Font selection per language#19
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Still lacking font sizing options. Currently debating how to implement this. |
Trying to improve performance but still getting lag. Asking community.
Improves runtime performance
Adds asynchronous timer calls
Asynchronous calls only need one thread.
Unifies and caps font sizes, fixes container issues revealed by new font resizing features, automatically caps font sizing according to game scale
Replaces button based increment changes with a spinbox that can be revealed with a button. Likely needs debugging before using a code style guidelines pass.
Proper value set but not reflected in the text of the lineedit in the spinbox.
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Author
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Everything looks good. The .gitignore wasn't configured to filter out the .import files in the font assets folder. I plan on asking if this is necessary later. |
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Adds font selection that is grouped according to language. Uses a small, expandable handful of available fonts per language.