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Keep Windows timer resolution high for OpenGL sketches #4847

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merged 1 commit into from Jan 29, 2017

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JakubValtar commented Jan 22, 2017

Otherwise java.util.Timer used by FPSAnimator uses 10 or 15 ms resolution, which results in 60 fps sketches running at around 30 fps and 30 fps sketches running at around 21 fps.

Fixes #4846

Keep Windows timer resolution high for OpenGL sketches
Otherwise java.util.Timer used by FPSAnimator uses 10 or 15 ms
resolution, which results in 60 fps sketches running at around 30 fps
and 30 fps sketches running at around 21 fps.

Fixes #4846

@benfry benfry merged commit 0b45500 into processing:master Jan 29, 2017

@JakubValtar JakubValtar deleted the JakubValtar:fix-pgl-timer branch Jan 29, 2017

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