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Shaders output to bottom left corner rather than full window in 3.0b2 #3572
When applying shaders, I'm getting the post-processed output shown in the bottom left quarter of the window, and the original shown behind in the full window.
Here's my code:
Hardware is as follows:
OS is Windows 10, but I've confirmed this on 8.1 on the same hardware too. The exact same code works perfectly in Processing 2.2.1.