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Add font family and font size options. #13

@programnoir

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@programnoir

Time to add fonts and font options to the project. The goal is not to offer a variety of font options for aesthetic themes, but to utilize fonts that are designed with intent of improving accessibility.

(English) Accessibility fonts:

  • Atkinson Hyperlegible - General purpose, balances aesthetics and targets a wide variety of vision issues that people experience. Has its own permissive license that allows for incorporation into the project.
  • Lexend - Variations designed to increase reading fluency and reduce errors with a clearer font face with spaced lettering. Measured in a classroom environment to improve fluency by roughly 20%.
  • OpenDyslexic - Specialized font, widely known and used in a variety of applications already.

Language fonts:

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difficultRequires help, research, a workaround/fix from Godot itself.game ui/uxRelated to any ui that is shown in-game.user accessibility/languagesLanguage or ease-of-use related discussions

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