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automatic detection of POINT and LINE shaders fails #4725

codeanticode opened this Issue Nov 2, 2016 · 0 comments


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codeanticode commented Nov 2, 2016

The regular expressions used to auto-detect the shader type does not take into account the possible substitution for GLSL 1.20 (in instead of attribute).

@codeanticode codeanticode added the opengl label Nov 2, 2016

@codeanticode codeanticode self-assigned this Nov 2, 2016

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