line direction vectors are incorrectly transformed #3779

Closed
codeanticode opened this Issue Sep 8, 2015 · 1 comment

Comments

Projects
None yet
1 participant
@codeanticode
Member

codeanticode commented Sep 8, 2015

They were transformed after subtracting the line vertex origin, which is incorrect. This results in artifacts when applying rotations to PShape objects.

@codeanticode codeanticode added the opengl label Sep 8, 2015

@codeanticode codeanticode self-assigned this Sep 8, 2015

@codeanticode

This comment has been minimized.

Show comment
Hide comment
@codeanticode

codeanticode Sep 8, 2015

Member

Fixed with 536e7e3

Member

codeanticode commented Sep 8, 2015

Fixed with 536e7e3

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment