`focused` variable always false in P2D/P3D #3564

Natura-Time opened this Issue Aug 9, 2015 · 0 comments


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In the default renderer it's working but not in P2D/P3D, focused is always false (but it don't affect keys/mouse events, they are working fine).

How to reproduce it :

void setup() {
  size(100, 100, P2D); // or size(100, 100, P3D);

void draw() {

@benfry benfry added the opengl label Aug 9, 2015

@codeanticode codeanticode added opengl and removed opengl labels Aug 9, 2015

@codeanticode codeanticode self-assigned this Aug 11, 2015

@benfry benfry closed this in d7931e2 Aug 11, 2015

@benfry benfry assigned benfry and unassigned codeanticode Aug 11, 2015

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