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P2D and P3D do not use the correct cursors for your OS #3791
With the P2D and P3D renderers, a generic set of cursors are used because the OpenGL renderer doesn't have access to the default cursor images for each platform. At the moment, this is behavior inherited from JOGL, and not something that we can fix.
If this changes in the future, we can re-open this issue, and update the reference to reflect the change.