.internal_createBiquadFilter = AudioContext.prototype.createBiquadFilter; | |
| AudioContext.prototype.createBiquadFilter = function () { | |
| var node = this.internal_createBiquadFilter(); | |
| fixSetTarget(node.frequency); | |
| fixSetTarget(node.detune); | |
| fixSetTarget(node.Q); | |
| fixSetTarget(node.gain); | |
| return node; | |
| }; | |
| if (typeof AudioContext.prototype.createOscillator !== 'function') { | |
| AudioContext.prototype.internal_createOscillator = AudioContext.prototype.createOscillator; | |
| AudioContext.prototype.createOscillator = function () { | |
| var node = this.internal_createOscillator(); | |
| if (!node.start) { | |
| node.start = function (when) { | |
| this.noteOn(when || 0); | |
| }; | |
| } else { | |
| node.internal_start = node.start; | |
| node.start = function (when) { | |
| node.internal_start(when || 0); | |
| }; | |
| } | |
| if (!node.stop) { | |
| node.stop = function (when) { | |
| this.noteOff(when || 0); | |
| }; | |
| } else { | |
| node.internal_stop = node.stop; | |
| node.stop = function (when) { | |
| node.internal_stop(when || 0); | |
| }; | |
| } | |
| if (!node.setPeriodicWave) node.setPeriodicWave = node.setWaveTable; | |
| fixSetTarget(node.frequency); | |
| fixSetTarget(node.detune); | |
| return node; | |
| }; | |
| } | |
| } | |
| if (window.hasOwnProperty('webkitOfflineAudioContext') && !window.hasOwnProperty('OfflineAudioContext')) { | |
| window.OfflineAudioContext = window.webkitOfflineAudioContext; | |
| } | |
| })(window); | |
| navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; | |
| /** | |
| * Determine which filetypes are supported (inspired by buzz.js) | |
| * The audio element (el) will only be used to test browser support for various audio formats | |
| */ | |
| var el = document.createElement('audio'); | |
| p5.prototype.isSupported = function () { | |
| return !!el.canPlayType; | |
| }; | |
| var isOGGSupported = function isOGGSupported() { | |
| return !!el.canPlayType && el.canPlayType('audio/ogg; codecs="vorbis"'); | |
| }; | |
| var isMP3Supported = function isMP3Supported() { | |
| return !!el.canPlayType && el.canPlayType('audio/mpeg;'); | |
| }; | |
| var isWAVSupported = function isWAVSupported() { | |
| return !!el.canPlayType && el.canPlayType('audio/wav; codecs="1"'); | |
| }; | |
| var isAACSupported = function isAACSupported() { | |
| return !!el.canPlayType && (el.canPlayType('audio/x-m4a;') || el.canPlayType('audio/aac;')); | |
| }; | |
| var isAIFSupported = function isAIFSupported() { | |
| return !!el.canPlayType && el.canPlayType('audio/x-aiff;'); | |
| }; | |
| p5.prototype.isFileSupported = function (extension) { | |
| switch (extension.toLowerCase()) { | |
| case 'mp3': | |
| return isMP3Supported(); | |
| case 'wav': | |
| return isWAVSupported(); | |
| case 'ogg': | |
| return isOGGSupported(); | |
| case 'aac': | |
| case 'm4a': | |
| case 'mp4': | |
| return isAACSupported(); | |
| case 'aif': | |
| case 'aiff': | |
| return isAIFSupported(); | |
| default: | |
| return false; | |
| } | |
| }; | |
| }), | |
| (function(module, exports) { | |
| var g;g=function(){return this}();try{g=g||new Function("return this")()}catch(t){"object"==typeof window&&(g=window)}module.exports=g; | |
| }), | |
| (function(module, __webpack_exports__, __webpack_require__) { | |
| "use strict"; | |
| __webpack_require__.r(__webpack_exports__); | |
| __webpack_exports__["default"] = ("function _typeof(obj) { if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _wrapNativeSuper(Class) { var _cache = typeof Map === \"function\" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== \"function\") { throw new TypeError(\"Super expression must either be null or a function\"); } if (typeof _cache !== \"undefined\") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); }\n\nfunction isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _construct(Parent, args, Class) { if (isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); }\n\nfunction _isNativeFunction(fn) { return Function.toString.call(fn).indexOf(\"[native code]\") !== -1; }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\n// import dependencies via preval.require so that they're available as values at compile time\nvar processorNames = {\n \"recorderProcessor\": \"recorder-processor\",\n \"soundFileProcessor\": \"sound-file-processor\",\n \"amplitudeProcessor\": \"amplitude-processor\"\n};\nvar RingBuffer = {\n \"default\":\n /*#__PURE__*/\n function () {\n /**\n * @constructor\n * @param {number} length Buffer length in frames.\n * @param {number} channelCount Buffer channel count.\n */\n function RingBuffer(length, channelCount) {\n _classCallCheck(this, RingBuffer);\n\n this._readIndex = 0;\n this._writeIndex = 0;\n this._framesAvailable = 0;\n this._channelCount = channelCount;\n this._length = length;\n this._channelData = [];\n\n for (var i = 0; i < this._channelCount; ++i) {\n this._channelData[i] = new Float32Array(length);\n }\n }\n /**\n * Getter for Available frames in buffer.\n *\n * @return {number} Available frames in buffer.\n */\n\n\n _createClass(RingBuffer, [{\n key: \"push\",\n\n /**\n * Push a sequence of Float32Arrays to buffer.\n *\n * @param {array} arraySequence A sequence of Float32Arrays.\n */\n value: function push(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // Transfer data from the |arraySequence| storage to the internal buffer.\n var sourceLength = arraySequence[0].length;\n\n for (var i = 0; i < sourceLength; ++i) {\n var writeIndex = (this._writeIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n this._channelData[channel][writeIndex] = arraySequence[channel][i];\n }\n }\n\n this._writeIndex += sourceLength;\n\n if (this._writeIndex >= this._length) {\n this._writeIndex = 0;\n } // For excessive frames, the buffer will be overwritten.\n\n\n this._framesAvailable += sourceLength;\n\n if (this._framesAvailable > this._length) {\n this._framesAvailable = this._length;\n }\n }\n /**\n * Pull data out of buffer and fill a given sequence of Float32Arrays.\n *\n * @param {array} arraySequence An array of Float32Arrays.\n */\n\n }, {\n key: \"pull\",\n value: function pull(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // If the FIFO is completely empty, do nothing.\n if (this._framesAvailable === 0) {\n return;\n }\n\n var destinationLength = arraySequence[0].length; // Transfer data from the internal buffer to the |arraySequence| storage.\n\n for (var i = 0; i < destinationLength; ++i) {\n var readIndex = (this._readIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n arraySequence[channel][i] = this._channelData[channel][readIndex];\n }\n }\n\n this._readIndex += destinationLength;\n\n if (this._readIndex >= this._length) {\n this._readIndex = 0;\n }\n\n this._framesAvailable -= destinationLength;\n\n if (this._framesAvailable < 0) {\n this._framesAvailable = 0;\n }\n }\n }, {\n key: \"framesAvailable\",\n get: function get() {\n return this._framesAvailable;\n }\n }]);\n\n return RingBuffer;\n }()\n}[\"default\"];\n\nvar RecorderProcessor =\n/*#__PURE__*/\nfunction (_AudioWorkletProcesso) {\n _inherits(RecorderProcessor, _AudioWorkletProcesso);\n\n function RecorderProcessor(options) {\n var _this;\n\n _classCallCheck(this, RecorderProcessor);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(RecorderProcessor).call(this));\n var processorOptions = options.processorOptions || {};\n _this.numOutputChannels = options.outputChannelCount || 2;\n _this.numInputChannels = processorOptions.numInputChannels || 2;\n _this.bufferSize = processorOptions.bufferSize || 1024;\n _this.recording = false;\n\n _this.clear();\n\n _this.port.onmessage = function (event) {\n var data = event.data;\n\n if (data.name === 'start') {\n _this.record(data.duration);\n } else if (data.name === 'stop') {\n _this.stop();\n }\n };\n\n return _this;\n }\n\n _createClass(RecorderProcessor, [{\n key: \"process\",\n value: function process(inputs) {\n if (!this.recording) {\n return true;\n } else if (this.sampleLimit && this.recordedSamples >= this.sampleLimit) {\n this.stop();\n return true;\n }\n\n var input = inputs[0];\n this.inputRingBuffer.push(input);\n\n if (this.inputRingBuffer.framesAvailable >= this.bufferSize) {\n this.inputRingBuffer.pull(this.inputRingBufferArraySequence);\n\n for (var channel = 0; channel < this.numOutputChannels; ++channel) {\n var inputChannelCopy = this.inputRingBufferArraySequence[channel].slice();\n\n if (channel === 0) {\n this.leftBuffers.push(inputChannelCopy);\n\n if (this.numInputChannels === 1) {\n this.rightBuffers.push(inputChannelCopy);\n }\n } else if (channel === 1 && this.numInputChannels > 1) {\n this.rightBuffers.push(inputChannelCopy);\n }\n }\n\n this.recordedSamples += this.bufferSize;\n }\n\n return true;\n }\n }, {\n key: \"record\",\n value: function record(duration) {\n if (duration) {\n this.sampleLimit = Math.round(duration * sampleRate);\n }\n\n this.recording = true;\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.recording = false;\n var buffers = this.getBuffers();\n var leftBuffer = buffers[0].buffer;\n var rightBuffer = buffers[1].buffer;\n this.port.postMessage({\n name: 'buffers',\n leftBuffer: leftBuffer,\n rightBuffer: rightBuffer\n }, [leftBuffer, rightBuffer]);\n this.clear();\n }\n }, {\n key: \"getBuffers\",\n value: function getBuffers() {\n var buffers = [];\n buffers.push(this.mergeBuffers(this.leftBuffers));\n buffers.push(this.mergeBuffers(this.rightBuffers));\n return buffers;\n }\n }, {\n key: \"mergeBuffers\",\n value: function mergeBuffers(channelBuffer) {\n var result = new Float32Array(this.recordedSamples);\n var offset = 0;\n var lng = channelBuffer.length;\n\n for (var i = 0; i < lng; i++) {\n var buffer = channelBuffer[i];\n result.set(buffer, offset);\n offset += buffer.length;\n }\n\n return result;\n }\n }, {\n key: \"clear\",\n value: function clear() {\n var _this2 = this;\n\n this.leftBuffers = [];\n this.rightBuffers = [];\n this.inputRingBuffer = new RingBuffer(this.bufferSize, this.numInputChannels);\n this.inputRingBufferArraySequence = new Array(this.numInputChannels).fill(null).map(function () {\n return new Float32Array(_this2.bufferSize);\n });\n this.recordedSamples = 0;\n this.sampleLimit = null;\n }\n }]);\n\n return RecorderProcessor;\n}(_wrapNativeSuper(AudioWorkletProcessor));\n\nregisterProcessor(processorNames.recorderProcessor, RecorderProcessor);"); | |
| }), | |
| (function(module, __webpack_exports__, __webpack_require__) { | |
| "use strict"; | |
| __webpack_require__.r(__webpack_exports__); | |
| __webpack_exports__["default"] = ("function _typeof(obj) { if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _wrapNativeSuper(Class) { var _cache = typeof Map === \"function\" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== \"function\") { throw new TypeError(\"Super expression must either be null or a function\"); } if (typeof _cache !== \"undefined\") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); }\n\nfunction isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _construct(Parent, args, Class) { if (isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); }\n\nfunction _isNativeFunction(fn) { return Function.toString.call(fn).indexOf(\"[native code]\") !== -1; }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\n// import dependencies via preval.require so that they're available as values at compile time\nvar processorNames = {\n \"recorderProcessor\": \"recorder-processor\",\n \"soundFileProcessor\": \"sound-file-processor\",\n \"amplitudeProcessor\": \"amplitude-processor\"\n};\nvar RingBuffer = {\n \"default\":\n /*#__PURE__*/\n function () {\n /**\n * @constructor\n * @param {number} length Buffer length in frames.\n * @param {number} channelCount Buffer channel count.\n */\n function RingBuffer(length, channelCount) {\n _classCallCheck(this, RingBuffer);\n\n this._readIndex = 0;\n this._writeIndex = 0;\n this._framesAvailable = 0;\n this._channelCount = channelCount;\n this._length = length;\n this._channelData = [];\n\n for (var i = 0; i < this._channelCount; ++i) {\n this._channelData[i] = new Float32Array(length);\n }\n }\n /**\n * Getter for Available frames in buffer.\n *\n * @return {number} Available frames in buffer.\n */\n\n\n _createClass(RingBuffer, [{\n key: \"push\",\n\n /**\n * Push a sequence of Float32Arrays to buffer.\n *\n * @param {array} arraySequence A sequence of Float32Arrays.\n */\n value: function push(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // Transfer data from the |arraySequence| storage to the internal buffer.\n var sourceLength = arraySequence[0].length;\n\n for (var i = 0; i < sourceLength; ++i) {\n var writeIndex = (this._writeIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n this._channelData[channel][writeIndex] = arraySequence[channel][i];\n }\n }\n\n this._writeIndex += sourceLength;\n\n if (this._writeIndex >= this._length) {\n this._writeIndex = 0;\n } // For excessive frames, the buffer will be overwritten.\n\n\n this._framesAvailable += sourceLength;\n\n if (this._framesAvailable > this._length) {\n this._framesAvailable = this._length;\n }\n }\n /**\n * Pull data out of buffer and fill a given sequence of Float32Arrays.\n *\n * @param {array} arraySequence An array of Float32Arrays.\n */\n\n }, {\n key: \"pull\",\n value: function pull(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // If the FIFO is completely empty, do nothing.\n if (this._framesAvailable === 0) {\n return;\n }\n\n var destinationLength = arraySequence[0].length; // Transfer data from the internal buffer to the |arraySequence| storage.\n\n for (var i = 0; i < destinationLength; ++i) {\n var readIndex = (this._readIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n arraySequence[channel][i] = this._channelData[channel][readIndex];\n }\n }\n\n this._readIndex += destinationLength;\n\n if (this._readIndex >= this._length) {\n this._readIndex = 0;\n }\n\n this._framesAvailable -= destinationLength;\n\n if (this._framesAvailable < 0) {\n this._framesAvailable = 0;\n }\n }\n }, {\n key: \"framesAvailable\",\n get: function get() {\n return this._framesAvailable;\n }\n }]);\n\n return RingBuffer;\n }()\n}[\"default\"];\n\nvar SoundFileProcessor =\n/*#__PURE__*/\nfunction (_AudioWorkletProcesso) {\n _inherits(SoundFileProcessor, _AudioWorkletProcesso);\n\n function SoundFileProcessor(options) {\n var _this;\n\n _classCallCheck(this, SoundFileProcessor);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(SoundFileProcessor).call(this));\n var processorOptions = options.processorOptions || {};\n _this.bufferSize = processorOptions.bufferSize || 256;\n _this.inputRingBuffer = new RingBuffer(_this.bufferSize, 1);\n _this.inputRingBufferArraySequence = [new Float32Array(_this.bufferSize)];\n return _this;\n }\n\n _createClass(SoundFileProcessor, [{\n key: \"process\",\n value: function process(inputs) {\n var input = inputs[0]; // we only care about the first input channel, because that contains the position data\n\n this.inputRingBuffer.push([input[0]]);\n\n if (this.inputRingBuffer.framesAvailable >= this.bufferSize) {\n this.inputRingBuffer.pull(this.inputRingBufferArraySequence);\n var inputChannel = this.inputRingBufferArraySequence[0];\n var position = inputChannel[inputChannel.length - 1] || 0;\n this.port.postMessage({\n name: 'position',\n position: position\n });\n }\n\n return true;\n }\n }]);\n\n return SoundFileProcessor;\n}(_wrapNativeSuper(AudioWorkletProcessor));\n\nregisterProcessor(processorNames.soundFileProcessor, SoundFileProcessor);"); | |
| }), | |
| (function(module, __webpack_exports__, __webpack_require__) { | |
| "use strict"; | |
| __webpack_require__.r(__webpack_exports__); | |
| __webpack_exports__["default"] = ("function _typeof(obj) { if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _wrapNativeSuper(Class) { var _cache = typeof Map === \"function\" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== \"function\") { throw new TypeError(\"Super expression must either be null or a function\"); } if (typeof _cache !== \"undefined\") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); }\n\nfunction isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _construct(Parent, args, Class) { if (isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); }\n\nfunction _isNativeFunction(fn) { return Function.toString.call(fn).indexOf(\"[native code]\") !== -1; }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\n// import dependencies via preval.require so that they're available as values at compile time\nvar processorNames = {\n \"recorderProcessor\": \"recorder-processor\",\n \"soundFileProcessor\": \"sound-file-processor\",\n \"amplitudeProcessor\": \"amplitude-processor\"\n};\nvar RingBuffer = {\n \"default\":\n /*#__PURE__*/\n function () {\n /**\n * @constructor\n * @param {number} length Buffer length in frames.\n * @param {number} channelCount Buffer channel count.\n */\n function RingBuffer(length, channelCount) {\n _classCallCheck(this, RingBuffer);\n\n this._readIndex = 0;\n this._writeIndex = 0;\n this._framesAvailable = 0;\n this._channelCount = channelCount;\n this._length = length;\n this._channelData = [];\n\n for (var i = 0; i < this._channelCount; ++i) {\n this._channelData[i] = new Float32Array(length);\n }\n }\n /**\n * Getter for Available frames in buffer.\n *\n * @return {number} Available frames in buffer.\n */\n\n\n _createClass(RingBuffer, [{\n key: \"push\",\n\n /**\n * Push a sequence of Float32Arrays to buffer.\n *\n * @param {array} arraySequence A sequence of Float32Arrays.\n */\n value: function push(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // Transfer data from the |arraySequence| storage to the internal buffer.\n var sourceLength = arraySequence[0].length;\n\n for (var i = 0; i < sourceLength; ++i) {\n var writeIndex = (this._writeIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n this._channelData[channel][writeIndex] = arraySequence[channel][i];\n }\n }\n\n this._writeIndex += sourceLength;\n\n if (this._writeIndex >= this._length) {\n this._writeIndex = 0;\n } // For excessive frames, the buffer will be overwritten.\n\n\n this._framesAvailable += sourceLength;\n\n if (this._framesAvailable > this._length) {\n this._framesAvailable = this._length;\n }\n }\n /**\n * Pull data out of buffer and fill a given sequence of Float32Arrays.\n *\n * @param {array} arraySequence An array of Float32Arrays.\n */\n\n }, {\n key: \"pull\",\n value: function pull(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // If the FIFO is completely empty, do nothing.\n if (this._framesAvailable === 0) {\n return;\n }\n\n var destinationLength = arraySequence[0].length; // Transfer data from the internal buffer to the |arraySequence| storage.\n\n for (var i = 0; i < destinationLength; ++i) {\n var readIndex = (this._readIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n arraySequence[channel][i] = this._channelData[channel][readIndex];\n }\n }\n\n this._readIndex += destinationLength;\n\n if (this._readIndex >= this._length) {\n this._readIndex = 0;\n }\n\n this._framesAvailable -= destinationLength;\n\n if (this._framesAvailable < 0) {\n this._framesAvailable = 0;\n }\n }\n }, {\n key: \"framesAvailable\",\n get: function get() {\n return this._framesAvailable;\n }\n }]);\n\n return RingBuffer;\n }()\n}[\"default\"];\n\nvar AmplitudeProcessor =\n/*#__PURE__*/\nfunction (_AudioWorkletProcesso) {\n _inherits(AmplitudeProcessor, _AudioWorkletProcesso);\n\n function AmplitudeProcessor(options) {\n var _this;\n\n _classCallCheck(this, AmplitudeProcessor);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(AmplitudeProcessor).call(this));\n var processorOptions = options.processorOptions || {};\n _this.numOutputChannels = options.outputChannelCount || 1;\n _this.numInputChannels = processorOptions.numInputChannels || 2;\n _this.normalize = processorOptions.normalize || false;\n _this.smoothing = processorOptions.smoothing || 0;\n _this.bufferSize = processorOptions.bufferSize || 2048;\n _this.inputRingBuffer = new RingBuffer(_this.bufferSize, _this.numInputChannels);\n _this.outputRingBuffer = new RingBuffer(_this.bufferSize, _this.numOutputChannels);\n _this.inputRingBufferArraySequence = new Array(_this.numInputChannels).fill(null).map(function () {\n return new Float32Array(_this.bufferSize);\n });\n _this.stereoVol = [0, 0];\n _this.stereoVolNorm = [0, 0];\n _this.volMax = 0.001;\n\n _this.port.onmessage = function (event) {\n var data = event.data;\n\n if (data.name === 'toggleNormalize') {\n _this.normalize = data.normalize;\n } else if (data.name === 'smoothing') {\n _this.smoothing = Math.max(0, Math.min(1, data.smoothing));\n }\n };\n\n return _this;\n } // TO DO make this stereo / dependent on # of audio channels\n\n\n _createClass(AmplitudeProcessor, [{\n key: \"process\",\n value: function process(inputs, outputs) {\n var input = inputs[0];\n var output = outputs[0];\n var smoothing = this.smoothing;\n this.inputRingBuffer.push(input);\n\n if (this.inputRingBuffer.framesAvailable >= this.bufferSize) {\n this.inputRingBuffer.pull(this.inputRingBufferArraySequence);\n\n for (var channel = 0; channel < this.numInputChannels; ++channel) {\n var inputBuffer = this.inputRingBufferArraySequence[channel];\n var bufLength = inputBuffer.length;\n var sum = 0;\n\n for (var i = 0; i < bufLength; i++) {\n var x = inputBuffer[i];\n\n if (this.normalize) {\n sum += Math.max(Math.min(x / this.volMax, 1), -1) * Math.max(Math.min(x / this.volMax, 1), -1);\n } else {\n sum += x * x;\n }\n } // ... then take the square root of the sum.\n\n\n var rms = Math.sqrt(sum / bufLength);\n this.stereoVol[channel] = Math.max(rms, this.stereoVol[channel] * smoothing);\n this.volMax = Math.max(this.stereoVol[channel], this.volMax);\n } // calculate stero normalized volume and add volume from all channels together\n\n\n var volSum = 0;\n\n for (var index = 0; index < this.stereoVol.length; index++) {\n this.stereoVolNorm[index] = Math.max(Math.min(this.stereoVol[index] / this.volMax, 1), 0);\n volSum += this.stereoVol[index];\n } // volume is average of channels\n\n\n var volume = volSum / this.stereoVol.length; // normalized value\n\n var volNorm = Math.max(Math.min(volume / this.volMax, 1), 0);\n this.port.postMessage({\n name: 'amplitude',\n volume: volume,\n volNorm: volNorm,\n stereoVol: this.stereoVol,\n stereoVolNorm: this.stereoVolNorm\n }); // pass input through to output\n\n this.outputRingBuffer.push(this.inputRingBufferArraySequence);\n } // pull 128 frames out of the ring buffer\n // if the ring buffer does not have enough frames, the output will be silent\n\n\n this.outputRingBuffer.pull(output);\n return true;\n }\n }]);\n\n return AmplitudeProcessor;\n}(_wrapNativeSuper(AudioWorkletProcessor));\n\nregisterProcessor(processorNames.amplitudeProcessor, AmplitudeProcessor);"); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(17)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){o.Frequency=function(e,t){if(!(this instanceof o.Frequency))return new o.Frequency(e,t);o.TimeBase.call(this,e,t)},o.extend(o.Frequency,o.TimeBase),o.Frequency.prototype._primaryExpressions=Object.create(o.TimeBase.prototype._primaryExpressions),o.Frequency.prototype._primaryExpressions.midi={regexp:/^(\d+(?:\.\d+)?midi)/,method:function(e){return this.midiToFrequency(e)}},o.Frequency.prototype._primaryExpressions.note={regexp:/^([a-g]{1}(?:b|#|x|bb)?)(-?[0-9]+)/i,method:function(e,t){var r=n[e.toLowerCase()]+12*(parseInt(t)+1);return this.midiToFrequency(r)}},o.Frequency.prototype._primaryExpressions.tr={regexp:/^(\d+(?:\.\d+)?):(\d+(?:\.\d+)?):?(\d+(?:\.\d+)?)?/,method:function(e,t,r){var n=1;return e&&"0"!==e&&(n*=this._beatsToUnits(this._timeSignature()*parseFloat(e))),t&&"0"!==t&&(n*=this._beatsToUnits(parseFloat(t))),r&&"0"!==r&&(n*=this._beatsToUnits(parseFloat(r)/4)),n}},o.Frequency.prototype.transpose=function(e){return this._expr=function(e,t){return e()*this.intervalToFrequencyRatio(t)}.bind(this,this._expr,e),this},o.Frequency.prototype.harmonize=function(e){return this._expr=function(e,t){for(var r=e(),n=[],o=0;o<t.length;o++)n[o]=r*this.intervalToFrequencyRatio(t[o]);return n}.bind(this,this._expr,e),this},o.Frequency.prototype.toMidi=function(){return this.frequencyToMidi(this.valueOf())},o.Frequency.prototype.toNote=function(){var e=this.valueOf(),t=Math.log(e/o.Frequency.A4)/Math.LN2,r=Math.round(12*t)+57,n=Math.floor(r/12);return n<0&&(r+=-12*n),i[r%12]+n.toString()},o.Frequency.prototype.toSeconds=function(){return 1/this.valueOf()},o.Frequency.prototype.toFrequency=function(){return this.valueOf()},o.Frequency.prototype.toTicks=function(){var e=this._beatsToUnits(1),t=this.valueOf()/e;return Math.floor(t*o.Transport.PPQ)},o.Frequency.prototype._frequencyToUnits=function(e){return e},o.Frequency.prototype._ticksToUnits=function(e){return 1/(60*e/(o.Transport.bpm.value*o.Transport.PPQ))},o.Frequency.prototype._beatsToUnits=function(e){return 1/o.TimeBase.prototype._beatsToUnits.call(this,e)},o.Frequency.prototype._secondsToUnits=function(e){return 1/e},o.Frequency.prototype._defaultUnits="hz";var n={cbb:-2,cb:-1,c:0,"c#":1,cx:2,dbb:0,db:1,d:2,"d#":3,dx:4,ebb:2,eb:3,e:4,"e#":5,ex:6,fbb:3,fb:4,f:5,"f#":6,fx:7,gbb:5,gb:6,g:7,"g#":8,gx:9,abb:7,ab:8,a:9,"a#":10,ax:11,bbb:9,bb:10,b:11,"b#":12,bx:13},i=["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"];return o.Frequency.A4=440,o.Frequency.prototype.midiToFrequency=function(e){return o.Frequency.A4*Math.pow(2,(e-69)/12)},o.Frequency.prototype.frequencyToMidi=function(e){return 69+12*Math.log(e/o.Frequency.A4)/Math.LN2},o.Frequency}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(16)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(o){return o.TransportTime=function(t,r){if(!(this instanceof o.TransportTime))return new o.TransportTime(t,r);o.Time.call(this,t,r)},o.extend(o.TransportTime,o.Time),o.TransportTime.prototype._unaryExpressions=Object.create(o.Time.prototype._unaryExpressions),o.TransportTime.prototype._unaryExpressions.quantize={regexp:/^@/,method:function(t){var r=this._secondsToTicks(t()),e=Math.ceil(o.Transport.ticks/r);return this._ticksToUnits(e*r)}},o.TransportTime.prototype._secondsToTicks=function(t){var r=t/this._beatsToUnits(1);return Math.round(r*o.Transport.PPQ)},o.TransportTime.prototype.valueOf=function(){return this._secondsToTicks(this._expr())+(this._plusNow?o.Transport.ticks:0)},o.TransportTime.prototype.toTicks=function(){return this.valueOf()},o.TransportTime.prototype.toSeconds=function(){return this._expr()+(this._plusNow?o.Transport.seconds:0)},o.TransportTime.prototype.toFrequency=function(){return 1/this.toSeconds()},o.TransportTime}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
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| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(21),__webpack_require__(13),__webpack_require__(0)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(e){"use strict";return e.GreaterThan=function(t){this.createInsOuts(2,0),this._param=this.input[0]=new e.Subtract(t),this.input[1]=this._param.input[1],this._gtz=this.output=new e.GreaterThanZero,this._param.connect(this._gtz)},e.extend(e.GreaterThan,e.Signal),e.GreaterThan.prototype.dispose=function(){return e.prototype.dispose.call(this),this._param.dispose(),this._param=null,this._gtz.dispose(),this._gtz=null,this},e.GreaterThan}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(7),__webpack_require__(15)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(s){"use strict";return s.Abs=function(){this._abs=this.input=this.output=new s.WaveShaper(function(s){return 0===s?0:Math.abs(s)},127)},s.extend(s.Abs,s.SignalBase),s.Abs.prototype.dispose=function(){return s.prototype.dispose.call(this),this._abs.dispose(),this._abs=null,this},s.Abs}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(7),__webpack_require__(2),__webpack_require__(13)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(i){"use strict";return i.Modulo=function(t){this.createInsOuts(1,0),this._shaper=new i.WaveShaper(Math.pow(2,16)),this._multiply=new i.Multiply,this._subtract=this.output=new i.Subtract,this._modSignal=new i.Signal(t),this.input.fan(this._shaper,this._subtract),this._modSignal.connect(this._multiply,0,0),this._shaper.connect(this._multiply,0,1),this._multiply.connect(this._subtract,0,1),this._setWaveShaper(t)},i.extend(i.Modulo,i.SignalBase),i.Modulo.prototype._setWaveShaper=function(i){this._shaper.setMap(function(t){return Math.floor((t+1e-4)/i)})},Object.defineProperty(i.Modulo.prototype,"value",{get:function(){return this._modSignal.value},set:function(t){this._modSignal.value=t,this._setWaveShaper(t)}}),i.Modulo.prototype.dispose=function(){return i.prototype.dispose.call(this),this._shaper.dispose(),this._shaper=null,this._multiply.dispose(),this._multiply=null,this._subtract.dispose(),this._subtract=null,this._modSignal.dispose(),this._modSignal=null,this},i.Modulo}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(7)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(t){"use strict";return t.Pow=function(e){this._exp=this.defaultArg(e,1),this._expScaler=this.input=this.output=new t.WaveShaper(this._expFunc(this._exp),8192)},t.extend(t.Pow,t.SignalBase),Object.defineProperty(t.Pow.prototype,"value",{get:function(){return this._exp},set:function(e){this._exp=e,this._expScaler.setMap(this._expFunc(this._exp))}}),t.Pow.prototype._expFunc=function(t){return function(e){return Math.pow(Math.abs(e),t)}},t.Pow.prototype.dispose=function(){return t.prototype.dispose.call(this),this._expScaler.dispose(),this._expScaler=null,this},t.Pow}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(7),__webpack_require__(0)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(n){"use strict";return n.AudioToGain=function(){this._norm=this.input=this.output=new n.WaveShaper(function(n){return(n+1)/2})},n.extend(n.AudioToGain,n.SignalBase),n.AudioToGain.prototype.dispose=function(){return n.prototype.dispose.call(this),this._norm.dispose(),this._norm=null,this},n.AudioToGain}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(7)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(e){"use strict";return e.EqualPowerGain=function(){this._eqPower=this.input=this.output=new e.WaveShaper(function(e){return Math.abs(e)<.001?0:this.equalPowerScale(e)}.bind(this),4096)},e.extend(e.EqualPowerGain,e.SignalBase),e.EqualPowerGain.prototype.dispose=function(){return e.prototype.dispose.call(this),this._eqPower.dispose(),this._eqPower=null,this},e.EqualPowerGain}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports, __webpack_require__) { | |
| var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(1),__webpack_require__(19),__webpack_require__(9)], __WEBPACK_AMD_DEFINE_RESULT__ = (function(t){"use strict";return t.TimelineState=function(e){t.Timeline.call(this),this._initial=e},t.extend(t.TimelineState,t.Timeline),t.TimelineState.prototype.getValueAtTime=function(e){var t=this.get(e);return null!==t?t.state:this._initial},t.TimelineState.prototype.setStateAtTime=function(e,t){this.add({state:e,time:t})},t.TimelineState}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), | |
| __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); | |
| }), | |
| (function(module, exports) { | |
| /** | |
| * <p>PeakDetect works in conjunction with p5.FFT to | |
| * look for onsets in some or all of the frequency spectrum. | |
| * </p> | |
| * <p> | |
| * To use p5.PeakDetect, call <code>update</code> in the draw loop | |
| * and pass in a p5.FFT object. | |
| * </p> | |
| * <p> | |
| * You can listen for a specific part of the frequency spectrum by | |
| * setting the range between <code>freq1</code> and <code>freq2</code>. | |
| * </p> | |
| * | |
| * <p><code>threshold</code> is the threshold for detecting a peak, | |
| * scaled between 0 and 1. It is logarithmic, so 0.1 is half as loud | |
| * as 1.0.</p> | |
| * | |
| * <p> | |
| * The update method is meant to be run in the draw loop, and | |
| * <b>frames</b> determines how many loops must pass before | |
| * another peak can be detected. | |
| * For example, if the frameRate() = 60, you could detect the beat of a | |
| * 120 beat-per-minute song with this equation: | |
| * <code> framesPerPeak = 60 / (estimatedBPM / 60 );</code> | |
| * </p> | |
| * | |
| * <p> | |
| * Based on example contribtued by @b2renger, and a simple beat detection | |
| * explanation by <a | |
| * href="http://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/" | |
| * target="_blank">Felix Turner</a>. | |
| * </p> | |
| * | |
| * @class p5.PeakDetect | |
| * @constructor | |
| * @param {Number} [freq1] lowFrequency - defaults to 20Hz | |
| * @param {Number} [freq2] highFrequency - defaults to 20000 Hz | |
| * @param {Number} [threshold] Threshold for detecting a beat between 0 and 1 | |
| * scaled logarithmically where 0.1 is 1/2 the loudness | |
| * of 1.0. Defaults to 0.35. | |
| * @param {Number} [framesPerPeak] Defaults to 20. | |
| * @example | |
| * <div><code> | |
| * | |
| * var cnv, soundFile, fft, peakDetect; | |
| * var ellipseWidth = 10; | |
| * | |
| * function preload() { | |
| * soundFile = loadSound('assets/beat.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * background(0); | |
| * noStroke(); | |
| * fill(255); | |
| * textAlign(CENTER); | |
| * | |
| * // p5.PeakDetect requires a p5.FFT | |
| * fft = new p5.FFT(); | |
| * peakDetect = new p5.PeakDetect(); | |
| * } | |
| * | |
| * function draw() { | |
| * background(0); | |
| * text('click to play/pause', width/2, height/2); | |
| * | |
| * // peakDetect accepts an fft post-analysis | |
| * fft.analyze(); | |
| * peakDetect.update(fft); | |
| * | |
| * if ( peakDetect.isDetected ) { | |
| * ellipseWidth = 50; | |
| * } else { | |
| * ellipseWidth *= 0.95; | |
| * } | |
| * | |
| * ellipse(width/2, height/2, ellipseWidth, ellipseWidth); | |
| * } | |
| * | |
| * // toggle play/stop when canvas is clicked | |
| * function mouseClicked() { | |
| * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) { | |
| * if (soundFile.isPlaying() ) { | |
| * soundFile.stop(); | |
| * } else { | |
| * soundFile.play(); | |
| * } | |
| * } | |
| * } | |
| * </code></div> | |
| */ | |
| p5.PeakDetect = function (freq1, freq2, threshold, _framesPerPeak) { | |
| this.framesPerPeak = _framesPerPeak || 20; | |
| this.framesSinceLastPeak = 0; | |
| this.decayRate = 0.95; | |
| this.threshold = threshold || 0.35; | |
| this.cutoff = 0; | |
| this.cutoffMult = 1.5; | |
| this.energy = 0; | |
| this.penergy = 0; | |
| this.currentValue = 0; | |
| /** | |
| * isDetected is set to true when a peak is detected. | |
| * | |
| * @attribute isDetected {Boolean} | |
| * @default false | |
| */ | |
| this.isDetected = false; | |
| this.f1 = freq1 || 40; | |
| this.f2 = freq2 || 20000; | |
| this._onPeak = function () {}; | |
| }; | |
| /** | |
| * The update method is run in the draw loop. | |
| * | |
| * Accepts an FFT object. You must call .analyze() | |
| * on the FFT object prior to updating the peakDetect | |
| * because it relies on a completed FFT analysis. | |
| * | |
| * @method update | |
| * @param {p5.FFT} fftObject A p5.FFT object | |
| */ | |
| p5.PeakDetect.prototype.update = function (fftObject) { | |
| var nrg = this.energy = fftObject.getEnergy(this.f1, this.f2) / 255; | |
| if (nrg > this.cutoff && nrg > this.threshold && nrg - this.penergy > 0) { | |
| this._onPeak(); | |
| this.isDetected = true; | |
| this.cutoff = nrg * this.cutoffMult; | |
| this.framesSinceLastPeak = 0; | |
| } else { | |
| this.isDetected = false; | |
| if (this.framesSinceLastPeak <= this.framesPerPeak) { | |
| this.framesSinceLastPeak++; | |
| } else { | |
| this.cutoff *= this.decayRate; | |
| this.cutoff = Math.max(this.cutoff, this.threshold); | |
| } | |
| } | |
| this.currentValue = nrg; | |
| this.penergy = nrg; | |
| }; | |
| /** | |
| * onPeak accepts two arguments: a function to call when | |
| * a peak is detected. The value of the peak, | |
| * between 0.0 and 1.0, is passed to the callback. | |
| * | |
| * @method onPeak | |
| * @param {Function} callback Name of a function that will | |
| * be called when a peak is | |
| * detected. | |
| * @param {Object} [val] Optional value to pass | |
| * into the function when | |
| * a peak is detected. | |
| * @example | |
| * <div><code> | |
| * var cnv, soundFile, fft, peakDetect; | |
| * var ellipseWidth = 0; | |
| * | |
| * function preload() { | |
| * soundFile = loadSound('assets/beat.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * cnv = createCanvas(100,100); | |
| * textAlign(CENTER); | |
| * | |
| * fft = new p5.FFT(); | |
| * peakDetect = new p5.PeakDetect(); | |
| * | |
| * setupSound(); | |
| * | |
| * // when a beat is detected, call triggerBeat() | |
| * peakDetect.onPeak(triggerBeat); | |
| * } | |
| * | |
| * function draw() { | |
| * background(0); | |
| * fill(255); | |
| * text('click to play', width/2, height/2); | |
| * | |
| * fft.analyze(); | |
| * peakDetect.update(fft); | |
| * | |
| * ellipseWidth *= 0.95; | |
| * ellipse(width/2, height/2, ellipseWidth, ellipseWidth); | |
| * } | |
| * | |
| * // this function is called by peakDetect.onPeak | |
| * function triggerBeat() { | |
| * ellipseWidth = 50; | |
| * } | |
| * | |
| * // mouseclick starts/stops sound | |
| * function setupSound() { | |
| * cnv.mouseClicked( function() { | |
| * if (soundFile.isPlaying() ) { | |
| * soundFile.stop(); | |
| * } else { | |
| * soundFile.play(); | |
| * } | |
| * }); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.PeakDetect.prototype.onPeak = function (callback, val) { | |
| var self = this; | |
| self._onPeak = function () { | |
| callback(self.energy, val); | |
| }; | |
| }; | |
| }), | |
| (function(module, __webpack_exports__, __webpack_require__) { | |
| "use strict"; | |
| __webpack_require__.r(__webpack_exports__); | |
| var audioworklet_polyfill = __webpack_require__(24); | |
| var shims = __webpack_require__(25); | |
| var audiocontext = __webpack_require__(6); | |
| var master_Master = function Master() { | |
| this.input = audiocontext["a" ].createGain(); | |
| this.output = audiocontext["a" ].createGain(); | |
| this.limiter = audiocontext["a" ].createDynamicsCompressor(); | |
| this.limiter.threshold.value = -3; | |
| this.limiter.ratio.value = 20; | |
| this.limiter.knee.value = 1; | |
| this.audiocontext = audiocontext["a" ]; | |
| this.output.disconnect(); | |
| this.input.connect(this.limiter); | |
| this.limiter.connect(this.output); | |
| this.meter = audiocontext["a" ].createGain(); | |
| this.fftMeter = audiocontext["a" ].createGain(); | |
| this.output.connect(this.meter); | |
| this.output.connect(this.fftMeter); | |
| this.output.connect(this.audiocontext.destination); | |
| this.soundArray = []; | |
| this.parts = []; | |
| this.extensions = []; | |
| }; | |
| var p5sound = new master_Master(); | |
| /** | |
| * Returns a number representing the master amplitude (volume) for sound | |
| * in this sketch. | |
| * | |
| * @method getMasterVolume | |
| * @return {Number} Master amplitude (volume) for sound in this sketch. | |
| * Should be between 0.0 (silence) and 1.0. | |
| */ | |
| p5.prototype.getMasterVolume = function () { | |
| return p5sound.output.gain.value; | |
| }; | |
| /** | |
| * <p>Scale the output of all sound in this sketch</p> | |
| * Scaled between 0.0 (silence) and 1.0 (full volume). | |
| * 1.0 is the maximum amplitude of a digital sound, so multiplying | |
| * by greater than 1.0 may cause digital distortion. To | |
| * fade, provide a <code>rampTime</code> parameter. For more | |
| * complex fades, see the Envelope class. | |
| * | |
| * Alternately, you can pass in a signal source such as an | |
| * oscillator to modulate the amplitude with an audio signal. | |
| * | |
| * <p><b>How This Works</b>: When you load the p5.sound module, it | |
| * creates a single instance of p5sound. All sound objects in this | |
| * module output to p5sound before reaching your computer's output. | |
| * So if you change the amplitude of p5sound, it impacts all of the | |
| * sound in this module.</p> | |
| * | |
| * <p>If no value is provided, returns a Web Audio API Gain Node</p> | |
| * | |
| * @method masterVolume | |
| * @param {Number|Object} volume Volume (amplitude) between 0.0 | |
| * and 1.0 or modulating signal/oscillator | |
| * @param {Number} [rampTime] Fade for t seconds | |
| * @param {Number} [timeFromNow] Schedule this event to happen at | |
| * t seconds in the future | |
| */ | |
| p5.prototype.masterVolume = function (vol) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var tFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| if (typeof vol === 'number') { | |
| var now = p5sound.audiocontext.currentTime; | |
| var currentVol = p5sound.output.gain.value; | |
| p5sound.output.gain.cancelScheduledValues(now + tFromNow); | |
| p5sound.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow); | |
| p5sound.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime); | |
| } else if (vol) { | |
| vol.connect(p5sound.output.gain); | |
| } else { | |
| return p5sound.output.gain; | |
| } | |
| }; | |
| /** | |
| * `p5.soundOut` is the p5.sound master output. It sends output to | |
| * the destination of this window's web audio context. It contains | |
| * Web Audio API nodes including a dyanmicsCompressor (<code>.limiter</code>), | |
| * and Gain Nodes for <code>.input</code> and <code>.output</code>. | |
| * | |
| * @property {Object} soundOut | |
| */ | |
| p5.prototype.soundOut = p5.soundOut = p5sound; | |
| p5.soundOut._silentNode = p5sound.audiocontext.createGain(); | |
| p5.soundOut._silentNode.gain.value = 0; | |
| p5.soundOut._silentNode.connect(p5sound.audiocontext.destination); | |
| var master = (p5sound); | |
| var processorNames = __webpack_require__(5); | |
| var processorNames_default = __webpack_require__.n(processorNames); | |
| function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } | |
| /** | |
| * @for p5 | |
| */ | |
| /** | |
| * Returns a number representing the sample rate, in samples per second, | |
| * of all sound objects in this audio context. It is determined by the | |
| * sampling rate of your operating system's sound card, and it is not | |
| * currently possile to change. | |
| * It is often 44100, or twice the range of human hearing. | |
| * | |
| * @method sampleRate | |
| * @return {Number} samplerate samples per second | |
| */ | |
| p5.prototype.sampleRate = function () { | |
| return master.audiocontext.sampleRate; | |
| }; | |
| /** | |
| * Returns the closest MIDI note value for | |
| * a given frequency. | |
| * | |
| * @method freqToMidi | |
| * @param {Number} frequency A freqeuncy, for example, the "A" | |
| * above Middle C is 440Hz | |
| * @return {Number} MIDI note value | |
| */ | |
| p5.prototype.freqToMidi = function (f) { | |
| var mathlog2 = Math.log(f / 440) / Math.log(2); | |
| var m = Math.round(12 * mathlog2) + 69; | |
| return m; | |
| }; | |
| /** | |
| * Returns the frequency value of a MIDI note value. | |
| * General MIDI treats notes as integers where middle C | |
| * is 60, C# is 61, D is 62 etc. Useful for generating | |
| * musical frequencies with oscillators. | |
| * | |
| * @method midiToFreq | |
| * @param {Number} midiNote The number of a MIDI note | |
| * @return {Number} Frequency value of the given MIDI note | |
| * @example | |
| * <div><code> | |
| * let midiNotes = [60, 64, 67, 72]; | |
| * let noteIndex = 0; | |
| * let midiVal, freq; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(startSound); | |
| * osc = new p5.TriOsc(); | |
| * env = new p5.Envelope(); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap to play', 10, 20); | |
| * if (midiVal) { | |
| * text('MIDI: ' + midiVal, 10, 40); | |
| * text('Freq: ' + freq, 10, 60); | |
| * } | |
| * } | |
| * | |
| * function startSound() { | |
| * // see also: userStartAudio(); | |
| * osc.start(); | |
| * | |
| * midiVal = midiNotes[noteIndex % midiNotes.length]; | |
| * freq = midiToFreq(midiVal); | |
| * osc.freq(freq); | |
| * env.ramp(osc, 0, 1.0, 0); | |
| * | |
| * noteIndex++; | |
| * } | |
| * </code></div> | |
| */ | |
| var midiToFreq = p5.prototype.midiToFreq = function (m) { | |
| return 440 * Math.pow(2, (m - 69) / 12.0); | |
| }; | |
| var noteToFreq = function noteToFreq(note) { | |
| if (typeof note !== 'string') { | |
| return note; | |
| } | |
| var wholeNotes = { | |
| A: 21, | |
| B: 23, | |
| C: 24, | |
| D: 26, | |
| E: 28, | |
| F: 29, | |
| G: 31 | |
| }; | |
| var value = wholeNotes[note[0].toUpperCase()]; | |
| var octave = ~~note.slice(-1); | |
| value += 12 * (octave - 1); | |
| switch (note[1]) { | |
| case '#': | |
| value += 1; | |
| break; | |
| case 'b': | |
| value -= 1; | |
| break; | |
| default: | |
| break; | |
| } | |
| return midiToFreq(value); | |
| }; | |
| /** | |
| * List the SoundFile formats that you will include. LoadSound | |
| * will search your directory for these extensions, and will pick | |
| * a format that is compatable with the client's web browser. | |
| * <a href="http://media.io/">Here</a> is a free online file | |
| * converter. | |
| * | |
| * @method soundFormats | |
| * @param {String} [...formats] i.e. 'mp3', 'wav', 'ogg' | |
| * @example | |
| * <div><code> | |
| * function preload() { | |
| * // set the global sound formats | |
| * soundFormats('mp3', 'ogg'); | |
| * | |
| * // load either beatbox.mp3, or .ogg, depending on browser | |
| * mySound = loadSound('assets/beatbox.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * background(220); | |
| * text('sound loaded! tap to play', 10, 20, width - 20); | |
| * cnv.mousePressed(function() { | |
| * mySound.play(); | |
| * }); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.prototype.soundFormats = function () { | |
| master.extensions = []; | |
| for (var i = 0; i < arguments.length; i++) { | |
| arguments[i] = arguments[i].toLowerCase(); | |
| if (['mp3', 'wav', 'ogg', 'm4a', 'aac'].indexOf(arguments[i]) > -1) { | |
| master.extensions.push(arguments[i]); | |
| } else { | |
| throw arguments[i] + ' is not a valid sound format!'; | |
| } | |
| } | |
| }; | |
| p5.prototype.disposeSound = function () { | |
| for (var i = 0; i < master.soundArray.length; i++) { | |
| master.soundArray[i].dispose(); | |
| } | |
| }; | |
| p5.prototype.registerMethod('remove', p5.prototype.disposeSound); | |
| p5.prototype._checkFileFormats = function (paths) { | |
| var path; | |
| if (typeof paths === 'string') { | |
| path = paths; | |
| var extTest = path.split('.').pop(); | |
| if (['mp3', 'wav', 'ogg', 'm4a', 'aac'].indexOf(extTest) > -1) { | |
| if (!p5.prototype.isFileSupported(extTest)) { | |
| var pathSplit = path.split('.'); | |
| var pathCore = pathSplit[pathSplit.length - 1]; | |
| for (var _i = 0; _i < master.extensions.length; _i++) { | |
| var _extension = master.extensions[_i]; | |
| var _supported = p5.prototype.isFileSupported(_extension); | |
| if (_supported) { | |
| pathCore = ''; | |
| if (pathSplit.length === 2) { | |
| pathCore += pathSplit[0]; | |
| } | |
| for (var _i2 = 1; _i2 <= pathSplit.length - 2; _i2++) { | |
| var p = pathSplit[_i2]; | |
| pathCore += '.' + p; | |
| } | |
| path = pathCore += '.'; | |
| path = path += _extension; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| else { | |
| for (var _i3 = 0; _i3 < master.extensions.length; _i3++) { | |
| var _extension2 = master.extensions[_i3]; | |
| var _supported2 = p5.prototype.isFileSupported(_extension2); | |
| if (_supported2) { | |
| path = path + '.' + _extension2; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| else if (_typeof(paths) === 'object') { | |
| for (var i = 0; i < paths.length; i++) { | |
| var extension = paths[i].split('.').pop(); | |
| var supported = p5.prototype.isFileSupported(extension); | |
| if (supported) { | |
| path = paths[i]; | |
| break; | |
| } | |
| } | |
| } | |
| return path; | |
| }; | |
| /** | |
| * Used by Osc and Envelope to chain signal math | |
| */ | |
| p5.prototype._mathChain = function (o, math, thisChain, nextChain, type) { | |
| for (var i in o.mathOps) { | |
| if (o.mathOps[i] instanceof type) { | |
| o.mathOps[i].dispose(); | |
| thisChain = i; | |
| if (thisChain < o.mathOps.length - 1) { | |
| nextChain = o.mathOps[i + 1]; | |
| } | |
| } | |
| } | |
| o.mathOps[thisChain - 1].disconnect(); | |
| o.mathOps[thisChain - 1].connect(math); | |
| math.connect(nextChain); | |
| o.mathOps[thisChain] = math; | |
| return o; | |
| }; | |
| function convertToWav(audioBuffer) { | |
| var leftChannel, rightChannel; | |
| leftChannel = audioBuffer.getChannelData(0); | |
| if (audioBuffer.numberOfChannels > 1) { | |
| rightChannel = audioBuffer.getChannelData(1); | |
| } else { | |
| rightChannel = leftChannel; | |
| } | |
| var interleaved = interleave(leftChannel, rightChannel); | |
| var buffer = new window.ArrayBuffer(44 + interleaved.length * 2); | |
| var view = new window.DataView(buffer); | |
| writeUTFBytes(view, 0, 'RIFF'); | |
| view.setUint32(4, 36 + interleaved.length * 2, true); | |
| writeUTFBytes(view, 8, 'WAVE'); | |
| writeUTFBytes(view, 12, 'fmt '); | |
| view.setUint32(16, 16, true); | |
| view.setUint16(20, 1, true); | |
| view.setUint16(22, 2, true); | |
| view.setUint32(24, master.audiocontext.sampleRate, true); | |
| view.setUint32(28, master.audiocontext.sampleRate * 4, true); | |
| view.setUint16(32, 4, true); | |
| view.setUint16(34, 16, true); | |
| writeUTFBytes(view, 36, 'data'); | |
| view.setUint32(40, interleaved.length * 2, true); | |
| var lng = interleaved.length; | |
| var index = 44; | |
| var volume = 1; | |
| for (var i = 0; i < lng; i++) { | |
| view.setInt16(index, interleaved[i] * (0x7fff * volume), true); | |
| index += 2; | |
| } | |
| return view; | |
| } | |
| function interleave(leftChannel, rightChannel) { | |
| var length = leftChannel.length + rightChannel.length; | |
| var result = new Float32Array(length); | |
| var inputIndex = 0; | |
| for (var index = 0; index < length;) { | |
| result[index++] = leftChannel[inputIndex]; | |
| result[index++] = rightChannel[inputIndex]; | |
| inputIndex++; | |
| } | |
| return result; | |
| } | |
| function writeUTFBytes(view, offset, string) { | |
| var lng = string.length; | |
| for (var i = 0; i < lng; i++) { | |
| view.setUint8(offset + i, string.charCodeAt(i)); | |
| } | |
| } | |
| function safeBufferSize(idealBufferSize) { | |
| var bufferSize = idealBufferSize; | |
| var tempAudioWorkletNode = new AudioWorkletNode(master.audiocontext, processorNames_default.a.soundFileProcessor); | |
| if (tempAudioWorkletNode instanceof ScriptProcessorNode) { | |
| bufferSize = tempAudioWorkletNode.bufferSize; | |
| } | |
| tempAudioWorkletNode.disconnect(); | |
| tempAudioWorkletNode = null; | |
| return bufferSize; | |
| } | |
| var CustomError = function CustomError(name, errorTrace, failedPath) { | |
| var err = new Error(); | |
| var tempStack, splitStack; | |
| err.name = name; | |
| err.originalStack = err.stack + errorTrace; | |
| tempStack = err.stack + errorTrace; | |
| err.failedPath = failedPath; | |
| splitStack = tempStack.split('\n').filter(function (ln) { | |
| return !ln.match(/(p5.|native code|globalInit)/g); | |
| }); | |
| err.stack = splitStack.join('\n'); | |
| return err; | |
| }; | |
| var errorHandler = (CustomError); | |
| var moduleSources = [__webpack_require__(27)["default"], __webpack_require__(28)["default"], __webpack_require__(29)["default"]]; | |
| var audioWorklet_ac = master.audiocontext; | |
| var initializedAudioWorklets = false; | |
| function loadAudioWorkletModules() { | |
| return Promise.all(moduleSources.map(function (moduleSrc) { | |
| var blob = new Blob([moduleSrc], { | |
| type: 'application/javascript' | |
| }); | |
| var objectURL = URL.createObjectURL(blob); | |
| return audioWorklet_ac.audioWorklet.addModule(objectURL); | |
| })); | |
| } | |
| p5.prototype.registerMethod('init', function () { | |
| if (initializedAudioWorklets) return; | |
| if (!this.preload && !window.preload) { | |
| this.preload = function () {}; | |
| } | |
| this._incrementPreload(); | |
| var onWorkletModulesLoad = function () { | |
| initializedAudioWorklets = true; | |
| this._decrementPreload(); | |
| }.bind(this); | |
| loadAudioWorkletModules().then(onWorkletModulesLoad); | |
| }); | |
| var panner_ac = master.audiocontext; | |
| if (typeof panner_ac.createStereoPanner !== 'undefined') { | |
| p5.Panner = function (input, output) { | |
| this.stereoPanner = this.input = panner_ac.createStereoPanner(); | |
| input.connect(this.stereoPanner); | |
| this.stereoPanner.connect(output); | |
| }; | |
| p5.Panner.prototype.pan = function (val, tFromNow) { | |
| var time = tFromNow || 0; | |
| var t = panner_ac.currentTime + time; | |
| this.stereoPanner.pan.linearRampToValueAtTime(val, t); | |
| }; | |
| p5.Panner.prototype.inputChannels = function () {}; | |
| p5.Panner.prototype.connect = function (obj) { | |
| this.stereoPanner.connect(obj); | |
| }; | |
| p5.Panner.prototype.disconnect = function () { | |
| if (this.stereoPanner) { | |
| this.stereoPanner.disconnect(); | |
| } | |
| }; | |
| } else { | |
| p5.Panner = function (input, output, numInputChannels) { | |
| this.input = panner_ac.createGain(); | |
| input.connect(this.input); | |
| this.left = panner_ac.createGain(); | |
| this.right = panner_ac.createGain(); | |
| this.left.channelInterpretation = 'discrete'; | |
| this.right.channelInterpretation = 'discrete'; | |
| if (numInputChannels > 1) { | |
| this.splitter = panner_ac.createChannelSplitter(2); | |
| this.input.connect(this.splitter); | |
| this.splitter.connect(this.left, 1); | |
| this.splitter.connect(this.right, 0); | |
| } else { | |
| this.input.connect(this.left); | |
| this.input.connect(this.right); | |
| } | |
| this.output = panner_ac.createChannelMerger(2); | |
| this.left.connect(this.output, 0, 1); | |
| this.right.connect(this.output, 0, 0); | |
| this.output.connect(output); | |
| }; | |
| p5.Panner.prototype.pan = function (val, tFromNow) { | |
| var time = tFromNow || 0; | |
| var t = panner_ac.currentTime + time; | |
| var v = (val + 1) / 2; | |
| var rightVal = Math.cos(v * Math.PI / 2); | |
| var leftVal = Math.sin(v * Math.PI / 2); | |
| this.left.gain.linearRampToValueAtTime(leftVal, t); | |
| this.right.gain.linearRampToValueAtTime(rightVal, t); | |
| }; | |
| p5.Panner.prototype.inputChannels = function (numChannels) { | |
| if (numChannels === 1) { | |
| this.input.disconnect(); | |
| this.input.connect(this.left); | |
| this.input.connect(this.right); | |
| } else if (numChannels === 2) { | |
| if (typeof this.splitter === 'undefined') { | |
| this.splitter = panner_ac.createChannelSplitter(2); | |
| } | |
| this.input.disconnect(); | |
| this.input.connect(this.splitter); | |
| this.splitter.connect(this.left, 1); | |
| this.splitter.connect(this.right, 0); | |
| } | |
| }; | |
| p5.Panner.prototype.connect = function (obj) { | |
| this.output.connect(obj); | |
| }; | |
| p5.Panner.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| } | |
| function soundfile_typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { soundfile_typeof = function _typeof(obj) { return typeof obj; }; } else { soundfile_typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return soundfile_typeof(obj); } | |
| var soundfile_ac = master.audiocontext; | |
| /** | |
| * <p>SoundFile object with a path to a file.</p> | |
| * | |
| * <p>The p5.SoundFile may not be available immediately because | |
| * it loads the file information asynchronously.</p> | |
| * | |
| * <p>To do something with the sound as soon as it loads | |
| * pass the name of a function as the second parameter.</p> | |
| * | |
| * <p>Only one file path is required. However, audio file formats | |
| * (i.e. mp3, ogg, wav and m4a/aac) are not supported by all | |
| * web browsers. If you want to ensure compatability, instead of a single | |
| * file path, you may include an Array of filepaths, and the browser will | |
| * choose a format that works.</p> | |
| * | |
| * @class p5.SoundFile | |
| * @constructor | |
| * @param {String|Array} path path to a sound file (String). Optionally, | |
| * you may include multiple file formats in | |
| * an array. Alternately, accepts an object | |
| * from the HTML5 File API, or a p5.File. | |
| * @param {Function} [successCallback] Name of a function to call once file loads | |
| * @param {Function} [errorCallback] Name of a function to call if file fails to | |
| * load. This function will receive an error or | |
| * XMLHttpRequest object with information | |
| * about what went wrong. | |
| * @param {Function} [whileLoadingCallback] Name of a function to call while file | |
| * is loading. That function will | |
| * receive progress of the request to | |
| * load the sound file | |
| * (between 0 and 1) as its first | |
| * parameter. This progress | |
| * does not account for the additional | |
| * time needed to decode the audio data. | |
| * | |
| * @example | |
| * <div><code> | |
| * let mySound; | |
| * function preload() { | |
| * soundFormats('mp3', 'ogg'); | |
| * mySound = loadSound('assets/doorbell'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap here to play', 10, 20); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * // playing a sound file on a user gesture | |
| * // is equivalent to `userStartAudio()` | |
| * mySound.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.SoundFile = function (paths, onload, onerror, whileLoading) { | |
| if (typeof paths !== 'undefined') { | |
| if (typeof paths === 'string' || typeof paths[0] === 'string') { | |
| var path = p5.prototype._checkFileFormats(paths); | |
| this.url = path; | |
| } else if (soundfile_typeof(paths) === 'object') { | |
| if (!(window.File && window.FileReader && window.FileList && window.Blob)) { | |
| throw 'Unable to load file because the File API is not supported'; | |
| } | |
| } | |
| if (paths.file) { | |
| paths = paths.file; | |
| } | |
| this.file = paths; | |
| } | |
| this._onended = function () {}; | |
| this._looping = false; | |
| this._playing = false; | |
| this._paused = false; | |
| this._pauseTime = 0; | |
| this._cues = []; | |
| this._cueIDCounter = 0; | |
| this._lastPos = 0; | |
| this._counterNode = null; | |
| this._workletNode = null; | |
| this.bufferSourceNodes = []; | |
| this.bufferSourceNode = null; | |
| this.buffer = null; | |
| this.playbackRate = 1; | |
| this.input = master.audiocontext.createGain(); | |
| this.output = master.audiocontext.createGain(); | |
| this.reversed = false; | |
| this.startTime = 0; | |
| this.endTime = null; | |
| this.pauseTime = 0; | |
| this.mode = 'sustain'; | |
| this.startMillis = null; | |
| this.panPosition = 0.0; | |
| this.panner = new p5.Panner(this.output, master.input, 2); | |
| if (this.url || this.file) { | |
| this.load(onload, onerror); | |
| } | |
| master.soundArray.push(this); | |
| if (typeof whileLoading === 'function') { | |
| this._whileLoading = whileLoading; | |
| } else { | |
| this._whileLoading = function () {}; | |
| } | |
| this._clearOnEnd = _clearOnEnd.bind(this); | |
| }; | |
| p5.prototype.registerPreloadMethod('loadSound', p5.prototype); | |
| /** | |
| * loadSound() returns a new p5.SoundFile from a specified | |
| * path. If called during preload(), the p5.SoundFile will be ready | |
| * to play in time for setup() and draw(). If called outside of | |
| * preload, the p5.SoundFile will not be ready immediately, so | |
| * loadSound accepts a callback as the second parameter. Using a | |
| * <a href="https://github.com/processing/p5.js/wiki/Local-server"> | |
| * local server</a> is recommended when loading external files. | |
| * | |
| * @method loadSound | |
| * @for p5 | |
| * @param {String|Array} path Path to the sound file, or an array with | |
| * paths to soundfiles in multiple formats | |
| * i.e. ['sound.ogg', 'sound.mp3']. | |
| * Alternately, accepts an object: either | |
| * from the HTML5 File API, or a p5.File. | |
| * @param {Function} [successCallback] Name of a function to call once file loads | |
| * @param {Function} [errorCallback] Name of a function to call if there is | |
| * an error loading the file. | |
| * @param {Function} [whileLoading] Name of a function to call while file is loading. | |
| * This function will receive the percentage loaded | |
| * so far, from 0.0 to 1.0. | |
| * @return {SoundFile} Returns a p5.SoundFile | |
| * @example | |
| * <div><code> | |
| * let mySound; | |
| * function preload() { | |
| * soundFormats('mp3', 'ogg'); | |
| * mySound = loadSound('assets/doorbell'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap here to play', 10, 20); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * // playing a sound file on a user gesture | |
| * // is equivalent to `userStartAudio()` | |
| * mySound.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.prototype.loadSound = function (path, callback, onerror, whileLoading) { | |
| if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') { | |
| window.alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS'); | |
| } | |
| var self = this; | |
| var s = new p5.SoundFile(path, function () { | |
| if (typeof callback === 'function') { | |
| callback.apply(self, arguments); | |
| } | |
| if (typeof self._decrementPreload === 'function') { | |
| self._decrementPreload(); | |
| } | |
| }, onerror, whileLoading); | |
| return s; | |
| }; | |
| /** | |
| * This is a helper function that the p5.SoundFile calls to load | |
| * itself. Accepts a callback (the name of another function) | |
| * as an optional parameter. | |
| * | |
| * @private | |
| * @for p5.SoundFile | |
| * @param {Function} [successCallback] Name of a function to call once file loads | |
| * @param {Function} [errorCallback] Name of a function to call if there is an error | |
| */ | |
| p5.SoundFile.prototype.load = function (callback, errorCallback) { | |
| var self = this; | |
| var errorTrace = new Error().stack; | |
| if (this.url !== undefined && this.url !== '') { | |
| var request = new XMLHttpRequest(); | |
| request.addEventListener('progress', function (evt) { | |
| self._updateProgress(evt); | |
| }, false); | |
| request.open('GET', this.url, true); | |
| request.responseType = 'arraybuffer'; | |
| request.onload = function () { | |
| if (request.status === 200) { | |
| if (!self.panner) return; | |
| soundfile_ac.decodeAudioData(request.response, | |
| function (buff) { | |
| if (!self.panner) return; | |
| self.buffer = buff; | |
| self.panner.inputChannels(buff.numberOfChannels); | |
| if (callback) { | |
| callback(self); | |
| } | |
| }, | |
| function () { | |
| if (!self.panner) return; | |
| var err = new errorHandler('decodeAudioData', errorTrace, self.url); | |
| var msg = 'AudioContext error at decodeAudioData for ' + self.url; | |
| if (errorCallback) { | |
| err.msg = msg; | |
| errorCallback(err); | |
| } else { | |
| console.error(msg + '\n The error stack trace includes: \n' + err.stack); | |
| } | |
| }); | |
| } | |
| else { | |
| if (!self.panner) return; | |
| var err = new errorHandler('loadSound', errorTrace, self.url); | |
| var msg = 'Unable to load ' + self.url + '. The request status was: ' + request.status + ' (' + request.statusText + ')'; | |
| if (errorCallback) { | |
| err.message = msg; | |
| errorCallback(err); | |
| } else { | |
| console.error(msg + '\n The error stack trace includes: \n' + err.stack); | |
| } | |
| } | |
| }; | |
| request.onerror = function () { | |
| var err = new errorHandler('loadSound', errorTrace, self.url); | |
| var msg = 'There was no response from the server at ' + self.url + '. Check the url and internet connectivity.'; | |
| if (errorCallback) { | |
| err.message = msg; | |
| errorCallback(err); | |
| } else { | |
| console.error(msg + '\n The error stack trace includes: \n' + err.stack); | |
| } | |
| }; | |
| request.send(); | |
| } else if (this.file !== undefined) { | |
| var reader = new FileReader(); | |
| reader.onload = function () { | |
| if (!self.panner) return; | |
| soundfile_ac.decodeAudioData(reader.result, function (buff) { | |
| if (!self.panner) return; | |
| self.buffer = buff; | |
| self.panner.inputChannels(buff.numberOfChannels); | |
| if (callback) { | |
| callback(self); | |
| } | |
| }); | |
| }; | |
| reader.onerror = function (e) { | |
| if (!self.panner) return; | |
| if (onerror) { | |
| onerror(e); | |
| } | |
| }; | |
| reader.readAsArrayBuffer(this.file); | |
| } | |
| }; | |
| p5.SoundFile.prototype._updateProgress = function (evt) { | |
| if (evt.lengthComputable) { | |
| var percentComplete = evt.loaded / evt.total * 0.99; | |
| this._whileLoading(percentComplete, evt); | |
| } else { | |
| this._whileLoading('size unknown'); | |
| } | |
| }; | |
| /** | |
| * Returns true if the sound file finished loading successfully. | |
| * | |
| * @method isLoaded | |
| * @for p5.SoundFile | |
| * @return {Boolean} | |
| */ | |
| p5.SoundFile.prototype.isLoaded = function () { | |
| if (this.buffer) { | |
| return true; | |
| } else { | |
| return false; | |
| } | |
| }; | |
| /** | |
| * Play the p5.SoundFile | |
| * | |
| * @method play | |
| * @for p5.SoundFile | |
| * @param {Number} [startTime] (optional) schedule playback to start (in seconds from now). | |
| * @param {Number} [rate] (optional) playback rate | |
| * @param {Number} [amp] (optional) amplitude (volume) | |
| * of playback | |
| * @param {Number} [cueStart] (optional) cue start time in seconds | |
| * @param {Number} [duration] (optional) duration of playback in seconds | |
| */ | |
| p5.SoundFile.prototype.play = function (startTime, rate, amp, _cueStart, duration) { | |
| if (!this.output) { | |
| console.warn('SoundFile.play() called after dispose'); | |
| return; | |
| } | |
| var now = master.audiocontext.currentTime; | |
| var cueStart, cueEnd; | |
| var time = startTime || 0; | |
| if (time < 0) { | |
| time = 0; | |
| } | |
| time = time + now; | |
| if (typeof rate !== 'undefined') { | |
| this.rate(rate); | |
| } | |
| if (typeof amp !== 'undefined') { | |
| this.setVolume(amp); | |
| } | |
| if (this.buffer) { | |
| this._pauseTime = 0; | |
| if (this.mode === 'restart' && this.buffer && this.bufferSourceNode) { | |
| this.bufferSourceNode.stop(time); | |
| this._counterNode.stop(time); | |
| } | |
| if (this.mode === 'untildone' && this.isPlaying()) { | |
| return; | |
| } | |
| this.bufferSourceNode = this._initSourceNode(); | |
| delete this._counterNode; | |
| this._counterNode = this._initCounterNode(); | |
| if (_cueStart) { | |
| if (_cueStart >= 0 && _cueStart < this.buffer.duration) { | |
| cueStart = _cueStart; | |
| } else { | |
| throw 'start time out of range'; | |
| } | |
| } else { | |
| cueStart = 0; | |
| } | |
| if (duration) { | |
| duration = duration <= this.buffer.duration - cueStart ? duration : this.buffer.duration; | |
| } | |
| if (this._paused) { | |
| this.bufferSourceNode.start(time, this.pauseTime, duration); | |
| this._counterNode.start(time, this.pauseTime, duration); | |
| } else { | |
| this.bufferSourceNode.start(time, cueStart, duration); | |
| this._counterNode.start(time, cueStart, duration); | |
| } | |
| this._playing = true; | |
| this._paused = false; | |
| this.bufferSourceNodes.push(this.bufferSourceNode); | |
| this.bufferSourceNode._arrayIndex = this.bufferSourceNodes.length - 1; | |
| this.bufferSourceNode.addEventListener('ended', this._clearOnEnd); | |
| } | |
| else { | |
| throw 'not ready to play file, buffer has yet to load. Try preload()'; | |
| } | |
| this.bufferSourceNode.loop = this._looping; | |
| this._counterNode.loop = this._looping; | |
| if (this._looping === true) { | |
| cueEnd = duration ? duration : cueStart - 0.000000000000001; | |
| this.bufferSourceNode.loopStart = cueStart; | |
| this.bufferSourceNode.loopEnd = cueEnd; | |
| this._counterNode.loopStart = cueStart; | |
| this._counterNode.loopEnd = cueEnd; | |
| } | |
| }; | |
| /** | |
| * p5.SoundFile has two play modes: <code>restart</code> and | |
| * <code>sustain</code>. Play Mode determines what happens to a | |
| * p5.SoundFile if it is triggered while in the middle of playback. | |
| * In sustain mode, playback will continue simultaneous to the | |
| * new playback. In restart mode, play() will stop playback | |
| * and start over. With untilDone, a sound will play only if it's | |
| * not already playing. Sustain is the default mode. | |
| * | |
| * @method playMode | |
| * @for p5.SoundFile | |
| * @param {String} str 'restart' or 'sustain' or 'untilDone' | |
| * @example | |
| * <div><code> | |
| * let mySound; | |
| * function preload(){ | |
| * mySound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * noFill(); | |
| * rect(0, height/2, width - 1, height/2 - 1); | |
| * rect(0, 0, width - 1, height/2); | |
| * textAlign(CENTER, CENTER); | |
| * fill(20); | |
| * text('restart', width/2, 1 * height/4); | |
| * text('sustain', width/2, 3 * height/4); | |
| * } | |
| * function canvasPressed() { | |
| * if (mouseX < height/2) { | |
| * mySound.playMode('restart'); | |
| * } else { | |
| * mySound.playMode('sustain'); | |
| * } | |
| * mySound.play(); | |
| * } | |
| * | |
| * </code></div> | |
| */ | |
| p5.SoundFile.prototype.playMode = function (str) { | |
| var s = str.toLowerCase(); | |
| if (s === 'restart' && this.buffer && this.bufferSourceNode) { | |
| for (var i = 0; i < this.bufferSourceNodes.length - 1; i++) { | |
| var now = master.audiocontext.currentTime; | |
| this.bufferSourceNodes[i].stop(now); | |
| } | |
| } | |
| if (s === 'restart' || s === 'sustain' || s === 'untildone') { | |
| this.mode = s; | |
| } else { | |
| throw 'Invalid play mode. Must be either "restart" or "sustain"'; | |
| } | |
| }; | |
| /** | |
| * Pauses a file that is currently playing. If the file is not | |
| * playing, then nothing will happen. | |
| * | |
| * After pausing, .play() will resume from the paused | |
| * position. | |
| * If p5.SoundFile had been set to loop before it was paused, | |
| * it will continue to loop after it is unpaused with .play(). | |
| * | |
| * @method pause | |
| * @for p5.SoundFile | |
| * @param {Number} [startTime] (optional) schedule event to occur | |
| * seconds from now | |
| * @example | |
| * <div><code> | |
| * let soundFile; | |
| * function preload() { | |
| * soundFormats('ogg', 'mp3'); | |
| * soundFile = loadSound('assets/Damscray_-_Dancing_Tiger_02.mp3'); | |
| * } | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap to play, release to pause', 10, 20, width - 20); | |
| * } | |
| * function canvasPressed() { | |
| * soundFile.loop(); | |
| * background(0, 200, 50); | |
| * } | |
| * function mouseReleased() { | |
| * soundFile.pause(); | |
| * background(220); | |
| * } | |
| * </code> | |
| * </div> | |
| */ | |
| p5.SoundFile.prototype.pause = function (startTime) { | |
| var now = master.audiocontext.currentTime; | |
| var time = startTime || 0; | |
| var pTime = time + now; | |
| if (this.isPlaying() && this.buffer && this.bufferSourceNode) { | |
| this._paused = true; | |
| this._playing = false; | |
| this.pauseTime = this.currentTime(); | |
| this.bufferSourceNode.stop(pTime); | |
| this._counterNode.stop(pTime); | |
| this._pauseTime = this.currentTime(); | |
| } else { | |
| this._pauseTime = 0; | |
| } | |
| }; | |
| /** | |
| * Loop the p5.SoundFile. Accepts optional parameters to set the | |
| * playback rate, playback volume, loopStart, loopEnd. | |
| * | |
| * @method loop | |
| * @for p5.SoundFile | |
| * @param {Number} [startTime] (optional) schedule event to occur | |
| * seconds from now | |
| * @param {Number} [rate] (optional) playback rate | |
| * @param {Number} [amp] (optional) playback volume | |
| * @param {Number} [cueLoopStart] (optional) startTime in seconds | |
| * @param {Number} [duration] (optional) loop duration in seconds | |
| * @example | |
| * <div><code> | |
| * let soundFile; | |
| * let loopStart = 0.5; | |
| * let loopDuration = 0.2; | |
| * function preload() { | |
| * soundFormats('ogg', 'mp3'); | |
| * soundFile = loadSound('assets/Damscray_-_Dancing_Tiger_02.mp3'); | |
| * } | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap to play, release to pause', 10, 20, width - 20); | |
| * } | |
| * function canvasPressed() { | |
| * soundFile.loop(); | |
| * background(0, 200, 50); | |
| * } | |
| * function mouseReleased() { | |
| * soundFile.pause(); | |
| * background(220); | |
| * } | |
| * </code> | |
| * </div> | |
| */ | |
| p5.SoundFile.prototype.loop = function (startTime, rate, amp, loopStart, duration) { | |
| this._looping = true; | |
| this.play(startTime, rate, amp, loopStart, duration); | |
| }; | |
| /** | |
| * Set a p5.SoundFile's looping flag to true or false. If the sound | |
| * is currently playing, this change will take effect when it | |
| * reaches the end of the current playback. | |
| * | |
| * @method setLoop | |
| * @for p5.SoundFile | |
| * @param {Boolean} Boolean set looping to true or false | |
| */ | |
| p5.SoundFile.prototype.setLoop = function (bool) { | |
| if (bool === true) { | |
| this._looping = true; | |
| } else if (bool === false) { | |
| this._looping = false; | |
| } else { | |
| throw 'Error: setLoop accepts either true or false'; | |
| } | |
| if (this.bufferSourceNode) { | |
| this.bufferSourceNode.loop = this._looping; | |
| this._counterNode.loop = this._looping; | |
| } | |
| }; | |
| /** | |
| * Returns 'true' if a p5.SoundFile is currently looping and playing, 'false' if not. | |
| * | |
| * @method isLooping | |
| * @for p5.SoundFile | |
| * @return {Boolean} | |
| */ | |
| p5.SoundFile.prototype.isLooping = function () { | |
| if (!this.bufferSourceNode) { | |
| return false; | |
| } | |
| if (this._looping === true && this.isPlaying() === true) { | |
| return true; | |
| } | |
| return false; | |
| }; | |
| /** | |
| * Returns true if a p5.SoundFile is playing, false if not (i.e. | |
| * paused or stopped). | |
| * | |
| * @method isPlaying | |
| * @for p5.SoundFile | |
| * @return {Boolean} | |
| */ | |
| p5.SoundFile.prototype.isPlaying = function () { | |
| return this._playing; | |
| }; | |
| /** | |
| * Returns true if a p5.SoundFile is paused, false if not (i.e. | |
| * playing or stopped). | |
| * | |
| * @method isPaused | |
| * @for p5.SoundFile | |
| * @return {Boolean} | |
| */ | |
| p5.SoundFile.prototype.isPaused = function () { | |
| return this._paused; | |
| }; | |
| /** | |
| * Stop soundfile playback. | |
| * | |
| * @method stop | |
| * @for p5.SoundFile | |
| * @param {Number} [startTime] (optional) schedule event to occur | |
| * in seconds from now | |
| */ | |
| p5.SoundFile.prototype.stop = function (timeFromNow) { | |
| var time = timeFromNow || 0; | |
| if (this.mode === 'sustain' || this.mode === 'untildone') { | |
| this.stopAll(time); | |
| this._playing = false; | |
| this.pauseTime = 0; | |
| this._paused = false; | |
| } else if (this.buffer && this.bufferSourceNode) { | |
| var now = master.audiocontext.currentTime; | |
| var t = time || 0; | |
| this.pauseTime = 0; | |
| this.bufferSourceNode.stop(now + t); | |
| this._counterNode.stop(now + t); | |
| this._playing = false; | |
| this._paused = false; | |
| } | |
| }; | |
| /** | |
| * Stop playback on all of this soundfile's sources. | |
| * @private | |
| */ | |
| p5.SoundFile.prototype.stopAll = function (_time) { | |
| var now = master.audiocontext.currentTime; | |
| var time = _time || 0; | |
| if (this.buffer && this.bufferSourceNode) { | |
| for (var i in this.bufferSourceNodes) { | |
| var bufferSourceNode = this.bufferSourceNodes[i]; | |
| if (bufferSourceNode) { | |
| try { | |
| bufferSourceNode.stop(now + time); | |
| } catch (e) { | |
| } | |
| } | |
| } | |
| this._counterNode.stop(now + time); | |
| this._onended(this); | |
| } | |
| }; | |
| /** | |
| * Multiply the output volume (amplitude) of a sound file | |
| * between 0.0 (silence) and 1.0 (full volume). | |
| * 1.0 is the maximum amplitude of a digital sound, so multiplying | |
| * by greater than 1.0 may cause digital distortion. To | |
| * fade, provide a <code>rampTime</code> parameter. For more | |
| * complex fades, see the Envelope class. | |
| * | |
| * Alternately, you can pass in a signal source such as an | |
| * oscillator to modulate the amplitude with an audio signal. | |
| * | |
| * @method setVolume | |
| * @for p5.SoundFile | |
| * @param {Number|Object} volume Volume (amplitude) between 0.0 | |
| * and 1.0 or modulating signal/oscillator | |
| * @param {Number} [rampTime] Fade for t seconds | |
| * @param {Number} [timeFromNow] Schedule this event to happen at | |
| * t seconds in the future | |
| */ | |
| p5.SoundFile.prototype.setVolume = function (vol, _rampTime, _tFromNow) { | |
| if (typeof vol === 'number') { | |
| var rampTime = _rampTime || 0; | |
| var tFromNow = _tFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| var currentVol = this.output.gain.value; | |
| this.output.gain.cancelScheduledValues(now + tFromNow); | |
| this.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow); | |
| this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime); | |
| } else if (vol) { | |
| vol.connect(this.output.gain); | |
| } else { | |
| return this.output.gain; | |
| } | |
| }; | |
| p5.SoundFile.prototype.amp = p5.SoundFile.prototype.setVolume; | |
| p5.SoundFile.prototype.fade = p5.SoundFile.prototype.setVolume; | |
| p5.SoundFile.prototype.getVolume = function () { | |
| return this.output.gain.value; | |
| }; | |
| /** | |
| * Set the stereo panning of a p5.sound object to | |
| * a floating point number between -1.0 (left) and 1.0 (right). | |
| * Default is 0.0 (center). | |
| * | |
| * @method pan | |
| * @for p5.SoundFile | |
| * @param {Number} [panValue] Set the stereo panner | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| * @example | |
| * <div><code> | |
| * let ballX = 0; | |
| * let soundFile; | |
| * | |
| * function preload() { | |
| * soundFormats('ogg', 'mp3'); | |
| * soundFile = loadSound('assets/beatbox.mp3'); | |
| * } | |
| * | |
| * function draw() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * ballX = constrain(mouseX, 0, width); | |
| * ellipse(ballX, height/2, 20, 20); | |
| * } | |
| * | |
| * function canvasPressed(){ | |
| * // map the ball's x location to a panning degree | |
| * // between -1.0 (left) and 1.0 (right) | |
| * let panning = map(ballX, 0., width,-1.0, 1.0); | |
| * soundFile.pan(panning); | |
| * soundFile.play(); | |
| * } | |
| * </div></code> | |
| */ | |
| p5.SoundFile.prototype.pan = function (pval, tFromNow) { | |
| this.panPosition = pval; | |
| this.panner.pan(pval, tFromNow); | |
| }; | |
| /** | |
| * Returns the current stereo pan position (-1.0 to 1.0) | |
| * | |
| * @method getPan | |
| * @for p5.SoundFile | |
| * @return {Number} Returns the stereo pan setting of the Oscillator | |
| * as a number between -1.0 (left) and 1.0 (right). | |
| * 0.0 is center and default. | |
| */ | |
| p5.SoundFile.prototype.getPan = function () { | |
| return this.panPosition; | |
| }; | |
| /** | |
| * Set the playback rate of a sound file. Will change the speed and the pitch. | |
| * Values less than zero will reverse the audio buffer. | |
| * | |
| * @method rate | |
| * @for p5.SoundFile | |
| * @param {Number} [playbackRate] Set the playback rate. 1.0 is normal, | |
| * .5 is half-speed, 2.0 is twice as fast. | |
| * Values less than zero play backwards. | |
| * @example | |
| * <div><code> | |
| * let mySound; | |
| * | |
| * function preload() { | |
| * mySound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * } | |
| * function canvasPressed() { | |
| * mySound.loop(); | |
| * } | |
| * function mouseReleased() { | |
| * mySound.pause(); | |
| * } | |
| * function draw() { | |
| * background(220); | |
| * | |
| * // Set the rate to a range between 0.1 and 4 | |
| * // Changing the rate also alters the pitch | |
| * let playbackRate = map(mouseY, 0.1, height, 2, 0); | |
| * playbackRate = constrain(playbackRate, 0.01, 4); | |
| * mySound.rate(playbackRate); | |
| * | |
| * line(0, mouseY, width, mouseY); | |
| * text('rate: ' + round(playbackRate * 100) + '%', 10, 20); | |
| * } | |
| * | |
| * </code> | |
| * </div> | |
| * | |
| */ | |
| p5.SoundFile.prototype.rate = function (playbackRate) { | |
| var reverse = false; | |
| if (typeof playbackRate === 'undefined') { | |
| return this.playbackRate; | |
| } | |
| this.playbackRate = playbackRate; | |
| if (playbackRate === 0) { | |
| playbackRate = 0.0000000000001; | |
| } else if (playbackRate < 0 && !this.reversed) { | |
| playbackRate = Math.abs(playbackRate); | |
| reverse = true; | |
| } else if (playbackRate > 0 && this.reversed) { | |
| reverse = true; | |
| } | |
| if (this.bufferSourceNode) { | |
| var now = master.audiocontext.currentTime; | |
| this.bufferSourceNode.playbackRate.cancelScheduledValues(now); | |
| this.bufferSourceNode.playbackRate.linearRampToValueAtTime(Math.abs(playbackRate), now); | |
| this._counterNode.playbackRate.cancelScheduledValues(now); | |
| this._counterNode.playbackRate.linearRampToValueAtTime(Math.abs(playbackRate), now); | |
| } | |
| if (reverse) { | |
| this.reverseBuffer(); | |
| } | |
| return this.playbackRate; | |
| }; | |
| p5.SoundFile.prototype.setPitch = function (num) { | |
| var newPlaybackRate = midiToFreq(num) / midiToFreq(60); | |
| this.rate(newPlaybackRate); | |
| }; | |
| p5.SoundFile.prototype.getPlaybackRate = function () { | |
| return this.playbackRate; | |
| }; | |
| /** | |
| * Returns the duration of a sound file in seconds. | |
| * | |
| * @method duration | |
| * @for p5.SoundFile | |
| * @return {Number} The duration of the soundFile in seconds. | |
| */ | |
| p5.SoundFile.prototype.duration = function () { | |
| if (this.buffer) { | |
| return this.buffer.duration; | |
| } else { | |
| return 0; | |
| } | |
| }; | |
| /** | |
| * Return the current position of the p5.SoundFile playhead, in seconds. | |
| * Time is relative to the normal buffer direction, so if `reverseBuffer` | |
| * has been called, currentTime will count backwards. | |
| * | |
| * @method currentTime | |
| * @for p5.SoundFile | |
| * @return {Number} currentTime of the soundFile in seconds. | |
| */ | |
| p5.SoundFile.prototype.currentTime = function () { | |
| return this.reversed ? Math.abs(this._lastPos - this.buffer.length) / soundfile_ac.sampleRate : this._lastPos / soundfile_ac.sampleRate; | |
| }; | |
| /** | |
| * Move the playhead of a soundfile that is currently playing to a | |
| * new position and a new duration, in seconds. | |
| * If none are given, will reset the file to play entire duration | |
| * from start to finish. To set the position of a soundfile that is | |
| * not currently playing, use the `play` or `loop` methods. | |
| * | |
| * @method jump | |
| * @for p5.SoundFile | |
| * @param {Number} cueTime cueTime of the soundFile in seconds. | |
| * @param {Number} duration duration in seconds. | |
| */ | |
| p5.SoundFile.prototype.jump = function (cueTime, duration) { | |
| if (cueTime < 0 || cueTime > this.buffer.duration) { | |
| throw 'jump time out of range'; | |
| } | |
| if (duration > this.buffer.duration - cueTime) { | |
| throw 'end time out of range'; | |
| } | |
| var cTime = cueTime || 0; | |
| var dur = duration || undefined; | |
| if (this.isPlaying()) { | |
| this.stop(0); | |
| this.play(0, this.playbackRate, this.output.gain.value, cTime, dur); | |
| } | |
| }; | |
| /** | |
| * Return the number of channels in a sound file. | |
| * For example, Mono = 1, Stereo = 2. | |
| * | |
| * @method channels | |
| * @for p5.SoundFile | |
| * @return {Number} [channels] | |
| */ | |
| p5.SoundFile.prototype.channels = function () { | |
| return this.buffer.numberOfChannels; | |
| }; | |
| /** | |
| * Return the sample rate of the sound file. | |
| * | |
| * @method sampleRate | |
| * @for p5.SoundFile | |
| * @return {Number} [sampleRate] | |
| */ | |
| p5.SoundFile.prototype.sampleRate = function () { | |
| return this.buffer.sampleRate; | |
| }; | |
| /** | |
| * Return the number of samples in a sound file. | |
| * Equal to sampleRate * duration. | |
| * | |
| * @method frames | |
| * @for p5.SoundFile | |
| * @return {Number} [sampleCount] | |
| */ | |
| p5.SoundFile.prototype.frames = function () { | |
| return this.buffer.length; | |
| }; | |
| /** | |
| * Returns an array of amplitude peaks in a p5.SoundFile that can be | |
| * used to draw a static waveform. Scans through the p5.SoundFile's | |
| * audio buffer to find the greatest amplitudes. Accepts one | |
| * parameter, 'length', which determines size of the array. | |
| * Larger arrays result in more precise waveform visualizations. | |
| * | |
| * Inspired by Wavesurfer.js. | |
| * | |
| * @method getPeaks | |
| * @for p5.SoundFile | |
| * @params {Number} [length] length is the size of the returned array. | |
| * Larger length results in more precision. | |
| * Defaults to 5*width of the browser window. | |
| * @returns {Float32Array} Array of peaks. | |
| */ | |
| p5.SoundFile.prototype.getPeaks = function (length) { | |
| if (this.buffer) { | |
| if (!length) { | |
| length = window.width * 5; | |
| } | |
| if (this.buffer) { | |
| var buffer = this.buffer; | |
| var sampleSize = buffer.length / length; | |
| var sampleStep = ~~(sampleSize / 10) || 1; | |
| var channels = buffer.numberOfChannels; | |
| var peaks = new Float32Array(Math.round(length)); | |
| for (var c = 0; c < channels; c++) { | |
| var chan = buffer.getChannelData(c); | |
| for (var i = 0; i < length; i++) { | |
| var start = ~~(i * sampleSize); | |
| var end = ~~(start + sampleSize); | |
| var max = 0; | |
| for (var j = start; j < end; j += sampleStep) { | |
| var value = chan[j]; | |
| if (value > max) { | |
| max = value; | |
| } else if (-value > max) { | |
| max = value; | |
| } | |
| } | |
| if (c === 0 || Math.abs(max) > peaks[i]) { | |
| peaks[i] = max; | |
| } | |
| } | |
| } | |
| return peaks; | |
| } | |
| } else { | |
| throw 'Cannot load peaks yet, buffer is not loaded'; | |
| } | |
| }; | |
| /** | |
| * Reverses the p5.SoundFile's buffer source. | |
| * Playback must be handled separately (see example). | |
| * | |
| * @method reverseBuffer | |
| * @for p5.SoundFile | |
| * @example | |
| * <div><code> | |
| * let drum; | |
| * function preload() { | |
| * drum = loadSound('assets/drum.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * drum.stop(); | |
| * drum.reverseBuffer(); | |
| * drum.play(); | |
| * } | |
| * </code> | |
| * </div> | |
| */ | |
| p5.SoundFile.prototype.reverseBuffer = function () { | |
| if (this.buffer) { | |
| var currentPos = this._lastPos / soundfile_ac.sampleRate; | |
| var curVol = this.getVolume(); | |
| this.setVolume(0, 0.001); | |
| var numChannels = this.buffer.numberOfChannels; | |
| for (var i = 0; i < numChannels; i++) { | |
| this.buffer.getChannelData(i).reverse(); | |
| } | |
| this.reversed = !this.reversed; | |
| if (this.isPlaying() && currentPos) { | |
| this.jump(this.duration() - currentPos); | |
| } | |
| this.setVolume(curVol, 0.001); | |
| } else { | |
| throw 'SoundFile is not done loading'; | |
| } | |
| }; | |
| /** | |
| * Schedule an event to be called when the soundfile | |
| * reaches the end of a buffer. If the soundfile is | |
| * playing through once, this will be called when it | |
| * ends. If it is looping, it will be called when | |
| * stop is called. | |
| * | |
| * @method onended | |
| * @for p5.SoundFile | |
| * @param {Function} callback function to call when the | |
| * soundfile has ended. | |
| */ | |
| p5.SoundFile.prototype.onended = function (callback) { | |
| this._onended = callback; | |
| return this; | |
| }; | |
| p5.SoundFile.prototype.add = function () { | |
| }; | |
| p5.SoundFile.prototype.dispose = function () { | |
| var now = master.audiocontext.currentTime; | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| this.stop(now); | |
| if (this.buffer && this.bufferSourceNode) { | |
| for (var i = 0; i < this.bufferSourceNodes.length - 1; i++) { | |
| if (this.bufferSourceNodes[i] !== null) { | |
| this.bufferSourceNodes[i].disconnect(); | |
| try { | |
| this.bufferSourceNodes[i].stop(now); | |
| } catch (e) { | |
| console.warn('no buffer source node to dispose'); | |
| } | |
| this.bufferSourceNodes[i] = null; | |
| } | |
| } | |
| if (this.isPlaying()) { | |
| try { | |
| this._counterNode.stop(now); | |
| } catch (e) { | |
| console.log(e); | |
| } | |
| this._counterNode = null; | |
| } | |
| } | |
| if (this.output) { | |
| this.output.disconnect(); | |
| this.output = null; | |
| } | |
| if (this.panner) { | |
| this.panner.disconnect(); | |
| this.panner = null; | |
| } | |
| }; | |
| /** | |
| * Connects the output of a p5sound object to input of another | |
| * p5.sound object. For example, you may connect a p5.SoundFile to an | |
| * FFT or an Effect. If no parameter is given, it will connect to | |
| * the master output. Most p5sound objects connect to the master | |
| * output when they are created. | |
| * | |
| * @method connect | |
| * @for p5.SoundFile | |
| * @param {Object} [object] Audio object that accepts an input | |
| */ | |
| p5.SoundFile.prototype.connect = function (unit) { | |
| if (!unit) { | |
| this.panner.connect(master.input); | |
| } else { | |
| if (unit.hasOwnProperty('input')) { | |
| this.panner.connect(unit.input); | |
| } else { | |
| this.panner.connect(unit); | |
| } | |
| } | |
| }; | |
| /** | |
| * Disconnects the output of this p5sound object. | |
| * | |
| * @method disconnect | |
| * @for p5.SoundFile | |
| */ | |
| p5.SoundFile.prototype.disconnect = function () { | |
| if (this.panner) { | |
| this.panner.disconnect(); | |
| } | |
| }; | |
| /** | |
| */ | |
| p5.SoundFile.prototype.getLevel = function () { | |
| console.warn('p5.SoundFile.getLevel has been removed from the library. Use p5.Amplitude instead'); | |
| }; | |
| /** | |
| * Reset the source for this SoundFile to a | |
| * new path (URL). | |
| * | |
| * @method setPath | |
| * @for p5.SoundFile | |
| * @param {String} path path to audio file | |
| * @param {Function} callback Callback | |
| */ | |
| p5.SoundFile.prototype.setPath = function (p, callback) { | |
| var path = p5.prototype._checkFileFormats(p); | |
| this.url = path; | |
| this.load(callback); | |
| }; | |
| /** | |
| * Replace the current Audio Buffer with a new Buffer. | |
| * | |
| * @method setBuffer | |
| * @for p5.SoundFile | |
| * @param {Array} buf Array of Float32 Array(s). 2 Float32 Arrays | |
| * will create a stereo source. 1 will create | |
| * a mono source. | |
| */ | |
| p5.SoundFile.prototype.setBuffer = function (buf) { | |
| var numChannels = buf.length; | |
| var size = buf[0].length; | |
| var newBuffer = soundfile_ac.createBuffer(numChannels, size, soundfile_ac.sampleRate); | |
| if (!(buf[0] instanceof Float32Array)) { | |
| buf[0] = new Float32Array(buf[0]); | |
| } | |
| for (var channelNum = 0; channelNum < numChannels; channelNum++) { | |
| var channel = newBuffer.getChannelData(channelNum); | |
| channel.set(buf[channelNum]); | |
| } | |
| this.buffer = newBuffer; | |
| this.panner.inputChannels(numChannels); | |
| }; | |
| var _createCounterBuffer = function _createCounterBuffer(buffer) { | |
| var len = buffer.length; | |
| var audioBuf = soundfile_ac.createBuffer(1, buffer.length, soundfile_ac.sampleRate); | |
| var arrayBuffer = audioBuf.getChannelData(0); | |
| for (var index = 0; index < len; index++) { | |
| arrayBuffer[index] = index; | |
| } | |
| return audioBuf; | |
| }; | |
| p5.SoundFile.prototype._initCounterNode = function () { | |
| var _this = this; | |
| var self = this; | |
| var now = soundfile_ac.currentTime; | |
| var cNode = soundfile_ac.createBufferSource(); | |
| var workletBufferSize = safeBufferSize(256); | |
| if (self._workletNode) { | |
| self._workletNode.disconnect(); | |
| delete self._workletNode; | |
| } | |
| self._workletNode = new AudioWorkletNode(soundfile_ac, processorNames_default.a.soundFileProcessor, { | |
| processorOptions: { | |
| bufferSize: workletBufferSize | |
| } | |
| }); | |
| self._workletNode.port.onmessage = function (event) { | |
| if (event.data.name === 'position') { | |
| if (event.data.position === 0) { | |
| return; | |
| } | |
| _this._lastPos = event.data.position; | |
| _this._onTimeUpdate(self._lastPos); | |
| } | |
| }; | |
| cNode.buffer = _createCounterBuffer(self.buffer); | |
| cNode.playbackRate.setValueAtTime(self.playbackRate, now); | |
| cNode.connect(self._workletNode); | |
| self._workletNode.connect(p5.soundOut._silentNode); | |
| return cNode; | |
| }; | |
| p5.SoundFile.prototype._initSourceNode = function () { | |
| var bufferSourceNode = soundfile_ac.createBufferSource(); | |
| bufferSourceNode.buffer = this.buffer; | |
| bufferSourceNode.playbackRate.value = this.playbackRate; | |
| bufferSourceNode.connect(this.output); | |
| return bufferSourceNode; | |
| }; | |
| /** | |
| * processPeaks returns an array of timestamps where it thinks there is a beat. | |
| * | |
| * This is an asynchronous function that processes the soundfile in an offline audio context, | |
| * and sends the results to your callback function. | |
| * | |
| * The process involves running the soundfile through a lowpass filter, and finding all of the | |
| * peaks above the initial threshold. If the total number of peaks are below the minimum number of peaks, | |
| * it decreases the threshold and re-runs the analysis until either minPeaks or minThreshold are reached. | |
| * | |
| * @method processPeaks | |
| * @for p5.SoundFile | |
| * @param {Function} callback a function to call once this data is returned | |
| * @param {Number} [initThreshold] initial threshold defaults to 0.9 | |
| * @param {Number} [minThreshold] minimum threshold defaults to 0.22 | |
| * @param {Number} [minPeaks] minimum number of peaks defaults to 200 | |
| * @return {Array} Array of timestamped peaks | |
| */ | |
| p5.SoundFile.prototype.processPeaks = function (callback, _initThreshold, _minThreshold, _minPeaks) { | |
| var bufLen = this.buffer.length; | |
| var sampleRate = this.buffer.sampleRate; | |
| var buffer = this.buffer; | |
| var allPeaks = []; | |
| var initialThreshold = _initThreshold || 0.9, | |
| threshold = initialThreshold, | |
| minThreshold = _minThreshold || 0.22, | |
| minPeaks = _minPeaks || 200; | |
| var offlineContext = new window.OfflineAudioContext(1, bufLen, sampleRate); | |
| var source = offlineContext.createBufferSource(); | |
| source.buffer = buffer; | |
| var filter = offlineContext.createBiquadFilter(); | |
| filter.type = 'lowpass'; | |
| source.connect(filter); | |
| filter.connect(offlineContext.destination); | |
| source.start(0); | |
| offlineContext.startRendering(); | |
| offlineContext.oncomplete = function (e) { | |
| if (!self.panner) return; | |
| var filteredBuffer = e.renderedBuffer; | |
| var bufferData = filteredBuffer.getChannelData(0); | |
| do { | |
| allPeaks = getPeaksAtThreshold(bufferData, threshold); | |
| threshold -= 0.005; | |
| } while (Object.keys(allPeaks).length < minPeaks && threshold >= minThreshold); | |
| var intervalCounts = countIntervalsBetweenNearbyPeaks(allPeaks); | |
| var groups = groupNeighborsByTempo(intervalCounts, filteredBuffer.sampleRate); | |
| var topTempos = groups.sort(function (intA, intB) { | |
| return intB.count - intA.count; | |
| }).splice(0, 5); | |
| this.tempo = topTempos[0].tempo; | |
| var bpmVariance = 5; | |
| var tempoPeaks = getPeaksAtTopTempo(allPeaks, topTempos[0].tempo, filteredBuffer.sampleRate, bpmVariance); | |
| callback(tempoPeaks); | |
| }; | |
| }; | |
| var Peak = function Peak(amp, i) { | |
| this.sampleIndex = i; | |
| this.amplitude = amp; | |
| this.tempos = []; | |
| this.intervals = []; | |
| }; | |
| function getPeaksAtThreshold(data, threshold) { | |
| var peaksObj = {}; | |
| var length = data.length; | |
| for (var i = 0; i < length; i++) { | |
| if (data[i] > threshold) { | |
| var amp = data[i]; | |
| var peak = new Peak(amp, i); | |
| peaksObj[i] = peak; | |
| i += 6000; | |
| } | |
| i++; | |
| } | |
| return peaksObj; | |
| } | |
| function countIntervalsBetweenNearbyPeaks(peaksObj) { | |
| var intervalCounts = []; | |
| var peaksArray = Object.keys(peaksObj).sort(); | |
| for (var index = 0; index < peaksArray.length; index++) { | |
| for (var i = 0; i < 10; i++) { | |
| var startPeak = peaksObj[peaksArray[index]]; | |
| var endPeak = peaksObj[peaksArray[index + i]]; | |
| if (startPeak && endPeak) { | |
| var startPos = startPeak.sampleIndex; | |
| var endPos = endPeak.sampleIndex; | |
| var interval = endPos - startPos; | |
| if (interval > 0) { | |
| startPeak.intervals.push(interval); | |
| } | |
| var foundInterval = intervalCounts.some(function (intervalCount) { | |
| if (intervalCount.interval === interval) { | |
| intervalCount.count++; | |
| return intervalCount; | |
| } | |
| }); | |
| if (!foundInterval) { | |
| intervalCounts.push({ | |
| interval: interval, | |
| count: 1 | |
| }); | |
| } | |
| } | |
| } | |
| } | |
| return intervalCounts; | |
| } | |
| function groupNeighborsByTempo(intervalCounts, sampleRate) { | |
| var tempoCounts = []; | |
| intervalCounts.forEach(function (intervalCount) { | |
| try { | |
| var theoreticalTempo = Math.abs(60 / (intervalCount.interval / sampleRate)); | |
| theoreticalTempo = mapTempo(theoreticalTempo); | |
| var foundTempo = tempoCounts.some(function (tempoCount) { | |
| if (tempoCount.tempo === theoreticalTempo) return tempoCount.count += intervalCount.count; | |
| }); | |
| if (!foundTempo) { | |
| if (isNaN(theoreticalTempo)) { | |
| return; | |
| } | |
| tempoCounts.push({ | |
| tempo: Math.round(theoreticalTempo), | |
| count: intervalCount.count | |
| }); | |
| } | |
| } catch (e) { | |
| throw e; | |
| } | |
| }); | |
| return tempoCounts; | |
| } | |
| function getPeaksAtTopTempo(peaksObj, tempo, sampleRate, bpmVariance) { | |
| var peaksAtTopTempo = []; | |
| var peaksArray = Object.keys(peaksObj).sort(); | |
| for (var i = 0; i < peaksArray.length; i++) { | |
| var key = peaksArray[i]; | |
| var peak = peaksObj[key]; | |
| for (var j = 0; j < peak.intervals.length; j++) { | |
| var intervalBPM = Math.round(Math.abs(60 / (peak.intervals[j] / sampleRate))); | |
| intervalBPM = mapTempo(intervalBPM); | |
| if (Math.abs(intervalBPM - tempo) < bpmVariance) { | |
| peaksAtTopTempo.push(peak.sampleIndex / sampleRate); | |
| } | |
| } | |
| } | |
| peaksAtTopTempo = peaksAtTopTempo.filter(function (peakTime, index, arr) { | |
| var dif = arr[index + 1] - peakTime; | |
| if (dif > 0.01) { | |
| return true; | |
| } | |
| }); | |
| return peaksAtTopTempo; | |
| } | |
| function mapTempo(theoreticalTempo) { | |
| if (!isFinite(theoreticalTempo) || theoreticalTempo === 0) { | |
| return; | |
| } | |
| while (theoreticalTempo < 90) { | |
| theoreticalTempo *= 2; | |
| } | |
| while (theoreticalTempo > 180 && theoreticalTempo > 90) { | |
| theoreticalTempo /= 2; | |
| } | |
| return theoreticalTempo; | |
| } | |
| var Cue = function Cue(callback, time, id, val) { | |
| this.callback = callback; | |
| this.time = time; | |
| this.id = id; | |
| this.val = val; | |
| }; | |
| /** | |
| * Schedule events to trigger every time a MediaElement | |
| * (audio/video) reaches a playback cue point. | |
| * | |
| * Accepts a callback function, a time (in seconds) at which to trigger | |
| * the callback, and an optional parameter for the callback. | |
| * | |
| * Time will be passed as the first parameter to the callback function, | |
| * and param will be the second parameter. | |
| * | |
| * | |
| * @method addCue | |
| * @for p5.SoundFile | |
| * @param {Number} time Time in seconds, relative to this media | |
| * element's playback. For example, to trigger | |
| * an event every time playback reaches two | |
| * seconds, pass in the number 2. This will be | |
| * passed as the first parameter to | |
| * the callback function. | |
| * @param {Function} callback Name of a function that will be | |
| * called at the given time. The callback will | |
| * receive time and (optionally) param as its | |
| * two parameters. | |
| * @param {Object} [value] An object to be passed as the | |
| * second parameter to the | |
| * callback function. | |
| * @return {Number} id ID of this cue, | |
| * useful for removeCue(id) | |
| * @example | |
| * <div><code> | |
| * let mySound; | |
| * function preload() { | |
| * mySound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap to play', 10, 20); | |
| * | |
| * // schedule calls to changeText | |
| * mySound.addCue(0, changeText, "hello" ); | |
| * mySound.addCue(0.5, changeText, "hello," ); | |
| * mySound.addCue(1, changeText, "hello, p5!"); | |
| * mySound.addCue(1.5, changeText, "hello, p5!!"); | |
| * mySound.addCue(2, changeText, "hello, p5!!!!!"); | |
| * } | |
| * | |
| * function changeText(val) { | |
| * background(220); | |
| * text(val, 10, 20); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * mySound.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.SoundFile.prototype.addCue = function (time, callback, val) { | |
| var id = this._cueIDCounter++; | |
| var cue = new Cue(callback, time, id, val); | |
| this._cues.push(cue); | |
| return id; | |
| }; | |
| /** | |
| * Remove a callback based on its ID. The ID is returned by the | |
| * addCue method. | |
| * | |
| * @method removeCue | |
| * @for p5.SoundFile | |
| * @param {Number} id ID of the cue, as returned by addCue | |
| */ | |
| p5.SoundFile.prototype.removeCue = function (id) { | |
| var cueLength = this._cues.length; | |
| for (var i = 0; i < cueLength; i++) { | |
| var cue = this._cues[i]; | |
| if (cue.id === id) { | |
| this._cues.splice(i, 1); | |
| break; | |
| } | |
| } | |
| if (this._cues.length === 0) { | |
| } | |
| }; | |
| /** | |
| * Remove all of the callbacks that had originally been scheduled | |
| * via the addCue method. | |
| * | |
| * @method clearCues | |
| */ | |
| p5.SoundFile.prototype.clearCues = function () { | |
| this._cues = []; | |
| }; | |
| p5.SoundFile.prototype._onTimeUpdate = function (position) { | |
| var playbackTime = position / this.buffer.sampleRate; | |
| var cueLength = this._cues.length; | |
| for (var i = 0; i < cueLength; i++) { | |
| var cue = this._cues[i]; | |
| var callbackTime = cue.time; | |
| var val = cue.val; | |
| var leftLimit = this._prevUpdateTime || 0; | |
| var rightLimit = playbackTime; | |
| if (leftLimit <= callbackTime && callbackTime <= rightLimit) { | |
| cue.callback(val); | |
| } | |
| } | |
| this._prevUpdateTime = playbackTime; | |
| }; | |
| /** | |
| * Save a p5.SoundFile as a .wav file. The browser will prompt the user | |
| * to download the file to their device. To upload a file to a server, see | |
| * <a href="/reference/#/p5.SoundFile/getBlob">getBlob</a> | |
| * | |
| * @method save | |
| * @for p5.SoundFile | |
| * @param {String} [fileName] name of the resulting .wav file. | |
| * @example | |
| * <div><code> | |
| * let mySound; | |
| * function preload() { | |
| * mySound = loadSound('assets/doorbell.mp3'); | |
| * } | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap to download', 10, 20); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * mySound.save('my cool filename'); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.SoundFile.prototype.save = function (fileName) { | |
| p5.prototype.saveSound(this, fileName, 'wav'); | |
| }; | |
| /** | |
| * This method is useful for sending a SoundFile to a server. It returns the | |
| * .wav-encoded audio data as a "<a target="_blank" title="Blob reference at | |
| * MDN" href="https://developer.mozilla.org/en-US/docs/Web/API/Blob">Blob</a>". | |
| * A Blob is a file-like data object that can be uploaded to a server | |
| * with an <a href="/reference/#/p5/httpDo">http</a> request. We'll | |
| * use the `httpDo` options object to send a POST request with some | |
| * specific options: we encode the request as `multipart/form-data`, | |
| * and attach the blob as one of the form values using `FormData`. | |
| * | |
| * | |
| * @method getBlob | |
| * @for p5.SoundFile | |
| * @returns {Blob} A file-like data object | |
| * @example | |
| * <div><code> | |
| * function preload() { | |
| * mySound = loadSound('assets/doorbell.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * noCanvas(); | |
| * let soundBlob = mySound.getBlob(); | |
| * | |
| * // Now we can send the blob to a server... | |
| * let serverUrl = 'https://jsonplaceholder.typicode.com/posts'; | |
| * let httpRequestOptions = { | |
| * method: 'POST', | |
| * body: new FormData().append('soundBlob', soundBlob), | |
| * headers: new Headers({ | |
| * 'Content-Type': 'multipart/form-data' | |
| * }) | |
| * }; | |
| * httpDo(serverUrl, httpRequestOptions); | |
| * | |
| * // We can also create an `ObjectURL` pointing to the Blob | |
| * let blobUrl = URL.createObjectURL(soundBlob); | |
| * | |
| * // The `<Audio>` Element accepts Object URL's | |
| * createAudio(blobUrl).showControls(); | |
| * | |
| * createDiv(); | |
| * | |
| * // The ObjectURL exists as long as this tab is open | |
| * let input = createInput(blobUrl); | |
| * input.attribute('readonly', true); | |
| * input.mouseClicked(function() { input.elt.select() }); | |
| * } | |
| * | |
| * </code></div> | |
| */ | |
| p5.SoundFile.prototype.getBlob = function () { | |
| var dataView = convertToWav(this.buffer); | |
| return new Blob([dataView], { | |
| type: 'audio/wav' | |
| }); | |
| }; | |
| function _clearOnEnd(e) { | |
| var thisBufferSourceNode = e.target; | |
| var soundFile = this; | |
| thisBufferSourceNode._playing = false; | |
| thisBufferSourceNode.removeEventListener('ended', soundFile._clearOnEnd); | |
| soundFile._onended(soundFile); | |
| soundFile.bufferSourceNodes.map(function (_, i) { | |
| return i; | |
| }).reverse().forEach(function (i) { | |
| var n = soundFile.bufferSourceNodes[i]; | |
| if (n._playing === false) { | |
| soundFile.bufferSourceNodes.splice(i, 1); | |
| } | |
| }); | |
| if (soundFile.bufferSourceNodes.length === 0) { | |
| soundFile._playing = false; | |
| } | |
| } | |
| /** | |
| * Amplitude measures volume between 0.0 and 1.0. | |
| * Listens to all p5sound by default, or use setInput() | |
| * to listen to a specific sound source. Accepts an optional | |
| * smoothing value, which defaults to 0. | |
| * | |
| * @class p5.Amplitude | |
| * @constructor | |
| * @param {Number} [smoothing] between 0.0 and .999 to smooth | |
| * amplitude readings (defaults to 0) | |
| * @example | |
| * <div><code> | |
| * let sound, amplitude; | |
| * | |
| * function preload(){ | |
| * sound = loadSound('assets/beat.mp3'); | |
| * } | |
| * function setup() { | |
| * let cnv = createCanvas(100,100); | |
| * cnv.mouseClicked(toggleSound); | |
| * amplitude = new p5.Amplitude(); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * | |
| * let level = amplitude.getLevel(); | |
| * let size = map(level, 0, 1, 0, 200); | |
| * ellipse(width/2, height/2, size, size); | |
| * } | |
| * | |
| * function toggleSound() { | |
| * if (sound.isPlaying() ){ | |
| * sound.stop(); | |
| * } else { | |
| * sound.play(); | |
| * } | |
| * } | |
| * | |
| * </code></div> | |
| */ | |
| p5.Amplitude = function (smoothing) { | |
| this.bufferSize = safeBufferSize(2048); | |
| this.audiocontext = master.audiocontext; | |
| this._workletNode = new AudioWorkletNode(this.audiocontext, processorNames_default.a.amplitudeProcessor, { | |
| outputChannelCount: [1], | |
| parameterData: { | |
| smoothing: smoothing || 0 | |
| }, | |
| processorOptions: { | |
| normalize: false, | |
| smoothing: smoothing || 0, | |
| numInputChannels: 2, | |
| bufferSize: this.bufferSize | |
| } | |
| }); | |
| this._workletNode.port.onmessage = function (event) { | |
| if (event.data.name === 'amplitude') { | |
| this.volume = event.data.volume; | |
| this.volNorm = event.data.volNorm; | |
| this.stereoVol = event.data.stereoVol; | |
| this.stereoVolNorm = event.data.stereoVolNorm; | |
| } | |
| }.bind(this); | |
| this.input = this._workletNode; | |
| this.output = this.audiocontext.createGain(); | |
| this.volume = 0; | |
| this.volNorm = 0; | |
| this.stereoVol = [0, 0]; | |
| this.stereoVolNorm = [0, 0]; | |
| this.normalize = false; | |
| this._workletNode.connect(this.output); | |
| this.output.gain.value = 0; | |
| this.output.connect(this.audiocontext.destination); | |
| master.meter.connect(this._workletNode); | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Connects to the p5sound instance (master output) by default. | |
| * Optionally, you can pass in a specific source (i.e. a soundfile). | |
| * | |
| * @method setInput | |
| * @for p5.Amplitude | |
| * @param {soundObject|undefined} [snd] set the sound source | |
| * (optional, defaults to | |
| * master output) | |
| * @param {Number|undefined} [smoothing] a range between 0.0 and 1.0 | |
| * to smooth amplitude readings | |
| * @example | |
| * <div><code> | |
| * function preload(){ | |
| * sound1 = loadSound('assets/beat.mp3'); | |
| * sound2 = loadSound('assets/drum.mp3'); | |
| * } | |
| * function setup(){ | |
| * cnv = createCanvas(100, 100); | |
| * cnv.mouseClicked(toggleSound); | |
| * | |
| * amplitude = new p5.Amplitude(); | |
| * amplitude.setInput(sound2); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * | |
| * let level = amplitude.getLevel(); | |
| * let size = map(level, 0, 1, 0, 200); | |
| * ellipse(width/2, height/2, size, size); | |
| * } | |
| * | |
| * function toggleSound(){ | |
| * if (sound1.isPlaying() && sound2.isPlaying()) { | |
| * sound1.stop(); | |
| * sound2.stop(); | |
| * } else { | |
| * sound1.play(); | |
| * sound2.play(); | |
| * } | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Amplitude.prototype.setInput = function (source, smoothing) { | |
| master.meter.disconnect(); | |
| if (smoothing) { | |
| this._workletNode.parameters.get('smoothing').value = smoothing; | |
| } | |
| if (source == null) { | |
| console.log('Amplitude input source is not ready! Connecting to master output instead'); | |
| master.meter.connect(this._workletNode); | |
| } | |
| else if (source instanceof p5.Signal) { | |
| source.output.connect(this._workletNode); | |
| } | |
| else if (source) { | |
| source.connect(this._workletNode); | |
| this._workletNode.disconnect(); | |
| this._workletNode.connect(this.output); | |
| } | |
| else { | |
| master.meter.connect(this._workletNode); | |
| } | |
| }; | |
| p5.Amplitude.prototype.connect = function (unit) { | |
| if (unit) { | |
| if (unit.hasOwnProperty('input')) { | |
| this.output.connect(unit.input); | |
| } else { | |
| this.output.connect(unit); | |
| } | |
| } else { | |
| this.output.connect(this.panner.connect(master.input)); | |
| } | |
| }; | |
| p5.Amplitude.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| /** | |
| * Returns a single Amplitude reading at the moment it is called. | |
| * For continuous readings, run in the draw loop. | |
| * | |
| * @method getLevel | |
| * @for p5.Amplitude | |
| * @param {Number} [channel] Optionally return only channel 0 (left) or 1 (right) | |
| * @return {Number} Amplitude as a number between 0.0 and 1.0 | |
| * @example | |
| * <div><code> | |
| * function preload(){ | |
| * sound = loadSound('assets/beat.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mouseClicked(toggleSound); | |
| * amplitude = new p5.Amplitude(); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220, 150); | |
| * textAlign(CENTER); | |
| * text('tap to play', width/2, 20); | |
| * | |
| * let level = amplitude.getLevel(); | |
| * let size = map(level, 0, 1, 0, 200); | |
| * ellipse(width/2, height/2, size, size); | |
| * } | |
| * | |
| * function toggleSound(){ | |
| * if (sound.isPlaying()) { | |
| * sound.stop(); | |
| * } else { | |
| * sound.play(); | |
| * } | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Amplitude.prototype.getLevel = function (channel) { | |
| if (typeof channel !== 'undefined') { | |
| if (this.normalize) { | |
| return this.stereoVolNorm[channel]; | |
| } else { | |
| return this.stereoVol[channel]; | |
| } | |
| } else if (this.normalize) { | |
| return this.volNorm; | |
| } else { | |
| return this.volume; | |
| } | |
| }; | |
| /** | |
| * Determines whether the results of Amplitude.process() will be | |
| * Normalized. To normalize, Amplitude finds the difference the | |
| * loudest reading it has processed and the maximum amplitude of | |
| * 1.0. Amplitude adds this difference to all values to produce | |
| * results that will reliably map between 0.0 and 1.0. However, | |
| * if a louder moment occurs, the amount that Normalize adds to | |
| * all the values will change. Accepts an optional boolean parameter | |
| * (true or false). Normalizing is off by default. | |
| * | |
| * @method toggleNormalize | |
| * @for p5.Amplitude | |
| * @param {boolean} [boolean] set normalize to true (1) or false (0) | |
| */ | |
| p5.Amplitude.prototype.toggleNormalize = function (bool) { | |
| if (typeof bool === 'boolean') { | |
| this.normalize = bool; | |
| } else { | |
| this.normalize = !this.normalize; | |
| } | |
| this._workletNode.port.postMessage({ | |
| name: 'toggleNormalize', | |
| normalize: this.normalize | |
| }); | |
| }; | |
| /** | |
| * Smooth Amplitude analysis by averaging with the last analysis | |
| * frame. Off by default. | |
| * | |
| * @method smooth | |
| * @for p5.Amplitude | |
| * @param {Number} set smoothing from 0.0 <= 1 | |
| */ | |
| p5.Amplitude.prototype.smooth = function (s) { | |
| if (s >= 0 && s < 1) { | |
| this._workletNode.port.postMessage({ | |
| name: 'smoothing', | |
| smoothing: s | |
| }); | |
| } else { | |
| console.log('Error: smoothing must be between 0 and 1'); | |
| } | |
| }; | |
| p5.Amplitude.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| if (this.input) { | |
| this.input.disconnect(); | |
| delete this.input; | |
| } | |
| if (this.output) { | |
| this.output.disconnect(); | |
| delete this.output; | |
| } | |
| this._workletNode.disconnect(); | |
| delete this._workletNode; | |
| }; | |
| /** | |
| * <p>FFT (Fast Fourier Transform) is an analysis algorithm that | |
| * isolates individual | |
| * <a href="https://en.wikipedia.org/wiki/Audio_frequency"> | |
| * audio frequencies</a> within a waveform.</p> | |
| * | |
| * <p>Once instantiated, a p5.FFT object can return an array based on | |
| * two types of analyses: <br> • <code>FFT.waveform()</code> computes | |
| * amplitude values along the time domain. The array indices correspond | |
| * to samples across a brief moment in time. Each value represents | |
| * amplitude of the waveform at that sample of time.<br> | |
| * • <code>FFT.analyze() </code> computes amplitude values along the | |
| * frequency domain. The array indices correspond to frequencies (i.e. | |
| * pitches), from the lowest to the highest that humans can hear. Each | |
| * value represents amplitude at that slice of the frequency spectrum. | |
| * Use with <code>getEnergy()</code> to measure amplitude at specific | |
| * frequencies, or within a range of frequencies. </p> | |
| * | |
| * <p>FFT analyzes a very short snapshot of sound called a sample | |
| * buffer. It returns an array of amplitude measurements, referred | |
| * to as <code>bins</code>. The array is 1024 bins long by default. | |
| * You can change the bin array length, but it must be a power of 2 | |
| * between 16 and 1024 in order for the FFT algorithm to function | |
| * correctly. The actual size of the FFT buffer is twice the | |
| * number of bins, so given a standard sample rate, the buffer is | |
| * 2048/44100 seconds long.</p> | |
| * | |
| * | |
| * @class p5.FFT | |
| * @constructor | |
| * @param {Number} [smoothing] Smooth results of Freq Spectrum. | |
| * 0.0 < smoothing < 1.0. | |
| * Defaults to 0.8. | |
| * @param {Number} [bins] Length of resulting array. | |
| * Must be a power of two between | |
| * 16 and 1024. Defaults to 1024. | |
| * @example | |
| * <div><code> | |
| * function preload(){ | |
| * sound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup(){ | |
| * let cnv = createCanvas(100,100); | |
| * cnv.mouseClicked(togglePlay); | |
| * fft = new p5.FFT(); | |
| * sound.amp(0.2); | |
| * } | |
| * | |
| * function draw(){ | |
| * background(220); | |
| * | |
| * let spectrum = fft.analyze(); | |
| * noStroke(); | |
| * fill(255, 0, 255); | |
| * for (let i = 0; i< spectrum.length; i++){ | |
| * let x = map(i, 0, spectrum.length, 0, width); | |
| * let h = -height + map(spectrum[i], 0, 255, height, 0); | |
| * rect(x, height, width / spectrum.length, h ) | |
| * } | |
| * | |
| * let waveform = fft.waveform(); | |
| * noFill(); | |
| * beginShape(); | |
| * stroke(20); | |
| * for (let i = 0; i < waveform.length; i++){ | |
| * let x = map(i, 0, waveform.length, 0, width); | |
| * let y = map( waveform[i], -1, 1, 0, height); | |
| * vertex(x,y); | |
| * } | |
| * endShape(); | |
| * | |
| * text('tap to play', 20, 20); | |
| * } | |
| * | |
| * function togglePlay() { | |
| * if (sound.isPlaying()) { | |
| * sound.pause(); | |
| * } else { | |
| * sound.loop(); | |
| * } | |
| * } | |
| * </code></div> | |
| */ | |
| p5.FFT = function (smoothing, bins) { | |
| this.input = this.analyser = master.audiocontext.createAnalyser(); | |
| Object.defineProperties(this, { | |
| bins: { | |
| get: function get() { | |
| return this.analyser.fftSize / 2; | |
| }, | |
| set: function set(b) { | |
| this.analyser.fftSize = b * 2; | |
| }, | |
| configurable: true, | |
| enumerable: true | |
| }, | |
| smoothing: { | |
| get: function get() { | |
| return this.analyser.smoothingTimeConstant; | |
| }, | |
| set: function set(s) { | |
| this.analyser.smoothingTimeConstant = s; | |
| }, | |
| configurable: true, | |
| enumerable: true | |
| } | |
| }); | |
| this.smooth(smoothing); | |
| this.bins = bins || 1024; | |
| master.fftMeter.connect(this.analyser); | |
| this.freqDomain = new Uint8Array(this.analyser.frequencyBinCount); | |
| this.timeDomain = new Uint8Array(this.analyser.frequencyBinCount); | |
| this.bass = [20, 140]; | |
| this.lowMid = [140, 400]; | |
| this.mid = [400, 2600]; | |
| this.highMid = [2600, 5200]; | |
| this.treble = [5200, 14000]; | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Set the input source for the FFT analysis. If no source is | |
| * provided, FFT will analyze all sound in the sketch. | |
| * | |
| * @method setInput | |
| * @for p5.FFT | |
| * @param {Object} [source] p5.sound object (or web audio API source node) | |
| */ | |
| p5.FFT.prototype.setInput = function (source) { | |
| if (!source) { | |
| master.fftMeter.connect(this.analyser); | |
| } else { | |
| if (source.output) { | |
| source.output.connect(this.analyser); | |
| } else if (source.connect) { | |
| source.connect(this.analyser); | |
| } | |
| master.fftMeter.disconnect(); | |
| } | |
| }; | |
| /** | |
| * Returns an array of amplitude values (between -1.0 and +1.0) that represent | |
| * a snapshot of amplitude readings in a single buffer. Length will be | |
| * equal to bins (defaults to 1024). Can be used to draw the waveform | |
| * of a sound. | |
| * | |
| * @method waveform | |
| * @for p5.FFT | |
| * @param {Number} [bins] Must be a power of two between | |
| * 16 and 1024. Defaults to 1024. | |
| * @param {String} [precision] If any value is provided, will return results | |
| * in a Float32 Array which is more precise | |
| * than a regular array. | |
| * @return {Array} Array Array of amplitude values (-1 to 1) | |
| * over time. Array length = bins. | |
| * | |
| */ | |
| p5.FFT.prototype.waveform = function () { | |
| var bins, mode; | |
| var normalArray = new Array(); | |
| for (var i = 0; i < arguments.length; i++) { | |
| if (typeof arguments[i] === 'number') { | |
| bins = arguments[i]; | |
| this.analyser.fftSize = bins * 2; | |
| } | |
| if (typeof arguments[i] === 'string') { | |
| mode = arguments[i]; | |
| } | |
| } | |
| if (mode && !p5.prototype._isSafari()) { | |
| timeToFloat(this, this.timeDomain); | |
| this.analyser.getFloatTimeDomainData(this.timeDomain); | |
| return this.timeDomain; | |
| } else { | |
| timeToInt(this, this.timeDomain); | |
| this.analyser.getByteTimeDomainData(this.timeDomain); | |
| for (var j = 0; j < this.timeDomain.length; j++) { | |
| var scaled = p5.prototype.map(this.timeDomain[j], 0, 255, -1, 1); | |
| normalArray.push(scaled); | |
| } | |
| return normalArray; | |
| } | |
| }; | |
| /** | |
| * Returns an array of amplitude values (between 0 and 255) | |
| * across the frequency spectrum. Length is equal to FFT bins | |
| * (1024 by default). The array indices correspond to frequencies | |
| * (i.e. pitches), from the lowest to the highest that humans can | |
| * hear. Each value represents amplitude at that slice of the | |
| * frequency spectrum. Must be called prior to using | |
| * <code>getEnergy()</code>. | |
| * | |
| * @method analyze | |
| * @for p5.FFT | |
| * @param {Number} [bins] Must be a power of two between | |
| * 16 and 1024. Defaults to 1024. | |
| * @param {Number} [scale] If "dB," returns decibel | |
| * float measurements between | |
| * -140 and 0 (max). | |
| * Otherwise returns integers from 0-255. | |
| * @return {Array} spectrum Array of energy (amplitude/volume) | |
| * values across the frequency spectrum. | |
| * Lowest energy (silence) = 0, highest | |
| * possible is 255. | |
| * @example | |
| * <div><code> | |
| * let osc, fft; | |
| * | |
| * function setup(){ | |
| * let cnv = createCanvas(100,100); | |
| * cnv.mousePressed(startSound); | |
| * osc = new p5.Oscillator(); | |
| * osc.amp(0); | |
| * fft = new p5.FFT(); | |
| * } | |
| * | |
| * function draw(){ | |
| * background(220); | |
| * | |
| * let freq = map(mouseX, 0, windowWidth, 20, 10000); | |
| * freq = constrain(freq, 1, 20000); | |
| * osc.freq(freq); | |
| * | |
| * let spectrum = fft.analyze(); | |
| * noStroke(); | |
| * fill(255, 0, 255); | |
| * for (let i = 0; i< spectrum.length; i++){ | |
| * let x = map(i, 0, spectrum.length, 0, width); | |
| * let h = -height + map(spectrum[i], 0, 255, height, 0); | |
| * rect(x, height, width / spectrum.length, h ); | |
| * } | |
| * | |
| * stroke(255); | |
| * if (!osc.started) { | |
| * text('tap here and drag to change frequency', 10, 20, width - 20); | |
| * } else { | |
| * text(round(freq)+'Hz', 10, 20); | |
| * } | |
| * } | |
| * | |
| * function startSound() { | |
| * osc.start(); | |
| * osc.amp(0.5, 0.2); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * osc.amp(0, 0.2); | |
| * } | |
| * </code></div> | |
| * | |
| * | |
| */ | |
| p5.FFT.prototype.analyze = function () { | |
| var mode; | |
| for (var i = 0; i < arguments.length; i++) { | |
| if (typeof arguments[i] === 'number') { | |
| this.bins = arguments[i]; | |
| this.analyser.fftSize = this.bins * 2; | |
| } | |
| if (typeof arguments[i] === 'string') { | |
| mode = arguments[i]; | |
| } | |
| } | |
| if (mode && mode.toLowerCase() === 'db') { | |
| freqToFloat(this); | |
| this.analyser.getFloatFrequencyData(this.freqDomain); | |
| return this.freqDomain; | |
| } else { | |
| freqToInt(this, this.freqDomain); | |
| this.analyser.getByteFrequencyData(this.freqDomain); | |
| var normalArray = Array.apply([], this.freqDomain); | |
| return normalArray; | |
| } | |
| }; | |
| /** | |
| * Returns the amount of energy (volume) at a specific | |
| * <a href="https://en.wikipedia.org/wiki/Audio_frequency" target="_blank"> | |
| * frequency</a>, or the average amount of energy between two | |
| * frequencies. Accepts Number(s) corresponding | |
| * to frequency (in Hz), or a String corresponding to predefined | |
| * frequency ranges ("bass", "lowMid", "mid", "highMid", "treble"). | |
| * Returns a range between 0 (no energy/volume at that frequency) and | |
| * 255 (maximum energy). | |
| * <em>NOTE: analyze() must be called prior to getEnergy(). Analyze() | |
| * tells the FFT to analyze frequency data, and getEnergy() uses | |
| * the results determine the value at a specific frequency or | |
| * range of frequencies.</em></p> | |
| * | |
| * @method getEnergy | |
| * @for p5.FFT | |
| * @param {Number|String} frequency1 Will return a value representing | |
| * energy at this frequency. Alternately, | |
| * the strings "bass", "lowMid" "mid", | |
| * "highMid", and "treble" will return | |
| * predefined frequency ranges. | |
| * @param {Number} [frequency2] If a second frequency is given, | |
| * will return average amount of | |
| * energy that exists between the | |
| * two frequencies. | |
| * @return {Number} Energy Energy (volume/amplitude) from | |
| * 0 and 255. | |
| * | |
| */ | |
| p5.FFT.prototype.getEnergy = function (frequency1, frequency2) { | |
| var nyquist = master.audiocontext.sampleRate / 2; | |
| if (frequency1 === 'bass') { | |
| frequency1 = this.bass[0]; | |
| frequency2 = this.bass[1]; | |
| } else if (frequency1 === 'lowMid') { | |
| frequency1 = this.lowMid[0]; | |
| frequency2 = this.lowMid[1]; | |
| } else if (frequency1 === 'mid') { | |
| frequency1 = this.mid[0]; | |
| frequency2 = this.mid[1]; | |
| } else if (frequency1 === 'highMid') { | |
| frequency1 = this.highMid[0]; | |
| frequency2 = this.highMid[1]; | |
| } else if (frequency1 === 'treble') { | |
| frequency1 = this.treble[0]; | |
| frequency2 = this.treble[1]; | |
| } | |
| if (typeof frequency1 !== 'number') { | |
| throw 'invalid input for getEnergy()'; | |
| } else if (!frequency2) { | |
| var index = Math.round(frequency1 / nyquist * this.freqDomain.length); | |
| return this.freqDomain[index]; | |
| } else if (frequency1 && frequency2) { | |
| if (frequency1 > frequency2) { | |
| var swap = frequency2; | |
| frequency2 = frequency1; | |
| frequency1 = swap; | |
| } | |
| var lowIndex = Math.round(frequency1 / nyquist * this.freqDomain.length); | |
| var highIndex = Math.round(frequency2 / nyquist * this.freqDomain.length); | |
| var total = 0; | |
| var numFrequencies = 0; | |
| for (var i = lowIndex; i <= highIndex; i++) { | |
| total += this.freqDomain[i]; | |
| numFrequencies += 1; | |
| } | |
| var toReturn = total / numFrequencies; | |
| return toReturn; | |
| } else { | |
| throw 'invalid input for getEnergy()'; | |
| } | |
| }; | |
| p5.FFT.prototype.getFreq = function (freq1, freq2) { | |
| console.log('getFreq() is deprecated. Please use getEnergy() instead.'); | |
| var x = this.getEnergy(freq1, freq2); | |
| return x; | |
| }; | |
| /** | |
| * Returns the | |
| * <a href="http://en.wikipedia.org/wiki/Spectral_centroid" target="_blank"> | |
| * spectral centroid</a> of the input signal. | |
| * <em>NOTE: analyze() must be called prior to getCentroid(). Analyze() | |
| * tells the FFT to analyze frequency data, and getCentroid() uses | |
| * the results determine the spectral centroid.</em></p> | |
| * | |
| * @method getCentroid | |
| * @for p5.FFT | |
| * @return {Number} Spectral Centroid Frequency of the spectral centroid in Hz. | |
| * | |
| * | |
| * @example | |
| * <div><code> | |
| * function setup(){ | |
| * cnv = createCanvas(100,100); | |
| * cnv.mousePressed(userStartAudio); | |
| * sound = new p5.AudioIn(); | |
| * sound.start(); | |
| * fft = new p5.FFT(); | |
| * sound.connect(fft); | |
| *} | |
| * | |
| *function draw() { | |
| * if (getAudioContext().state !== 'running') { | |
| * background(220); | |
| * text('tap here and enable mic to begin', 10, 20, width - 20); | |
| * return; | |
| * } | |
| * let centroidplot = 0.0; | |
| * let spectralCentroid = 0; | |
| * | |
| * background(0); | |
| * stroke(0,255,0); | |
| * let spectrum = fft.analyze(); | |
| * fill(0,255,0); // spectrum is green | |
| * | |
| * //draw the spectrum | |
| * for (let i = 0; i < spectrum.length; i++){ | |
| * let x = map(log(i), 0, log(spectrum.length), 0, width); | |
| * let h = map(spectrum[i], 0, 255, 0, height); | |
| * let rectangle_width = (log(i+1)-log(i))*(width/log(spectrum.length)); | |
| * rect(x, height, rectangle_width, -h ) | |
| * } | |
| * let nyquist = 22050; | |
| * | |
| * // get the centroid | |
| * spectralCentroid = fft.getCentroid(); | |
| * | |
| * // the mean_freq_index calculation is for the display. | |
| * let mean_freq_index = spectralCentroid/(nyquist/spectrum.length); | |
| * | |
| * centroidplot = map(log(mean_freq_index), 0, log(spectrum.length), 0, width); | |
| * | |
| * stroke(255,0,0); // the line showing where the centroid is will be red | |
| * | |
| * rect(centroidplot, 0, width / spectrum.length, height) | |
| * noStroke(); | |
| * fill(255,255,255); // text is white | |
| * text('centroid: ', 10, 20); | |
| * text(round(spectralCentroid)+' Hz', 10, 40); | |
| *} | |
| * </code></div> | |
| */ | |
| p5.FFT.prototype.getCentroid = function () { | |
| var nyquist = master.audiocontext.sampleRate / 2; | |
| var cumulative_sum = 0; | |
| var centroid_normalization = 0; | |
| for (var i = 0; i < this.freqDomain.length; i++) { | |
| cumulative_sum += i * this.freqDomain[i]; | |
| centroid_normalization += this.freqDomain[i]; | |
| } | |
| var mean_freq_index = 0; | |
| if (centroid_normalization !== 0) { | |
| mean_freq_index = cumulative_sum / centroid_normalization; | |
| } | |
| var spec_centroid_freq = mean_freq_index * (nyquist / this.freqDomain.length); | |
| return spec_centroid_freq; | |
| }; | |
| /** | |
| * Smooth FFT analysis by averaging with the last analysis frame. | |
| * | |
| * @method smooth | |
| * @param {Number} smoothing 0.0 < smoothing < 1.0. | |
| * Defaults to 0.8. | |
| */ | |
| p5.FFT.prototype.smooth = function (s) { | |
| if (typeof s !== 'undefined') { | |
| this.smoothing = s; | |
| } | |
| return this.smoothing; | |
| }; | |
| p5.FFT.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| if (this.analyser) { | |
| this.analyser.disconnect(); | |
| delete this.analyser; | |
| } | |
| }; | |
| /** | |
| * Returns an array of average amplitude values for a given number | |
| * of frequency bands split equally. N defaults to 16. | |
| * <em>NOTE: analyze() must be called prior to linAverages(). Analyze() | |
| * tells the FFT to analyze frequency data, and linAverages() uses | |
| * the results to group them into a smaller set of averages.</em></p> | |
| * | |
| * @method linAverages | |
| * @for p5.FFT | |
| * @param {Number} N Number of returned frequency groups | |
| * @return {Array} linearAverages Array of average amplitude values for each group | |
| */ | |
| p5.FFT.prototype.linAverages = function (_N) { | |
| var N = _N || 16; | |
| var spectrum = this.freqDomain; | |
| var spectrumLength = spectrum.length; | |
| var spectrumStep = Math.floor(spectrumLength / N); | |
| var linearAverages = new Array(N); | |
| var groupIndex = 0; | |
| for (var specIndex = 0; specIndex < spectrumLength; specIndex++) { | |
| linearAverages[groupIndex] = linearAverages[groupIndex] !== undefined ? (linearAverages[groupIndex] + spectrum[specIndex]) / 2 : spectrum[specIndex]; | |
| if (specIndex % spectrumStep === spectrumStep - 1) { | |
| groupIndex++; | |
| } | |
| } | |
| return linearAverages; | |
| }; | |
| /** | |
| * Returns an array of average amplitude values of the spectrum, for a given | |
| * set of <a href="https://en.wikipedia.org/wiki/Octave_band" target="_blank"> | |
| * Octave Bands</a> | |
| * <em>NOTE: analyze() must be called prior to logAverages(). Analyze() | |
| * tells the FFT to analyze frequency data, and logAverages() uses | |
| * the results to group them into a smaller set of averages.</em></p> | |
| * | |
| * @method logAverages | |
| * @for p5.FFT | |
| * @param {Array} octaveBands Array of Octave Bands objects for grouping | |
| * @return {Array} logAverages Array of average amplitude values for each group | |
| */ | |
| p5.FFT.prototype.logAverages = function (octaveBands) { | |
| var nyquist = master.audiocontext.sampleRate / 2; | |
| var spectrum = this.freqDomain; | |
| var spectrumLength = spectrum.length; | |
| var logAverages = new Array(octaveBands.length); | |
| var octaveIndex = 0; | |
| for (var specIndex = 0; specIndex < spectrumLength; specIndex++) { | |
| var specIndexFrequency = Math.round(specIndex * nyquist / this.freqDomain.length); | |
| if (specIndexFrequency > octaveBands[octaveIndex].hi) { | |
| octaveIndex++; | |
| } | |
| logAverages[octaveIndex] = logAverages[octaveIndex] !== undefined ? (logAverages[octaveIndex] + spectrum[specIndex]) / 2 : spectrum[specIndex]; | |
| } | |
| return logAverages; | |
| }; | |
| /** | |
| * Calculates and Returns the 1/N | |
| * <a href="https://en.wikipedia.org/wiki/Octave_band" target="_blank">Octave Bands</a> | |
| * N defaults to 3 and minimum central frequency to 15.625Hz. | |
| * (1/3 Octave Bands ~= 31 Frequency Bands) | |
| * Setting fCtr0 to a central value of a higher octave will ignore the lower bands | |
| * and produce less frequency groups. | |
| * | |
| * @method getOctaveBands | |
| * @for p5.FFT | |
| * @param {Number} N Specifies the 1/N type of generated octave bands | |
| * @param {Number} fCtr0 Minimum central frequency for the lowest band | |
| * @return {Array} octaveBands Array of octave band objects with their bounds | |
| */ | |
| p5.FFT.prototype.getOctaveBands = function (_N, _fCtr0) { | |
| var N = _N || 3; | |
| var fCtr0 = _fCtr0 || 15.625; | |
| var octaveBands = []; | |
| var lastFrequencyBand = { | |
| lo: fCtr0 / Math.pow(2, 1 / (2 * N)), | |
| ctr: fCtr0, | |
| hi: fCtr0 * Math.pow(2, 1 / (2 * N)) | |
| }; | |
| octaveBands.push(lastFrequencyBand); | |
| var nyquist = master.audiocontext.sampleRate / 2; | |
| while (lastFrequencyBand.hi < nyquist) { | |
| var newFrequencyBand = {}; | |
| newFrequencyBand.lo = lastFrequencyBand.hi; | |
| newFrequencyBand.ctr = lastFrequencyBand.ctr * Math.pow(2, 1 / N); | |
| newFrequencyBand.hi = newFrequencyBand.ctr * Math.pow(2, 1 / (2 * N)); | |
| octaveBands.push(newFrequencyBand); | |
| lastFrequencyBand = newFrequencyBand; | |
| } | |
| return octaveBands; | |
| }; | |
| function freqToFloat(fft) { | |
| if (fft.freqDomain instanceof Float32Array === false) { | |
| fft.freqDomain = new Float32Array(fft.analyser.frequencyBinCount); | |
| } | |
| } | |
| function freqToInt(fft) { | |
| if (fft.freqDomain instanceof Uint8Array === false) { | |
| fft.freqDomain = new Uint8Array(fft.analyser.frequencyBinCount); | |
| } | |
| } | |
| function timeToFloat(fft) { | |
| if (fft.timeDomain instanceof Float32Array === false) { | |
| fft.timeDomain = new Float32Array(fft.analyser.frequencyBinCount); | |
| } | |
| } | |
| function timeToInt(fft) { | |
| if (fft.timeDomain instanceof Uint8Array === false) { | |
| fft.timeDomain = new Uint8Array(fft.analyser.frequencyBinCount); | |
| } | |
| } | |
| var fft = (p5.FFT); | |
| var Signal = __webpack_require__(0); | |
| var Signal_default = __webpack_require__.n(Signal); | |
| var Add = __webpack_require__(3); | |
| var Add_default = __webpack_require__.n(Add); | |
| var Multiply = __webpack_require__(2); | |
| var Multiply_default = __webpack_require__.n(Multiply); | |
| var Scale = __webpack_require__(4); | |
| var Scale_default = __webpack_require__.n(Scale); | |
| /** | |
| * <p>p5.Signal is a constant audio-rate signal used by p5.Oscillator | |
| * and p5.Envelope for modulation math.</p> | |
| * | |
| * <p>This is necessary because Web Audio is processed on a separate clock. | |
| * For example, the p5 draw loop runs about 60 times per second. But | |
| * the audio clock must process samples 44100 times per second. If we | |
| * want to add a value to each of those samples, we can't do it in the | |
| * draw loop, but we can do it by adding a constant-rate audio signal.</p. | |
| * | |
| * <p>This class mostly functions behind the scenes in p5.sound, and returns | |
| * a Tone.Signal from the Tone.js library by Yotam Mann. | |
| * If you want to work directly with audio signals for modular | |
| * synthesis, check out | |
| * <a href='http://bit.ly/1oIoEng' target=_'blank'>tone.js.</a></p> | |
| * | |
| * @class p5.Signal | |
| * @constructor | |
| * @return {Tone.Signal} A Signal object from the Tone.js library | |
| * @example | |
| * <div><code> | |
| * let carrier, modulator; | |
| * let hasStarted = false; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * | |
| * carrier = new p5.Oscillator('sine'); | |
| * carrier.amp(1); // set amplitude | |
| * carrier.freq(220); // set frequency | |
| * | |
| * modulator = new p5.Oscillator('sawtooth'); | |
| * modulator.disconnect(); | |
| * modulator.start(); | |
| * modulator.amp(1); | |
| * modulator.freq(4); | |
| * | |
| * // Modulator's default amplitude range is -1 to 1. | |
| * // Multiply it by -200, so the range is -200 to 200 | |
| * // then add 220 so the range is 20 to 420 | |
| * carrier.freq( modulator.mult(-400).add(220) ); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * userStartAudio(); | |
| * carrier.amp(1.0); | |
| * if(!hasStarted){ | |
| * carrier.start(); | |
| * hasStarted = true; | |
| * } | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * carrier.amp(0); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Signal = function (value) { | |
| var s = new Signal_default.a(value); | |
| return s; | |
| }; | |
| /** | |
| * Fade to value, for smooth transitions | |
| * | |
| * @method fade | |
| * @for p5.Signal | |
| * @param {Number} value Value to set this signal | |
| * @param {Number} [secondsFromNow] Length of fade, in seconds from now | |
| */ | |
| Signal_default.a.prototype.fade = Signal_default.a.prototype.linearRampToValueAtTime; | |
| Multiply_default.a.prototype.fade = Signal_default.a.prototype.fade; | |
| Add_default.a.prototype.fade = Signal_default.a.prototype.fade; | |
| Scale_default.a.prototype.fade = Signal_default.a.prototype.fade; | |
| /** | |
| * Connect a p5.sound object or Web Audio node to this | |
| * p5.Signal so that its amplitude values can be scaled. | |
| * | |
| * @method setInput | |
| * @for p5.Signal | |
| * @param {Object} input | |
| */ | |
| Signal_default.a.prototype.setInput = function (_input) { | |
| _input.connect(this); | |
| }; | |
| Multiply_default.a.prototype.setInput = Signal_default.a.prototype.setInput; | |
| Add_default.a.prototype.setInput = Signal_default.a.prototype.setInput; | |
| Scale_default.a.prototype.setInput = Signal_default.a.prototype.setInput; | |
| /** | |
| * Add a constant value to this audio signal, | |
| * and return the resulting audio signal. Does | |
| * not change the value of the original signal, | |
| * instead it returns a new p5.SignalAdd. | |
| * | |
| * @method add | |
| * @for p5.Signal | |
| * @param {Number} number | |
| * @return {p5.Signal} object | |
| */ | |
| Signal_default.a.prototype.add = function (num) { | |
| var add = new Add_default.a(num); | |
| this.connect(add); | |
| return add; | |
| }; | |
| Multiply_default.a.prototype.add = Signal_default.a.prototype.add; | |
| Add_default.a.prototype.add = Signal_default.a.prototype.add; | |
| Scale_default.a.prototype.add = Signal_default.a.prototype.add; | |
| /** | |
| * Multiply this signal by a constant value, | |
| * and return the resulting audio signal. Does | |
| * not change the value of the original signal, | |
| * instead it returns a new p5.SignalMult. | |
| * | |
| * @method mult | |
| * @for p5.Signal | |
| * @param {Number} number to multiply | |
| * @return {p5.Signal} object | |
| */ | |
| Signal_default.a.prototype.mult = function (num) { | |
| var mult = new Multiply_default.a(num); | |
| this.connect(mult); | |
| return mult; | |
| }; | |
| Multiply_default.a.prototype.mult = Signal_default.a.prototype.mult; | |
| Add_default.a.prototype.mult = Signal_default.a.prototype.mult; | |
| Scale_default.a.prototype.mult = Signal_default.a.prototype.mult; | |
| /** | |
| * Scale this signal value to a given range, | |
| * and return the result as an audio signal. Does | |
| * not change the value of the original signal, | |
| * instead it returns a new p5.SignalScale. | |
| * | |
| * @method scale | |
| * @for p5.Signal | |
| * @param {Number} number to multiply | |
| * @param {Number} inMin input range minumum | |
| * @param {Number} inMax input range maximum | |
| * @param {Number} outMin input range minumum | |
| * @param {Number} outMax input range maximum | |
| * @return {p5.Signal} object | |
| */ | |
| Signal_default.a.prototype.scale = function (inMin, inMax, outMin, outMax) { | |
| var mapOutMin, mapOutMax; | |
| if (arguments.length === 4) { | |
| mapOutMin = p5.prototype.map(outMin, inMin, inMax, 0, 1) - 0.5; | |
| mapOutMax = p5.prototype.map(outMax, inMin, inMax, 0, 1) - 0.5; | |
| } else { | |
| mapOutMin = arguments[0]; | |
| mapOutMax = arguments[1]; | |
| } | |
| var scale = new Scale_default.a(mapOutMin, mapOutMax); | |
| this.connect(scale); | |
| return scale; | |
| }; | |
| Multiply_default.a.prototype.scale = Signal_default.a.prototype.scale; | |
| Add_default.a.prototype.scale = Signal_default.a.prototype.scale; | |
| Scale_default.a.prototype.scale = Signal_default.a.prototype.scale; | |
| /** | |
| * <p>Creates a signal that oscillates between -1.0 and 1.0. | |
| * By default, the oscillation takes the form of a sinusoidal | |
| * shape ('sine'). Additional types include 'triangle', | |
| * 'sawtooth' and 'square'. The frequency defaults to | |
| * 440 oscillations per second (440Hz, equal to the pitch of an | |
| * 'A' note).</p> | |
| * | |
| * <p>Set the type of oscillation with setType(), or by instantiating a | |
| * specific oscillator: <a href="/reference/#/p5.SinOsc">p5.SinOsc</a>, <a | |
| * href="/reference/#/p5.TriOsc">p5.TriOsc</a>, <a | |
| * href="/reference/#/p5.SqrOsc">p5.SqrOsc</a>, or <a | |
| * href="/reference/#/p5.SawOsc">p5.SawOsc</a>. | |
| * </p> | |
| * | |
| * @class p5.Oscillator | |
| * @constructor | |
| * @param {Number} [freq] frequency defaults to 440Hz | |
| * @param {String} [type] type of oscillator. Options: | |
| * 'sine' (default), 'triangle', | |
| * 'sawtooth', 'square' | |
| * @example | |
| * <div><code> | |
| * let osc, playing, freq, amp; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playOscillator); | |
| * osc = new p5.Oscillator('sine'); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220) | |
| * freq = constrain(map(mouseX, 0, width, 100, 500), 100, 500); | |
| * amp = constrain(map(mouseY, height, 0, 0, 1), 0, 1); | |
| * | |
| * text('tap to play', 20, 20); | |
| * text('freq: ' + freq, 20, 40); | |
| * text('amp: ' + amp, 20, 60); | |
| * | |
| * if (playing) { | |
| * // smooth the transitions by 0.1 seconds | |
| * osc.freq(freq, 0.1); | |
| * osc.amp(amp, 0.1); | |
| * } | |
| * } | |
| * | |
| * function playOscillator() { | |
| * // starting an oscillator on a user gesture will enable audio | |
| * // in browsers that have a strict autoplay policy. | |
| * // See also: userStartAudio(); | |
| * osc.start(); | |
| * playing = true; | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * // ramp amplitude to 0 over 0.5 seconds | |
| * osc.amp(0, 0.5); | |
| * playing = false; | |
| * } | |
| * </code> </div> | |
| */ | |
| p5.Oscillator = function (freq, type) { | |
| if (typeof freq === 'string') { | |
| var f = type; | |
| type = freq; | |
| freq = f; | |
| } | |
| if (typeof type === 'number') { | |
| var _f = type; | |
| type = freq; | |
| freq = _f; | |
| } | |
| this.started = false; | |
| this.phaseAmount = undefined; | |
| this.oscillator = master.audiocontext.createOscillator(); | |
| this.f = freq || 440.0; | |
| this.oscillator.type = type || 'sine'; | |
| this.oscillator.frequency.setValueAtTime(this.f, master.audiocontext.currentTime); | |
| this.output = master.audiocontext.createGain(); | |
| this._freqMods = []; | |
| this.output.gain.value = 0.5; | |
| this.output.gain.setValueAtTime(0.5, master.audiocontext.currentTime); | |
| this.oscillator.connect(this.output); | |
| this.panPosition = 0.0; | |
| this.connection = master.input; | |
| this.panner = new p5.Panner(this.output, this.connection, 1); | |
| this.mathOps = [this.output]; | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Start an oscillator. | |
| * | |
| * Starting an oscillator on a user gesture will enable audio in browsers | |
| * that have a strict autoplay policy, including Chrome and most mobile | |
| * devices. See also: `userStartAudio()`. | |
| * | |
| * @method start | |
| * @for p5.Oscillator | |
| * @param {Number} [time] startTime in seconds from now. | |
| * @param {Number} [frequency] frequency in Hz. | |
| */ | |
| p5.Oscillator.prototype.start = function (time, f) { | |
| if (this.started) { | |
| var now = master.audiocontext.currentTime; | |
| this.stop(now); | |
| } | |
| if (!this.started) { | |
| var freq = f || this.f; | |
| var type = this.oscillator.type; | |
| if (this.oscillator) { | |
| this.oscillator.disconnect(); | |
| delete this.oscillator; | |
| } | |
| this.oscillator = master.audiocontext.createOscillator(); | |
| this.oscillator.frequency.value = Math.abs(freq); | |
| this.oscillator.type = type; | |
| this.oscillator.connect(this.output); | |
| time = time || 0; | |
| this.oscillator.start(time + master.audiocontext.currentTime); | |
| this.freqNode = this.oscillator.frequency; | |
| for (var i in this._freqMods) { | |
| if (typeof this._freqMods[i].connect !== 'undefined') { | |
| this._freqMods[i].connect(this.oscillator.frequency); | |
| } | |
| } | |
| this.started = true; | |
| } | |
| }; | |
| /** | |
| * Stop an oscillator. Accepts an optional parameter | |
| * to determine how long (in seconds from now) until the | |
| * oscillator stops. | |
| * | |
| * @method stop | |
| * @for p5.Oscillator | |
| * @param {Number} secondsFromNow Time, in seconds from now. | |
| */ | |
| p5.Oscillator.prototype.stop = function (time) { | |
| if (this.started) { | |
| var t = time || 0; | |
| var now = master.audiocontext.currentTime; | |
| this.oscillator.stop(t + now); | |
| this.started = false; | |
| } | |
| }; | |
| /** | |
| * Set the amplitude between 0 and 1.0. Or, pass in an object | |
| * such as an oscillator to modulate amplitude with an audio signal. | |
| * | |
| * @method amp | |
| * @for p5.Oscillator | |
| * @param {Number|Object} vol between 0 and 1.0 | |
| * or a modulating signal/oscillator | |
| * @param {Number} [rampTime] create a fade that lasts rampTime | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| * @return {AudioParam} gain If no value is provided, | |
| * returns the Web Audio API | |
| * AudioParam that controls | |
| * this oscillator's | |
| * gain/amplitude/volume) | |
| */ | |
| p5.Oscillator.prototype.amp = function (vol) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var tFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| if (typeof vol === 'number') { | |
| var now = master.audiocontext.currentTime; | |
| this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime); | |
| } else if (vol) { | |
| vol.connect(this.output.gain); | |
| } else { | |
| return this.output.gain; | |
| } | |
| }; | |
| p5.Oscillator.prototype.fade = p5.Oscillator.prototype.amp; | |
| /** | |
| * Returns the value of output gain | |
| * | |
| * @method getAmp | |
| * @for p5.Oscillator | |
| * | |
| * @returns {number} Amplitude value between 0.0 and 1.0 | |
| */ | |
| p5.Oscillator.prototype.getAmp = function () { | |
| return this.output.gain.value; | |
| }; | |
| /** | |
| * Set frequency of an oscillator to a value. Or, pass in an object | |
| * such as an oscillator to modulate the frequency with an audio signal. | |
| * | |
| * @method freq | |
| * @for p5.Oscillator | |
| * @param {Number|Object} Frequency Frequency in Hz | |
| * or modulating signal/oscillator | |
| * @param {Number} [rampTime] Ramp time (in seconds) | |
| * @param {Number} [timeFromNow] Schedule this event to happen | |
| * at x seconds from now | |
| * @return {AudioParam} Frequency If no value is provided, | |
| * returns the Web Audio API | |
| * AudioParam that controls | |
| * this oscillator's frequency | |
| * @example | |
| * <div><code> | |
| * let osc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playOscillator); | |
| * osc = new p5.Oscillator(300); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * } | |
| * | |
| * function playOscillator() { | |
| * osc.start(); | |
| * osc.amp(0.5); | |
| * // start at 700Hz | |
| * osc.freq(700); | |
| * // ramp to 60Hz over 0.7 seconds | |
| * osc.freq(60, 0.7); | |
| * osc.amp(0, 0.1, 0.7); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Oscillator.prototype.freq = function (val) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var tFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| if (typeof val === 'number' && !isNaN(val)) { | |
| this.f = val; | |
| var now = master.audiocontext.currentTime; | |
| if (rampTime === 0) { | |
| this.oscillator.frequency.setValueAtTime(val, tFromNow + now); | |
| } else { | |
| if (val > 0) { | |
| this.oscillator.frequency.exponentialRampToValueAtTime(val, tFromNow + rampTime + now); | |
| } else { | |
| this.oscillator.frequency.linearRampToValueAtTime(val, tFromNow + rampTime + now); | |
| } | |
| } | |
| if (this.phaseAmount) { | |
| this.phase(this.phaseAmount); | |
| } | |
| } else if (val) { | |
| if (val.output) { | |
| val = val.output; | |
| } | |
| val.connect(this.oscillator.frequency); | |
| this._freqMods.push(val); | |
| } else { | |
| return this.oscillator.frequency; | |
| } | |
| }; | |
| /** | |
| * Returns the value of frequency of oscillator | |
| * | |
| * @method getFreq | |
| * @for p5.Oscillator | |
| * @returns {number} Frequency of oscillator in Hertz | |
| */ | |
| p5.Oscillator.prototype.getFreq = function () { | |
| return this.oscillator.frequency.value; | |
| }; | |
| /** | |
| * Set type to 'sine', 'triangle', 'sawtooth' or 'square'. | |
| * | |
| * @method setType | |
| * @for p5.Oscillator | |
| * @param {String} type 'sine', 'triangle', 'sawtooth' or 'square'. | |
| */ | |
| p5.Oscillator.prototype.setType = function (type) { | |
| this.oscillator.type = type; | |
| }; | |
| /** | |
| * Returns current type of oscillator eg. 'sine', 'triangle', 'sawtooth' or 'square'. | |
| * | |
| * @method getType | |
| * @for p5.Oscillator | |
| * @returns {String} type of oscillator eg . 'sine', 'triangle', 'sawtooth' or 'square'. | |
| */ | |
| p5.Oscillator.prototype.getType = function () { | |
| return this.oscillator.type; | |
| }; | |
| /** | |
| * Connect to a p5.sound / Web Audio object. | |
| * | |
| * @method connect | |
| * @for p5.Oscillator | |
| * @param {Object} unit A p5.sound or Web Audio object | |
| */ | |
| p5.Oscillator.prototype.connect = function (unit) { | |
| if (!unit) { | |
| this.panner.connect(master.input); | |
| } else if (unit.hasOwnProperty('input')) { | |
| this.panner.connect(unit.input); | |
| this.connection = unit.input; | |
| } else { | |
| this.panner.connect(unit); | |
| this.connection = unit; | |
| } | |
| }; | |
| /** | |
| * Disconnect all outputs | |
| * | |
| * @method disconnect | |
| * @for p5.Oscillator | |
| */ | |
| p5.Oscillator.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| if (this.panner) { | |
| this.panner.disconnect(); | |
| if (this.output) { | |
| this.output.connect(this.panner); | |
| } | |
| } | |
| this.oscMods = []; | |
| }; | |
| /** | |
| * Pan between Left (-1) and Right (1) | |
| * | |
| * @method pan | |
| * @for p5.Oscillator | |
| * @param {Number} panning Number between -1 and 1 | |
| * @param {Number} timeFromNow schedule this event to happen | |
| * seconds from now | |
| */ | |
| p5.Oscillator.prototype.pan = function (pval, tFromNow) { | |
| this.panPosition = pval; | |
| this.panner.pan(pval, tFromNow); | |
| }; | |
| /** | |
| * Returns the current value of panPosition , between Left (-1) and Right (1) | |
| * | |
| * @method getPan | |
| * @for p5.Oscillator | |
| * | |
| * @returns {number} panPosition of oscillator , between Left (-1) and Right (1) | |
| */ | |
| p5.Oscillator.prototype.getPan = function () { | |
| return this.panPosition; | |
| }; | |
| p5.Oscillator.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| if (this.oscillator) { | |
| var now = master.audiocontext.currentTime; | |
| this.stop(now); | |
| this.disconnect(); | |
| this.panner = null; | |
| this.oscillator = null; | |
| } | |
| if (this.osc2) { | |
| this.osc2.dispose(); | |
| } | |
| }; | |
| /** | |
| * Set the phase of an oscillator between 0.0 and 1.0. | |
| * In this implementation, phase is a delay time | |
| * based on the oscillator's current frequency. | |
| * | |
| * @method phase | |
| * @for p5.Oscillator | |
| * @param {Number} phase float between 0.0 and 1.0 | |
| */ | |
| p5.Oscillator.prototype.phase = function (p) { | |
| var delayAmt = p5.prototype.map(p, 0, 1.0, 0, 1 / this.f); | |
| var now = master.audiocontext.currentTime; | |
| this.phaseAmount = p; | |
| if (!this.dNode) { | |
| this.dNode = master.audiocontext.createDelay(); | |
| this.oscillator.disconnect(); | |
| this.oscillator.connect(this.dNode); | |
| this.dNode.connect(this.output); | |
| } | |
| this.dNode.delayTime.setValueAtTime(delayAmt, now); | |
| }; | |
| var sigChain = function sigChain(o, mathObj, thisChain, nextChain, type) { | |
| var chainSource = o.oscillator; | |
| for (var i in o.mathOps) { | |
| if (o.mathOps[i] instanceof type) { | |
| chainSource.disconnect(); | |
| o.mathOps[i].dispose(); | |
| thisChain = i; | |
| if (thisChain < o.mathOps.length - 2) { | |
| nextChain = o.mathOps[i + 1]; | |
| } | |
| } | |
| } | |
| if (thisChain === o.mathOps.length - 1) { | |
| o.mathOps.push(nextChain); | |
| } | |
| if (i > 0) { | |
| chainSource = o.mathOps[i - 1]; | |
| } | |
| chainSource.disconnect(); | |
| chainSource.connect(mathObj); | |
| mathObj.connect(nextChain); | |
| o.mathOps[thisChain] = mathObj; | |
| return o; | |
| }; | |
| /** | |
| * Add a value to the p5.Oscillator's output amplitude, | |
| * and return the oscillator. Calling this method again | |
| * will override the initial add() with a new value. | |
| * | |
| * @method add | |
| * @for p5.Oscillator | |
| * @param {Number} number Constant number to add | |
| * @return {p5.Oscillator} Oscillator Returns this oscillator | |
| * with scaled output | |
| * | |
| */ | |
| p5.Oscillator.prototype.add = function (num) { | |
| var add = new Add_default.a(num); | |
| var thisChain = this.mathOps.length - 1; | |
| var nextChain = this.output; | |
| return sigChain(this, add, thisChain, nextChain, Add_default.a); | |
| }; | |
| /** | |
| * Multiply the p5.Oscillator's output amplitude | |
| * by a fixed value (i.e. turn it up!). Calling this method | |
| * again will override the initial mult() with a new value. | |
| * | |
| * @method mult | |
| * @for p5.Oscillator | |
| * @param {Number} number Constant number to multiply | |
| * @return {p5.Oscillator} Oscillator Returns this oscillator | |
| * with multiplied output | |
| */ | |
| p5.Oscillator.prototype.mult = function (num) { | |
| var mult = new Multiply_default.a(num); | |
| var thisChain = this.mathOps.length - 1; | |
| var nextChain = this.output; | |
| return sigChain(this, mult, thisChain, nextChain, Multiply_default.a); | |
| }; | |
| /** | |
| * Scale this oscillator's amplitude values to a given | |
| * range, and return the oscillator. Calling this method | |
| * again will override the initial scale() with new values. | |
| * | |
| * @method scale | |
| * @for p5.Oscillator | |
| * @param {Number} inMin input range minumum | |
| * @param {Number} inMax input range maximum | |
| * @param {Number} outMin input range minumum | |
| * @param {Number} outMax input range maximum | |
| * @return {p5.Oscillator} Oscillator Returns this oscillator | |
| * with scaled output | |
| */ | |
| p5.Oscillator.prototype.scale = function (inMin, inMax, outMin, outMax) { | |
| var mapOutMin, mapOutMax; | |
| if (arguments.length === 4) { | |
| mapOutMin = p5.prototype.map(outMin, inMin, inMax, 0, 1) - 0.5; | |
| mapOutMax = p5.prototype.map(outMax, inMin, inMax, 0, 1) - 0.5; | |
| } else { | |
| mapOutMin = arguments[0]; | |
| mapOutMax = arguments[1]; | |
| } | |
| var scale = new Scale_default.a(mapOutMin, mapOutMax); | |
| var thisChain = this.mathOps.length - 1; | |
| var nextChain = this.output; | |
| return sigChain(this, scale, thisChain, nextChain, Scale_default.a); | |
| }; | |
| /** | |
| * Constructor: <code>new p5.SinOsc()</code>. | |
| * This creates a Sine Wave Oscillator and is | |
| * equivalent to <code> new p5.Oscillator('sine') | |
| * </code> or creating a p5.Oscillator and then calling | |
| * its method <code>setType('sine')</code>. | |
| * See p5.Oscillator for methods. | |
| * | |
| * @class p5.SinOsc | |
| * @constructor | |
| * @extends p5.Oscillator | |
| * @param {Number} [freq] Set the frequency | |
| */ | |
| p5.SinOsc = function (freq) { | |
| p5.Oscillator.call(this, freq, 'sine'); | |
| }; | |
| p5.SinOsc.prototype = Object.create(p5.Oscillator.prototype); | |
| /** | |
| * Constructor: <code>new p5.TriOsc()</code>. | |
| * This creates a Triangle Wave Oscillator and is | |
| * equivalent to <code>new p5.Oscillator('triangle') | |
| * </code> or creating a p5.Oscillator and then calling | |
| * its method <code>setType('triangle')</code>. | |
| * See p5.Oscillator for methods. | |
| * | |
| * @class p5.TriOsc | |
| * @constructor | |
| * @extends p5.Oscillator | |
| * @param {Number} [freq] Set the frequency | |
| */ | |
| p5.TriOsc = function (freq) { | |
| p5.Oscillator.call(this, freq, 'triangle'); | |
| }; | |
| p5.TriOsc.prototype = Object.create(p5.Oscillator.prototype); | |
| /** | |
| * Constructor: <code>new p5.SawOsc()</code>. | |
| * This creates a SawTooth Wave Oscillator and is | |
| * equivalent to <code> new p5.Oscillator('sawtooth') | |
| * </code> or creating a p5.Oscillator and then calling | |
| * its method <code>setType('sawtooth')</code>. | |
| * See p5.Oscillator for methods. | |
| * | |
| * @class p5.SawOsc | |
| * @constructor | |
| * @extends p5.Oscillator | |
| * @param {Number} [freq] Set the frequency | |
| */ | |
| p5.SawOsc = function (freq) { | |
| p5.Oscillator.call(this, freq, 'sawtooth'); | |
| }; | |
| p5.SawOsc.prototype = Object.create(p5.Oscillator.prototype); | |
| /** | |
| * Constructor: <code>new p5.SqrOsc()</code>. | |
| * This creates a Square Wave Oscillator and is | |
| * equivalent to <code> new p5.Oscillator('square') | |
| * </code> or creating a p5.Oscillator and then calling | |
| * its method <code>setType('square')</code>. | |
| * See p5.Oscillator for methods. | |
| * | |
| * @class p5.SqrOsc | |
| * @constructor | |
| * @extends p5.Oscillator | |
| * @param {Number} [freq] Set the frequency | |
| */ | |
| p5.SqrOsc = function (freq) { | |
| p5.Oscillator.call(this, freq, 'square'); | |
| }; | |
| p5.SqrOsc.prototype = Object.create(p5.Oscillator.prototype); | |
| var Oscillator = p5.Oscillator; | |
| var TimelineSignal = __webpack_require__(8); | |
| var TimelineSignal_default = __webpack_require__.n(TimelineSignal); | |
| /** | |
| * <p>Envelopes are pre-defined amplitude distribution over time. | |
| * Typically, envelopes are used to control the output volume | |
| * of an object, a series of fades referred to as Attack, Decay, | |
| * Sustain and Release ( | |
| * <a href="https://upload.wikimedia.org/wikipedia/commons/e/ea/ADSR_parameter.svg">ADSR</a> | |
| * ). Envelopes can also control other Web Audio Parameters—for example, a p5.Envelope can | |
| * control an Oscillator's frequency like this: <code>osc.freq(env)</code>.</p> | |
| * <p>Use <code><a href="#/p5.Envelope/setRange">setRange</a></code> to change the attack/release level. | |
| * Use <code><a href="#/p5.Envelope/setADSR">setADSR</a></code> to change attackTime, decayTime, sustainPercent and releaseTime.</p> | |
| * <p>Use the <code><a href="#/p5.Envelope/play">play</a></code> method to play the entire envelope, | |
| * the <code><a href="#/p5.Envelope/ramp">ramp</a></code> method for a pingable trigger, | |
| * or <code><a href="#/p5.Envelope/triggerAttack">triggerAttack</a></code>/ | |
| * <code><a href="#/p5.Envelope/triggerRelease">triggerRelease</a></code> to trigger noteOn/noteOff.</p> | |
| * | |
| * @class p5.Envelope | |
| * @constructor | |
| * @example | |
| * <div><code> | |
| * let t1 = 0.1; // attack time in seconds | |
| * let l1 = 0.7; // attack level 0.0 to 1.0 | |
| * let t2 = 0.3; // decay time in seconds | |
| * let l2 = 0.1; // decay level 0.0 to 1.0 | |
| * | |
| * let env; | |
| * let triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * cnv.mousePressed(playSound); | |
| * | |
| * env = new p5.Envelope(t1, l1, t2, l2); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * } | |
| * | |
| * function playSound() { | |
| * // starting the oscillator ensures that audio is enabled. | |
| * triOsc.start(); | |
| * env.play(triOsc); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope = function (t1, l1, t2, l2, t3, l3) { | |
| /** | |
| * Time until envelope reaches attackLevel | |
| * @property attackTime | |
| */ | |
| this.aTime = t1 || 0.1; | |
| /** | |
| * Level once attack is complete. | |
| * @property attackLevel | |
| */ | |
| this.aLevel = l1 || 1; | |
| /** | |
| * Time until envelope reaches decayLevel. | |
| * @property decayTime | |
| */ | |
| this.dTime = t2 || 0.5; | |
| /** | |
| * Level after decay. The envelope will sustain here until it is released. | |
| * @property decayLevel | |
| */ | |
| this.dLevel = l2 || 0; | |
| /** | |
| * Duration of the release portion of the envelope. | |
| * @property releaseTime | |
| */ | |
| this.rTime = t3 || 0; | |
| /** | |
| * Level at the end of the release. | |
| * @property releaseLevel | |
| */ | |
| this.rLevel = l3 || 0; | |
| this._rampHighPercentage = 0.98; | |
| this._rampLowPercentage = 0.02; | |
| this.output = master.audiocontext.createGain(); | |
| this.control = new TimelineSignal_default.a(); | |
| this._init(); | |
| this.control.connect(this.output); | |
| this.connection = null; | |
| this.mathOps = [this.control]; | |
| this.isExponential = false; | |
| this.sourceToClear = null; | |
| this.wasTriggered = false; | |
| master.soundArray.push(this); | |
| }; | |
| p5.Envelope.prototype._init = function () { | |
| var now = master.audiocontext.currentTime; | |
| var t = now; | |
| this.control.setTargetAtTime(0.00001, t, 0.001); | |
| this._setRampAD(this.aTime, this.dTime); | |
| }; | |
| /** | |
| * Reset the envelope with a series of time/value pairs. | |
| * | |
| * @method set | |
| * @for p5.Envelope | |
| * @param {Number} attackTime Time (in seconds) before level | |
| * reaches attackLevel | |
| * @param {Number} attackLevel Typically an amplitude between | |
| * 0.0 and 1.0 | |
| * @param {Number} decayTime Time | |
| * @param {Number} decayLevel Amplitude (In a standard ADSR envelope, | |
| * decayLevel = sustainLevel) | |
| * @param {Number} releaseTime Release Time (in seconds) | |
| * @param {Number} releaseLevel Amplitude | |
| * @example | |
| * <div><code> | |
| * let attackTime; | |
| * let l1 = 0.7; // attack level 0.0 to 1.0 | |
| * let t2 = 0.3; // decay time in seconds | |
| * let l2 = 0.1; // decay level 0.0 to 1.0 | |
| * let l3 = 0.2; // release time in seconds | |
| * | |
| * let env, triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSound); | |
| * | |
| * env = new p5.Envelope(); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap here to play', 5, 20); | |
| * | |
| * attackTime = map(mouseX, 0, width, 0.0, 1.0); | |
| * text('attack time: ' + attackTime, 5, height - 20); | |
| * } | |
| * | |
| * // mouseClick triggers envelope if over canvas | |
| * function playSound() { | |
| * env.set(attackTime, l1, t2, l2, l3); | |
| * | |
| * triOsc.start(); | |
| * env.play(triOsc); | |
| * } | |
| * </code></div> | |
| * | |
| */ | |
| p5.Envelope.prototype.set = function (t1, l1, t2, l2, t3, l3) { | |
| this.aTime = t1; | |
| this.aLevel = l1; | |
| this.dTime = t2 || 0; | |
| this.dLevel = l2 || 0; | |
| this.rTime = t3 || 0; | |
| this.rLevel = l3 || 0; | |
| this._setRampAD(t1, t2); | |
| }; | |
| /** | |
| * Set values like a traditional | |
| * <a href="https://en.wikipedia.org/wiki/Synthesizer#/media/File:ADSR_parameter.svg"> | |
| * ADSR envelope | |
| * </a>. | |
| * | |
| * @method setADSR | |
| * @for p5.Envelope | |
| * @param {Number} attackTime Time (in seconds before envelope | |
| * reaches Attack Level | |
| * @param {Number} [decayTime] Time (in seconds) before envelope | |
| * reaches Decay/Sustain Level | |
| * @param {Number} [susRatio] Ratio between attackLevel and releaseLevel, on a scale from 0 to 1, | |
| * where 1.0 = attackLevel, 0.0 = releaseLevel. | |
| * The susRatio determines the decayLevel and the level at which the | |
| * sustain portion of the envelope will sustain. | |
| * For example, if attackLevel is 0.4, releaseLevel is 0, | |
| * and susAmt is 0.5, the decayLevel would be 0.2. If attackLevel is | |
| * increased to 1.0 (using <code>setRange</code>), | |
| * then decayLevel would increase proportionally, to become 0.5. | |
| * @param {Number} [releaseTime] Time in seconds from now (defaults to 0) | |
| * @example | |
| * <div><code> | |
| * let attackLevel = 1.0; | |
| * let releaseLevel = 0; | |
| * | |
| * let attackTime = 0.001; | |
| * let decayTime = 0.2; | |
| * let susPercent = 0.2; | |
| * let releaseTime = 0.5; | |
| * | |
| * let env, triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playEnv); | |
| * | |
| * env = new p5.Envelope(); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * triOsc.amp(env); | |
| * triOsc.freq(220); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap here to play', 5, 20); | |
| * attackTime = map(mouseX, 0, width, 0, 1.0); | |
| * text('attack time: ' + attackTime, 5, height - 40); | |
| * } | |
| * | |
| * function playEnv() { | |
| * triOsc.start(); | |
| * env.setADSR(attackTime, decayTime, susPercent, releaseTime); | |
| * env.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope.prototype.setADSR = function (aTime, dTime, sPercent, rTime) { | |
| this.aTime = aTime; | |
| this.dTime = dTime || 0; | |
| this.sPercent = sPercent || 0; | |
| this.dLevel = typeof sPercent !== 'undefined' ? sPercent * (this.aLevel - this.rLevel) + this.rLevel : 0; | |
| this.rTime = rTime || 0; | |
| this._setRampAD(aTime, dTime); | |
| }; | |
| /** | |
| * Set max (attackLevel) and min (releaseLevel) of envelope. | |
| * | |
| * @method setRange | |
| * @for p5.Envelope | |
| * @param {Number} aLevel attack level (defaults to 1) | |
| * @param {Number} rLevel release level (defaults to 0) | |
| * @example | |
| * <div><code> | |
| * let attackLevel = 1.0; | |
| * let releaseLevel = 0; | |
| * | |
| * let attackTime = 0.001; | |
| * let decayTime = 0.2; | |
| * let susPercent = 0.2; | |
| * let releaseTime = 0.5; | |
| * | |
| * let env, triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playEnv); | |
| * | |
| * env = new p5.Envelope(); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * triOsc.amp(env); | |
| * triOsc.freq(220); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap here to play', 5, 20); | |
| * attackLevel = map(mouseY, height, 0, 0, 1.0); | |
| * text('attack level: ' + attackLevel, 5, height - 20); | |
| * } | |
| * | |
| * function playEnv() { | |
| * triOsc.start(); | |
| * env.setRange(attackLevel, releaseLevel); | |
| * env.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope.prototype.setRange = function (aLevel, rLevel) { | |
| this.aLevel = aLevel || 1; | |
| this.rLevel = rLevel || 0; | |
| }; | |
| p5.Envelope.prototype._setRampAD = function (t1, t2) { | |
| this._rampAttackTime = this.checkExpInput(t1); | |
| this._rampDecayTime = this.checkExpInput(t2); | |
| var TCDenominator = 1.0; | |
| TCDenominator = Math.log(1.0 / this.checkExpInput(1.0 - this._rampHighPercentage)); | |
| this._rampAttackTC = t1 / this.checkExpInput(TCDenominator); | |
| TCDenominator = Math.log(1.0 / this._rampLowPercentage); | |
| this._rampDecayTC = t2 / this.checkExpInput(TCDenominator); | |
| }; | |
| p5.Envelope.prototype.setRampPercentages = function (p1, p2) { | |
| this._rampHighPercentage = this.checkExpInput(p1); | |
| this._rampLowPercentage = this.checkExpInput(p2); | |
| var TCDenominator = 1.0; | |
| TCDenominator = Math.log(1.0 / this.checkExpInput(1.0 - this._rampHighPercentage)); | |
| this._rampAttackTC = this._rampAttackTime / this.checkExpInput(TCDenominator); | |
| TCDenominator = Math.log(1.0 / this._rampLowPercentage); | |
| this._rampDecayTC = this._rampDecayTime / this.checkExpInput(TCDenominator); | |
| }; | |
| /** | |
| * Assign a parameter to be controlled by this envelope. | |
| * If a p5.Sound object is given, then the p5.Envelope will control its | |
| * output gain. If multiple inputs are provided, the env will | |
| * control all of them. | |
| * | |
| * @method setInput | |
| * @for p5.Envelope | |
| * @param {Object} [...inputs] A p5.sound object or | |
| * Web Audio Param. | |
| */ | |
| p5.Envelope.prototype.setInput = function () { | |
| for (var i = 0; i < arguments.length; i++) { | |
| this.connect(arguments[i]); | |
| } | |
| }; | |
| /** | |
| * Set whether the envelope ramp is linear (default) or exponential. | |
| * Exponential ramps can be useful because we perceive amplitude | |
| * and frequency logarithmically. | |
| * | |
| * @method setExp | |
| * @for p5.Envelope | |
| * @param {Boolean} isExp true is exponential, false is linear | |
| */ | |
| p5.Envelope.prototype.setExp = function (isExp) { | |
| this.isExponential = isExp; | |
| }; | |
| p5.Envelope.prototype.checkExpInput = function (value) { | |
| if (value <= 0) { | |
| value = 0.00000001; | |
| } | |
| return value; | |
| }; | |
| /** | |
| * <p>Play tells the envelope to start acting on a given input. | |
| * If the input is a p5.sound object (i.e. AudioIn, Oscillator, | |
| * SoundFile), then Envelope will control its output volume. | |
| * Envelopes can also be used to control any <a href=" | |
| * http://docs.webplatform.org/wiki/apis/webaudio/AudioParam"> | |
| * Web Audio Audio Param.</a></p> | |
| * | |
| * @method play | |
| * @for p5.Envelope | |
| * @param {Object} unit A p5.sound object or | |
| * Web Audio Param. | |
| * @param {Number} [startTime] time from now (in seconds) at which to play | |
| * @param {Number} [sustainTime] time to sustain before releasing the envelope | |
| * @example | |
| * <div><code> | |
| * let attackLevel = 1.0; | |
| * let releaseLevel = 0; | |
| * | |
| * let attackTime = 0.001; | |
| * let decayTime = 0.2; | |
| * let susPercent = 0.2; | |
| * let releaseTime = 0.5; | |
| * | |
| * let env, triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playEnv); | |
| * | |
| * env = new p5.Envelope(); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * triOsc.amp(env); | |
| * triOsc.freq(220); | |
| * triOsc.start(); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * text('tap here to play', 5, 20); | |
| * attackTime = map(mouseX, 0, width, 0, 1.0); | |
| * attackLevel = map(mouseY, height, 0, 0, 1.0); | |
| * text('attack time: ' + attackTime, 5, height - 40); | |
| * text('attack level: ' + attackLevel, 5, height - 20); | |
| * } | |
| * | |
| * function playEnv() { | |
| * // ensure that audio is enabled | |
| * userStartAudio(); | |
| * | |
| * env.setADSR(attackTime, decayTime, susPercent, releaseTime); | |
| * env.setRange(attackLevel, releaseLevel); | |
| * env.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope.prototype.play = function (unit, secondsFromNow, susTime) { | |
| var tFromNow = secondsFromNow || 0; | |
| if (unit) { | |
| if (this.connection !== unit) { | |
| this.connect(unit); | |
| } | |
| } | |
| this.triggerAttack(unit, tFromNow); | |
| this.triggerRelease(unit, tFromNow + this.aTime + this.dTime + ~~susTime); | |
| }; | |
| /** | |
| * Trigger the Attack, and Decay portion of the Envelope. | |
| * Similar to holding down a key on a piano, but it will | |
| * hold the sustain level until you let go. Input can be | |
| * any p5.sound object, or a <a href=" | |
| * http://docs.webplatform.org/wiki/apis/webaudio/AudioParam"> | |
| * Web Audio Param</a>. | |
| * | |
| * @method triggerAttack | |
| * @for p5.Envelope | |
| * @param {Object} unit p5.sound Object or Web Audio Param | |
| * @param {Number} secondsFromNow time from now (in seconds) | |
| * @example | |
| * <div><code> | |
| * let attackTime = 0.001; | |
| * let decayTime = 0.2; | |
| * let susPercent = 0.3; | |
| * let releaseTime = 0.4; | |
| * let env, triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * background(220); | |
| * textAlign(CENTER); | |
| * textSize(10); | |
| * text('tap to triggerAttack', width/2, height/2); | |
| * | |
| * env = new p5.Envelope(); | |
| * env.setADSR(attackTime, decayTime, susPercent, releaseTime); | |
| * env.setRange(1.0, 0.0); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * triOsc.freq(220); | |
| * | |
| * cnv.mousePressed(envAttack); | |
| * } | |
| * | |
| * function envAttack() { | |
| * background(0, 255, 255); | |
| * text('release to release', width/2, height/2); | |
| * | |
| * // ensures audio is enabled. See also: `userStartAudio` | |
| * triOsc.start(); | |
| * | |
| * env.triggerAttack(triOsc); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * background(220); | |
| * text('tap to triggerAttack', width/2, height/2); | |
| * | |
| * env.triggerRelease(triOsc); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope.prototype.triggerAttack = function (unit, secondsFromNow) { | |
| var now = master.audiocontext.currentTime; | |
| var tFromNow = secondsFromNow || 0; | |
| var t = now + tFromNow; | |
| this.lastAttack = t; | |
| this.wasTriggered = true; | |
| if (unit) { | |
| if (this.connection !== unit) { | |
| this.connect(unit); | |
| } | |
| } | |
| var valToSet = this.control.getValueAtTime(t); | |
| if (this.isExponential === true) { | |
| this.control.exponentialRampToValueAtTime(this.checkExpInput(valToSet), t); | |
| } else { | |
| this.control.linearRampToValueAtTime(valToSet, t); | |
| } | |
| t += this.aTime; | |
| if (this.isExponential === true) { | |
| this.control.exponentialRampToValueAtTime(this.checkExpInput(this.aLevel), t); | |
| valToSet = this.checkExpInput(this.control.getValueAtTime(t)); | |
| this.control.cancelScheduledValues(t); | |
| this.control.exponentialRampToValueAtTime(valToSet, t); | |
| } else { | |
| this.control.linearRampToValueAtTime(this.aLevel, t); | |
| valToSet = this.control.getValueAtTime(t); | |
| this.control.cancelScheduledValues(t); | |
| this.control.linearRampToValueAtTime(valToSet, t); | |
| } | |
| t += this.dTime; | |
| if (this.isExponential === true) { | |
| this.control.exponentialRampToValueAtTime(this.checkExpInput(this.dLevel), t); | |
| valToSet = this.checkExpInput(this.control.getValueAtTime(t)); | |
| this.control.cancelScheduledValues(t); | |
| this.control.exponentialRampToValueAtTime(valToSet, t); | |
| } else { | |
| this.control.linearRampToValueAtTime(this.dLevel, t); | |
| valToSet = this.control.getValueAtTime(t); | |
| this.control.cancelScheduledValues(t); | |
| this.control.linearRampToValueAtTime(valToSet, t); | |
| } | |
| }; | |
| /** | |
| * Trigger the Release of the Envelope. This is similar to releasing | |
| * the key on a piano and letting the sound fade according to the | |
| * release level and release time. | |
| * | |
| * @method triggerRelease | |
| * @for p5.Envelope | |
| * @param {Object} unit p5.sound Object or Web Audio Param | |
| * @param {Number} secondsFromNow time to trigger the release | |
| * @example | |
| * <div><code> | |
| * let attackTime = 0.001; | |
| * let decayTime = 0.2; | |
| * let susPercent = 0.3; | |
| * let releaseTime = 0.4; | |
| * let env, triOsc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * background(220); | |
| * textAlign(CENTER); | |
| * textSize(10); | |
| * text('tap to triggerAttack', width/2, height/2); | |
| * | |
| * env = new p5.Envelope(); | |
| * env.setADSR(attackTime, decayTime, susPercent, releaseTime); | |
| * env.setRange(1.0, 0.0); | |
| * triOsc = new p5.Oscillator('triangle'); | |
| * triOsc.freq(220); | |
| * | |
| * cnv.mousePressed(envAttack); | |
| * } | |
| * | |
| * function envAttack() { | |
| * background(0, 255, 255); | |
| * text('release to release', width/2, height/2); | |
| * | |
| * // ensures audio is enabled. See also: `userStartAudio` | |
| * triOsc.start(); | |
| * | |
| * env.triggerAttack(triOsc); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * background(220); | |
| * text('tap to triggerAttack', width/2, height/2); | |
| * | |
| * env.triggerRelease(triOsc); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope.prototype.triggerRelease = function (unit, secondsFromNow) { | |
| if (!this.wasTriggered) { | |
| return; | |
| } | |
| var now = master.audiocontext.currentTime; | |
| var tFromNow = secondsFromNow || 0; | |
| var t = now + tFromNow; | |
| if (unit) { | |
| if (this.connection !== unit) { | |
| this.connect(unit); | |
| } | |
| } | |
| var valToSet = this.control.getValueAtTime(t); | |
| if (this.isExponential === true) { | |
| this.control.exponentialRampToValueAtTime(this.checkExpInput(valToSet), t); | |
| } else { | |
| this.control.linearRampToValueAtTime(valToSet, t); | |
| } | |
| t += this.rTime; | |
| if (this.isExponential === true) { | |
| this.control.exponentialRampToValueAtTime(this.checkExpInput(this.rLevel), t); | |
| valToSet = this.checkExpInput(this.control.getValueAtTime(t)); | |
| this.control.cancelScheduledValues(t); | |
| this.control.exponentialRampToValueAtTime(valToSet, t); | |
| } else { | |
| this.control.linearRampToValueAtTime(this.rLevel, t); | |
| valToSet = this.control.getValueAtTime(t); | |
| this.control.cancelScheduledValues(t); | |
| this.control.linearRampToValueAtTime(valToSet, t); | |
| } | |
| this.wasTriggered = false; | |
| }; | |
| /** | |
| * Exponentially ramp to a value using the first two | |
| * values from <code><a href="#/p5.Envelope/setADSR">setADSR(attackTime, decayTime)</a></code> | |
| * as <a href="https://en.wikipedia.org/wiki/RC_time_constant"> | |
| * time constants</a> for simple exponential ramps. | |
| * If the value is higher than current value, it uses attackTime, | |
| * while a decrease uses decayTime. | |
| * | |
| * @method ramp | |
| * @for p5.Envelope | |
| * @param {Object} unit p5.sound Object or Web Audio Param | |
| * @param {Number} secondsFromNow When to trigger the ramp | |
| * @param {Number} v Target value | |
| * @param {Number} [v2] Second target value | |
| * @example | |
| * <div><code> | |
| * let env, osc, amp; | |
| * | |
| * let attackTime = 0.001; | |
| * let decayTime = 0.2; | |
| * let attackLevel = 1; | |
| * let decayLevel = 0; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * fill(0,255,0); | |
| * noStroke(); | |
| * | |
| * env = new p5.Envelope(); | |
| * env.setADSR(attackTime, decayTime); | |
| * osc = new p5.Oscillator(); | |
| * osc.amp(env); | |
| * amp = new p5.Amplitude(); | |
| * | |
| * cnv.mousePressed(triggerRamp); | |
| * } | |
| * | |
| * function triggerRamp() { | |
| * // ensures audio is enabled. See also: `userStartAudio` | |
| * osc.start(); | |
| * | |
| * env.ramp(osc, 0, attackLevel, decayLevel); | |
| * } | |
| * | |
| * function draw() { | |
| * background(20); | |
| * text('tap to play', 10, 20); | |
| * let h = map(amp.getLevel(), 0, 0.4, 0, height);; | |
| * rect(0, height, width, -h); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Envelope.prototype.ramp = function (unit, secondsFromNow, v1, v2) { | |
| var now = master.audiocontext.currentTime; | |
| var tFromNow = secondsFromNow || 0; | |
| var t = now + tFromNow; | |
| var destination1 = this.checkExpInput(v1); | |
| var destination2 = typeof v2 !== 'undefined' ? this.checkExpInput(v2) : undefined; | |
| if (unit) { | |
| if (this.connection !== unit) { | |
| this.connect(unit); | |
| } | |
| } | |
| var currentVal = this.checkExpInput(this.control.getValueAtTime(t)); | |
| if (destination1 > currentVal) { | |
| this.control.setTargetAtTime(destination1, t, this._rampAttackTC); | |
| t += this._rampAttackTime; | |
| } | |
| else if (destination1 < currentVal) { | |
| this.control.setTargetAtTime(destination1, t, this._rampDecayTC); | |
| t += this._rampDecayTime; | |
| } | |
| if (destination2 === undefined) return; | |
| if (destination2 > destination1) { | |
| this.control.setTargetAtTime(destination2, t, this._rampAttackTC); | |
| } | |
| else if (destination2 < destination1) { | |
| this.control.setTargetAtTime(destination2, t, this._rampDecayTC); | |
| } | |
| }; | |
| p5.Envelope.prototype.connect = function (unit) { | |
| this.connection = unit; | |
| if (unit instanceof p5.Oscillator || unit instanceof p5.SoundFile || unit instanceof p5.AudioIn || unit instanceof p5.Reverb || unit instanceof p5.Noise || unit instanceof p5.Filter || unit instanceof p5.Delay) { | |
| unit = unit.output.gain; | |
| } | |
| if (unit instanceof AudioParam) { | |
| unit.setValueAtTime(0, master.audiocontext.currentTime); | |
| } | |
| if (unit instanceof p5.Signal) { | |
| unit.setValue(0); | |
| } | |
| this.output.connect(unit); | |
| }; | |
| p5.Envelope.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| /** | |
| * Add a value to the p5.Oscillator's output amplitude, | |
| * and return the oscillator. Calling this method | |
| * again will override the initial add() with new values. | |
| * | |
| * @method add | |
| * @for p5.Envelope | |
| * @param {Number} number Constant number to add | |
| * @return {p5.Envelope} Envelope Returns this envelope | |
| * with scaled output | |
| */ | |
| p5.Envelope.prototype.add = function (num) { | |
| var add = new Add_default.a(num); | |
| var thisChain = this.mathOps.length; | |
| var nextChain = this.output; | |
| return p5.prototype._mathChain(this, add, thisChain, nextChain, Add_default.a); | |
| }; | |
| /** | |
| * Multiply the p5.Envelope's output amplitude | |
| * by a fixed value. Calling this method | |
| * again will override the initial mult() with new values. | |
| * | |
| * @method mult | |
| * @for p5.Envelope | |
| * @param {Number} number Constant number to multiply | |
| * @return {p5.Envelope} Envelope Returns this envelope | |
| * with scaled output | |
| */ | |
| p5.Envelope.prototype.mult = function (num) { | |
| var mult = new Multiply_default.a(num); | |
| var thisChain = this.mathOps.length; | |
| var nextChain = this.output; | |
| return p5.prototype._mathChain(this, mult, thisChain, nextChain, Multiply_default.a); | |
| }; | |
| /** | |
| * Scale this envelope's amplitude values to a given | |
| * range, and return the envelope. Calling this method | |
| * again will override the initial scale() with new values. | |
| * | |
| * @method scale | |
| * @for p5.Envelope | |
| * @param {Number} inMin input range minumum | |
| * @param {Number} inMax input range maximum | |
| * @param {Number} outMin input range minumum | |
| * @param {Number} outMax input range maximum | |
| * @return {p5.Envelope} Envelope Returns this envelope | |
| * with scaled output | |
| */ | |
| p5.Envelope.prototype.scale = function (inMin, inMax, outMin, outMax) { | |
| var scale = new Scale_default.a(inMin, inMax, outMin, outMax); | |
| var thisChain = this.mathOps.length; | |
| var nextChain = this.output; | |
| return p5.prototype._mathChain(this, scale, thisChain, nextChain, Scale_default.a); | |
| }; | |
| p5.Envelope.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| this.disconnect(); | |
| if (this.control) { | |
| this.control.dispose(); | |
| this.control = null; | |
| } | |
| for (var i = 1; i < this.mathOps.length; i++) { | |
| this.mathOps[i].dispose(); | |
| } | |
| }; | |
| p5.Env = function (t1, l1, t2, l2, t3, l3) { | |
| console.warn('WARNING: p5.Env is now deprecated and may be removed in future versions. ' + 'Please use the new p5.Envelope instead.'); | |
| p5.Envelope.call(this, t1, l1, t2, l2, t3, l3); | |
| }; | |
| p5.Env.prototype = Object.create(p5.Envelope.prototype); | |
| var envelope = (p5.Envelope); | |
| /** | |
| * Creates a Pulse object, an oscillator that implements | |
| * Pulse Width Modulation. | |
| * The pulse is created with two oscillators. | |
| * Accepts a parameter for frequency, and to set the | |
| * width between the pulses. See <a href=" | |
| * http://p5js.org/reference/#/p5.Oscillator"> | |
| * <code>p5.Oscillator</code> for a full list of methods. | |
| * | |
| * @class p5.Pulse | |
| * @extends p5.Oscillator | |
| * @constructor | |
| * @param {Number} [freq] Frequency in oscillations per second (Hz) | |
| * @param {Number} [w] Width between the pulses (0 to 1.0, | |
| * defaults to 0) | |
| * @example | |
| * <div><code> | |
| * let pulse; | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(startPulse); | |
| * background(220); | |
| * | |
| * pulse = new p5.Pulse(); | |
| * pulse.amp(0.5); | |
| * pulse.freq(220); | |
| * } | |
| * function startPulse() { | |
| * pulse.start(); | |
| * pulse.amp(0.5, 0.02); | |
| * } | |
| * function mouseReleased() { | |
| * pulse.amp(0, 0.2); | |
| * } | |
| * function draw() { | |
| * background(220); | |
| * text('tap to play', 5, 20, width - 20); | |
| * let w = map(mouseX, 0, width, 0, 1); | |
| * w = constrain(w, 0, 1); | |
| * pulse.width(w); | |
| * text('pulse width: ' + w, 5, height - 20); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Pulse = function (freq, w) { | |
| p5.Oscillator.call(this, freq, 'sawtooth'); | |
| this.w = w || 0; | |
| this.osc2 = new p5.SawOsc(freq); | |
| this.dNode = master.audiocontext.createDelay(); | |
| this.dcOffset = createDCOffset(); | |
| this.dcGain = master.audiocontext.createGain(); | |
| this.dcOffset.connect(this.dcGain); | |
| this.dcGain.connect(this.output); | |
| this.f = freq || 440; | |
| var mW = this.w / this.oscillator.frequency.value; | |
| this.dNode.delayTime.value = mW; | |
| this.dcGain.gain.value = 1.7 * (0.5 - this.w); | |
| this.osc2.disconnect(); | |
| this.osc2.panner.disconnect(); | |
| this.osc2.amp(-1); | |
| this.osc2.output.connect(this.dNode); | |
| this.dNode.connect(this.output); | |
| this.output.gain.value = 1; | |
| this.output.connect(this.panner); | |
| }; | |
| p5.Pulse.prototype = Object.create(p5.Oscillator.prototype); | |
| /** | |
| * Set the width of a Pulse object (an oscillator that implements | |
| * Pulse Width Modulation). | |
| * | |
| * @method width | |
| * @param {Number} [width] Width between the pulses (0 to 1.0, | |
| * defaults to 0) | |
| */ | |
| p5.Pulse.prototype.width = function (w) { | |
| if (typeof w === 'number') { | |
| if (w <= 1.0 && w >= 0.0) { | |
| this.w = w; | |
| var mW = this.w / this.oscillator.frequency.value; | |
| this.dNode.delayTime.value = mW; | |
| } | |
| this.dcGain.gain.value = 1.7 * (0.5 - this.w); | |
| } else { | |
| w.connect(this.dNode.delayTime); | |
| var sig = new p5.SignalAdd(-0.5); | |
| sig.setInput(w); | |
| sig = sig.mult(-1); | |
| sig = sig.mult(1.7); | |
| sig.connect(this.dcGain.gain); | |
| } | |
| }; | |
| p5.Pulse.prototype.start = function (f, time) { | |
| var now = master.audiocontext.currentTime; | |
| var t = time || 0; | |
| if (!this.started) { | |
| var freq = f || this.f; | |
| var type = this.oscillator.type; | |
| this.oscillator = master.audiocontext.createOscillator(); | |
| this.oscillator.frequency.setValueAtTime(freq, now); | |
| this.oscillator.type = type; | |
| this.oscillator.connect(this.output); | |
| this.oscillator.start(t + now); | |
| this.osc2.oscillator = master.audiocontext.createOscillator(); | |
| this.osc2.oscillator.frequency.setValueAtTime(freq, t + now); | |
| this.osc2.oscillator.type = type; | |
| this.osc2.oscillator.connect(this.osc2.output); | |
| this.osc2.start(t + now); | |
| this.freqNode = [this.oscillator.frequency, this.osc2.oscillator.frequency]; | |
| this.dcOffset = createDCOffset(); | |
| this.dcOffset.connect(this.dcGain); | |
| this.dcOffset.start(t + now); | |
| if (this.mods !== undefined && this.mods.frequency !== undefined) { | |
| this.mods.frequency.connect(this.freqNode[0]); | |
| this.mods.frequency.connect(this.freqNode[1]); | |
| } | |
| this.started = true; | |
| this.osc2.started = true; | |
| } | |
| }; | |
| p5.Pulse.prototype.stop = function (time) { | |
| if (this.started) { | |
| var t = time || 0; | |
| var now = master.audiocontext.currentTime; | |
| this.oscillator.stop(t + now); | |
| if (this.osc2.oscillator) { | |
| this.osc2.oscillator.stop(t + now); | |
| } | |
| this.dcOffset.stop(t + now); | |
| this.started = false; | |
| this.osc2.started = false; | |
| } | |
| }; | |
| p5.Pulse.prototype.freq = function (val) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var tFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| if (typeof val === 'number') { | |
| this.f = val; | |
| var now = master.audiocontext.currentTime; | |
| var currentFreq = this.oscillator.frequency.value; | |
| this.oscillator.frequency.cancelScheduledValues(now); | |
| this.oscillator.frequency.setValueAtTime(currentFreq, now + tFromNow); | |
| this.oscillator.frequency.exponentialRampToValueAtTime(val, tFromNow + rampTime + now); | |
| this.osc2.oscillator.frequency.cancelScheduledValues(now); | |
| this.osc2.oscillator.frequency.setValueAtTime(currentFreq, now + tFromNow); | |
| this.osc2.oscillator.frequency.exponentialRampToValueAtTime(val, tFromNow + rampTime + now); | |
| if (this.freqMod) { | |
| this.freqMod.output.disconnect(); | |
| this.freqMod = null; | |
| } | |
| } else if (val.output) { | |
| val.output.disconnect(); | |
| val.output.connect(this.oscillator.frequency); | |
| val.output.connect(this.osc2.oscillator.frequency); | |
| this.freqMod = val; | |
| } | |
| }; | |
| function createDCOffset() { | |
| var ac = master.audiocontext; | |
| var buffer = ac.createBuffer(1, 2048, ac.sampleRate); | |
| var data = buffer.getChannelData(0); | |
| for (var i = 0; i < 2048; i++) { | |
| data[i] = 1.0; | |
| } | |
| var bufferSource = ac.createBufferSource(); | |
| bufferSource.buffer = buffer; | |
| bufferSource.loop = true; | |
| return bufferSource; | |
| } | |
| var _whiteNoiseBuffer = function () { | |
| var bufferSize = 2 * master.audiocontext.sampleRate; | |
| var whiteBuffer = master.audiocontext.createBuffer(1, bufferSize, master.audiocontext.sampleRate); | |
| var noiseData = whiteBuffer.getChannelData(0); | |
| for (var i = 0; i < bufferSize; i++) { | |
| noiseData[i] = Math.random() * 2 - 1; | |
| } | |
| whiteBuffer.type = 'white'; | |
| return whiteBuffer; | |
| }(); | |
| var _pinkNoiseBuffer = function () { | |
| var bufferSize = 2 * master.audiocontext.sampleRate; | |
| var pinkBuffer = master.audiocontext.createBuffer(1, bufferSize, master.audiocontext.sampleRate); | |
| var noiseData = pinkBuffer.getChannelData(0); | |
| var b0, b1, b2, b3, b4, b5, b6; | |
| b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0; | |
| for (var i = 0; i < bufferSize; i++) { | |
| var white = Math.random() * 2 - 1; | |
| b0 = 0.99886 * b0 + white * 0.0555179; | |
| b1 = 0.99332 * b1 + white * 0.0750759; | |
| b2 = 0.969 * b2 + white * 0.153852; | |
| b3 = 0.8665 * b3 + white * 0.3104856; | |
| b4 = 0.55 * b4 + white * 0.5329522; | |
| b5 = -0.7616 * b5 - white * 0.016898; | |
| noiseData[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362; | |
| noiseData[i] *= 0.11; | |
| b6 = white * 0.115926; | |
| } | |
| pinkBuffer.type = 'pink'; | |
| return pinkBuffer; | |
| }(); | |
| var _brownNoiseBuffer = function () { | |
| var bufferSize = 2 * master.audiocontext.sampleRate; | |
| var brownBuffer = master.audiocontext.createBuffer(1, bufferSize, master.audiocontext.sampleRate); | |
| var noiseData = brownBuffer.getChannelData(0); | |
| var lastOut = 0.0; | |
| for (var i = 0; i < bufferSize; i++) { | |
| var white = Math.random() * 2 - 1; | |
| noiseData[i] = (lastOut + 0.02 * white) / 1.02; | |
| lastOut = noiseData[i]; | |
| noiseData[i] *= 3.5; | |
| } | |
| brownBuffer.type = 'brown'; | |
| return brownBuffer; | |
| }(); | |
| /** | |
| * Noise is a type of oscillator that generates a buffer with random values. | |
| * | |
| * @class p5.Noise | |
| * @extends p5.Oscillator | |
| * @constructor | |
| * @param {String} type Type of noise can be 'white' (default), | |
| * 'brown' or 'pink'. | |
| */ | |
| p5.Noise = function (type) { | |
| var assignType; | |
| p5.Oscillator.call(this); | |
| delete this.f; | |
| delete this.freq; | |
| delete this.oscillator; | |
| if (type === 'brown') { | |
| assignType = _brownNoiseBuffer; | |
| } else if (type === 'pink') { | |
| assignType = _pinkNoiseBuffer; | |
| } else { | |
| assignType = _whiteNoiseBuffer; | |
| } | |
| this.buffer = assignType; | |
| }; | |
| p5.Noise.prototype = Object.create(p5.Oscillator.prototype); | |
| /** | |
| * Set type of noise to 'white', 'pink' or 'brown'. | |
| * White is the default. | |
| * | |
| * @method setType | |
| * @param {String} [type] 'white', 'pink' or 'brown' | |
| */ | |
| p5.Noise.prototype.setType = function (type) { | |
| switch (type) { | |
| case 'white': | |
| this.buffer = _whiteNoiseBuffer; | |
| break; | |
| case 'pink': | |
| this.buffer = _pinkNoiseBuffer; | |
| break; | |
| case 'brown': | |
| this.buffer = _brownNoiseBuffer; | |
| break; | |
| default: | |
| this.buffer = _whiteNoiseBuffer; | |
| } | |
| if (this.started) { | |
| var now = master.audiocontext.currentTime; | |
| this.stop(now); | |
| this.start(now + 0.01); | |
| } | |
| }; | |
| p5.Noise.prototype.getType = function () { | |
| return this.buffer.type; | |
| }; | |
| p5.Noise.prototype.start = function () { | |
| if (this.started) { | |
| this.stop(); | |
| } | |
| this.noise = master.audiocontext.createBufferSource(); | |
| this.noise.buffer = this.buffer; | |
| this.noise.loop = true; | |
| this.noise.connect(this.output); | |
| var now = master.audiocontext.currentTime; | |
| this.noise.start(now); | |
| this.started = true; | |
| }; | |
| p5.Noise.prototype.stop = function () { | |
| var now = master.audiocontext.currentTime; | |
| if (this.noise) { | |
| this.noise.stop(now); | |
| this.started = false; | |
| } | |
| }; | |
| p5.Noise.prototype.dispose = function () { | |
| var now = master.audiocontext.currentTime; | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| if (this.noise) { | |
| this.noise.disconnect(); | |
| this.stop(now); | |
| } | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| if (this.panner) { | |
| this.panner.disconnect(); | |
| } | |
| this.output = null; | |
| this.panner = null; | |
| this.buffer = null; | |
| this.noise = null; | |
| }; | |
| master.inputSources = []; | |
| /** | |
| * <p>Get audio from an input, i.e. your computer's microphone.</p> | |
| * | |
| * <p>Turn the mic on/off with the start() and stop() methods. When the mic | |
| * is on, its volume can be measured with getLevel or by connecting an | |
| * FFT object.</p> | |
| * | |
| * <p>If you want to hear the AudioIn, use the .connect() method. | |
| * AudioIn does not connect to p5.sound output by default to prevent | |
| * feedback.</p> | |
| * | |
| * <p><em>Note: This uses the <a href="http://caniuse.com/stream">getUserMedia/ | |
| * Stream</a> API, which is not supported by certain browsers. Access in Chrome browser | |
| * is limited to localhost and https, but access over http may be limited.</em></p> | |
| * | |
| * @class p5.AudioIn | |
| * @constructor | |
| * @param {Function} [errorCallback] A function to call if there is an error | |
| * accessing the AudioIn. For example, | |
| * Safari and iOS devices do not | |
| * currently allow microphone access. | |
| * @example | |
| * <div><code> | |
| * let mic; | |
| * | |
| * function setup(){ | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(userStartAudio); | |
| * textAlign(CENTER); | |
| * mic = new p5.AudioIn(); | |
| * mic.start(); | |
| * } | |
| * | |
| * function draw(){ | |
| * background(0); | |
| * fill(255); | |
| * text('tap to start', width/2, 20); | |
| * | |
| * micLevel = mic.getLevel(); | |
| * let y = height - micLevel * height; | |
| * ellipse(width/2, y, 10, 10); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.AudioIn = function (errorCallback) { | |
| /** | |
| * @property {GainNode} input | |
| */ | |
| this.input = master.audiocontext.createGain(); | |
| /** | |
| * @property {GainNode} output | |
| */ | |
| this.output = master.audiocontext.createGain(); | |
| /** | |
| * @property {MediaStream|null} stream | |
| */ | |
| this.stream = null; | |
| /** | |
| * @property {MediaStreamAudioSourceNode|null} mediaStream | |
| */ | |
| this.mediaStream = null; | |
| /** | |
| * @property {Number|null} currentSource | |
| */ | |
| this.currentSource = null; | |
| /** | |
| * Client must allow browser to access their microphone / audioin source. | |
| * Default: false. Will become true when the client enables access. | |
| * | |
| * @property {Boolean} enabled | |
| */ | |
| this.enabled = false; | |
| /** | |
| * Input amplitude, connect to it by default but not to master out | |
| * | |
| * @property {p5.Amplitude} amplitude | |
| */ | |
| this.amplitude = new p5.Amplitude(); | |
| this.output.connect(this.amplitude.input); | |
| if (!window.MediaStreamTrack || !window.navigator.mediaDevices || !window.navigator.mediaDevices.getUserMedia) { | |
| errorCallback ? errorCallback() : window.alert('This browser does not support MediaStreamTrack and mediaDevices'); | |
| } | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Start processing audio input. This enables the use of other | |
| * AudioIn methods like getLevel(). Note that by default, AudioIn | |
| * is not connected to p5.sound's output. So you won't hear | |
| * anything unless you use the connect() method.<br/> | |
| * | |
| * Certain browsers limit access to the user's microphone. For example, | |
| * Chrome only allows access from localhost and over https. For this reason, | |
| * you may want to include an errorCallback—a function that is called in case | |
| * the browser won't provide mic access. | |
| * | |
| * @method start | |
| * @for p5.AudioIn | |
| * @param {Function} [successCallback] Name of a function to call on | |
| * success. | |
| * @param {Function} [errorCallback] Name of a function to call if | |
| * there was an error. For example, | |
| * some browsers do not support | |
| * getUserMedia. | |
| */ | |
| p5.AudioIn.prototype.start = function (successCallback, errorCallback) { | |
| var self = this; | |
| if (this.stream) { | |
| this.stop(); | |
| } | |
| var audioSource = master.inputSources[self.currentSource]; | |
| var constraints = { | |
| audio: { | |
| sampleRate: master.audiocontext.sampleRate, | |
| echoCancellation: false | |
| } | |
| }; | |
| if (master.inputSources[this.currentSource]) { | |
| constraints.audio.deviceId = audioSource.deviceId; | |
| } | |
| window.navigator.mediaDevices.getUserMedia(constraints).then(function (stream) { | |
| self.stream = stream; | |
| self.enabled = true; | |
| self.mediaStream = master.audiocontext.createMediaStreamSource(stream); | |
| self.mediaStream.connect(self.output); | |
| self.amplitude.setInput(self.output); | |
| if (successCallback) successCallback(); | |
| })["catch"](function (err) { | |
| if (errorCallback) errorCallback(err);else console.error(err); | |
| }); | |
| }; | |
| /** | |
| * Turn the AudioIn off. If the AudioIn is stopped, it cannot getLevel(). | |
| * If re-starting, the user may be prompted for permission access. | |
| * | |
| * @method stop | |
| * @for p5.AudioIn | |
| */ | |
| p5.AudioIn.prototype.stop = function () { | |
| if (this.stream) { | |
| this.stream.getTracks().forEach(function (track) { | |
| track.stop(); | |
| }); | |
| this.mediaStream.disconnect(); | |
| delete this.mediaStream; | |
| delete this.stream; | |
| } | |
| }; | |
| /** | |
| * Connect to an audio unit. If no parameter is provided, will | |
| * connect to the master output (i.e. your speakers).<br/> | |
| * | |
| * @method connect | |
| * @for p5.AudioIn | |
| * @param {Object} [unit] An object that accepts audio input, | |
| * such as an FFT | |
| */ | |
| p5.AudioIn.prototype.connect = function (unit) { | |
| if (unit) { | |
| if (unit.hasOwnProperty('input')) { | |
| this.output.connect(unit.input); | |
| } else if (unit.hasOwnProperty('analyser')) { | |
| this.output.connect(unit.analyser); | |
| } else { | |
| this.output.connect(unit); | |
| } | |
| } else { | |
| this.output.connect(master.input); | |
| } | |
| }; | |
| /** | |
| * Disconnect the AudioIn from all audio units. For example, if | |
| * connect() had been called, disconnect() will stop sending | |
| * signal to your speakers.<br/> | |
| * | |
| * @method disconnect | |
| * @for p5.AudioIn | |
| */ | |
| p5.AudioIn.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| this.output.connect(this.amplitude.input); | |
| } | |
| }; | |
| /** | |
| * Read the Amplitude (volume level) of an AudioIn. The AudioIn | |
| * class contains its own instance of the Amplitude class to help | |
| * make it easy to get a microphone's volume level. Accepts an | |
| * optional smoothing value (0.0 < 1.0). <em>NOTE: AudioIn must | |
| * .start() before using .getLevel().</em><br/> | |
| * | |
| * @method getLevel | |
| * @for p5.AudioIn | |
| * @param {Number} [smoothing] Smoothing is 0.0 by default. | |
| * Smooths values based on previous values. | |
| * @return {Number} Volume level (between 0.0 and 1.0) | |
| */ | |
| p5.AudioIn.prototype.getLevel = function (smoothing) { | |
| if (smoothing) { | |
| this.amplitude.smoothing = smoothing; | |
| } | |
| return this.amplitude.getLevel(); | |
| }; | |
| /** | |
| * Set amplitude (volume) of a mic input between 0 and 1.0. <br/> | |
| * | |
| * @method amp | |
| * @for p5.AudioIn | |
| * @param {Number} vol between 0 and 1.0 | |
| * @param {Number} [time] ramp time (optional) | |
| */ | |
| p5.AudioIn.prototype.amp = function (vol, t) { | |
| if (t) { | |
| var rampTime = t || 0; | |
| var currentVol = this.output.gain.value; | |
| this.output.gain.cancelScheduledValues(master.audiocontext.currentTime); | |
| this.output.gain.setValueAtTime(currentVol, master.audiocontext.currentTime); | |
| this.output.gain.linearRampToValueAtTime(vol, rampTime + master.audiocontext.currentTime); | |
| } else { | |
| this.output.gain.cancelScheduledValues(master.audiocontext.currentTime); | |
| this.output.gain.setValueAtTime(vol, master.audiocontext.currentTime); | |
| } | |
| }; | |
| /** | |
| * Returns a list of available input sources. This is a wrapper | |
| * for <a href="https://developer.mozilla.org/ | |
| * en-US/docs/Web/API/MediaDevices/enumerateDevices" target="_blank"> | |
| * MediaDevices.enumerateDevices() - Web APIs | MDN</a> | |
| * and it returns a Promise. | |
| * @method getSources | |
| * @for p5.AudioIn | |
| * @param {Function} [successCallback] This callback function handles the sources when they | |
| * have been enumerated. The callback function | |
| * receives the deviceList array as its only argument | |
| * @param {Function} [errorCallback] This optional callback receives the error | |
| * message as its argument. | |
| * @returns {Promise} Returns a Promise that can be used in place of the callbacks, similar | |
| * to the enumerateDevices() method | |
| * @example | |
| * <div><code> | |
| * let audioIn; | |
| * | |
| * function setup(){ | |
| * text('getting sources...', 0, 20); | |
| * audioIn = new p5.AudioIn(); | |
| * audioIn.getSources(gotSources); | |
| * } | |
| * | |
| * function gotSources(deviceList) { | |
| * if (deviceList.length > 0) { | |
| * //set the source to the first item in the deviceList array | |
| * audioIn.setSource(0); | |
| * let currentSource = deviceList[audioIn.currentSource]; | |
| * text('set source to: ' + currentSource.deviceId, 5, 20, width); | |
| * } | |
| * } | |
| * </code></div> | |
| */ | |
| p5.AudioIn.prototype.getSources = function (onSuccess, onError) { | |
| return new Promise(function (resolve, reject) { | |
| window.navigator.mediaDevices.enumerateDevices().then(function (devices) { | |
| master.inputSources = devices.filter(function (device) { | |
| return device.kind === 'audioinput'; | |
| }); | |
| resolve(master.inputSources); | |
| if (onSuccess) { | |
| onSuccess(master.inputSources); | |
| } | |
| })["catch"](function (error) { | |
| reject(error); | |
| if (onError) { | |
| onError(error); | |
| } else { | |
| console.error('This browser does not support MediaStreamTrack.getSources()'); | |
| } | |
| }); | |
| }); | |
| }; | |
| /** | |
| * Set the input source. Accepts a number representing a | |
| * position in the array returned by getSources(). | |
| * This is only available in browsers that support | |
| * <a href="https://developer.mozilla.org/ | |
| * en-US/docs/Web/API/MediaDevices/enumerateDevices" target="_blank"> | |
| * navigator.mediaDevices.enumerateDevices()</a> | |
| * | |
| * @method setSource | |
| * @for p5.AudioIn | |
| * @param {number} num position of input source in the array | |
| * @example | |
| * <div><code> | |
| * let audioIn; | |
| * | |
| * function setup(){ | |
| * text('getting sources...', 0, 20); | |
| * audioIn = new p5.AudioIn(); | |
| * audioIn.getSources(gotSources); | |
| * } | |
| * | |
| * function gotSources(deviceList) { | |
| * if (deviceList.length > 0) { | |
| * //set the source to the first item in the deviceList array | |
| * audioIn.setSource(0); | |
| * let currentSource = deviceList[audioIn.currentSource]; | |
| * text('set source to: ' + currentSource.deviceId, 5, 20, width); | |
| * } | |
| * } | |
| * </code></div> | |
| */ | |
| p5.AudioIn.prototype.setSource = function (num) { | |
| if (master.inputSources.length > 0 && num < master.inputSources.length) { | |
| this.currentSource = num; | |
| console.log('set source to ', master.inputSources[this.currentSource]); | |
| } else { | |
| console.log('unable to set input source'); | |
| } | |
| if (this.stream && this.stream.active) { | |
| this.start(); | |
| } | |
| }; | |
| p5.AudioIn.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| this.stop(); | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| if (this.amplitude) { | |
| this.amplitude.disconnect(); | |
| } | |
| delete this.amplitude; | |
| delete this.output; | |
| }; | |
| var CrossFade = __webpack_require__(23); | |
| var CrossFade_default = __webpack_require__.n(CrossFade); | |
| /** | |
| * Effect is a base class for audio effects in p5. <br> | |
| * This module handles the nodes and methods that are | |
| * common and useful for current and future effects. | |
| * | |
| * | |
| * This class is extended by <a href="/reference/#/p5.Distortion">p5.Distortion</a>, | |
| * <a href="/reference/#/p5.Compressor">p5.Compressor</a>, | |
| * <a href="/reference/#/p5.Delay">p5.Delay</a>, | |
| * <a href="/reference/#/p5.Filter">p5.Filter</a>, | |
| * <a href="/reference/#/p5.Reverb">p5.Reverb</a>. | |
| * | |
| * @class p5.Effect | |
| * @constructor | |
| * | |
| * @param {Object} [ac] Reference to the audio context of the p5 object | |
| * @param {AudioNode} [input] Gain Node effect wrapper | |
| * @param {AudioNode} [output] Gain Node effect wrapper | |
| * @param {Object} [_drywet] Tone.JS CrossFade node (defaults to value: 1) | |
| * @param {AudioNode} [wet] Effects that extend this class should connect | |
| * to the wet signal to this gain node, so that dry and wet | |
| * signals are mixed properly. | |
| */ | |
| p5.Effect = function () { | |
| this.ac = master.audiocontext; | |
| this.input = this.ac.createGain(); | |
| this.output = this.ac.createGain(); | |
| /** | |
| * The p5.Effect class is built | |
| * using Tone.js CrossFade | |
| * @private | |
| */ | |
| this._drywet = new CrossFade_default.a(1); | |
| /** | |
| * In classes that extend | |
| * p5.Effect, connect effect nodes | |
| * to the wet parameter | |
| */ | |
| this.wet = this.ac.createGain(); | |
| this.input.connect(this._drywet.a); | |
| this.wet.connect(this._drywet.b); | |
| this._drywet.connect(this.output); | |
| this.connect(); | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Set the output volume of the filter. | |
| * | |
| * @method amp | |
| * @for p5.Effect | |
| * @param {Number} [vol] amplitude between 0 and 1.0 | |
| * @param {Number} [rampTime] create a fade that lasts until rampTime | |
| * @param {Number} [tFromNow] schedule this event to happen in tFromNow seconds | |
| */ | |
| p5.Effect.prototype.amp = function (vol) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var tFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| var now = master.audiocontext.currentTime; | |
| var startTime = now + tFromNow; | |
| var endTime = startTime + rampTime + 0.001; | |
| var currentVol = this.output.gain.value; | |
| this.output.gain.cancelScheduledValues(now); | |
| this.output.gain.linearRampToValueAtTime(currentVol, startTime + 0.001); | |
| this.output.gain.linearRampToValueAtTime(vol, endTime); | |
| }; | |
| /** | |
| * Link effects together in a chain | |
| * Example usage: filter.chain(reverb, delay, panner); | |
| * May be used with an open-ended number of arguments | |
| * | |
| * @method chain | |
| * @for p5.Effect | |
| * @param {Object} [arguments] Chain together multiple sound objects | |
| */ | |
| p5.Effect.prototype.chain = function () { | |
| if (arguments.length > 0) { | |
| this.connect(arguments[0]); | |
| for (var i = 1; i < arguments.length; i += 1) { | |
| arguments[i - 1].connect(arguments[i]); | |
| } | |
| } | |
| return this; | |
| }; | |
| /** | |
| * Adjust the dry/wet value. | |
| * | |
| * @method drywet | |
| * @for p5.Effect | |
| * @param {Number} [fade] The desired drywet value (0 - 1.0) | |
| */ | |
| p5.Effect.prototype.drywet = function (fade) { | |
| if (typeof fade !== 'undefined') { | |
| this._drywet.fade.value = fade; | |
| } | |
| return this._drywet.fade.value; | |
| }; | |
| /** | |
| * Send output to a p5.js-sound, Web Audio Node, or use signal to | |
| * control an AudioParam | |
| * | |
| * @method connect | |
| * @for p5.Effect | |
| * @param {Object} unit | |
| */ | |
| p5.Effect.prototype.connect = function (unit) { | |
| var u = unit || p5.soundOut.input; | |
| this.output.connect(u.input ? u.input : u); | |
| }; | |
| /** | |
| * Disconnect all output. | |
| * @method disconnect | |
| * @for p5.Effect | |
| */ | |
| p5.Effect.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| p5.Effect.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| if (this.input) { | |
| this.input.disconnect(); | |
| delete this.input; | |
| } | |
| if (this.output) { | |
| this.output.disconnect(); | |
| delete this.output; | |
| } | |
| if (this._drywet) { | |
| this._drywet.disconnect(); | |
| delete this._drywet; | |
| } | |
| if (this.wet) { | |
| this.wet.disconnect(); | |
| delete this.wet; | |
| } | |
| this.ac = undefined; | |
| }; | |
| var Effect = p5.Effect; | |
| var effect = (Effect); | |
| /** | |
| * <p>A p5.Filter uses a Web Audio Biquad Filter to filter | |
| * the frequency response of an input source. Subclasses | |
| * include:</p> | |
| * <a href="/reference/#/p5.LowPass"><code>p5.LowPass</code></a>: | |
| * Allows frequencies below the cutoff frequency to pass through, | |
| * and attenuates frequencies above the cutoff.<br/> | |
| * <a href="/reference/#/p5.HighPass"><code>p5.HighPass</code></a>: | |
| * The opposite of a lowpass filter. <br/> | |
| * <a href="/reference/#/p5.BandPass"><code>p5.BandPass</code></a>: | |
| * Allows a range of frequencies to pass through and attenuates | |
| * the frequencies below and above this frequency range.<br/> | |
| * | |
| * The <code>.res()</code> method controls either width of the | |
| * bandpass, or resonance of the low/highpass cutoff frequency. | |
| * | |
| * This class extends <a href = "/reference/#/p5.Effect">p5.Effect</a>. | |
| * Methods <a href = "/reference/#/p5.Effect/amp">amp()</a>, <a href = "/reference/#/p5.Effect/chain">chain()</a>, | |
| * <a href = "/reference/#/p5.Effect/drywet">drywet()</a>, <a href = "/reference/#/p5.Effect/connect">connect()</a>, and | |
| * <a href = "/reference/#/p5.Effect/disconnect">disconnect()</a> are available. | |
| * | |
| * @class p5.Filter | |
| * @extends p5.Effect | |
| * @constructor | |
| * @param {String} [type] 'lowpass' (default), 'highpass', 'bandpass' | |
| * @example | |
| * <div><code> | |
| * let fft, noise, filter; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100,100); | |
| * cnv.mousePressed(makeNoise); | |
| * fill(255, 0, 255); | |
| * | |
| * filter = new p5.BandPass(); | |
| * noise = new p5.Noise(); | |
| * noise.disconnect(); | |
| * noise.connect(filter); | |
| * | |
| * fft = new p5.FFT(); | |
| * } | |
| * | |
| * function draw() { | |
| * background(220); | |
| * | |
| * // set the BandPass frequency based on mouseX | |
| * let freq = map(mouseX, 0, width, 20, 10000); | |
| * freq = constrain(freq, 0, 22050); | |
| * filter.freq(freq); | |
| * // give the filter a narrow band (lower res = wider bandpass) | |
| * filter.res(50); | |
| * | |
| * // draw filtered spectrum | |
| * let spectrum = fft.analyze(); | |
| * noStroke(); | |
| * for (let i = 0; i < spectrum.length; i++) { | |
| * let x = map(i, 0, spectrum.length, 0, width); | |
| * let h = -height + map(spectrum[i], 0, 255, height, 0); | |
| * rect(x, height, width/spectrum.length, h); | |
| * } | |
| * if (!noise.started) { | |
| * text('tap here and drag to change frequency', 10, 20, width - 20); | |
| * } else { | |
| * text('Frequency: ' + round(freq)+'Hz', 20, 20, width - 20); | |
| * } | |
| * } | |
| * | |
| * function makeNoise() { | |
| * // see also: `userStartAudio()` | |
| * noise.start(); | |
| * noise.amp(0.5, 0.2); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * noise.amp(0, 0.2); | |
| * } | |
| * | |
| * </code></div> | |
| */ | |
| p5.Filter = function (type) { | |
| effect.call(this); | |
| /** | |
| * The p5.Filter is built with a | |
| * <a href="http://www.w3.org/TR/webaudio/#BiquadFilterNode"> | |
| * Web Audio BiquadFilter Node</a>. | |
| * | |
| * @property {DelayNode} biquadFilter | |
| */ | |
| this.biquad = this.ac.createBiquadFilter(); | |
| this.input.connect(this.biquad); | |
| this.biquad.connect(this.wet); | |
| if (type) { | |
| this.setType(type); | |
| } | |
| this._on = true; | |
| this._untoggledType = this.biquad.type; | |
| }; | |
| p5.Filter.prototype = Object.create(effect.prototype); | |
| /** | |
| * Filter an audio signal according to a set | |
| * of filter parameters. | |
| * | |
| * @method process | |
| * @param {Object} Signal An object that outputs audio | |
| * @param {Number} [freq] Frequency in Hz, from 10 to 22050 | |
| * @param {Number} [res] Resonance/Width of the filter frequency | |
| * from 0.001 to 1000 | |
| */ | |
| p5.Filter.prototype.process = function (src, freq, res, time) { | |
| src.connect(this.input); | |
| this.set(freq, res, time); | |
| }; | |
| /** | |
| * Set the frequency and the resonance of the filter. | |
| * | |
| * @method set | |
| * @param {Number} [freq] Frequency in Hz, from 10 to 22050 | |
| * @param {Number} [res] Resonance (Q) from 0.001 to 1000 | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| */ | |
| p5.Filter.prototype.set = function (freq, res, time) { | |
| if (freq) { | |
| this.freq(freq, time); | |
| } | |
| if (res) { | |
| this.res(res, time); | |
| } | |
| }; | |
| /** | |
| * Set the filter frequency, in Hz, from 10 to 22050 (the range of | |
| * human hearing, although in reality most people hear in a narrower | |
| * range). | |
| * | |
| * @method freq | |
| * @param {Number} freq Filter Frequency | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| * @return {Number} value Returns the current frequency value | |
| */ | |
| p5.Filter.prototype.freq = function (freq, time) { | |
| var t = time || 0; | |
| if (freq <= 0) { | |
| freq = 1; | |
| } | |
| if (typeof freq === 'number') { | |
| this.biquad.frequency.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.biquad.frequency.exponentialRampToValueAtTime(freq, this.ac.currentTime + 0.02 + t); | |
| } else if (freq) { | |
| freq.connect(this.biquad.frequency); | |
| } | |
| return this.biquad.frequency.value; | |
| }; | |
| /** | |
| * Controls either width of a bandpass frequency, | |
| * or the resonance of a low/highpass cutoff frequency. | |
| * | |
| * @method res | |
| * @param {Number} res Resonance/Width of filter freq | |
| * from 0.001 to 1000 | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| * @return {Number} value Returns the current res value | |
| */ | |
| p5.Filter.prototype.res = function (res, time) { | |
| var t = time || 0; | |
| if (typeof res === 'number') { | |
| this.biquad.Q.value = res; | |
| this.biquad.Q.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.biquad.Q.linearRampToValueAtTime(res, this.ac.currentTime + 0.02 + t); | |
| } else if (res) { | |
| res.connect(this.biquad.Q); | |
| } | |
| return this.biquad.Q.value; | |
| }; | |
| /** | |
| * Controls the gain attribute of a Biquad Filter. | |
| * This is distinctly different from .amp() which is inherited from p5.Effect | |
| * .amp() controls the volume via the output gain node | |
| * p5.Filter.gain() controls the gain parameter of a Biquad Filter node. | |
| * | |
| * @method gain | |
| * @param {Number} gain | |
| * @return {Number} Returns the current or updated gain value | |
| */ | |
| p5.Filter.prototype.gain = function (gain, time) { | |
| var t = time || 0; | |
| if (typeof gain === 'number') { | |
| this.biquad.gain.value = gain; | |
| this.biquad.gain.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.biquad.gain.linearRampToValueAtTime(gain, this.ac.currentTime + 0.02 + t); | |
| } else if (gain) { | |
| gain.connect(this.biquad.gain); | |
| } | |
| return this.biquad.gain.value; | |
| }; | |
| /** | |
| * Toggle function. Switches between the specified type and allpass | |
| * | |
| * @method toggle | |
| * @return {boolean} [Toggle value] | |
| */ | |
| p5.Filter.prototype.toggle = function () { | |
| this._on = !this._on; | |
| if (this._on === true) { | |
| this.biquad.type = this._untoggledType; | |
| } else if (this._on === false) { | |
| this.biquad.type = 'allpass'; | |
| } | |
| return this._on; | |
| }; | |
| /** | |
| * Set the type of a p5.Filter. Possible types include: | |
| * "lowpass" (default), "highpass", "bandpass", | |
| * "lowshelf", "highshelf", "peaking", "notch", | |
| * "allpass". | |
| * | |
| * @method setType | |
| * @param {String} t | |
| */ | |
| p5.Filter.prototype.setType = function (t) { | |
| this.biquad.type = t; | |
| this._untoggledType = this.biquad.type; | |
| }; | |
| p5.Filter.prototype.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| if (this.biquad) { | |
| this.biquad.disconnect(); | |
| delete this.biquad; | |
| } | |
| }; | |
| /** | |
| * Constructor: <code>new p5.LowPass()</code> Filter. | |
| * This is the same as creating a p5.Filter and then calling | |
| * its method <code>setType('lowpass')</code>. | |
| * See p5.Filter for methods. | |
| * | |
| * @class p5.LowPass | |
| * @constructor | |
| * @extends p5.Filter | |
| */ | |
| p5.LowPass = function () { | |
| p5.Filter.call(this, 'lowpass'); | |
| }; | |
| p5.LowPass.prototype = Object.create(p5.Filter.prototype); | |
| /** | |
| * Constructor: <code>new p5.HighPass()</code> Filter. | |
| * This is the same as creating a p5.Filter and then calling | |
| * its method <code>setType('highpass')</code>. | |
| * See p5.Filter for methods. | |
| * | |
| * @class p5.HighPass | |
| * @constructor | |
| * @extends p5.Filter | |
| */ | |
| p5.HighPass = function () { | |
| p5.Filter.call(this, 'highpass'); | |
| }; | |
| p5.HighPass.prototype = Object.create(p5.Filter.prototype); | |
| /** | |
| * Constructor: <code>new p5.BandPass()</code> Filter. | |
| * This is the same as creating a p5.Filter and then calling | |
| * its method <code>setType('bandpass')</code>. | |
| * See p5.Filter for methods. | |
| * | |
| * @class p5.BandPass | |
| * @constructor | |
| * @extends p5.Filter | |
| */ | |
| p5.BandPass = function () { | |
| p5.Filter.call(this, 'bandpass'); | |
| }; | |
| p5.BandPass.prototype = Object.create(p5.Filter.prototype); | |
| var filter = (p5.Filter); | |
| /** | |
| * EQFilter extends p5.Filter with constraints | |
| * necessary for the p5.EQ | |
| * | |
| * @private | |
| */ | |
| var eqFilter_EQFilter = function EQFilter(freq, res) { | |
| filter.call(this, 'peaking'); | |
| this.disconnect(); | |
| this.set(freq, res); | |
| this.biquad.gain.value = 0; | |
| delete this.input; | |
| delete this.output; | |
| delete this._drywet; | |
| delete this.wet; | |
| }; | |
| eqFilter_EQFilter.prototype = Object.create(filter.prototype); | |
| eqFilter_EQFilter.prototype.amp = function () { | |
| console.warn('`amp()` is not available for p5.EQ bands. Use `.gain()`'); | |
| }; | |
| eqFilter_EQFilter.prototype.drywet = function () { | |
| console.warn('`drywet()` is not available for p5.EQ bands.'); | |
| }; | |
| eqFilter_EQFilter.prototype.connect = function (unit) { | |
| var u = unit || p5.soundOut.input; | |
| if (this.biquad) { | |
| this.biquad.connect(u.input ? u.input : u); | |
| } else { | |
| this.output.connect(u.input ? u.input : u); | |
| } | |
| }; | |
| eqFilter_EQFilter.prototype.disconnect = function () { | |
| if (this.biquad) { | |
| this.biquad.disconnect(); | |
| } | |
| }; | |
| eqFilter_EQFilter.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| this.disconnect(); | |
| delete this.biquad; | |
| }; | |
| var eqFilter = (eqFilter_EQFilter); | |
| /** | |
| * p5.EQ is an audio effect that performs the function of a multiband | |
| * audio equalizer. Equalization is used to adjust the balance of | |
| * frequency compoenents of an audio signal. This process is commonly used | |
| * in sound production and recording to change the waveform before it reaches | |
| * a sound output device. EQ can also be used as an audio effect to create | |
| * interesting distortions by filtering out parts of the spectrum. p5.EQ is | |
| * built using a chain of Web Audio Biquad Filter Nodes and can be | |
| * instantiated with 3 or 8 bands. Bands can be added or removed from | |
| * the EQ by directly modifying p5.EQ.bands (the array that stores filters). | |
| * | |
| * This class extends <a href = "/reference/#/p5.Effect">p5.Effect</a>. | |
| * Methods <a href = "/reference/#/p5.Effect/amp">amp()</a>, <a href = "/reference/#/p5.Effect/chain">chain()</a>, | |
| * <a href = "/reference/#/p5.Effect/drywet">drywet()</a>, <a href = "/reference/#/p5.Effect/connect">connect()</a>, and | |
| * <a href = "/reference/#/p5.Effect/disconnect">disconnect()</a> are available. | |
| * | |
| * @class p5.EQ | |
| * @constructor | |
| * @extends p5.Effect | |
| * @param {Number} [_eqsize] Constructor will accept 3 or 8, defaults to 3 | |
| * @return {Object} p5.EQ object | |
| * | |
| * @example | |
| * <div><code> | |
| * let eq, soundFile | |
| * let eqBandIndex = 0; | |
| * let eqBandNames = ['lows', 'mids', 'highs']; | |
| * | |
| * function preload() { | |
| * soundFormats('mp3', 'ogg'); | |
| * soundFile = loadSound('assets/beat'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(toggleSound); | |
| * | |
| * eq = new p5.EQ(eqBandNames.length); | |
| * soundFile.disconnect(); | |
| * eq.process(soundFile); | |
| * } | |
| * | |
| * function draw() { | |
| * background(30); | |
| * noStroke(); | |
| * fill(255); | |
| * textAlign(CENTER); | |
| * text('filtering ', 50, 25); | |
| * | |
| * fill(255, 40, 255); | |
| * textSize(26); | |
| * text(eqBandNames[eqBandIndex], 50, 55); | |
| * | |
| * fill(255); | |
| * textSize(9); | |
| * | |
| * if (!soundFile.isPlaying()) { | |
| * text('tap to play', 50, 80); | |
| * } else { | |
| * text('tap to filter next band', 50, 80) | |
| * } | |
| * } | |
| * | |
| * function toggleSound() { | |
| * if (!soundFile.isPlaying()) { | |
| * soundFile.play(); | |
| * } else { | |
| * eqBandIndex = (eqBandIndex + 1) % eq.bands.length; | |
| * } | |
| * | |
| * for (let i = 0; i < eq.bands.length; i++) { | |
| * eq.bands[i].gain(0); | |
| * } | |
| * // filter the band we want to filter | |
| * eq.bands[eqBandIndex].gain(-40); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.EQ = function (_eqsize) { | |
| effect.call(this); | |
| _eqsize = _eqsize === 3 || _eqsize === 8 ? _eqsize : 3; | |
| var factor; | |
| _eqsize === 3 ? factor = Math.pow(2, 3) : factor = 2; | |
| /** | |
| * The p5.EQ is built with abstracted p5.Filter objects. | |
| * To modify any bands, use methods of the <a | |
| * href="/reference/#/p5.Filter" title="p5.Filter reference"> | |
| * p5.Filter</a> API, especially `gain` and `freq`. | |
| * Bands are stored in an array, with indices 0 - 3, or 0 - 7 | |
| * @property {Array} bands | |
| * | |
| */ | |
| this.bands = []; | |
| var freq, res; | |
| for (var i = 0; i < _eqsize; i++) { | |
| if (i === _eqsize - 1) { | |
| freq = 21000; | |
| res = 0.01; | |
| } else if (i === 0) { | |
| freq = 100; | |
| res = 0.1; | |
| } else if (i === 1) { | |
| freq = _eqsize === 3 ? 360 * factor : 360; | |
| res = 1; | |
| } else { | |
| freq = this.bands[i - 1].freq() * factor; | |
| res = 1; | |
| } | |
| this.bands[i] = this._newBand(freq, res); | |
| if (i > 0) { | |
| this.bands[i - 1].connect(this.bands[i].biquad); | |
| } else { | |
| this.input.connect(this.bands[i].biquad); | |
| } | |
| } | |
| this.bands[_eqsize - 1].connect(this.output); | |
| }; | |
| p5.EQ.prototype = Object.create(effect.prototype); | |
| /** | |
| * Process an input by connecting it to the EQ | |
| * @method process | |
| * @param {Object} src Audio source | |
| */ | |
| p5.EQ.prototype.process = function (src) { | |
| src.connect(this.input); | |
| }; | |
| // * Set the frequency and gain of each band in the EQ. This method should be | |
| // * called with 3 or 8 frequency and gain pairs, depending on the size of the EQ. | |
| // * ex. eq.set(freq0, gain0, freq1, gain1, freq2, gain2); | |
| // * | |
| // * @method set | |
| // * @for p5.EQ | |
| // * @param {Number} [freq0] Frequency value for band with index 0 | |
| // * @param {Number} [gain0] Gain value for band with index 0 | |
| // * @param {Number} [freq1] Frequency value for band with index 1 | |
| // * @param {Number} [gain1] Gain value for band with index 1 | |
| // * @param {Number} [freq2] Frequency value for band with index 2 | |
| // * @param {Number} [gain2] Gain value for band with index 2 | |
| // * @param {Number} [freq3] Frequency value for band with index 3 | |
| // * @param {Number} [gain3] Gain value for band with index 3 | |
| // * @param {Number} [freq4] Frequency value for band with index 4 | |
| // * @param {Number} [gain4] Gain value for band with index 4 | |
| // * @param {Number} [freq5] Frequency value for band with index 5 | |
| // * @param {Number} [gain5] Gain value for band with index 5 | |
| // * @param {Number} [freq6] Frequency value for band with index 6 | |
| // * @param {Number} [gain6] Gain value for band with index 6 | |
| // * @param {Number} [freq7] Frequency value for band with index 7 | |
| // * @param {Number} [gain7] Gain value for band with index 7 | |
| // */ | |
| p5.EQ.prototype.set = function () { | |
| if (arguments.length === this.bands.length * 2) { | |
| for (var i = 0; i < arguments.length; i += 2) { | |
| this.bands[i / 2].freq(arguments[i]); | |
| this.bands[i / 2].gain(arguments[i + 1]); | |
| } | |
| } else { | |
| console.error('Argument mismatch. .set() should be called with ' + this.bands.length * 2 + ' arguments. (one frequency and gain value pair for each band of the eq)'); | |
| } | |
| }; | |
| /** | |
| * Add a new band. Creates a p5.Filter and strips away everything but | |
| * the raw biquad filter. This method returns an abstracted p5.Filter, | |
| * which can be added to p5.EQ.bands, in order to create new EQ bands. | |
| * @private | |
| * @for p5.EQ | |
| * @method _newBand | |
| * @param {Number} freq | |
| * @param {Number} res | |
| * @return {Object} Abstracted Filter | |
| */ | |
| p5.EQ.prototype._newBand = function (freq, res) { | |
| return new eqFilter(freq, res); | |
| }; | |
| p5.EQ.prototype.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| if (this.bands) { | |
| while (this.bands.length > 0) { | |
| delete this.bands.pop().dispose(); | |
| } | |
| delete this.bands; | |
| } | |
| }; | |
| var eq = (p5.EQ); | |
| /** | |
| * Panner3D is based on the <a title="Web Audio Panner docs" href= | |
| * "https://developer.mozilla.org/en-US/docs/Web/API/PannerNode"> | |
| * Web Audio Spatial Panner Node</a>. | |
| * This panner is a spatial processing node that allows audio to be positioned | |
| * and oriented in 3D space. | |
| * | |
| * The position is relative to an <a title="Web Audio Listener docs" href= | |
| * "https://developer.mozilla.org/en-US/docs/Web/API/AudioListener"> | |
| * Audio Context Listener</a>, which can be accessed | |
| * by <code>p5.soundOut.audiocontext.listener</code> | |
| * | |
| * | |
| * @class p5.Panner3D | |
| * @constructor | |
| */ | |
| p5.Panner3D = function () { | |
| effect.call(this); | |
| /** | |
| * <a title="Web Audio Panner docs" href= | |
| * "https://developer.mozilla.org/en-US/docs/Web/API/PannerNode"> | |
| * Web Audio Spatial Panner Node</a> | |
| * | |
| * Properties include<br> | |
| * [Panning Model](https://www.w3.org/TR/webaudio/#idl-def-PanningModelType) | |
| * : "equal power" or "HRTF"<br> | |
| * [DistanceModel](https://www.w3.org/TR/webaudio/#idl-def-DistanceModelType) | |
| * : "linear", "inverse", or "exponential" | |
| * | |
| * @property {AudioNode} panner | |
| * | |
| */ | |
| this.panner = this.ac.createPanner(); | |
| this.panner.panningModel = 'HRTF'; | |
| this.panner.distanceModel = 'linear'; | |
| this.panner.connect(this.output); | |
| this.input.connect(this.panner); | |
| }; | |
| p5.Panner3D.prototype = Object.create(effect.prototype); | |
| /** | |
| * Connect an audio sorce | |
| * | |
| * @method process | |
| * @for p5.Panner3D | |
| * @param {Object} src Input source | |
| */ | |
| p5.Panner3D.prototype.process = function (src) { | |
| src.connect(this.input); | |
| }; | |
| /** | |
| * Set the X,Y,Z position of the Panner | |
| * @method set | |
| * @for p5.Panner3D | |
| * @param {Number} xVal | |
| * @param {Number} yVal | |
| * @param {Number} zVal | |
| * @param {Number} time | |
| * @return {Array} Updated x, y, z values as an array | |
| */ | |
| p5.Panner3D.prototype.set = function (xVal, yVal, zVal, time) { | |
| this.positionX(xVal, time); | |
| this.positionY(yVal, time); | |
| this.positionZ(zVal, time); | |
| return [this.panner.positionX.value, this.panner.positionY.value, this.panner.positionZ.value]; | |
| }; | |
| /** | |
| * Getter and setter methods for position coordinates | |
| * @method positionX | |
| * @for p5.Panner3D | |
| * @return {Number} updated coordinate value | |
| */ | |
| /** | |
| * Getter and setter methods for position coordinates | |
| * @method positionY | |
| * @for p5.Panner3D | |
| * @return {Number} updated coordinate value | |
| */ | |
| /** | |
| * Getter and setter methods for position coordinates | |
| * @method positionZ | |
| * @for p5.Panner3D | |
| * @return {Number} updated coordinate value | |
| */ | |
| p5.Panner3D.prototype.positionX = function (xVal, time) { | |
| var t = time || 0; | |
| if (typeof xVal === 'number') { | |
| this.panner.positionX.value = xVal; | |
| this.panner.positionX.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.panner.positionX.linearRampToValueAtTime(xVal, this.ac.currentTime + 0.02 + t); | |
| } else if (xVal) { | |
| xVal.connect(this.panner.positionX); | |
| } | |
| return this.panner.positionX.value; | |
| }; | |
| p5.Panner3D.prototype.positionY = function (yVal, time) { | |
| var t = time || 0; | |
| if (typeof yVal === 'number') { | |
| this.panner.positionY.value = yVal; | |
| this.panner.positionY.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.panner.positionY.linearRampToValueAtTime(yVal, this.ac.currentTime + 0.02 + t); | |
| } else if (yVal) { | |
| yVal.connect(this.panner.positionY); | |
| } | |
| return this.panner.positionY.value; | |
| }; | |
| p5.Panner3D.prototype.positionZ = function (zVal, time) { | |
| var t = time || 0; | |
| if (typeof zVal === 'number') { | |
| this.panner.positionZ.value = zVal; | |
| this.panner.positionZ.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.panner.positionZ.linearRampToValueAtTime(zVal, this.ac.currentTime + 0.02 + t); | |
| } else if (zVal) { | |
| zVal.connect(this.panner.positionZ); | |
| } | |
| return this.panner.positionZ.value; | |
| }; | |
| /** | |
| * Set the X,Y,Z position of the Panner | |
| * @method orient | |
| * @for p5.Panner3D | |
| * @param {Number} xVal | |
| * @param {Number} yVal | |
| * @param {Number} zVal | |
| * @param {Number} time | |
| * @return {Array} Updated x, y, z values as an array | |
| */ | |
| p5.Panner3D.prototype.orient = function (xVal, yVal, zVal, time) { | |
| this.orientX(xVal, time); | |
| this.orientY(yVal, time); | |
| this.orientZ(zVal, time); | |
| return [this.panner.orientationX.value, this.panner.orientationY.value, this.panner.orientationZ.value]; | |
| }; | |
| /** | |
| * Getter and setter methods for orient coordinates | |
| * @method orientX | |
| * @for p5.Panner3D | |
| * @return {Number} updated coordinate value | |
| */ | |
| /** | |
| * Getter and setter methods for orient coordinates | |
| * @method orientY | |
| * @for p5.Panner3D | |
| * @return {Number} updated coordinate value | |
| */ | |
| /** | |
| * Getter and setter methods for orient coordinates | |
| * @method orientZ | |
| * @for p5.Panner3D | |
| * @return {Number} updated coordinate value | |
| */ | |
| p5.Panner3D.prototype.orientX = function (xVal, time) { | |
| var t = time || 0; | |
| if (typeof xVal === 'number') { | |
| this.panner.orientationX.value = xVal; | |
| this.panner.orientationX.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.panner.orientationX.linearRampToValueAtTime(xVal, this.ac.currentTime + 0.02 + t); | |
| } else if (xVal) { | |
| xVal.connect(this.panner.orientationX); | |
| } | |
| return this.panner.orientationX.value; | |
| }; | |
| p5.Panner3D.prototype.orientY = function (yVal, time) { | |
| var t = time || 0; | |
| if (typeof yVal === 'number') { | |
| this.panner.orientationY.value = yVal; | |
| this.panner.orientationY.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.panner.orientationY.linearRampToValueAtTime(yVal, this.ac.currentTime + 0.02 + t); | |
| } else if (yVal) { | |
| yVal.connect(this.panner.orientationY); | |
| } | |
| return this.panner.orientationY.value; | |
| }; | |
| p5.Panner3D.prototype.orientZ = function (zVal, time) { | |
| var t = time || 0; | |
| if (typeof zVal === 'number') { | |
| this.panner.orientationZ.value = zVal; | |
| this.panner.orientationZ.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.panner.orientationZ.linearRampToValueAtTime(zVal, this.ac.currentTime + 0.02 + t); | |
| } else if (zVal) { | |
| zVal.connect(this.panner.orientationZ); | |
| } | |
| return this.panner.orientationZ.value; | |
| }; | |
| /** | |
| * Set the rolloff factor and max distance | |
| * @method setFalloff | |
| * @for p5.Panner3D | |
| * @param {Number} [maxDistance] | |
| * @param {Number} [rolloffFactor] | |
| */ | |
| p5.Panner3D.prototype.setFalloff = function (maxDistance, rolloffFactor) { | |
| this.maxDist(maxDistance); | |
| this.rolloff(rolloffFactor); | |
| }; | |
| /** | |
| * Maxium distance between the source and the listener | |
| * @method maxDist | |
| * @for p5.Panner3D | |
| * @param {Number} maxDistance | |
| * @return {Number} updated value | |
| */ | |
| p5.Panner3D.prototype.maxDist = function (maxDistance) { | |
| if (typeof maxDistance === 'number') { | |
| this.panner.maxDistance = maxDistance; | |
| } | |
| return this.panner.maxDistance; | |
| }; | |
| /** | |
| * How quickly the volume is reduced as the source moves away from the listener | |
| * @method rollof | |
| * @for p5.Panner3D | |
| * @param {Number} rolloffFactor | |
| * @return {Number} updated value | |
| */ | |
| p5.Panner3D.prototype.rolloff = function (rolloffFactor) { | |
| if (typeof rolloffFactor === 'number') { | |
| this.panner.rolloffFactor = rolloffFactor; | |
| } | |
| return this.panner.rolloffFactor; | |
| }; | |
| p5.Panner3D.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| if (this.panner) { | |
| this.panner.disconnect(); | |
| delete this.panner; | |
| } | |
| }; | |
| var panner3d = (p5.Panner3D); | |
| // * listener is a class that can construct both a Spatial Panner | |
| // * and a Spatial Listener. The panner is based on the | |
| // * Web Audio Spatial Panner Node | |
| // * https://www.w3.org/TR/webaudio/#the-listenernode-interface | |
| // * This panner is a spatial processing node that allows audio to be positioned | |
| // * and oriented in 3D space. | |
| // * | |
| // * The Listener modifies the properties of the Audio Context Listener. | |
| // * Both objects types use the same methods. The default is a spatial panner. | |
| // * | |
| // * <code>p5.Panner3D</code> - Constructs a Spatial Panner<br/> | |
| // * <code>p5.Listener3D</code> - Constructs a Spatial Listener<br/> | |
| // * | |
| // * @class listener | |
| // * @constructor | |
| // * @return {Object} p5.Listener3D Object | |
| // * | |
| // * @param {Web Audio Node} listener Web Audio Spatial Panning Node | |
| // * @param {AudioParam} listener.panningModel "equal power" or "HRTF" | |
| // * @param {AudioParam} listener.distanceModel "linear", "inverse", or "exponential" | |
| // * @param {String} [type] [Specify construction of a spatial panner or listener] | |
| // */ | |
| p5.Listener3D = function (type) { | |
| this.ac = master.audiocontext; | |
| this.listener = this.ac.listener; | |
| }; | |
| // * Connect an audio sorce | |
| // * @param {Object} src Input source | |
| // */ | |
| p5.Listener3D.prototype.process = function (src) { | |
| src.connect(this.input); | |
| }; | |
| // * Set the X,Y,Z position of the Panner | |
| // * @param {[Number]} xVal | |
| // * @param {[Number]} yVal | |
| // * @param {[Number]} zVal | |
| // * @param {[Number]} time | |
| // * @return {[Array]} [Updated x, y, z values as an array] | |
| // */ | |
| p5.Listener3D.prototype.position = function (xVal, yVal, zVal, time) { | |
| this.positionX(xVal, time); | |
| this.positionY(yVal, time); | |
| this.positionZ(zVal, time); | |
| return [this.listener.positionX.value, this.listener.positionY.value, this.listener.positionZ.value]; | |
| }; | |
| // * Getter and setter methods for position coordinates | |
| // * @return {Number} [updated coordinate value] | |
| // */ | |
| p5.Listener3D.prototype.positionX = function (xVal, time) { | |
| var t = time || 0; | |
| if (typeof xVal === 'number') { | |
| this.listener.positionX.value = xVal; | |
| this.listener.positionX.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.positionX.linearRampToValueAtTime(xVal, this.ac.currentTime + 0.02 + t); | |
| } else if (xVal) { | |
| xVal.connect(this.listener.positionX); | |
| } | |
| return this.listener.positionX.value; | |
| }; | |
| p5.Listener3D.prototype.positionY = function (yVal, time) { | |
| var t = time || 0; | |
| if (typeof yVal === 'number') { | |
| this.listener.positionY.value = yVal; | |
| this.listener.positionY.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.positionY.linearRampToValueAtTime(yVal, this.ac.currentTime + 0.02 + t); | |
| } else if (yVal) { | |
| yVal.connect(this.listener.positionY); | |
| } | |
| return this.listener.positionY.value; | |
| }; | |
| p5.Listener3D.prototype.positionZ = function (zVal, time) { | |
| var t = time || 0; | |
| if (typeof zVal === 'number') { | |
| this.listener.positionZ.value = zVal; | |
| this.listener.positionZ.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.positionZ.linearRampToValueAtTime(zVal, this.ac.currentTime + 0.02 + t); | |
| } else if (zVal) { | |
| zVal.connect(this.listener.positionZ); | |
| } | |
| return this.listener.positionZ.value; | |
| }; | |
| // * Overrides the listener orient() method because Listener has slightly | |
| // * different params. In human terms, Forward vectors are the direction the | |
| // * nose is pointing. Up vectors are the direction of the top of the head. | |
| // * | |
| // * @method orient | |
| // * @param {Number} xValF Forward vector X direction | |
| // * @param {Number} yValF Forward vector Y direction | |
| // * @param {Number} zValF Forward vector Z direction | |
| // * @param {Number} xValU Up vector X direction | |
| // * @param {Number} yValU Up vector Y direction | |
| // * @param {Number} zValU Up vector Z direction | |
| // * @param {Number} time | |
| // * @return {Array} All orienation params | |
| // */ | |
| p5.Listener3D.prototype.orient = function (xValF, yValF, zValF, xValU, yValU, zValU, time) { | |
| if (arguments.length === 3 || arguments.length === 4) { | |
| time = arguments[3]; | |
| this.orientForward(xValF, yValF, zValF, time); | |
| } else if (arguments.length === 6 || arguments === 7) { | |
| this.orientForward(xValF, yValF, zValF); | |
| this.orientUp(xValU, yValU, zValU, time); | |
| } | |
| return [this.listener.forwardX.value, this.listener.forwardY.value, this.listener.forwardZ.value, this.listener.upX.value, this.listener.upY.value, this.listener.upZ.value]; | |
| }; | |
| p5.Listener3D.prototype.orientForward = function (xValF, yValF, zValF, time) { | |
| this.forwardX(xValF, time); | |
| this.forwardY(yValF, time); | |
| this.forwardZ(zValF, time); | |
| return [this.listener.forwardX, this.listener.forwardY, this.listener.forwardZ]; | |
| }; | |
| p5.Listener3D.prototype.orientUp = function (xValU, yValU, zValU, time) { | |
| this.upX(xValU, time); | |
| this.upY(yValU, time); | |
| this.upZ(zValU, time); | |
| return [this.listener.upX, this.listener.upY, this.listener.upZ]; | |
| }; | |
| // * Getter and setter methods for orient coordinates | |
| // * @return {Number} [updated coordinate value] | |
| // */ | |
| p5.Listener3D.prototype.forwardX = function (xVal, time) { | |
| var t = time || 0; | |
| if (typeof xVal === 'number') { | |
| this.listener.forwardX.value = xVal; | |
| this.listener.forwardX.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.forwardX.linearRampToValueAtTime(xVal, this.ac.currentTime + 0.02 + t); | |
| } else if (xVal) { | |
| xVal.connect(this.listener.forwardX); | |
| } | |
| return this.listener.forwardX.value; | |
| }; | |
| p5.Listener3D.prototype.forwardY = function (yVal, time) { | |
| var t = time || 0; | |
| if (typeof yVal === 'number') { | |
| this.listener.forwardY.value = yVal; | |
| this.listener.forwardY.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.forwardY.linearRampToValueAtTime(yVal, this.ac.currentTime + 0.02 + t); | |
| } else if (yVal) { | |
| yVal.connect(this.listener.forwardY); | |
| } | |
| return this.listener.forwardY.value; | |
| }; | |
| p5.Listener3D.prototype.forwardZ = function (zVal, time) { | |
| var t = time || 0; | |
| if (typeof zVal === 'number') { | |
| this.listener.forwardZ.value = zVal; | |
| this.listener.forwardZ.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.forwardZ.linearRampToValueAtTime(zVal, this.ac.currentTime + 0.02 + t); | |
| } else if (zVal) { | |
| zVal.connect(this.listener.forwardZ); | |
| } | |
| return this.listener.forwardZ.value; | |
| }; | |
| p5.Listener3D.prototype.upX = function (xVal, time) { | |
| var t = time || 0; | |
| if (typeof xVal === 'number') { | |
| this.listener.upX.value = xVal; | |
| this.listener.upX.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.upX.linearRampToValueAtTime(xVal, this.ac.currentTime + 0.02 + t); | |
| } else if (xVal) { | |
| xVal.connect(this.listener.upX); | |
| } | |
| return this.listener.upX.value; | |
| }; | |
| p5.Listener3D.prototype.upY = function (yVal, time) { | |
| var t = time || 0; | |
| if (typeof yVal === 'number') { | |
| this.listener.upY.value = yVal; | |
| this.listener.upY.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.upY.linearRampToValueAtTime(yVal, this.ac.currentTime + 0.02 + t); | |
| } else if (yVal) { | |
| yVal.connect(this.listener.upY); | |
| } | |
| return this.listener.upY.value; | |
| }; | |
| p5.Listener3D.prototype.upZ = function (zVal, time) { | |
| var t = time || 0; | |
| if (typeof zVal === 'number') { | |
| this.listener.upZ.value = zVal; | |
| this.listener.upZ.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.listener.upZ.linearRampToValueAtTime(zVal, this.ac.currentTime + 0.02 + t); | |
| } else if (zVal) { | |
| zVal.connect(this.listener.upZ); | |
| } | |
| return this.listener.upZ.value; | |
| }; | |
| var listener3d = (p5.Listener3D); | |
| /** | |
| * Delay is an echo effect. It processes an existing sound source, | |
| * and outputs a delayed version of that sound. The p5.Delay can | |
| * produce different effects depending on the delayTime, feedback, | |
| * filter, and type. In the example below, a feedback of 0.5 (the | |
| * default value) will produce a looping delay that decreases in | |
| * volume by 50% each repeat. A filter will cut out the high | |
| * frequencies so that the delay does not sound as piercing as the | |
| * original source. | |
| * | |
| * | |
| * This class extends <a href = "/reference/#/p5.Effect">p5.Effect</a>. | |
| * Methods <a href = "/reference/#/p5.Effect/amp">amp()</a>, <a href = "/reference/#/p5.Effect/chain">chain()</a>, | |
| * <a href = "/reference/#/p5.Effect/drywet">drywet()</a>, <a href = "/reference/#/p5.Effect/connect">connect()</a>, and | |
| * <a href = "/reference/#/p5.Effect/disconnect">disconnect()</a> are available. | |
| * @class p5.Delay | |
| * @extends p5.Effect | |
| * @constructor | |
| * @example | |
| * <div><code> | |
| * let osc; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * background(220); | |
| * textAlign(CENTER); | |
| * text('tap to play', width/2, height/2); | |
| * | |
| * osc = new p5.Oscillator('square'); | |
| * osc.amp(0.5); | |
| * delay = new p5.Delay(); | |
| * | |
| * // delay.process() accepts 4 parameters: | |
| * // source, delayTime (in seconds), feedback, filter frequency | |
| * delay.process(osc, 0.12, .7, 2300); | |
| * | |
| * cnv.mousePressed(oscStart); | |
| * } | |
| * | |
| * function oscStart() { | |
| * osc.start(); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * osc.stop(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Delay = function () { | |
| effect.call(this); | |
| this._split = this.ac.createChannelSplitter(2); | |
| this._merge = this.ac.createChannelMerger(2); | |
| this._leftGain = this.ac.createGain(); | |
| this._rightGain = this.ac.createGain(); | |
| /** | |
| * The p5.Delay is built with two | |
| * <a href="http://www.w3.org/TR/webaudio/#DelayNode"> | |
| * Web Audio Delay Nodes</a>, one for each stereo channel. | |
| * | |
| * @for p5.Delay | |
| * @property {DelayNode} leftDelay | |
| */ | |
| this.leftDelay = this.ac.createDelay(); | |
| /** | |
| * The p5.Delay is built with two | |
| * <a href="http://www.w3.org/TR/webaudio/#DelayNode"> | |
| * Web Audio Delay Nodes</a>, one for each stereo channel. | |
| * @for p5.Delay | |
| * @property {DelayNode} rightDelay | |
| */ | |
| this.rightDelay = this.ac.createDelay(); | |
| this._leftFilter = new filter(); | |
| this._rightFilter = new filter(); | |
| this._leftFilter.disconnect(); | |
| this._rightFilter.disconnect(); | |
| this._leftFilter.biquad.frequency.setValueAtTime(1200, this.ac.currentTime); | |
| this._rightFilter.biquad.frequency.setValueAtTime(1200, this.ac.currentTime); | |
| this._leftFilter.biquad.Q.setValueAtTime(0.3, this.ac.currentTime); | |
| this._rightFilter.biquad.Q.setValueAtTime(0.3, this.ac.currentTime); | |
| this.input.connect(this._split); | |
| this.leftDelay.connect(this._leftGain); | |
| this.rightDelay.connect(this._rightGain); | |
| this._leftGain.connect(this._leftFilter.input); | |
| this._rightGain.connect(this._rightFilter.input); | |
| this._merge.connect(this.wet); | |
| this._leftFilter.biquad.gain.setValueAtTime(1, this.ac.currentTime); | |
| this._rightFilter.biquad.gain.setValueAtTime(1, this.ac.currentTime); | |
| this.setType(0); | |
| this._maxDelay = this.leftDelay.delayTime.maxValue; | |
| this.feedback(0.5); | |
| }; | |
| p5.Delay.prototype = Object.create(effect.prototype); | |
| /** | |
| * Add delay to an audio signal according to a set | |
| * of delay parameters. | |
| * | |
| * @method process | |
| * @for p5.Delay | |
| * @param {Object} Signal An object that outputs audio | |
| * @param {Number} [delayTime] Time (in seconds) of the delay/echo. | |
| * Some browsers limit delayTime to | |
| * 1 second. | |
| * @param {Number} [feedback] sends the delay back through itself | |
| * in a loop that decreases in volume | |
| * each time. | |
| * @param {Number} [lowPass] Cutoff frequency. Only frequencies | |
| * below the lowPass will be part of the | |
| * delay. | |
| */ | |
| p5.Delay.prototype.process = function (src, _delayTime, _feedback, _filter) { | |
| var feedback = _feedback || 0; | |
| var delayTime = _delayTime || 0; | |
| if (feedback >= 1.0) { | |
| throw new Error('Feedback value will force a positive feedback loop.'); | |
| } | |
| if (delayTime >= this._maxDelay) { | |
| throw new Error('Delay Time exceeds maximum delay time of ' + this._maxDelay + ' second.'); | |
| } | |
| src.connect(this.input); | |
| this.leftDelay.delayTime.setValueAtTime(delayTime, this.ac.currentTime); | |
| this.rightDelay.delayTime.setValueAtTime(delayTime, this.ac.currentTime); | |
| this._leftGain.gain.value = feedback; | |
| this._rightGain.gain.value = feedback; | |
| if (_filter) { | |
| this._leftFilter.freq(_filter); | |
| this._rightFilter.freq(_filter); | |
| } | |
| }; | |
| /** | |
| * Set the delay (echo) time, in seconds. Usually this value will be | |
| * a floating point number between 0.0 and 1.0. | |
| * | |
| * @method delayTime | |
| * @for p5.Delay | |
| * @param {Number} delayTime Time (in seconds) of the delay | |
| */ | |
| p5.Delay.prototype.delayTime = function (t) { | |
| if (typeof t !== 'number') { | |
| t.connect(this.leftDelay.delayTime); | |
| t.connect(this.rightDelay.delayTime); | |
| } else { | |
| this.leftDelay.delayTime.cancelScheduledValues(this.ac.currentTime); | |
| this.rightDelay.delayTime.cancelScheduledValues(this.ac.currentTime); | |
| this.leftDelay.delayTime.linearRampToValueAtTime(t, this.ac.currentTime); | |
| this.rightDelay.delayTime.linearRampToValueAtTime(t, this.ac.currentTime); | |
| } | |
| }; | |
| /** | |
| * Feedback occurs when Delay sends its signal back through its input | |
| * in a loop. The feedback amount determines how much signal to send each | |
| * time through the loop. A feedback greater than 1.0 is not desirable because | |
| * it will increase the overall output each time through the loop, | |
| * creating an infinite feedback loop. The default value is 0.5 | |
| * | |
| * @method feedback | |
| * @for p5.Delay | |
| * @param {Number|Object} feedback 0.0 to 1.0, or an object such as an | |
| * Oscillator that can be used to | |
| * modulate this param | |
| * @returns {Number} Feedback value | |
| * | |
| */ | |
| p5.Delay.prototype.feedback = function (f) { | |
| if (f && typeof f !== 'number') { | |
| f.connect(this._leftGain.gain); | |
| f.connect(this._rightGain.gain); | |
| } else if (f >= 1.0) { | |
| throw new Error('Feedback value will force a positive feedback loop.'); | |
| } else if (typeof f === 'number') { | |
| this._leftGain.gain.value = f; | |
| this._rightGain.gain.value = f; | |
| } | |
| return this._leftGain.gain.value; | |
| }; | |
| /** | |
| * Set a lowpass filter frequency for the delay. A lowpass filter | |
| * will cut off any frequencies higher than the filter frequency. | |
| * | |
| * @method filter | |
| * @for p5.Delay | |
| * @param {Number|Object} cutoffFreq A lowpass filter will cut off any | |
| * frequencies higher than the filter frequency. | |
| * @param {Number|Object} res Resonance of the filter frequency | |
| * cutoff, or an object (i.e. a p5.Oscillator) | |
| * that can be used to modulate this parameter. | |
| * High numbers (i.e. 15) will produce a resonance, | |
| * low numbers (i.e. .2) will produce a slope. | |
| */ | |
| p5.Delay.prototype.filter = function (freq, q) { | |
| this._leftFilter.set(freq, q); | |
| this._rightFilter.set(freq, q); | |
| }; | |
| /** | |
| * Choose a preset type of delay. 'pingPong' bounces the signal | |
| * from the left to the right channel to produce a stereo effect. | |
| * Any other parameter will revert to the default delay setting. | |
| * | |
| * @method setType | |
| * @for p5.Delay | |
| * @param {String|Number} type 'pingPong' (1) or 'default' (0) | |
| */ | |
| p5.Delay.prototype.setType = function (t) { | |
| if (t === 1) { | |
| t = 'pingPong'; | |
| } | |
| this._split.disconnect(); | |
| this._leftFilter.disconnect(); | |
| this._rightFilter.disconnect(); | |
| this._split.connect(this.leftDelay, 0); | |
| this._split.connect(this.rightDelay, 1); | |
| switch (t) { | |
| case 'pingPong': | |
| this._rightFilter.setType(this._leftFilter.biquad.type); | |
| this._leftFilter.output.connect(this._merge, 0, 0); | |
| this._rightFilter.output.connect(this._merge, 0, 1); | |
| this._leftFilter.output.connect(this.rightDelay); | |
| this._rightFilter.output.connect(this.leftDelay); | |
| break; | |
| default: | |
| this._leftFilter.output.connect(this._merge, 0, 0); | |
| this._rightFilter.output.connect(this._merge, 0, 1); | |
| this._leftFilter.output.connect(this.leftDelay); | |
| this._rightFilter.output.connect(this.rightDelay); | |
| } | |
| }; | |
| /** | |
| * Set the output level of the delay effect. | |
| * | |
| * @method amp | |
| * @for p5.Delay | |
| * @param {Number} volume amplitude between 0 and 1.0 | |
| * @param {Number} [rampTime] create a fade that lasts rampTime | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| */ | |
| /** | |
| * Send output to a p5.sound or web audio object | |
| * | |
| * @method connect | |
| * @for p5.Delay | |
| * @param {Object} unit | |
| */ | |
| /** | |
| * Disconnect all output. | |
| * | |
| * @method disconnect | |
| * @for p5.Delay | |
| */ | |
| p5.Delay.prototype.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| this._split.disconnect(); | |
| this._leftFilter.dispose(); | |
| this._rightFilter.dispose(); | |
| this._merge.disconnect(); | |
| this._leftGain.disconnect(); | |
| this._rightGain.disconnect(); | |
| this.leftDelay.disconnect(); | |
| this.rightDelay.disconnect(); | |
| this._split = undefined; | |
| this._leftFilter = undefined; | |
| this._rightFilter = undefined; | |
| this._merge = undefined; | |
| this._leftGain = undefined; | |
| this._rightGain = undefined; | |
| this.leftDelay = undefined; | |
| this.rightDelay = undefined; | |
| }; | |
| var delay = (p5.Delay); | |
| /** | |
| * Reverb adds depth to a sound through a large number of decaying | |
| * echoes. It creates the perception that sound is occurring in a | |
| * physical space. The p5.Reverb has paramters for Time (how long does the | |
| * reverb last) and decayRate (how much the sound decays with each echo) | |
| * that can be set with the .set() or .process() methods. The p5.Convolver | |
| * extends p5.Reverb allowing you to recreate the sound of actual physical | |
| * spaces through convolution. | |
| * | |
| * This class extends <a href = "/reference/#/p5.Effect">p5.Effect</a>. | |
| * Methods <a href = "/reference/#/p5.Effect/amp">amp()</a>, <a href = "/reference/#/p5.Effect/chain">chain()</a>, | |
| * <a href = "/reference/#/p5.Effect/drywet">drywet()</a>, <a href = "/reference/#/p5.Effect/connect">connect()</a>, and | |
| * <a href = "/reference/#/p5.Effect/disconnect">disconnect()</a> are available. | |
| * | |
| * @class p5.Reverb | |
| * @extends p5.Effect | |
| * @constructor | |
| * @example | |
| * <div><code> | |
| * let soundFile, reverb; | |
| * function preload() { | |
| * soundFile = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSound); | |
| * | |
| * reverb = new p5.Reverb(); | |
| * soundFile.disconnect(); // so we'll only hear reverb... | |
| * | |
| * // connect soundFile to reverb, process w/ | |
| * // 3 second reverbTime, decayRate of 2% | |
| * reverb.process(soundFile, 3, 2); | |
| * } | |
| * | |
| * function draw() { | |
| * let dryWet = constrain(map(mouseX, 0, width, 0, 1), 0, 1); | |
| * // 1 = all reverb, 0 = no reverb | |
| * reverb.drywet(dryWet); | |
| * | |
| * background(220); | |
| * text('tap to play', 10, 20); | |
| * text('dry/wet: ' + round(dryWet * 100) + '%', 10, height - 20); | |
| * } | |
| * | |
| * function playSound() { | |
| * soundFile.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Reverb = function () { | |
| effect.call(this); | |
| this._initConvolverNode(); | |
| this.input.gain.value = 0.5; | |
| this._seconds = 3; | |
| this._decay = 2; | |
| this._reverse = false; | |
| this._buildImpulse(); | |
| }; | |
| p5.Reverb.prototype = Object.create(effect.prototype); | |
| p5.Reverb.prototype._initConvolverNode = function () { | |
| this.convolverNode = this.ac.createConvolver(); | |
| this.input.connect(this.convolverNode); | |
| this.convolverNode.connect(this.wet); | |
| }; | |
| p5.Reverb.prototype._teardownConvolverNode = function () { | |
| if (this.convolverNode) { | |
| this.convolverNode.disconnect(); | |
| delete this.convolverNode; | |
| } | |
| }; | |
| p5.Reverb.prototype._setBuffer = function (audioBuffer) { | |
| this._teardownConvolverNode(); | |
| this._initConvolverNode(); | |
| this.convolverNode.buffer = audioBuffer; | |
| }; | |
| /** | |
| * Connect a source to the reverb, and assign reverb parameters. | |
| * | |
| * @method process | |
| * @for p5.Reverb | |
| * @param {Object} src p5.sound / Web Audio object with a sound | |
| * output. | |
| * @param {Number} [seconds] Duration of the reverb, in seconds. | |
| * Min: 0, Max: 10. Defaults to 3. | |
| * @param {Number} [decayRate] Percentage of decay with each echo. | |
| * Min: 0, Max: 100. Defaults to 2. | |
| * @param {Boolean} [reverse] Play the reverb backwards or forwards. | |
| */ | |
| p5.Reverb.prototype.process = function (src, seconds, decayRate, reverse) { | |
| src.connect(this.input); | |
| var rebuild = false; | |
| if (seconds) { | |
| this._seconds = seconds; | |
| rebuild = true; | |
| } | |
| if (decayRate) { | |
| this._decay = decayRate; | |
| } | |
| if (reverse) { | |
| this._reverse = reverse; | |
| } | |
| if (rebuild) { | |
| this._buildImpulse(); | |
| } | |
| }; | |
| /** | |
| * Set the reverb settings. Similar to .process(), but without | |
| * assigning a new input. | |
| * | |
| * @method set | |
| * @for p5.Reverb | |
| * @param {Number} [seconds] Duration of the reverb, in seconds. | |
| * Min: 0, Max: 10. Defaults to 3. | |
| * @param {Number} [decayRate] Percentage of decay with each echo. | |
| * Min: 0, Max: 100. Defaults to 2. | |
| * @param {Boolean} [reverse] Play the reverb backwards or forwards. | |
| */ | |
| p5.Reverb.prototype.set = function (seconds, decayRate, reverse) { | |
| var rebuild = false; | |
| if (seconds) { | |
| this._seconds = seconds; | |
| rebuild = true; | |
| } | |
| if (decayRate) { | |
| this._decay = decayRate; | |
| } | |
| if (reverse) { | |
| this._reverse = reverse; | |
| } | |
| if (rebuild) { | |
| this._buildImpulse(); | |
| } | |
| }; | |
| /** | |
| * Set the output level of the reverb effect. | |
| * | |
| * @method amp | |
| * @for p5.Reverb | |
| * @param {Number} volume amplitude between 0 and 1.0 | |
| * @param {Number} [rampTime] create a fade that lasts rampTime | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| */ | |
| /** | |
| * Send output to a p5.sound or web audio object | |
| * | |
| * @method connect | |
| * @for p5.Reverb | |
| * @param {Object} unit | |
| */ | |
| /** | |
| * Disconnect all output. | |
| * | |
| * @method disconnect | |
| * @for p5.Reverb | |
| */ | |
| /** | |
| * Inspired by Simple Reverb by Jordan Santell | |
| * https://github.com/web-audio-components/simple-reverb/blob/master/index.js | |
| * | |
| * Utility function for building an impulse response | |
| * based on the module parameters. | |
| * | |
| * @private | |
| */ | |
| p5.Reverb.prototype._buildImpulse = function () { | |
| var rate = this.ac.sampleRate; | |
| var length = rate * this._seconds; | |
| var decay = this._decay; | |
| var impulse = this.ac.createBuffer(2, length, rate); | |
| var impulseL = impulse.getChannelData(0); | |
| var impulseR = impulse.getChannelData(1); | |
| var n, i; | |
| for (i = 0; i < length; i++) { | |
| n = this._reverse ? length - i : i; | |
| impulseL[i] = (Math.random() * 2 - 1) * Math.pow(1 - n / length, decay); | |
| impulseR[i] = (Math.random() * 2 - 1) * Math.pow(1 - n / length, decay); | |
| } | |
| this._setBuffer(impulse); | |
| }; | |
| p5.Reverb.prototype.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| this._teardownConvolverNode(); | |
| }; | |
| /** | |
| * <p>p5.Convolver extends p5.Reverb. It can emulate the sound of real | |
| * physical spaces through a process called <a href=" | |
| * https://en.wikipedia.org/wiki/Convolution_reverb#Real_space_simulation"> | |
| * convolution</a>.</p> | |
| * | |
| * <p>Convolution multiplies any audio input by an "impulse response" | |
| * to simulate the dispersion of sound over time. The impulse response is | |
| * generated from an audio file that you provide. One way to | |
| * generate an impulse response is to pop a balloon in a reverberant space | |
| * and record the echo. Convolution can also be used to experiment with | |
| * sound.</p> | |
| * | |
| * <p>Use the method <code>createConvolution(path)</code> to instantiate a | |
| * p5.Convolver with a path to your impulse response audio file.</p> | |
| * | |
| * @class p5.Convolver | |
| * @extends p5.Effect | |
| * @constructor | |
| * @param {String} path path to a sound file | |
| * @param {Function} [callback] function to call when loading succeeds | |
| * @param {Function} [errorCallback] function to call if loading fails. | |
| * This function will receive an error or | |
| * XMLHttpRequest object with information | |
| * about what went wrong. | |
| * @example | |
| * <div><code> | |
| * let cVerb, sound; | |
| * function preload() { | |
| * // We have both MP3 and OGG versions of all sound assets | |
| * soundFormats('ogg', 'mp3'); | |
| * | |
| * // Try replacing 'bx-spring' with other soundfiles like | |
| * // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox' | |
| * cVerb = createConvolver('assets/bx-spring.mp3'); | |
| * | |
| * // Try replacing 'Damscray_DancingTiger' with | |
| * // 'beat', 'doorbell', lucky_dragons_-_power_melody' | |
| * sound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSound); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * | |
| * // disconnect from master output... | |
| * sound.disconnect(); | |
| * | |
| * // ...and process with cVerb | |
| * // so that we only hear the convolution | |
| * cVerb.process(sound); | |
| * } | |
| * | |
| * function playSound() { | |
| * sound.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Convolver = function (path, callback, errorCallback) { | |
| p5.Reverb.call(this); | |
| /** | |
| * Internally, the p5.Convolver uses the a | |
| * <a href="http://www.w3.org/TR/webaudio/#ConvolverNode"> | |
| * Web Audio Convolver Node</a>. | |
| * | |
| * @property {ConvolverNode} convolverNode | |
| */ | |
| this._initConvolverNode(); | |
| this.input.gain.value = 0.5; | |
| if (path) { | |
| this.impulses = []; | |
| this._loadBuffer(path, callback, errorCallback); | |
| } else { | |
| this._seconds = 3; | |
| this._decay = 2; | |
| this._reverse = false; | |
| this._buildImpulse(); | |
| } | |
| }; | |
| p5.Convolver.prototype = Object.create(p5.Reverb.prototype); | |
| p5.prototype.registerPreloadMethod('createConvolver', p5.prototype); | |
| /** | |
| * Create a p5.Convolver. Accepts a path to a soundfile | |
| * that will be used to generate an impulse response. | |
| * | |
| * @method createConvolver | |
| * @for p5 | |
| * @param {String} path path to a sound file | |
| * @param {Function} [callback] function to call if loading is successful. | |
| * The object will be passed in as the argument | |
| * to the callback function. | |
| * @param {Function} [errorCallback] function to call if loading is not successful. | |
| * A custom error will be passed in as the argument | |
| * to the callback function. | |
| * @return {p5.Convolver} | |
| * @example | |
| * <div><code> | |
| * let cVerb, sound; | |
| * function preload() { | |
| * // We have both MP3 and OGG versions of all sound assets | |
| * soundFormats('ogg', 'mp3'); | |
| * | |
| * // Try replacing 'bx-spring' with other soundfiles like | |
| * // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox' | |
| * cVerb = createConvolver('assets/bx-spring.mp3'); | |
| * | |
| * // Try replacing 'Damscray_DancingTiger' with | |
| * // 'beat', 'doorbell', lucky_dragons_-_power_melody' | |
| * sound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSound); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * | |
| * // disconnect from master output... | |
| * sound.disconnect(); | |
| * | |
| * // ...and process with cVerb | |
| * // so that we only hear the convolution | |
| * cVerb.process(sound); | |
| * } | |
| * | |
| * function playSound() { | |
| * sound.play(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.prototype.createConvolver = function (path, callback, errorCallback) { | |
| if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') { | |
| alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS'); | |
| } | |
| var self = this; | |
| var cReverb = new p5.Convolver(path, function (buffer) { | |
| if (typeof callback === 'function') { | |
| callback(buffer); | |
| } | |
| if (typeof self._decrementPreload === 'function') { | |
| self._decrementPreload(); | |
| } | |
| }, errorCallback); | |
| cReverb.impulses = []; | |
| return cReverb; | |
| }; | |
| /** | |
| * Private method to load a buffer as an Impulse Response, | |
| * assign it to the convolverNode, and add to the Array of .impulses. | |
| * | |
| * @param {String} path | |
| * @param {Function} callback | |
| * @param {Function} errorCallback | |
| * @private | |
| */ | |
| p5.Convolver.prototype._loadBuffer = function (_path, callback, errorCallback) { | |
| var path = p5.prototype._checkFileFormats(_path); | |
| var self = this; | |
| var errorTrace = new Error().stack; | |
| var ac = p5.prototype.getAudioContext(); | |
| var request = new XMLHttpRequest(); | |
| request.open('GET', path, true); | |
| request.responseType = 'arraybuffer'; | |
| request.onload = function () { | |
| if (request.status === 200) { | |
| ac.decodeAudioData(request.response, function (buff) { | |
| var buffer = {}; | |
| var chunks = path.split('/'); | |
| buffer.name = chunks[chunks.length - 1]; | |
| buffer.audioBuffer = buff; | |
| self.impulses.push(buffer); | |
| self._setBuffer(buffer.audioBuffer); | |
| if (callback) { | |
| callback(buffer); | |
| } | |
| }, | |
| function () { | |
| var err = new errorHandler('decodeAudioData', errorTrace, self.url); | |
| var msg = 'AudioContext error at decodeAudioData for ' + self.url; | |
| if (errorCallback) { | |
| err.msg = msg; | |
| errorCallback(err); | |
| } else { | |
| console.error(msg + '\n The error stack trace includes: \n' + err.stack); | |
| } | |
| }); | |
| } | |
| else { | |
| var err = new errorHandler('loadConvolver', errorTrace, self.url); | |
| var msg = 'Unable to load ' + self.url + '. The request status was: ' + request.status + ' (' + request.statusText + ')'; | |
| if (errorCallback) { | |
| err.message = msg; | |
| errorCallback(err); | |
| } else { | |
| console.error(msg + '\n The error stack trace includes: \n' + err.stack); | |
| } | |
| } | |
| }; | |
| request.onerror = function () { | |
| var err = new errorHandler('loadConvolver', errorTrace, self.url); | |
| var msg = 'There was no response from the server at ' + self.url + '. Check the url and internet connectivity.'; | |
| if (errorCallback) { | |
| err.message = msg; | |
| errorCallback(err); | |
| } else { | |
| console.error(msg + '\n The error stack trace includes: \n' + err.stack); | |
| } | |
| }; | |
| request.send(); | |
| }; | |
| p5.Convolver.prototype.set = null; | |
| /** | |
| * Connect a source to the convolver. | |
| * | |
| * @method process | |
| * @for p5.Convolver | |
| * @param {Object} src p5.sound / Web Audio object with a sound | |
| * output. | |
| * @example | |
| * <div><code> | |
| * let cVerb, sound; | |
| * function preload() { | |
| * // We have both MP3 and OGG versions of all sound assets | |
| * soundFormats('ogg', 'mp3'); | |
| * | |
| * // Try replacing 'bx-spring' with other soundfiles like | |
| * // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox' | |
| * cVerb = createConvolver('assets/bx-spring.mp3'); | |
| * | |
| * // Try replacing 'Damscray_DancingTiger' with | |
| * // 'beat', 'doorbell', lucky_dragons_-_power_melody' | |
| * sound = loadSound('assets/Damscray_DancingTiger.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSound); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * | |
| * // disconnect from master output... | |
| * sound.disconnect(); | |
| * | |
| * // ...and process with cVerb | |
| * // so that we only hear the convolution | |
| * cVerb.process(sound); | |
| * } | |
| * | |
| * function playSound() { | |
| * sound.play(); | |
| * } | |
| * | |
| * </code></div> | |
| */ | |
| p5.Convolver.prototype.process = function (src) { | |
| src.connect(this.input); | |
| }; | |
| /** | |
| * If you load multiple impulse files using the .addImpulse method, | |
| * they will be stored as Objects in this Array. Toggle between them | |
| * with the <code>toggleImpulse(id)</code> method. | |
| * | |
| * @property {Array} impulses | |
| * @for p5.Convolver | |
| */ | |
| p5.Convolver.prototype.impulses = []; | |
| /** | |
| * Load and assign a new Impulse Response to the p5.Convolver. | |
| * The impulse is added to the <code>.impulses</code> array. Previous | |
| * impulses can be accessed with the <code>.toggleImpulse(id)</code> | |
| * method. | |
| * | |
| * @method addImpulse | |
| * @for p5.Convolver | |
| * @param {String} path path to a sound file | |
| * @param {Function} callback function (optional) | |
| * @param {Function} errorCallback function (optional) | |
| */ | |
| p5.Convolver.prototype.addImpulse = function (path, callback, errorCallback) { | |
| if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') { | |
| alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS'); | |
| } | |
| this._loadBuffer(path, callback, errorCallback); | |
| }; | |
| /** | |
| * Similar to .addImpulse, except that the <code>.impulses</code> | |
| * Array is reset to save memory. A new <code>.impulses</code> | |
| * array is created with this impulse as the only item. | |
| * | |
| * @method resetImpulse | |
| * @for p5.Convolver | |
| * @param {String} path path to a sound file | |
| * @param {Function} callback function (optional) | |
| * @param {Function} errorCallback function (optional) | |
| */ | |
| p5.Convolver.prototype.resetImpulse = function (path, callback, errorCallback) { | |
| if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') { | |
| alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS'); | |
| } | |
| this.impulses = []; | |
| this._loadBuffer(path, callback, errorCallback); | |
| }; | |
| /** | |
| * If you have used <code>.addImpulse()</code> to add multiple impulses | |
| * to a p5.Convolver, then you can use this method to toggle between | |
| * the items in the <code>.impulses</code> Array. Accepts a parameter | |
| * to identify which impulse you wish to use, identified either by its | |
| * original filename (String) or by its position in the <code>.impulses | |
| * </code> Array (Number).<br/> | |
| * You can access the objects in the .impulses Array directly. Each | |
| * Object has two attributes: an <code>.audioBuffer</code> (type: | |
| * Web Audio <a href=" | |
| * http://webaudio.github.io/web-audio-api/#the-audiobuffer-interface"> | |
| * AudioBuffer)</a> and a <code>.name</code>, a String that corresponds | |
| * with the original filename. | |
| * | |
| * @method toggleImpulse | |
| * @for p5.Convolver | |
| * @param {String|Number} id Identify the impulse by its original filename | |
| * (String), or by its position in the | |
| * <code>.impulses</code> Array (Number). | |
| */ | |
| p5.Convolver.prototype.toggleImpulse = function (id) { | |
| if (typeof id === 'number' && id < this.impulses.length) { | |
| this._setBuffer(this.impulses[id].audioBuffer); | |
| } | |
| if (typeof id === 'string') { | |
| for (var i = 0; i < this.impulses.length; i++) { | |
| if (this.impulses[i].name === id) { | |
| this._setBuffer(this.impulses[i].audioBuffer); | |
| break; | |
| } | |
| } | |
| } | |
| }; | |
| p5.Convolver.prototype.dispose = function () { | |
| p5.Reverb.prototype.dispose.apply(this); | |
| for (var i in this.impulses) { | |
| if (this.impulses[i]) { | |
| this.impulses[i] = null; | |
| } | |
| } | |
| }; | |
| var Clock = __webpack_require__(11); | |
| var Clock_default = __webpack_require__.n(Clock); | |
| p5.Metro = function () { | |
| this.clock = new Clock_default.a({ | |
| callback: this.ontick.bind(this) | |
| }); | |
| this.syncedParts = []; | |
| this.bpm = 120; | |
| this._init(); | |
| this.prevTick = 0; | |
| this.tatumTime = 0; | |
| this.tickCallback = function () {}; | |
| }; | |
| p5.Metro.prototype.ontick = function (tickTime) { | |
| var elapsedTime = tickTime - this.prevTick; | |
| var secondsFromNow = tickTime - master.audiocontext.currentTime; | |
| if (elapsedTime - this.tatumTime <= -0.02) { | |
| return; | |
| } else { | |
| this.prevTick = tickTime; | |
| var self = this; | |
| this.syncedParts.forEach(function (thisPart) { | |
| if (!thisPart.isPlaying) return; | |
| thisPart.incrementStep(secondsFromNow); | |
| thisPart.phrases.forEach(function (thisPhrase) { | |
| var phraseArray = thisPhrase.sequence; | |
| var bNum = self.metroTicks % phraseArray.length; | |
| if (phraseArray[bNum] !== 0 && (self.metroTicks < phraseArray.length || !thisPhrase.looping)) { | |
| thisPhrase.callback(secondsFromNow, phraseArray[bNum]); | |
| } | |
| }); | |
| }); | |
| this.metroTicks += 1; | |
| this.tickCallback(secondsFromNow); | |
| } | |
| }; | |
| p5.Metro.prototype.setBPM = function (bpm) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var beatTime = 60 / (bpm * this.tatums); | |
| var now = master.audiocontext.currentTime; | |
| this.tatumTime = beatTime; | |
| this.clock.frequency.setValueAtTime(this.clock.frequency.value, now); | |
| this.clock.frequency.linearRampToValueAtTime(bpm, now + rampTime); | |
| this.bpm = bpm; | |
| }; | |
| p5.Metro.prototype.getBPM = function () { | |
| return this.clock.getRate() / this.tatums * 60; | |
| }; | |
| p5.Metro.prototype._init = function () { | |
| this.metroTicks = 0; | |
| }; | |
| p5.Metro.prototype.resetSync = function (part) { | |
| this.syncedParts = [part]; | |
| }; | |
| p5.Metro.prototype.pushSync = function (part) { | |
| this.syncedParts.push(part); | |
| }; | |
| p5.Metro.prototype.start = function (timeFromNow) { | |
| var t = timeFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| this.clock.start(now + t); | |
| this.setBPM(this.bpm); | |
| }; | |
| p5.Metro.prototype.stop = function (timeFromNow) { | |
| var t = timeFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| this.clock.stop(now + t); | |
| }; | |
| p5.Metro.prototype.beatLength = function (tatums) { | |
| this.tatums = 1 / tatums / 4; | |
| }; | |
| var BPM = 120; | |
| /** | |
| * Set the global tempo, in beats per minute, for all | |
| * p5.Parts. This method will impact all active p5.Parts. | |
| * | |
| * @method setBPM | |
| * @for p5 | |
| * @param {Number} BPM Beats Per Minute | |
| * @param {Number} rampTime Seconds from now | |
| */ | |
| p5.prototype.setBPM = function (bpm, rampTime) { | |
| BPM = bpm; | |
| for (var i in master.parts) { | |
| if (master.parts[i]) { | |
| master.parts[i].setBPM(bpm, rampTime); | |
| } | |
| } | |
| }; | |
| /** | |
| * <p>A phrase is a pattern of musical events over time, i.e. | |
| * a series of notes and rests.</p> | |
| * | |
| * <p>Phrases must be added to a p5.Part for playback, and | |
| * each part can play multiple phrases at the same time. | |
| * For example, one Phrase might be a kick drum, another | |
| * could be a snare, and another could be the bassline.</p> | |
| * | |
| * <p>The first parameter is a name so that the phrase can be | |
| * modified or deleted later. The callback is a a function that | |
| * this phrase will call at every step—for example it might be | |
| * called <code>playNote(value){}</code>. The array determines | |
| * which value is passed into the callback at each step of the | |
| * phrase. It can be numbers, an object with multiple numbers, | |
| * or a zero (0) indicates a rest so the callback won't be called).</p> | |
| * | |
| * @class p5.Phrase | |
| * @constructor | |
| * @param {String} name Name so that you can access the Phrase. | |
| * @param {Function} callback The name of a function that this phrase | |
| * will call. Typically it will play a sound, | |
| * and accept two parameters: a time at which | |
| * to play the sound (in seconds from now), | |
| * and a value from the sequence array. The | |
| * time should be passed into the play() or | |
| * start() method to ensure precision. | |
| * @param {Array} sequence Array of values to pass into the callback | |
| * at each step of the phrase. | |
| * @example | |
| * <div><code> | |
| * let mySound, myPhrase, myPart; | |
| * let pattern = [1,0,0,2,0,2,0,0]; | |
| * | |
| * function preload() { | |
| * mySound = loadSound('assets/beatbox.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playMyPart); | |
| * background(220); | |
| * text('tap to play', width/2, height/2); | |
| * textAlign(CENTER, CENTER); | |
| * | |
| * myPhrase = new p5.Phrase('bbox', onEachStep, pattern); | |
| * myPart = new p5.Part(); | |
| * myPart.addPhrase(myPhrase); | |
| * myPart.setBPM(60); | |
| * } | |
| * | |
| * function onEachStep(time, playbackRate) { | |
| * mySound.rate(playbackRate); | |
| * mySound.play(time); | |
| * } | |
| * | |
| * function playMyPart() { | |
| * userStartAudio(); | |
| * myPart.start(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Phrase = function (name, callback, sequence) { | |
| this.phraseStep = 0; | |
| this.name = name; | |
| this.callback = callback; | |
| /** | |
| * Array of values to pass into the callback | |
| * at each step of the phrase. Depending on the callback | |
| * function's requirements, these values may be numbers, | |
| * strings, or an object with multiple parameters. | |
| * Zero (0) indicates a rest. | |
| * | |
| * @property {Array} sequence | |
| */ | |
| this.sequence = sequence; | |
| }; | |
| /** | |
| * <p>A p5.Part plays back one or more p5.Phrases. Instantiate a part | |
| * with steps and tatums. By default, each step represents a 1/16th note.</p> | |
| * | |
| * <p>See p5.Phrase for more about musical timing.</p> | |
| * | |
| * @class p5.Part | |
| * @constructor | |
| * @param {Number} [steps] Steps in the part | |
| * @param {Number} [tatums] Divisions of a beat, e.g. use 1/4, or 0.25 for a quater note (default is 1/16, a sixteenth note) | |
| * @example | |
| * <div><code> | |
| * let box, drum, myPart; | |
| * let boxPat = [1,0,0,2,0,2,0,0]; | |
| * let drumPat = [0,1,1,0,2,0,1,0]; | |
| * | |
| * function preload() { | |
| * box = loadSound('assets/beatbox.mp3'); | |
| * drum = loadSound('assets/drum.mp3'); | |
| * } | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playMyPart); | |
| * background(220); | |
| * textAlign(CENTER, CENTER); | |
| * text('tap to play', width/2, height/2); | |
| * | |
| * let boxPhrase = new p5.Phrase('box', playBox, boxPat); | |
| * let drumPhrase = new p5.Phrase('drum', playDrum, drumPat); | |
| * myPart = new p5.Part(); | |
| * myPart.addPhrase(boxPhrase); | |
| * myPart.addPhrase(drumPhrase); | |
| * myPart.setBPM(60); | |
| * } | |
| * | |
| * function playBox(time, playbackRate) { | |
| * box.rate(playbackRate); | |
| * box.play(time); | |
| * } | |
| * | |
| * function playDrum(time, playbackRate) { | |
| * drum.rate(playbackRate); | |
| * drum.play(time); | |
| * } | |
| * | |
| * function playMyPart() { | |
| * userStartAudio(); | |
| * | |
| * myPart.start(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.Part = function (steps, bLength) { | |
| this.length = steps || 0; | |
| this.partStep = 0; | |
| this.phrases = []; | |
| this.isPlaying = false; | |
| this.noLoop(); | |
| this.tatums = bLength || 0.0625; | |
| this.metro = new p5.Metro(); | |
| this.metro._init(); | |
| this.metro.beatLength(this.tatums); | |
| this.metro.setBPM(BPM); | |
| master.parts.push(this); | |
| this.callback = function () {}; | |
| }; | |
| /** | |
| * Set the tempo of this part, in Beats Per Minute. | |
| * | |
| * @method setBPM | |
| * @for p5.Part | |
| * @param {Number} BPM Beats Per Minute | |
| * @param {Number} [rampTime] Seconds from now | |
| */ | |
| p5.Part.prototype.setBPM = function (tempo, rampTime) { | |
| this.metro.setBPM(tempo, rampTime); | |
| }; | |
| /** | |
| * Returns the tempo, in Beats Per Minute, of this part. | |
| * | |
| * @method getBPM | |
| * @for p5.Part | |
| * @return {Number} | |
| */ | |
| p5.Part.prototype.getBPM = function () { | |
| return this.metro.getBPM(); | |
| }; | |
| /** | |
| * Start playback of this part. It will play | |
| * through all of its phrases at a speed | |
| * determined by setBPM. | |
| * | |
| * @method start | |
| * @for p5.Part | |
| * @param {Number} [time] seconds from now | |
| */ | |
| p5.Part.prototype.start = function (time) { | |
| if (!this.isPlaying) { | |
| this.isPlaying = true; | |
| this.metro.resetSync(this); | |
| var t = time || 0; | |
| this.metro.start(t); | |
| } | |
| }; | |
| /** | |
| * Loop playback of this part. It will begin | |
| * looping through all of its phrases at a speed | |
| * determined by setBPM. | |
| * | |
| * @method loop | |
| * @for p5.Part | |
| * @param {Number} [time] seconds from now | |
| */ | |
| p5.Part.prototype.loop = function (time) { | |
| this.looping = true; | |
| this.onended = function () { | |
| this.partStep = 0; | |
| }; | |
| var t = time || 0; | |
| this.start(t); | |
| }; | |
| /** | |
| * Tell the part to stop looping. | |
| * | |
| * @method noLoop | |
| * @for p5.Part | |
| */ | |
| p5.Part.prototype.noLoop = function () { | |
| this.looping = false; | |
| this.onended = function () { | |
| this.stop(); | |
| }; | |
| }; | |
| /** | |
| * Stop the part and cue it to step 0. Playback will resume from the begining of the Part when it is played again. | |
| * | |
| * @method stop | |
| * @for p5.Part | |
| * @param {Number} [time] seconds from now | |
| */ | |
| p5.Part.prototype.stop = function (time) { | |
| this.partStep = 0; | |
| this.pause(time); | |
| }; | |
| /** | |
| * Pause the part. Playback will resume | |
| * from the current step. | |
| * | |
| * @method pause | |
| * @for p5.Part | |
| * @param {Number} time seconds from now | |
| */ | |
| p5.Part.prototype.pause = function (time) { | |
| this.isPlaying = false; | |
| var t = time || 0; | |
| this.metro.stop(t); | |
| }; | |
| /** | |
| * Add a p5.Phrase to this Part. | |
| * | |
| * @method addPhrase | |
| * @for p5.Part | |
| * @param {p5.Phrase} phrase reference to a p5.Phrase | |
| */ | |
| p5.Part.prototype.addPhrase = function (name, callback, array) { | |
| var p; | |
| if (arguments.length === 3) { | |
| p = new p5.Phrase(name, callback, array); | |
| } else if (arguments[0] instanceof p5.Phrase) { | |
| p = arguments[0]; | |
| } else { | |
| throw 'invalid input. addPhrase accepts name, callback, array or a p5.Phrase'; | |
| } | |
| this.phrases.push(p); | |
| if (p.sequence.length > this.length) { | |
| this.length = p.sequence.length; | |
| } | |
| }; | |
| /** | |
| * Remove a phrase from this part, based on the name it was | |
| * given when it was created. | |
| * | |
| * @method removePhrase | |
| * @for p5.Part | |
| * @param {String} phraseName | |
| */ | |
| p5.Part.prototype.removePhrase = function (name) { | |
| for (var i in this.phrases) { | |
| if (this.phrases[i].name === name) { | |
| this.phrases.splice(i, 1); | |
| } | |
| } | |
| }; | |
| /** | |
| * Get a phrase from this part, based on the name it was | |
| * given when it was created. Now you can modify its array. | |
| * | |
| * @method getPhrase | |
| * @for p5.Part | |
| * @param {String} phraseName | |
| */ | |
| p5.Part.prototype.getPhrase = function (name) { | |
| for (var i in this.phrases) { | |
| if (this.phrases[i].name === name) { | |
| return this.phrases[i]; | |
| } | |
| } | |
| }; | |
| /** | |
| * Find all sequences with the specified name, and replace their patterns with the specified array. | |
| * | |
| * @method replaceSequence | |
| * @for p5.Part | |
| * @param {String} phraseName | |
| * @param {Array} sequence Array of values to pass into the callback | |
| * at each step of the phrase. | |
| */ | |
| p5.Part.prototype.replaceSequence = function (name, array) { | |
| for (var i in this.phrases) { | |
| if (this.phrases[i].name === name) { | |
| this.phrases[i].sequence = array; | |
| } | |
| } | |
| }; | |
| p5.Part.prototype.incrementStep = function (time) { | |
| if (this.partStep < this.length - 1) { | |
| this.callback(time); | |
| this.partStep += 1; | |
| } else { | |
| if (!this.looping && this.partStep === this.length - 1) { | |
| this.onended(); | |
| } | |
| } | |
| }; | |
| /** | |
| * Set the function that will be called at every step. This will clear the previous function. | |
| * | |
| * @method onStep | |
| * @for p5.Part | |
| * @param {Function} callback The name of the callback | |
| * you want to fire | |
| * on every beat/tatum. | |
| */ | |
| p5.Part.prototype.onStep = function (callback) { | |
| this.callback = callback; | |
| }; | |
| /** | |
| * A Score consists of a series of Parts. The parts will | |
| * be played back in order. For example, you could have an | |
| * A part, a B part, and a C part, and play them back in this order | |
| * <code>new p5.Score(a, a, b, a, c)</code> | |
| * | |
| * @class p5.Score | |
| * @constructor | |
| * @param {p5.Part} [...parts] One or multiple parts, to be played in sequence. | |
| */ | |
| p5.Score = function () { | |
| this.parts = []; | |
| this.currentPart = 0; | |
| var thisScore = this; | |
| for (var i in arguments) { | |
| if (arguments[i] && this.parts[i]) { | |
| this.parts[i] = arguments[i]; | |
| this.parts[i].nextPart = this.parts[i + 1]; | |
| this.parts[i].onended = function () { | |
| thisScore.resetPart(i); | |
| playNextPart(thisScore); | |
| }; | |
| } | |
| } | |
| this.looping = false; | |
| }; | |
| p5.Score.prototype.onended = function () { | |
| if (this.looping) { | |
| this.parts[0].start(); | |
| } else { | |
| this.parts[this.parts.length - 1].onended = function () { | |
| this.stop(); | |
| this.resetParts(); | |
| }; | |
| } | |
| this.currentPart = 0; | |
| }; | |
| /** | |
| * Start playback of the score. | |
| * | |
| * @method start | |
| * @for p5.Score | |
| */ | |
| p5.Score.prototype.start = function () { | |
| this.parts[this.currentPart].start(); | |
| this.scoreStep = 0; | |
| }; | |
| /** | |
| * Stop playback of the score. | |
| * | |
| * @method stop | |
| * @for p5.Score | |
| */ | |
| p5.Score.prototype.stop = function () { | |
| this.parts[this.currentPart].stop(); | |
| this.currentPart = 0; | |
| this.scoreStep = 0; | |
| }; | |
| /** | |
| * Pause playback of the score. | |
| * | |
| * @method pause | |
| * @for p5.Score | |
| */ | |
| p5.Score.prototype.pause = function () { | |
| this.parts[this.currentPart].stop(); | |
| }; | |
| /** | |
| * Loop playback of the score. | |
| * | |
| * @method loop | |
| * @for p5.Score | |
| */ | |
| p5.Score.prototype.loop = function () { | |
| this.looping = true; | |
| this.start(); | |
| }; | |
| /** | |
| * Stop looping playback of the score. If it | |
| * is currently playing, this will go into effect | |
| * after the current round of playback completes. | |
| * | |
| * @method noLoop | |
| * @for p5.Score | |
| */ | |
| p5.Score.prototype.noLoop = function () { | |
| this.looping = false; | |
| }; | |
| p5.Score.prototype.resetParts = function () { | |
| var self = this; | |
| this.parts.forEach(function (part) { | |
| self.resetParts[part]; | |
| }); | |
| }; | |
| p5.Score.prototype.resetPart = function (i) { | |
| this.parts[i].stop(); | |
| this.parts[i].partStep = 0; | |
| for (var p in this.parts[i].phrases) { | |
| if (this.parts[i]) { | |
| this.parts[i].phrases[p].phraseStep = 0; | |
| } | |
| } | |
| }; | |
| /** | |
| * Set the tempo for all parts in the score | |
| * | |
| * @method setBPM | |
| * @for p5.Score | |
| * @param {Number} BPM Beats Per Minute | |
| * @param {Number} rampTime Seconds from now | |
| */ | |
| p5.Score.prototype.setBPM = function (bpm, rampTime) { | |
| for (var i in this.parts) { | |
| if (this.parts[i]) { | |
| this.parts[i].setBPM(bpm, rampTime); | |
| } | |
| } | |
| }; | |
| function playNextPart(aScore) { | |
| aScore.currentPart++; | |
| if (aScore.currentPart >= aScore.parts.length) { | |
| aScore.scoreStep = 0; | |
| aScore.onended(); | |
| } else { | |
| aScore.scoreStep = 0; | |
| aScore.parts[aScore.currentPart - 1].stop(); | |
| aScore.parts[aScore.currentPart].start(); | |
| } | |
| } | |
| /** | |
| * SoundLoop | |
| * | |
| * @class p5.SoundLoop | |
| * @constructor | |
| * | |
| * @param {Function} callback this function will be called on each iteration of theloop | |
| * @param {Number|String} [interval] amount of time (if a number) or beats (if a string, following <a href = "https://github.com/Tonejs/Tone.js/wiki/Time">Tone.Time</a> convention) for each iteration of the loop. Defaults to 1 second. | |
| * | |
| * @example | |
| * <div><code> | |
| * let synth, soundLoop; | |
| * let notePattern = [60, 62, 64, 67, 69, 72]; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * colorMode(HSB); | |
| * background(0, 0, 86); | |
| * text('tap to start/stop', 10, 20); | |
| * | |
| * //the looper's callback is passed the timeFromNow | |
| * //this value should be used as a reference point from | |
| * //which to schedule sounds | |
| * let intervalInSeconds = 0.2; | |
| * soundLoop = new p5.SoundLoop(onSoundLoop, intervalInSeconds); | |
| * | |
| * synth = new p5.MonoSynth(); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * // ensure audio is enabled | |
| * userStartAudio(); | |
| * | |
| * if (soundLoop.isPlaying) { | |
| * soundLoop.stop(); | |
| * } else { | |
| * // start the loop | |
| * soundLoop.start(); | |
| * } | |
| * } | |
| * | |
| * function onSoundLoop(timeFromNow) { | |
| * let noteIndex = (soundLoop.iterations - 1) % notePattern.length; | |
| * let note = midiToFreq(notePattern[noteIndex]); | |
| * synth.play(note, 0.5, timeFromNow); | |
| * background(noteIndex * 360 / notePattern.length, 50, 100); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.SoundLoop = function (callback, interval) { | |
| this.callback = callback; | |
| /** | |
| * musicalTimeMode uses <a href = "https://github.com/Tonejs/Tone.js/wiki/Time">Tone.Time</a> convention | |
| * true if string, false if number | |
| * @property {Boolean} musicalTimeMode | |
| */ | |
| this.musicalTimeMode = typeof this._interval === 'number' ? false : true; | |
| this._interval = interval || 1; | |
| /** | |
| * musicalTimeMode variables | |
| * modify these only when the interval is specified in musicalTime format as a string | |
| */ | |
| this._timeSignature = 4; | |
| this._bpm = 60; | |
| this.isPlaying = false; | |
| /** | |
| * Set a limit to the number of loops to play. defaults to Infinity | |
| * @property {Number} maxIterations | |
| */ | |
| this.maxIterations = Infinity; | |
| var self = this; | |
| this.clock = new Clock_default.a({ | |
| callback: function callback(time) { | |
| var timeFromNow = time - master.audiocontext.currentTime; | |
| /** | |
| * Do not initiate the callback if timeFromNow is < 0 | |
| * This ususually occurs for a few milliseconds when the page | |
| * is not fully loaded | |
| * | |
| * The callback should only be called until maxIterations is reached | |
| */ | |
| if (timeFromNow > 0 && self.iterations <= self.maxIterations) { | |
| self.callback(timeFromNow); | |
| } | |
| }, | |
| frequency: this._calcFreq() | |
| }); | |
| }; | |
| /** | |
| * Start the loop | |
| * @method start | |
| * @for p5.SoundLoop | |
| * @param {Number} [timeFromNow] schedule a starting time | |
| */ | |
| p5.SoundLoop.prototype.start = function (timeFromNow) { | |
| var t = timeFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| if (!this.isPlaying) { | |
| this.clock.start(now + t); | |
| this.isPlaying = true; | |
| } | |
| }; | |
| /** | |
| * Stop the loop | |
| * @method stop | |
| * @for p5.SoundLoop | |
| * @param {Number} [timeFromNow] schedule a stopping time | |
| */ | |
| p5.SoundLoop.prototype.stop = function (timeFromNow) { | |
| var t = timeFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| if (this.isPlaying) { | |
| this.clock.stop(now + t); | |
| this.isPlaying = false; | |
| } | |
| }; | |
| /** | |
| * Pause the loop | |
| * @method pause | |
| * @for p5.SoundLoop | |
| * @param {Number} [timeFromNow] schedule a pausing time | |
| */ | |
| p5.SoundLoop.prototype.pause = function (timeFromNow) { | |
| var t = timeFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| if (this.isPlaying) { | |
| this.clock.pause(now + t); | |
| this.isPlaying = false; | |
| } | |
| }; | |
| /** | |
| * Synchronize loops. Use this method to start two or more loops in synchronization | |
| * or to start a loop in synchronization with a loop that is already playing | |
| * This method will schedule the implicit loop in sync with the explicit master loop | |
| * i.e. loopToStart.syncedStart(loopToSyncWith) | |
| * | |
| * @method syncedStart | |
| * @for p5.SoundLoop | |
| * @param {Object} otherLoop a p5.SoundLoop to sync with | |
| * @param {Number} [timeFromNow] Start the loops in sync after timeFromNow seconds | |
| */ | |
| p5.SoundLoop.prototype.syncedStart = function (otherLoop, timeFromNow) { | |
| var t = timeFromNow || 0; | |
| var now = master.audiocontext.currentTime; | |
| if (!otherLoop.isPlaying) { | |
| otherLoop.clock.start(now + t); | |
| otherLoop.isPlaying = true; | |
| this.clock.start(now + t); | |
| this.isPlaying = true; | |
| } else if (otherLoop.isPlaying) { | |
| var time = otherLoop.clock._nextTick - master.audiocontext.currentTime; | |
| this.clock.start(now + time); | |
| this.isPlaying = true; | |
| } | |
| }; | |
| /** | |
| * Updates frequency value, reflected in next callback | |
| * @private | |
| * @for p5.SoundLoop | |
| * @method _update | |
| */ | |
| p5.SoundLoop.prototype._update = function () { | |
| this.clock.frequency.value = this._calcFreq(); | |
| }; | |
| /** | |
| * Calculate the frequency of the clock's callback based on bpm, interval, and timesignature | |
| * @private | |
| * @for p5.SoundLoop | |
| * @method _calcFreq | |
| * @return {Number} new clock frequency value | |
| */ | |
| p5.SoundLoop.prototype._calcFreq = function () { | |
| if (typeof this._interval === 'number') { | |
| this.musicalTimeMode = false; | |
| return 1 / this._interval; | |
| } | |
| else if (typeof this._interval === 'string') { | |
| this.musicalTimeMode = true; | |
| return this._bpm / 60 / this._convertNotation(this._interval) * (this._timeSignature / 4); | |
| } | |
| }; | |
| /** | |
| * Convert notation from musical time format to seconds | |
| * Uses <a href = "https://github.com/Tonejs/Tone.js/wiki/Time">Tone.Time</a> convention | |
| * @private | |
| * @for p5.SoundLoop | |
| * @method _convertNotation | |
| * @param {String} value value to be converted | |
| * @return {Number} converted value in seconds | |
| */ | |
| p5.SoundLoop.prototype._convertNotation = function (value) { | |
| var type = value.slice(-1); | |
| value = Number(value.slice(0, -1)); | |
| switch (type) { | |
| case 'm': | |
| return this._measure(value); | |
| case 'n': | |
| return this._note(value); | |
| default: | |
| console.warn('Specified interval is not formatted correctly. See Tone.js ' + 'timing reference for more info: https://github.com/Tonejs/Tone.js/wiki/Time'); | |
| } | |
| }; | |
| /** | |
| * Helper conversion methods of measure and note | |
| * @private | |
| * @for p5.SoundLoop | |
| * @method _measure | |
| */ | |
| p5.SoundLoop.prototype._measure = function (value) { | |
| return value * this._timeSignature; | |
| }; | |
| /** | |
| * @private | |
| * @method _note | |
| * @for p5.SoundLoop | |
| */ | |
| p5.SoundLoop.prototype._note = function (value) { | |
| return this._timeSignature / value; | |
| }; | |
| /** | |
| * Getters and Setters, setting any parameter will result in a change in the clock's | |
| * frequency, that will be reflected after the next callback | |
| * beats per minute (defaults to 60) | |
| * @property {Number} bpm | |
| * @for p5.SoundLoop | |
| */ | |
| Object.defineProperty(p5.SoundLoop.prototype, 'bpm', { | |
| get: function get() { | |
| return this._bpm; | |
| }, | |
| set: function set(bpm) { | |
| if (!this.musicalTimeMode) { | |
| console.warn('Changing the BPM in "seconds" mode has no effect. ' + 'BPM is only relevant in musicalTimeMode ' + 'when the interval is specified as a string ' + '("2n", "4n", "1m"...etc)'); | |
| } | |
| this._bpm = bpm; | |
| this._update(); | |
| } | |
| }); | |
| /** | |
| * number of quarter notes in a measure (defaults to 4) | |
| * @property {Number} timeSignature | |
| * @for p5.SoundLoop | |
| */ | |
| Object.defineProperty(p5.SoundLoop.prototype, 'timeSignature', { | |
| get: function get() { | |
| return this._timeSignature; | |
| }, | |
| set: function set(timeSig) { | |
| if (!this.musicalTimeMode) { | |
| console.warn('Changing the timeSignature in "seconds" mode has no effect. ' + 'BPM is only relevant in musicalTimeMode ' + 'when the interval is specified as a string ' + '("2n", "4n", "1m"...etc)'); | |
| } | |
| this._timeSignature = timeSig; | |
| this._update(); | |
| } | |
| }); | |
| /** | |
| * length of the loops interval | |
| * @property {Number|String} interval | |
| * @for p5.SoundLoop | |
| */ | |
| Object.defineProperty(p5.SoundLoop.prototype, 'interval', { | |
| get: function get() { | |
| return this._interval; | |
| }, | |
| set: function set(interval) { | |
| this.musicalTimeMode = typeof interval === 'number' ? false : true; | |
| this._interval = interval; | |
| this._update(); | |
| } | |
| }); | |
| /** | |
| * how many times the callback has been called so far | |
| * @property {Number} iterations | |
| * @for p5.SoundLoop | |
| * @readonly | |
| */ | |
| Object.defineProperty(p5.SoundLoop.prototype, 'iterations', { | |
| get: function get() { | |
| return this.clock.ticks; | |
| } | |
| }); | |
| var soundLoop = (p5.SoundLoop); | |
| /** | |
| * Compressor is an audio effect class that performs dynamics compression | |
| * on an audio input source. This is a very commonly used technique in music | |
| * and sound production. Compression creates an overall louder, richer, | |
| * and fuller sound by lowering the volume of louds and raising that of softs. | |
| * Compression can be used to avoid clipping (sound distortion due to | |
| * peaks in volume) and is especially useful when many sounds are played | |
| * at once. Compression can be used on indivudal sound sources in addition | |
| * to the master output. | |
| * | |
| * This class extends <a href = "/reference/#/p5.Effect">p5.Effect</a>. | |
| * Methods <a href = "/reference/#/p5.Effect/amp">amp()</a>, <a href = "/reference/#/p5.Effect/chain">chain()</a>, | |
| * <a href = "/reference/#/p5.Effect/drywet">drywet()</a>, <a href = "/reference/#/p5.Effect/connect">connect()</a>, and | |
| * <a href = "/reference/#/p5.Effect/disconnect">disconnect()</a> are available. | |
| * | |
| * @class p5.Compressor | |
| * @constructor | |
| * @extends p5.Effect | |
| * | |
| * | |
| */ | |
| p5.Compressor = function () { | |
| effect.call(this); | |
| /** | |
| * The p5.Compressor is built with a <a href="https://www.w3.org/TR/webaudio/#the-dynamicscompressornode-interface" | |
| * target="_blank" title="W3 spec for Dynamics Compressor Node">Web Audio Dynamics Compressor Node | |
| * </a> | |
| * @property {AudioNode} compressor | |
| */ | |
| this.compressor = this.ac.createDynamicsCompressor(); | |
| this.input.connect(this.compressor); | |
| this.compressor.connect(this.wet); | |
| }; | |
| p5.Compressor.prototype = Object.create(effect.prototype); | |
| /** | |
| * Performs the same function as .connect, but also accepts | |
| * optional parameters to set compressor's audioParams | |
| * @method process | |
| * @for p5.Compressor | |
| * | |
| * @param {Object} src Sound source to be connected | |
| * | |
| * @param {Number} [attack] The amount of time (in seconds) to reduce the gain by 10dB, | |
| * default = .003, range 0 - 1 | |
| * @param {Number} [knee] A decibel value representing the range above the | |
| * threshold where the curve smoothly transitions to the "ratio" portion. | |
| * default = 30, range 0 - 40 | |
| * @param {Number} [ratio] The amount of dB change in input for a 1 dB change in output | |
| * default = 12, range 1 - 20 | |
| * @param {Number} [threshold] The decibel value above which the compression will start taking effect | |
| * default = -24, range -100 - 0 | |
| * @param {Number} [release] The amount of time (in seconds) to increase the gain by 10dB | |
| * default = .25, range 0 - 1 | |
| */ | |
| p5.Compressor.prototype.process = function (src, attack, knee, ratio, threshold, release) { | |
| src.connect(this.input); | |
| this.set(attack, knee, ratio, threshold, release); | |
| }; | |
| /** | |
| * Set the paramters of a compressor. | |
| * @method set | |
| * @for p5.Compressor | |
| * @param {Number} attack The amount of time (in seconds) to reduce the gain by 10dB, | |
| * default = .003, range 0 - 1 | |
| * @param {Number} knee A decibel value representing the range above the | |
| * threshold where the curve smoothly transitions to the "ratio" portion. | |
| * default = 30, range 0 - 40 | |
| * @param {Number} ratio The amount of dB change in input for a 1 dB change in output | |
| * default = 12, range 1 - 20 | |
| * @param {Number} threshold The decibel value above which the compression will start taking effect | |
| * default = -24, range -100 - 0 | |
| * @param {Number} release The amount of time (in seconds) to increase the gain by 10dB | |
| * default = .25, range 0 - 1 | |
| */ | |
| p5.Compressor.prototype.set = function (attack, knee, ratio, threshold, release) { | |
| if (typeof attack !== 'undefined') { | |
| this.attack(attack); | |
| } | |
| if (typeof knee !== 'undefined') { | |
| this.knee(knee); | |
| } | |
| if (typeof ratio !== 'undefined') { | |
| this.ratio(ratio); | |
| } | |
| if (typeof threshold !== 'undefined') { | |
| this.threshold(threshold); | |
| } | |
| if (typeof release !== 'undefined') { | |
| this.release(release); | |
| } | |
| }; | |
| /** | |
| * Get current attack or set value w/ time ramp | |
| * | |
| * | |
| * @method attack | |
| * @for p5.Compressor | |
| * @param {Number} [attack] Attack is the amount of time (in seconds) to reduce the gain by 10dB, | |
| * default = .003, range 0 - 1 | |
| * @param {Number} [time] Assign time value to schedule the change in value | |
| */ | |
| p5.Compressor.prototype.attack = function (attack, time) { | |
| var t = time || 0; | |
| if (typeof attack === 'number') { | |
| this.compressor.attack.value = attack; | |
| this.compressor.attack.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.compressor.attack.linearRampToValueAtTime(attack, this.ac.currentTime + 0.02 + t); | |
| } else if (typeof attack !== 'undefined') { | |
| attack.connect(this.compressor.attack); | |
| } | |
| return this.compressor.attack.value; | |
| }; | |
| /** | |
| * Get current knee or set value w/ time ramp | |
| * | |
| * @method knee | |
| * @for p5.Compressor | |
| * @param {Number} [knee] A decibel value representing the range above the | |
| * threshold where the curve smoothly transitions to the "ratio" portion. | |
| * default = 30, range 0 - 40 | |
| * @param {Number} [time] Assign time value to schedule the change in value | |
| */ | |
| p5.Compressor.prototype.knee = function (knee, time) { | |
| var t = time || 0; | |
| if (typeof knee === 'number') { | |
| this.compressor.knee.value = knee; | |
| this.compressor.knee.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.compressor.knee.linearRampToValueAtTime(knee, this.ac.currentTime + 0.02 + t); | |
| } else if (typeof knee !== 'undefined') { | |
| knee.connect(this.compressor.knee); | |
| } | |
| return this.compressor.knee.value; | |
| }; | |
| /** | |
| * Get current ratio or set value w/ time ramp | |
| * @method ratio | |
| * @for p5.Compressor | |
| * @param {Number} [ratio] The amount of dB change in input for a 1 dB change in output | |
| * default = 12, range 1 - 20 | |
| * @param {Number} [time] Assign time value to schedule the change in value | |
| */ | |
| p5.Compressor.prototype.ratio = function (ratio, time) { | |
| var t = time || 0; | |
| if (typeof ratio === 'number') { | |
| this.compressor.ratio.value = ratio; | |
| this.compressor.ratio.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.compressor.ratio.linearRampToValueAtTime(ratio, this.ac.currentTime + 0.02 + t); | |
| } else if (typeof ratio !== 'undefined') { | |
| ratio.connect(this.compressor.ratio); | |
| } | |
| return this.compressor.ratio.value; | |
| }; | |
| /** | |
| * Get current threshold or set value w/ time ramp | |
| * @method threshold | |
| * @for p5.Compressor | |
| * @param {Number} threshold The decibel value above which the compression will start taking effect | |
| * default = -24, range -100 - 0 | |
| * @param {Number} [time] Assign time value to schedule the change in value | |
| */ | |
| p5.Compressor.prototype.threshold = function (threshold, time) { | |
| var t = time || 0; | |
| if (typeof threshold === 'number') { | |
| this.compressor.threshold.value = threshold; | |
| this.compressor.threshold.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.compressor.threshold.linearRampToValueAtTime(threshold, this.ac.currentTime + 0.02 + t); | |
| } else if (typeof threshold !== 'undefined') { | |
| threshold.connect(this.compressor.threshold); | |
| } | |
| return this.compressor.threshold.value; | |
| }; | |
| /** | |
| * Get current release or set value w/ time ramp | |
| * @method release | |
| * @for p5.Compressor | |
| * @param {Number} release The amount of time (in seconds) to increase the gain by 10dB | |
| * default = .25, range 0 - 1 | |
| * | |
| * @param {Number} [time] Assign time value to schedule the change in value | |
| */ | |
| p5.Compressor.prototype.release = function (release, time) { | |
| var t = time || 0; | |
| if (typeof release === 'number') { | |
| this.compressor.release.value = release; | |
| this.compressor.release.cancelScheduledValues(this.ac.currentTime + 0.01 + t); | |
| this.compressor.release.linearRampToValueAtTime(release, this.ac.currentTime + 0.02 + t); | |
| } else if (typeof number !== 'undefined') { | |
| release.connect(this.compressor.release); | |
| } | |
| return this.compressor.release.value; | |
| }; | |
| /** | |
| * Return the current reduction value | |
| * | |
| * @method reduction | |
| * @for p5.Compressor | |
| * @return {Number} Value of the amount of gain reduction that is applied to the signal | |
| */ | |
| p5.Compressor.prototype.reduction = function () { | |
| return this.compressor.reduction.value; | |
| }; | |
| p5.Compressor.prototype.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| if (this.compressor) { | |
| this.compressor.disconnect(); | |
| delete this.compressor; | |
| } | |
| }; | |
| var soundRecorder_ac = master.audiocontext; | |
| /** | |
| * <p>Record sounds for playback and/or to save as a .wav file. | |
| * The p5.SoundRecorder records all sound output from your sketch, | |
| * or can be assigned a specific source with setInput().</p> | |
| * <p>The record() method accepts a p5.SoundFile as a parameter. | |
| * When playback is stopped (either after the given amount of time, | |
| * or with the stop() method), the p5.SoundRecorder will send its | |
| * recording to that p5.SoundFile for playback.</p> | |
| * | |
| * @class p5.SoundRecorder | |
| * @constructor | |
| * @example | |
| * <div><code> | |
| * let mic, recorder, soundFile; | |
| * let state = 0; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(canvasPressed); | |
| * background(220); | |
| * textAlign(CENTER, CENTER); | |
| * | |
| * // create an audio in | |
| * mic = new p5.AudioIn(); | |
| * | |
| * // prompts user to enable their browser mic | |
| * mic.start(); | |
| * | |
| * // create a sound recorder | |
| * recorder = new p5.SoundRecorder(); | |
| * | |
| * // connect the mic to the recorder | |
| * recorder.setInput(mic); | |
| * | |
| * // this sound file will be used to | |
| * // playback & save the recording | |
| * soundFile = new p5.SoundFile(); | |
| * | |
| * text('tap to record', width/2, height/2); | |
| * } | |
| * | |
| * function canvasPressed() { | |
| * // ensure audio is enabled | |
| * userStartAudio(); | |
| * | |
| * // make sure user enabled the mic | |
| * if (state === 0 && mic.enabled) { | |
| * | |
| * // record to our p5.SoundFile | |
| * recorder.record(soundFile); | |
| * | |
| * background(255,0,0); | |
| * text('Recording!', width/2, height/2); | |
| * state++; | |
| * } | |
| * else if (state === 1) { | |
| * background(0,255,0); | |
| * | |
| * // stop recorder and | |
| * // send result to soundFile | |
| * recorder.stop(); | |
| * | |
| * text('Done! Tap to play and download', width/2, height/2, width - 20); | |
| * state++; | |
| * } | |
| * | |
| * else if (state === 2) { | |
| * soundFile.play(); // play the result! | |
| * save(soundFile, 'mySound.wav'); | |
| * state++; | |
| * } | |
| * } | |
| * </div></code> | |
| */ | |
| p5.SoundRecorder = function () { | |
| this.input = soundRecorder_ac.createGain(); | |
| this.output = soundRecorder_ac.createGain(); | |
| this._inputChannels = 2; | |
| this._outputChannels = 2; | |
| var workletBufferSize = safeBufferSize(1024); | |
| this._workletNode = new AudioWorkletNode(soundRecorder_ac, processorNames_default.a.recorderProcessor, { | |
| outputChannelCount: [this._outputChannels], | |
| processorOptions: { | |
| numInputChannels: this._inputChannels, | |
| bufferSize: workletBufferSize | |
| } | |
| }); | |
| this._workletNode.port.onmessage = function (event) { | |
| if (event.data.name === 'buffers') { | |
| var buffers = [new Float32Array(event.data.leftBuffer), new Float32Array(event.data.rightBuffer)]; | |
| this._callback(buffers); | |
| } | |
| }.bind(this); | |
| /** | |
| * callback invoked when the recording is over | |
| * @private | |
| * @type Function(Float32Array) | |
| */ | |
| this._callback = function () {}; | |
| this._workletNode.connect(p5.soundOut._silentNode); | |
| this.setInput(); | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Connect a specific device to the p5.SoundRecorder. | |
| * If no parameter is given, p5.SoundRecorer will record | |
| * all audible p5.sound from your sketch. | |
| * | |
| * @method setInput | |
| * @for p5.SoundRecorder | |
| * @param {Object} [unit] p5.sound object or a web audio unit | |
| * that outputs sound | |
| */ | |
| p5.SoundRecorder.prototype.setInput = function (unit) { | |
| this.input.disconnect(); | |
| this.input = null; | |
| this.input = soundRecorder_ac.createGain(); | |
| this.input.connect(this._workletNode); | |
| this.input.connect(this.output); | |
| if (unit) { | |
| unit.connect(this.input); | |
| } else { | |
| p5.soundOut.output.connect(this.input); | |
| } | |
| }; | |
| /** | |
| * Start recording. To access the recording, provide | |
| * a p5.SoundFile as the first parameter. The p5.SoundRecorder | |
| * will send its recording to that p5.SoundFile for playback once | |
| * recording is complete. Optional parameters include duration | |
| * (in seconds) of the recording, and a callback function that | |
| * will be called once the complete recording has been | |
| * transfered to the p5.SoundFile. | |
| * | |
| * @method record | |
| * @for p5.SoundRecorder | |
| * @param {p5.SoundFile} soundFile p5.SoundFile | |
| * @param {Number} [duration] Time (in seconds) | |
| * @param {Function} [callback] The name of a function that will be | |
| * called once the recording completes | |
| */ | |
| p5.SoundRecorder.prototype.record = function (sFile, duration, callback) { | |
| this._workletNode.port.postMessage({ | |
| name: 'start', | |
| duration: duration | |
| }); | |
| if (sFile && callback) { | |
| this._callback = function (buffer) { | |
| sFile.setBuffer(buffer); | |
| callback(); | |
| }; | |
| } else if (sFile) { | |
| this._callback = function (buffer) { | |
| sFile.setBuffer(buffer); | |
| }; | |
| } | |
| }; | |
| /** | |
| * Stop the recording. Once the recording is stopped, | |
| * the results will be sent to the p5.SoundFile that | |
| * was given on .record(), and if a callback function | |
| * was provided on record, that function will be called. | |
| * | |
| * @method stop | |
| * @for p5.SoundRecorder | |
| */ | |
| p5.SoundRecorder.prototype.stop = function () { | |
| this._workletNode.port.postMessage({ | |
| name: 'stop' | |
| }); | |
| }; | |
| p5.SoundRecorder.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| this._callback = function () {}; | |
| if (this.input) { | |
| this.input.disconnect(); | |
| } | |
| this.input = null; | |
| this._workletNode = null; | |
| }; | |
| /** | |
| * Save a p5.SoundFile as a .wav file. The browser will prompt the user | |
| * to download the file to their device. | |
| * For uploading audio to a server, use | |
| * <a href="/docs/reference/#/p5.SoundFile/saveBlob">`p5.SoundFile.saveBlob`</a>. | |
| * | |
| * @for p5 | |
| * @method saveSound | |
| * @param {p5.SoundFile} soundFile p5.SoundFile that you wish to save | |
| * @param {String} fileName name of the resulting .wav file. | |
| */ | |
| p5.prototype.saveSound = function (soundFile, fileName) { | |
| var dataView = convertToWav(soundFile.buffer); | |
| p5.prototype.writeFile([dataView], fileName, 'wav'); | |
| }; | |
| var peakDetect = __webpack_require__(40); | |
| /** | |
| * A gain node is usefull to set the relative volume of sound. | |
| * It's typically used to build mixers. | |
| * | |
| * @class p5.Gain | |
| * @constructor | |
| * @example | |
| * <div><code> | |
| * | |
| * // load two soundfile and crossfade beetween them | |
| * let sound1,sound2; | |
| * let sound1Gain, sound2Gain, masterGain; | |
| * function preload(){ | |
| * soundFormats('ogg', 'mp3'); | |
| * sound1 = loadSound('assets/Damscray_-_Dancing_Tiger_01'); | |
| * sound2 = loadSound('assets/beat'); | |
| * } | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(startSound); | |
| * // create a 'master' gain to which we will connect both soundfiles | |
| * masterGain = new p5.Gain(); | |
| * masterGain.connect(); | |
| * sound1.disconnect(); // diconnect from p5 output | |
| * sound1Gain = new p5.Gain(); // setup a gain node | |
| * sound1Gain.setInput(sound1); // connect the first sound to its input | |
| * sound1Gain.connect(masterGain); // connect its output to the 'master' | |
| * sound2.disconnect(); | |
| * sound2Gain = new p5.Gain(); | |
| * sound2Gain.setInput(sound2); | |
| * sound2Gain.connect(masterGain); | |
| * } | |
| * function startSound() { | |
| * sound1.loop(); | |
| * sound2.loop(); | |
| * loop(); | |
| * } | |
| * function mouseReleased() { | |
| * sound1.stop(); | |
| * sound2.stop(); | |
| * } | |
| * function draw(){ | |
| * background(220); | |
| * textAlign(CENTER); | |
| * textSize(11); | |
| * fill(0); | |
| * if (!sound1.isPlaying()) { | |
| * text('tap and drag to play', width/2, height/2); | |
| * return; | |
| * } | |
| * // map the horizontal position of the mouse to values useable for volume * control of sound1 | |
| * var sound1Volume = constrain(map(mouseX,width,0,0,1), 0, 1); | |
| * var sound2Volume = 1-sound1Volume; | |
| * sound1Gain.amp(sound1Volume); | |
| * sound2Gain.amp(sound2Volume); | |
| * // map the vertical position of the mouse to values useable for 'master * volume control' | |
| * var masterVolume = constrain(map(mouseY,height,0,0,1), 0, 1); | |
| * masterGain.amp(masterVolume); | |
| * text('master', width/2, height - masterVolume * height * 0.9) | |
| * fill(255, 0, 255); | |
| * textAlign(LEFT); | |
| * text('sound1', 5, height - sound1Volume * height * 0.9); | |
| * textAlign(RIGHT); | |
| * text('sound2', width - 5, height - sound2Volume * height * 0.9); | |
| * } | |
| *</code></div> | |
| */ | |
| p5.Gain = function () { | |
| this.ac = master.audiocontext; | |
| this.input = this.ac.createGain(); | |
| this.output = this.ac.createGain(); | |
| this.input.gain.value = 0.5; | |
| this.input.connect(this.output); | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Connect a source to the gain node. | |
| * | |
| * @method setInput | |
| * @for p5.Gain | |
| * @param {Object} src p5.sound / Web Audio object with a sound | |
| * output. | |
| */ | |
| p5.Gain.prototype.setInput = function (src) { | |
| src.connect(this.input); | |
| }; | |
| /** | |
| * Send output to a p5.sound or web audio object | |
| * | |
| * @method connect | |
| * @for p5.Gain | |
| * @param {Object} unit | |
| */ | |
| p5.Gain.prototype.connect = function (unit) { | |
| var u = unit || p5.soundOut.input; | |
| this.output.connect(u.input ? u.input : u); | |
| }; | |
| /** | |
| * Disconnect all output. | |
| * | |
| * @method disconnect | |
| * @for p5.Gain | |
| */ | |
| p5.Gain.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| /** | |
| * Set the output level of the gain node. | |
| * | |
| * @method amp | |
| * @for p5.Gain | |
| * @param {Number} volume amplitude between 0 and 1.0 | |
| * @param {Number} [rampTime] create a fade that lasts rampTime | |
| * @param {Number} [timeFromNow] schedule this event to happen | |
| * seconds from now | |
| */ | |
| p5.Gain.prototype.amp = function (vol) { | |
| var rampTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; | |
| var tFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| var now = master.audiocontext.currentTime; | |
| var currentVol = this.output.gain.value; | |
| this.output.gain.cancelScheduledValues(now); | |
| this.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow); | |
| this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime); | |
| }; | |
| p5.Gain.prototype.dispose = function () { | |
| var index = master.soundArray.indexOf(this); | |
| master.soundArray.splice(index, 1); | |
| if (this.output) { | |
| this.output.disconnect(); | |
| delete this.output; | |
| } | |
| if (this.input) { | |
| this.input.disconnect(); | |
| delete this.input; | |
| } | |
| }; | |
| var gain = (p5.Gain); | |
| /** | |
| * Base class for monophonic synthesizers. Any extensions of this class | |
| * should follow the API and implement the methods below in order to | |
| * remain compatible with p5.PolySynth(); | |
| * | |
| * @class p5.AudioVoice | |
| * @constructor | |
| */ | |
| p5.AudioVoice = function () { | |
| this.ac = master.audiocontext; | |
| this.output = this.ac.createGain(); | |
| this.connect(); | |
| master.soundArray.push(this); | |
| }; | |
| p5.AudioVoice.prototype.play = function (note, velocity, secondsFromNow, sustime) {}; | |
| p5.AudioVoice.prototype.triggerAttack = function (note, velocity, secondsFromNow) {}; | |
| p5.AudioVoice.prototype.triggerRelease = function (secondsFromNow) {}; | |
| p5.AudioVoice.prototype.amp = function (vol, rampTime) {}; | |
| /** | |
| * Connect to p5 objects or Web Audio Nodes | |
| * @method connect | |
| * @for p5.AudioVoice | |
| * @param {Object} unit | |
| */ | |
| p5.AudioVoice.prototype.connect = function (unit) { | |
| var u = unit || master.input; | |
| this.output.connect(u.input ? u.input : u); | |
| }; | |
| /** | |
| * Disconnect from soundOut | |
| * @method disconnect | |
| * @for p5.AudioVoice | |
| */ | |
| p5.AudioVoice.prototype.disconnect = function () { | |
| this.output.disconnect(); | |
| }; | |
| p5.AudioVoice.prototype.dispose = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| delete this.output; | |
| } | |
| }; | |
| var audioVoice_0 = (p5.AudioVoice); | |
| var DEFAULT_SUSTAIN = 0.15; | |
| /** | |
| * A MonoSynth is used as a single voice for sound synthesis. | |
| * This is a class to be used in conjunction with the PolySynth | |
| * class. Custom synthetisers should be built inheriting from | |
| * this class. | |
| * | |
| * @class p5.MonoSynth | |
| * @constructor | |
| * @example | |
| * <div><code> | |
| * let monoSynth; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSynth); | |
| * background(220); | |
| * textAlign(CENTER); | |
| * text('tap to play', width/2, height/2); | |
| * | |
| * monoSynth = new p5.MonoSynth(); | |
| * } | |
| * | |
| * function playSynth() { | |
| * userStartAudio(); | |
| * | |
| * let note = random(['Fb4', 'G4']); | |
| * // note velocity (volume, from 0 to 1) | |
| * let velocity = random(); | |
| * // time from now (in seconds) | |
| * let time = 0; | |
| * // note duration (in seconds) | |
| * let dur = 1/6; | |
| * | |
| * monoSynth.play(note, velocity, time, dur); | |
| * } | |
| * </code></div> | |
| **/ | |
| p5.MonoSynth = function () { | |
| audioVoice_0.call(this); | |
| this.oscillator = new p5.Oscillator(); | |
| this.env = new p5.Envelope(); | |
| this.env.setRange(1, 0); | |
| this.env.setExp(true); | |
| this.setADSR(0.02, 0.25, 0.05, 0.35); | |
| this.oscillator.disconnect(); | |
| this.oscillator.connect(this.output); | |
| this.env.disconnect(); | |
| this.env.setInput(this.output.gain); | |
| this.oscillator.output.gain.value = 1.0; | |
| this.oscillator.start(); | |
| this.connect(); | |
| master.soundArray.push(this); | |
| }; | |
| p5.MonoSynth.prototype = Object.create(p5.AudioVoice.prototype); | |
| /** | |
| * Play tells the MonoSynth to start playing a note. This method schedules | |
| * the calling of .triggerAttack and .triggerRelease. | |
| * | |
| * @method play | |
| * @for p5.MonoSynth | |
| * @param {String | Number} note the note you want to play, specified as a | |
| * frequency in Hertz (Number) or as a midi | |
| * value in Note/Octave format ("C4", "Eb3"...etc") | |
| * See <a href = "https://github.com/Tonejs/Tone.js/wiki/Instruments"> | |
| * Tone</a>. Defaults to 440 hz. | |
| * @param {Number} [velocity] velocity of the note to play (ranging from 0 to 1) | |
| * @param {Number} [secondsFromNow] time from now (in seconds) at which to play | |
| * @param {Number} [sustainTime] time to sustain before releasing the envelope. Defaults to 0.15 seconds. | |
| * @example | |
| * <div><code> | |
| * let monoSynth; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSynth); | |
| * background(220); | |
| * textAlign(CENTER); | |
| * text('tap to play', width/2, height/2); | |
| * | |
| * monoSynth = new p5.MonoSynth(); | |
| * } | |
| * | |
| * function playSynth() { | |
| * userStartAudio(); | |
| * | |
| * let note = random(['Fb4', 'G4']); | |
| * // note velocity (volume, from 0 to 1) | |
| * let velocity = random(); | |
| * // time from now (in seconds) | |
| * let time = 0; | |
| * // note duration (in seconds) | |
| * let dur = 1/6; | |
| * | |
| * monoSynth.play(note, velocity, time, dur); | |
| * } | |
| * </code></div> | |
| * | |
| */ | |
| p5.MonoSynth.prototype.play = function (note, velocity, secondsFromNow, susTime) { | |
| this.triggerAttack(note, velocity, ~~secondsFromNow); | |
| this.triggerRelease(~~secondsFromNow + (susTime || DEFAULT_SUSTAIN)); | |
| }; | |
| /** | |
| * Trigger the Attack, and Decay portion of the Envelope. | |
| * Similar to holding down a key on a piano, but it will | |
| * hold the sustain level until you let go. | |
| * | |
| * @param {String | Number} note the note you want to play, specified as a | |
| * frequency in Hertz (Number) or as a midi | |
| * value in Note/Octave format ("C4", "Eb3"...etc") | |
| * See <a href = "https://github.com/Tonejs/Tone.js/wiki/Instruments"> | |
| * Tone</a>. Defaults to 440 hz | |
| * @param {Number} [velocity] velocity of the note to play (ranging from 0 to 1) | |
| * @param {Number} [secondsFromNow] time from now (in seconds) at which to play | |
| * @method triggerAttack | |
| * @for p5.MonoSynth | |
| * @example | |
| * <div><code> | |
| * let monoSynth; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(triggerAttack); | |
| * background(220); | |
| * text('tap here for attack, let go to release', 5, 20, width - 20); | |
| * monoSynth = new p5.MonoSynth(); | |
| * } | |
| * | |
| * function triggerAttack() { | |
| * userStartAudio(); | |
| * | |
| * monoSynth.triggerAttack("E3"); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * monoSynth.triggerRelease(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.MonoSynth.prototype.triggerAttack = function (note, velocity) { | |
| var secondsFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| var freq = noteToFreq(note); | |
| var vel = velocity || 0.1; | |
| this.oscillator.freq(freq, 0, secondsFromNow); | |
| this.env.ramp(this.output.gain, secondsFromNow, vel); | |
| }; | |
| /** | |
| * Trigger the release of the Envelope. This is similar to releasing | |
| * the key on a piano and letting the sound fade according to the | |
| * release level and release time. | |
| * | |
| * @param {Number} secondsFromNow time to trigger the release | |
| * @method triggerRelease | |
| * @for p5.MonoSynth | |
| * @example | |
| * <div><code> | |
| * let monoSynth; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(triggerAttack); | |
| * background(220); | |
| * text('tap here for attack, let go to release', 5, 20, width - 20); | |
| * monoSynth = new p5.MonoSynth(); | |
| * } | |
| * | |
| * function triggerAttack() { | |
| * userStartAudio(); | |
| * | |
| * monoSynth.triggerAttack("E3"); | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * monoSynth.triggerRelease(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.MonoSynth.prototype.triggerRelease = function () { | |
| var secondsFromNow = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; | |
| this.env.ramp(this.output.gain, secondsFromNow, 0); | |
| }; | |
| /** | |
| * Set values like a traditional | |
| * <a href="https://en.wikipedia.org/wiki/Synthesizer#/media/File:ADSR_parameter.svg"> | |
| * ADSR envelope | |
| * </a>. | |
| * | |
| * @method setADSR | |
| * @for p5.MonoSynth | |
| * @param {Number} attackTime Time (in seconds before envelope | |
| * reaches Attack Level | |
| * @param {Number} [decayTime] Time (in seconds) before envelope | |
| * reaches Decay/Sustain Level | |
| * @param {Number} [susRatio] Ratio between attackLevel and releaseLevel, on a scale from 0 to 1, | |
| * where 1.0 = attackLevel, 0.0 = releaseLevel. | |
| * The susRatio determines the decayLevel and the level at which the | |
| * sustain portion of the envelope will sustain. | |
| * For example, if attackLevel is 0.4, releaseLevel is 0, | |
| * and susAmt is 0.5, the decayLevel would be 0.2. If attackLevel is | |
| * increased to 1.0 (using <code>setRange</code>), | |
| * then decayLevel would increase proportionally, to become 0.5. | |
| * @param {Number} [releaseTime] Time in seconds from now (defaults to 0) | |
| */ | |
| p5.MonoSynth.prototype.setADSR = function (attack, decay, sustain, release) { | |
| this.env.setADSR(attack, decay, sustain, release); | |
| }; | |
| /** | |
| * Getters and Setters | |
| * @property {Number} attack | |
| * @for p5.MonoSynth | |
| */ | |
| /** | |
| * @property {Number} decay | |
| * @for p5.MonoSynth | |
| */ | |
| /** | |
| * @property {Number} sustain | |
| * @for p5.MonoSynth | |
| */ | |
| /** | |
| * @property {Number} release | |
| * @for p5.MonoSynth | |
| */ | |
| Object.defineProperties(p5.MonoSynth.prototype, { | |
| attack: { | |
| get: function get() { | |
| return this.env.aTime; | |
| }, | |
| set: function set(attack) { | |
| this.env.setADSR(attack, this.env.dTime, this.env.sPercent, this.env.rTime); | |
| } | |
| }, | |
| decay: { | |
| get: function get() { | |
| return this.env.dTime; | |
| }, | |
| set: function set(decay) { | |
| this.env.setADSR(this.env.aTime, decay, this.env.sPercent, this.env.rTime); | |
| } | |
| }, | |
| sustain: { | |
| get: function get() { | |
| return this.env.sPercent; | |
| }, | |
| set: function set(sustain) { | |
| this.env.setADSR(this.env.aTime, this.env.dTime, sustain, this.env.rTime); | |
| } | |
| }, | |
| release: { | |
| get: function get() { | |
| return this.env.rTime; | |
| }, | |
| set: function set(release) { | |
| this.env.setADSR(this.env.aTime, this.env.dTime, this.env.sPercent, release); | |
| } | |
| } | |
| }); | |
| /** | |
| * MonoSynth amp | |
| * @method amp | |
| * @for p5.MonoSynth | |
| * @param {Number} vol desired volume | |
| * @param {Number} [rampTime] Time to reach new volume | |
| * @return {Number} new volume value | |
| */ | |
| p5.MonoSynth.prototype.amp = function (vol, rampTime) { | |
| var t = rampTime || 0; | |
| if (typeof vol !== 'undefined') { | |
| this.oscillator.amp(vol, t); | |
| } | |
| return this.oscillator.amp().value; | |
| }; | |
| /** | |
| * Connect to a p5.sound / Web Audio object. | |
| * | |
| * @method connect | |
| * @for p5.MonoSynth | |
| * @param {Object} unit A p5.sound or Web Audio object | |
| */ | |
| p5.MonoSynth.prototype.connect = function (unit) { | |
| var u = unit || master.input; | |
| this.output.connect(u.input ? u.input : u); | |
| }; | |
| /** | |
| * Disconnect all outputs | |
| * | |
| * @method disconnect | |
| * @for p5.MonoSynth | |
| */ | |
| p5.MonoSynth.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| /** | |
| * Get rid of the MonoSynth and free up its resources / memory. | |
| * | |
| * @method dispose | |
| * @for p5.MonoSynth | |
| */ | |
| p5.MonoSynth.prototype.dispose = function () { | |
| audioVoice_0.prototype.dispose.apply(this); | |
| if (this.env) { | |
| this.env.dispose(); | |
| } | |
| if (this.oscillator) { | |
| this.oscillator.dispose(); | |
| } | |
| }; | |
| /** | |
| * An AudioVoice is used as a single voice for sound synthesis. | |
| * The PolySynth class holds an array of AudioVoice, and deals | |
| * with voices allocations, with setting notes to be played, and | |
| * parameters to be set. | |
| * | |
| * @class p5.PolySynth | |
| * @constructor | |
| * | |
| * @param {Number} [synthVoice] A monophonic synth voice inheriting | |
| * the AudioVoice class. Defaults to p5.MonoSynth | |
| * @param {Number} [maxVoices] Number of voices, defaults to 8; | |
| * @example | |
| * <div><code> | |
| * let polySynth; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSynth); | |
| * background(220); | |
| * text('click to play', 20, 20); | |
| * | |
| * polySynth = new p5.PolySynth(); | |
| * } | |
| * | |
| * function playSynth() { | |
| * userStartAudio(); | |
| * | |
| * // note duration (in seconds) | |
| * let dur = 1.5; | |
| * | |
| * // time from now (in seconds) | |
| * let time = 0; | |
| * | |
| * // velocity (volume, from 0 to 1) | |
| * let vel = 0.1; | |
| * | |
| * // notes can overlap with each other | |
| * polySynth.play('G2', vel, 0, dur); | |
| * polySynth.play('C3', vel, time += 1/3, dur); | |
| * polySynth.play('G3', vel, time += 1/3, dur); | |
| * } | |
| * </code></div> | |
| **/ | |
| p5.PolySynth = function (audioVoice, maxVoices) { | |
| this.audiovoices = []; | |
| /** | |
| * An object that holds information about which notes have been played and | |
| * which notes are currently being played. New notes are added as keys | |
| * on the fly. While a note has been attacked, but not released, the value of the | |
| * key is the audiovoice which is generating that note. When notes are released, | |
| * the value of the key becomes undefined. | |
| * @property notes | |
| */ | |
| this.notes = {}; | |
| this._newest = 0; | |
| this._oldest = 0; | |
| /** | |
| * A PolySynth must have at least 1 voice, defaults to 8 | |
| * @property polyvalue | |
| */ | |
| this.maxVoices = maxVoices || 8; | |
| /** | |
| * Monosynth that generates the sound for each note that is triggered. The | |
| * p5.PolySynth defaults to using the p5.MonoSynth as its voice. | |
| * @property AudioVoice | |
| */ | |
| this.AudioVoice = audioVoice === undefined ? p5.MonoSynth : audioVoice; | |
| /** | |
| * This value must only change as a note is attacked or released. Due to delay | |
| * and sustain times, Tone.TimelineSignal is required to schedule the change in value. | |
| * @private | |
| * @property {Tone.TimelineSignal} _voicesInUse | |
| */ | |
| this._voicesInUse = new TimelineSignal_default.a(0); | |
| this.output = master.audiocontext.createGain(); | |
| this.connect(); | |
| this._allocateVoices(); | |
| master.soundArray.push(this); | |
| }; | |
| /** | |
| * Construct the appropriate number of audiovoices | |
| * @private | |
| * @for p5.PolySynth | |
| * @method _allocateVoices | |
| */ | |
| p5.PolySynth.prototype._allocateVoices = function () { | |
| for (var i = 0; i < this.maxVoices; i++) { | |
| this.audiovoices.push(new this.AudioVoice()); | |
| this.audiovoices[i].disconnect(); | |
| this.audiovoices[i].connect(this.output); | |
| } | |
| }; | |
| /** | |
| * Play a note by triggering noteAttack and noteRelease with sustain time | |
| * | |
| * @method play | |
| * @for p5.PolySynth | |
| * @param {Number} [note] midi note to play (ranging from 0 to 127 - 60 being a middle C) | |
| * @param {Number} [velocity] velocity of the note to play (ranging from 0 to 1) | |
| * @param {Number} [secondsFromNow] time from now (in seconds) at which to play | |
| * @param {Number} [sustainTime] time to sustain before releasing the envelope | |
| * @example | |
| * <div><code> | |
| * let polySynth; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playSynth); | |
| * background(220); | |
| * text('click to play', 20, 20); | |
| * | |
| * polySynth = new p5.PolySynth(); | |
| * } | |
| * | |
| * function playSynth() { | |
| * userStartAudio(); | |
| * | |
| * // note duration (in seconds) | |
| * let dur = 1.5; | |
| * | |
| * // time from now (in seconds) | |
| * let time = 0; | |
| * | |
| * // velocity (volume, from 0 to 1) | |
| * let vel = 0.1; | |
| * | |
| * // notes can overlap with each other | |
| * polySynth.play('G2', vel, 0, dur); | |
| * polySynth.play('C3', vel, time += 1/3, dur); | |
| * polySynth.play('G3', vel, time += 1/3, dur); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.PolySynth.prototype.play = function (note, velocity, secondsFromNow) { | |
| var susTime = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1; | |
| this.noteAttack(note, velocity, secondsFromNow); | |
| this.noteRelease(note, secondsFromNow + susTime); | |
| }; | |
| /** | |
| * noteADSR sets the envelope for a specific note that has just been triggered. | |
| * Using this method modifies the envelope of whichever audiovoice is being used | |
| * to play the desired note. The envelope should be reset before noteRelease is called | |
| * in order to prevent the modified envelope from being used on other notes. | |
| * | |
| * @method noteADSR | |
| * @for p5.PolySynth | |
| * @param {Number} [note] Midi note on which ADSR should be set. | |
| * @param {Number} [attackTime] Time (in seconds before envelope | |
| * reaches Attack Level | |
| * @param {Number} [decayTime] Time (in seconds) before envelope | |
| * reaches Decay/Sustain Level | |
| * @param {Number} [susRatio] Ratio between attackLevel and releaseLevel, on a scale from 0 to 1, | |
| * where 1.0 = attackLevel, 0.0 = releaseLevel. | |
| * The susRatio determines the decayLevel and the level at which the | |
| * sustain portion of the envelope will sustain. | |
| * For example, if attackLevel is 0.4, releaseLevel is 0, | |
| * and susAmt is 0.5, the decayLevel would be 0.2. If attackLevel is | |
| * increased to 1.0 (using <code>setRange</code>), | |
| * then decayLevel would increase proportionally, to become 0.5. | |
| * @param {Number} [releaseTime] Time in seconds from now (defaults to 0) | |
| **/ | |
| p5.PolySynth.prototype.noteADSR = function (note, a, d, s, r) { | |
| var timeFromNow = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0; | |
| var now = master.audiocontext.currentTime; | |
| var t = now + timeFromNow; | |
| this.audiovoices[this.notes[note].getValueAtTime(t)].setADSR(a, d, s, r); | |
| }; | |
| /** | |
| * Set the PolySynths global envelope. This method modifies the envelopes of each | |
| * monosynth so that all notes are played with this envelope. | |
| * | |
| * @method setADSR | |
| * @for p5.PolySynth | |
| * @param {Number} [attackTime] Time (in seconds before envelope | |
| * reaches Attack Level | |
| * @param {Number} [decayTime] Time (in seconds) before envelope | |
| * reaches Decay/Sustain Level | |
| * @param {Number} [susRatio] Ratio between attackLevel and releaseLevel, on a scale from 0 to 1, | |
| * where 1.0 = attackLevel, 0.0 = releaseLevel. | |
| * The susRatio determines the decayLevel and the level at which the | |
| * sustain portion of the envelope will sustain. | |
| * For example, if attackLevel is 0.4, releaseLevel is 0, | |
| * and susAmt is 0.5, the decayLevel would be 0.2. If attackLevel is | |
| * increased to 1.0 (using <code>setRange</code>), | |
| * then decayLevel would increase proportionally, to become 0.5. | |
| * @param {Number} [releaseTime] Time in seconds from now (defaults to 0) | |
| **/ | |
| p5.PolySynth.prototype.setADSR = function (a, d, s, r) { | |
| this.audiovoices.forEach(function (voice) { | |
| voice.setADSR(a, d, s, r); | |
| }); | |
| }; | |
| /** | |
| * Trigger the Attack, and Decay portion of a MonoSynth. | |
| * Similar to holding down a key on a piano, but it will | |
| * hold the sustain level until you let go. | |
| * | |
| * @method noteAttack | |
| * @for p5.PolySynth | |
| * @param {Number} [note] midi note on which attack should be triggered. | |
| * @param {Number} [velocity] velocity of the note to play (ranging from 0 to 1)/ | |
| * @param {Number} [secondsFromNow] time from now (in seconds) | |
| * @example | |
| * <div><code> | |
| * let polySynth = new p5.PolySynth(); | |
| * let pitches = ['G', 'D', 'G', 'C']; | |
| * let octaves = [2, 3, 4]; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playChord); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * } | |
| * | |
| * function playChord() { | |
| * userStartAudio(); | |
| * | |
| * // play a chord: multiple notes at the same time | |
| * for (let i = 0; i < 4; i++) { | |
| * let note = random(pitches) + random(octaves); | |
| * polySynth.noteAttack(note, 0.1); | |
| * } | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * // release all voices | |
| * polySynth.noteRelease(); | |
| * } | |
| * </code></div> | |
| */ | |
| p5.PolySynth.prototype.noteAttack = function (_note, _velocity) { | |
| var secondsFromNow = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | |
| var acTime = master.audiocontext.currentTime + secondsFromNow; | |
| var note = noteToFreq(_note); | |
| var velocity = _velocity || 0.1; | |
| var currentVoice; | |
| if (this.notes[note] && this.notes[note].getValueAtTime(acTime) !== null) { | |
| this.noteRelease(note, 0); | |
| } | |
| if (this._voicesInUse.getValueAtTime(acTime) < this.maxVoices) { | |
| currentVoice = Math.max(~~this._voicesInUse.getValueAtTime(acTime), 0); | |
| } | |
| else { | |
| currentVoice = this._oldest; | |
| var oldestNote = p5.prototype.freqToMidi(this.audiovoices[this._oldest].oscillator.freq().value); | |
| this.noteRelease(oldestNote); | |
| this._oldest = (this._oldest + 1) % (this.maxVoices - 1); | |
| } | |
| this.notes[note] = new TimelineSignal_default.a(); | |
| this.notes[note].setValueAtTime(currentVoice, acTime); | |
| var previousVal = this._voicesInUse._searchBefore(acTime) === null ? 0 : this._voicesInUse._searchBefore(acTime).value; | |
| this._voicesInUse.setValueAtTime(previousVal + 1, acTime); | |
| this._updateAfter(acTime, 1); | |
| this._newest = currentVoice; | |
| if (typeof velocity === 'number') { | |
| var maxRange = 1 / this._voicesInUse.getValueAtTime(acTime) * 2; | |
| velocity = velocity > maxRange ? maxRange : velocity; | |
| } | |
| this.audiovoices[currentVoice].triggerAttack(note, velocity, secondsFromNow); | |
| }; | |
| /** | |
| * Private method to ensure accurate values of this._voicesInUse | |
| * Any time a new value is scheduled, it is necessary to increment all subsequent | |
| * scheduledValues after attack, and decrement all subsequent | |
| * scheduledValues after release | |
| * | |
| * @private | |
| * @for p5.PolySynth | |
| * @param {[type]} time [description] | |
| * @param {[type]} value [description] | |
| * @return {[type]} [description] | |
| */ | |
| p5.PolySynth.prototype._updateAfter = function (time, value) { | |
| if (this._voicesInUse._searchAfter(time) === null) { | |
| return; | |
| } else { | |
| this._voicesInUse._searchAfter(time).value += value; | |
| var nextTime = this._voicesInUse._searchAfter(time).time; | |
| this._updateAfter(nextTime, value); | |
| } | |
| }; | |
| /** | |
| * Trigger the Release of an AudioVoice note. This is similar to releasing | |
| * the key on a piano and letting the sound fade according to the | |
| * release level and release time. | |
| * | |
| * @method noteRelease | |
| * @for p5.PolySynth | |
| * @param {Number} [note] midi note on which attack should be triggered. | |
| * If no value is provided, all notes will be released. | |
| * @param {Number} [secondsFromNow] time to trigger the release | |
| * @example | |
| * <div><code> | |
| * let polySynth = new p5.PolySynth(); | |
| * let pitches = ['G', 'D', 'G', 'C']; | |
| * let octaves = [2, 3, 4]; | |
| * | |
| * function setup() { | |
| * let cnv = createCanvas(100, 100); | |
| * cnv.mousePressed(playChord); | |
| * background(220); | |
| * text('tap to play', 20, 20); | |
| * } | |
| * | |
| * function playChord() { | |
| * userStartAudio(); | |
| * | |
| * // play a chord: multiple notes at the same time | |
| * for (let i = 0; i < 4; i++) { | |
| * let note = random(pitches) + random(octaves); | |
| * polySynth.noteAttack(note, 0.1); | |
| * } | |
| * } | |
| * | |
| * function mouseReleased() { | |
| * // release all voices | |
| * polySynth.noteRelease(); | |
| * } | |
| * </code></div> | |
| * | |
| */ | |
| p5.PolySynth.prototype.noteRelease = function (_note, secondsFromNow) { | |
| var now = master.audiocontext.currentTime; | |
| var tFromNow = secondsFromNow || 0; | |
| var t = now + tFromNow; | |
| if (!_note) { | |
| this.audiovoices.forEach(function (voice) { | |
| voice.triggerRelease(tFromNow); | |
| }); | |
| this._voicesInUse.setValueAtTime(0, t); | |
| for (var n in this.notes) { | |
| this.notes[n].dispose(); | |
| delete this.notes[n]; | |
| } | |
| return; | |
| } | |
| var note = noteToFreq(_note); | |
| if (!this.notes[note] || this.notes[note].getValueAtTime(t) === null) { | |
| console.warn('Cannot release a note that is not already playing'); | |
| } else { | |
| var previousVal = Math.max(~~this._voicesInUse.getValueAtTime(t).value, 1); | |
| this._voicesInUse.setValueAtTime(previousVal - 1, t); | |
| if (previousVal > 0) { | |
| this._updateAfter(t, -1); | |
| } | |
| this.audiovoices[this.notes[note].getValueAtTime(t)].triggerRelease(tFromNow); | |
| this.notes[note].dispose(); | |
| delete this.notes[note]; | |
| this._newest = this._newest === 0 ? 0 : (this._newest - 1) % (this.maxVoices - 1); | |
| } | |
| }; | |
| /** | |
| * Connect to a p5.sound / Web Audio object. | |
| * | |
| * @method connect | |
| * @for p5.PolySynth | |
| * @param {Object} unit A p5.sound or Web Audio object | |
| */ | |
| p5.PolySynth.prototype.connect = function (unit) { | |
| var u = unit || master.input; | |
| this.output.connect(u.input ? u.input : u); | |
| }; | |
| /** | |
| * Disconnect all outputs | |
| * | |
| * @method disconnect | |
| * @for p5.PolySynth | |
| */ | |
| p5.PolySynth.prototype.disconnect = function () { | |
| if (this.output) { | |
| this.output.disconnect(); | |
| } | |
| }; | |
| /** | |
| * Get rid of the MonoSynth and free up its resources / memory. | |
| * | |
| * @method dispose | |
| * @for p5.PolySynth | |
| */ | |
| p5.PolySynth.prototype.dispose = function () { | |
| this.audiovoices.forEach(function (voice) { | |
| voice.dispose(); | |
| }); | |
| if (this.output) { | |
| this.output.disconnect(); | |
| delete this.output; | |
| } | |
| }; | |
| function makeDistortionCurve(amount) { | |
| var k = typeof amount === 'number' ? amount : 50; | |
| var numSamples = 44100; | |
| var curve = new Float32Array(numSamples); | |
| var deg = Math.PI / 180; | |
| var i = 0; | |
| var x; | |
| for (; i < numSamples; ++i) { | |
| x = i * 2 / numSamples - 1; | |
| curve[i] = (3 + k) * x * 20 * deg / (Math.PI + k * Math.abs(x)); | |
| } | |
| return curve; | |
| } | |
| /** | |
| * A Distortion effect created with a Waveshaper Node, | |
| * with an approach adapted from | |
| * [Kevin Ennis](http://stackoverflow.com/questions/22312841/waveshaper-node-in-webaudio-how-to-emulate-distortion) | |
| * | |
| * This class extends <a href = "/reference/#/p5.Effect">p5.Effect</a>. | |
| * Methods <a href = "/reference/#/p5.Effect/amp">amp()</a>, <a href = "/reference/#/p5.Effect/chain">chain()</a>, | |
| * <a href = "/reference/#/p5.Effect/drywet">drywet()</a>, <a href = "/reference/#/p5.Effect/connect">connect()</a>, and | |
| * <a href = "/reference/#/p5.Effect/disconnect">disconnect()</a> are available. | |
| * | |
| * @class p5.Distortion | |
| * @extends p5.Effect | |
| * @constructor | |
| * @param {Number} [amount=0.25] Unbounded distortion amount. | |
| * Normal values range from 0-1. | |
| * @param {String} [oversample='none'] 'none', '2x', or '4x'. | |
| * | |
| */ | |
| p5.Distortion = function (amount, oversample) { | |
| effect.call(this); | |
| if (typeof amount === 'undefined') { | |
| amount = 0.25; | |
| } | |
| if (typeof amount !== 'number') { | |
| throw new Error('amount must be a number'); | |
| } | |
| if (typeof oversample === 'undefined') { | |
| oversample = '2x'; | |
| } | |
| if (typeof oversample !== 'string') { | |
| throw new Error('oversample must be a String'); | |
| } | |
| var curveAmount = p5.prototype.map(amount, 0.0, 1.0, 0, 2000); | |
| /** | |
| * The p5.Distortion is built with a | |
| * <a href="http://www.w3.org/TR/webaudio/#WaveShaperNode"> | |
| * Web Audio WaveShaper Node</a>. | |
| * | |
| * @property {AudioNode} WaveShaperNode | |
| */ | |
| this.waveShaperNode = this.ac.createWaveShaper(); | |
| this.amount = curveAmount; | |
| this.waveShaperNode.curve = makeDistortionCurve(curveAmount); | |
| this.waveShaperNode.oversample = oversample; | |
| this.input.connect(this.waveShaperNode); | |
| this.waveShaperNode.connect(this.wet); | |
| }; | |
| p5.Distortion.prototype = Object.create(effect.prototype); | |
| /** | |
| * Process a sound source, optionally specify amount and oversample values. | |
| * | |
| * @method process | |
| * @for p5.Distortion | |
| * @param {Number} [amount=0.25] Unbounded distortion amount. | |
| * Normal values range from 0-1. | |
| * @param {String} [oversample='none'] 'none', '2x', or '4x'. | |
| */ | |
| p5.Distortion.prototype.process = function (src, amount, oversample) { | |
| src.connect(this.input); | |
| this.set(amount, oversample); | |
| }; | |
| /** | |
| * Set the amount and oversample of the waveshaper distortion. | |
| * | |
| * @method set | |
| * @for p5.Distortion | |
| * @param {Number} [amount=0.25] Unbounded distortion amount. | |
| * Normal values range from 0-1. | |
| * @param {String} [oversample='none'] 'none', '2x', or '4x'. | |
| */ | |
| p5.Distortion.prototype.set = function (amount, oversample) { | |
| if (amount) { | |
| var curveAmount = p5.prototype.map(amount, 0.0, 1.0, 0, 2000); | |
| this.amount = curveAmount; | |
| this.waveShaperNode.curve = makeDistortionCurve(curveAmount); | |
| } | |
| if (oversample) { | |
| this.waveShaperNode.oversample = oversample; | |
| } | |
| }; | |
| /** | |
| * Return the distortion amount, typically between 0-1. | |
| * | |
| * @method getAmount | |
| * @for p5.Distortion | |
| * @return {Number} Unbounded distortion amount. | |
| * Normal values range from 0-1. | |
| */ | |
| p5.Distortion.prototype.getAmount = function () { | |
| return this.amount; | |
| }; | |
| /** | |
| * Return the oversampling. | |
| * | |
| * @method getOversample | |
| * @for p5.Distortion | |
| * @return {String} Oversample can either be 'none', '2x', or '4x'. | |
| */ | |
| p5.Distortion.prototype.getOversample = function () { | |
| return this.waveShaperNode.oversample; | |
| }; | |
| p5.Distortion.prototype.dispose = function () { | |
| effect.prototype.dispose.apply(this); | |
| if (this.waveShaperNode) { | |
| this.waveShaperNode.disconnect(); | |
| this.waveShaperNode = null; | |
| } | |
| }; | |
| var distortion = (p5.Distortion); | |
| }) | |
| ]); |