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Implement standard cursor types in OpenGL #3554

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benfry opened this Issue Aug 8, 2015 · 3 comments

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benfry commented Aug 8, 2015

Hopefully we can get these from the OS or from Java. Right now, it prints a warning saying that you have to provide an image, but that's not a good option for something that's part of the API.

@benfry benfry added this to the 3.0 final milestone Aug 8, 2015

@codeanticode codeanticode added the opengl label Aug 9, 2015

@codeanticode codeanticode self-assigned this Sep 1, 2015

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Our supported cursor types:

  static final int ARROW = Cursor.DEFAULT_CURSOR;
  static final int CROSS = Cursor.CROSSHAIR_CURSOR;
  static final int HAND  = Cursor.HAND_CURSOR;
  static final int MOVE  = Cursor.MOVE_CURSOR;
  static final int TEXT  = Cursor.TEXT_CURSOR;
  static final int WAIT  = Cursor.WAIT_CURSOR;

Basically this is just 1) find a set of cursor images that have a license that would allow us to use them, 2) include them for JOGL.

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benfry commented Sep 1, 2015

Our supported cursor types:

  static final int ARROW = Cursor.DEFAULT_CURSOR;
  static final int CROSS = Cursor.CROSSHAIR_CURSOR;
  static final int HAND  = Cursor.HAND_CURSOR;
  static final int MOVE  = Cursor.MOVE_CURSOR;
  static final int TEXT  = Cursor.TEXT_CURSOR;
  static final int WAIT  = Cursor.WAIT_CURSOR;

Basically this is just 1) find a set of cursor images that have a license that would allow us to use them, 2) include them for JOGL.

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The implementation of #3769 might be useful for this.

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codeanticode commented Sep 9, 2015

The implementation of #3769 might be useful for this.

@benfry benfry assigned benfry and unassigned JakubValtar Sep 11, 2015

@benfry benfry closed this in 7fb93c2 Sep 11, 2015

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Just implemented for 3.0 beta 6.

@JakubValtar can you send me the attribution information so I can add a README?

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benfry commented Sep 11, 2015

Just implemented for 3.0 beta 6.

@JakubValtar can you send me the attribution information so I can add a README?

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