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getUniformLoc() called in PShader.set() #4542

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codeanticode opened this Issue Jun 20, 2016 · 1 comment

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codeanticode commented Jun 20, 2016

This can cause crashes if the value of an uniform is set inside an event handler, outside of the OpenGL thread.

@codeanticode codeanticode added the opengl label Jun 20, 2016

@codeanticode codeanticode self-assigned this Jun 20, 2016

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codeanticode Jun 20, 2016

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fixed with 4ae8946

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codeanticode commented Jun 20, 2016

fixed with 4ae8946

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