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Breakpoints don't work in classes #2946
From the original post processing/processing-experimental#47
Breakpoints don't seem to work when placed within classes. If I create a breakpoint in a class the debugger never stops. For example, in the following code, if I place a breakpoint inside Ball.display the debugger won't stop (if I place it in the main draw function it does)
This bug seems to have fallen between the cracks. It's really hard to debug something when your debugger suggests it isn't running. Anyway, what is breaking, here? Is Processing filtering breakpoints in classes it doesn't recognize, or is it failing to properly set a breakpoint in the generated source for nested classes, at all?