ARM: Allow Raspberry Pi's Mesa GL driver to use up to 8 lights #4915

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merged 1 commit into from Feb 17, 2017

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gohai commented Feb 17, 2017

This caused register allocation issues before, but now this seem to be only still necessary for the binary GLES2 driver, where even enabling one more light (from 2 to 3) will make the shader compiler unhappy. Tested with 11.1.0-1+rpi1 on all P2D & P3D examples.

ARM: Allow Raspberry Pi's Mesa GL driver to use up to 8 lights
This caused register allocation issues before, but now this seem to be only still necessary for the binary GLES2 driver, where even enabling one more light (from 2 to 3) will make the shader compiler unhappy. Tested with 11.1.0-1+rpi1 on all P2D & P3D examples.

@benfry benfry merged commit 5412526 into processing:master Feb 17, 2017

@gohai gohai deleted the gohai:arm-opengl branch Feb 19, 2017

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