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Project64-input: axis for button press
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project64 committed Aug 3, 2020
1 parent 1fad798 commit 3f5069c
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Showing 2 changed files with 49 additions and 25 deletions.
71 changes: 47 additions & 24 deletions Source/Project64-input/DirectInput.cpp
Expand Up @@ -363,6 +363,9 @@ bool CDirectInput::IsButtonPressed(BUTTON & Button)
return (Device.State.Joy.rgbButtons[Button.Offset] & 0x80) != 0;
case BTNTYPE_JOYPOV:
return JoyPadPovPressed((AI_POV)Button.AxisID, ((uint32_t *)&Device.State.Joy)[Button.Offset]);
case BTNTYPE_JOYSLIDER:
case BTNTYPE_JOYAXE:
return Button.AxisID ? ((uint32_t *)&Device.State.Joy)[Button.Offset] < AXIS_TOP_VALUE : ((uint32_t *)&Device.State.Joy)[Button.Offset] > AXIS_BOTTOM_VALUE;
}
return false;
}
Expand Down Expand Up @@ -403,44 +406,58 @@ void CDirectInput::GetAxis(N64CONTROLLER & Controller, BUTTONS * Keys)
for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
{
bool fNegInput = Buttons[i].Negative;
BUTTON & btnButton = Buttons[i].Button;
if (btnButton.Device == nullptr)
BUTTON & Button = Buttons[i].Button;
if (Button.Device == nullptr)
{
continue;
}
DEVICE & Device = *(DEVICE *)btnButton.Device;
DEVICE & Device = *(DEVICE *)Button.Device;
LPLONG plRawState = (LPLONG)&Device.State.Joy;

switch (btnButton.BtnType)
switch (Button.BtnType)
{
case BTNTYPE_JOYSLIDER:
case BTNTYPE_JOYAXE:
l_Value = (plRawState[btnButton.Offset] - MAX_AXIS_VALUE) * -1;
l_Value = (plRawState[Button.Offset] - MAX_AXIS_VALUE) * -1;

if (btnButton.AxisID == AI_AXE_NEGATIVE)
if (Button.AxisID == AI_AXE_NEGATIVE)
{
fNegInput = !fNegInput;

b_Value = (l_Value <= -lDeadZoneValue);
if (b_Value)
{
l_Value = (long)((float)(l_Value + lDeadZoneValue) * fDeadZoneRelation);
}
}
else
{
b_Value = (l_Value >= lDeadZoneValue);
if (b_Value)
{
l_Value = (long)((float)(l_Value - lDeadZoneValue) * fDeadZoneRelation);
}
}
break;
case BTNTYPE_KEYBUTTON:
if ((Device.State.Keyboard[btnButton.Offset] & 0x80) != 0)
b_Value = (Device.State.Keyboard[Button.Offset] & 0x80) != 0;
if (b_Value)
{
b_Value = true;
l_Value = MAX_AXIS_VALUE;
}
else
break;
case BTNTYPE_JOYBUTTON:
b_Value = (Device.State.Joy.rgbButtons[Button.Offset] & 0x80) != 0;
if (b_Value)
{
l_Value = MAX_AXIS_VALUE;
}
break;
case BTNTYPE_JOYPOV:
b_Value = JoyPadPovPressed((AI_POV)Button.AxisID, ((uint32_t *)&Device.State.Joy)[Button.Offset]);
if (b_Value)
{
b_Value = false;
l_Value = MAX_AXIS_VALUE;
}
break;
default:
Expand All @@ -449,13 +466,15 @@ void CDirectInput::GetAxis(N64CONTROLLER & Controller, BUTTONS * Keys)

if (b_Value)
{
if (fNegInput)
l_Value = -l_Value;

l_Value = fNegInput ? -l_Value : l_Value;
if (i < 2)
{
lAxisValueX += l_Value;
}
else
{
lAxisValueY += l_Value;
}
}
}

Expand Down Expand Up @@ -590,36 +609,40 @@ CDirectInput::ScanResult CDirectInput::ScanGamePad(const GUID & DeviceGuid, LPDI

uint8_t bAxeDirection = 0;
int32_t foundJoyPad = -1;

for (int32_t i = 0, n = sizeof(JoyPad) / sizeof(JoyPad[0]); i < n; i++)
{
uint32_t lValue = ((int32_t*)&JoyState)[JoyPad[i][0]];
uint32_t BaseValue = ((int32_t*)&BaseState)[JoyPad[i][0]];
if (lValue == BaseValue)
{
continue;
}
((int32_t*)&(BaseState))[JoyPad[i][0]] = lValue;

if ((JoyPad[i][1] == BTNTYPE_JOYAXE) || (JoyPad[i][1] == BTNTYPE_JOYSLIDER))
{
enum
if ((lValue < AXIS_TOP_VALUE && BaseValue < AXIS_TOP_VALUE) || (lValue > AXIS_BOTTOM_VALUE && BaseValue > AXIS_BOTTOM_VALUE))
{
AXIS_TOP_VALUE = MAX_AXIS_VALUE / 2,
AXIS_BOTTOM_VALUE = MAX_AXIS_VALUE + AXIS_TOP_VALUE,
};
if (lValue < AXIS_TOP_VALUE && BaseValue >= AXIS_TOP_VALUE)
continue;
}
((int32_t*)&(BaseState))[JoyPad[i][0]] = lValue;
if (lValue < AXIS_TOP_VALUE)
{
bAxeDirection = AI_AXE_POSITIVE;
foundJoyPad = i;
break;
}
else if (lValue > AXIS_BOTTOM_VALUE && BaseValue <= AXIS_BOTTOM_VALUE)
else if (lValue > AXIS_BOTTOM_VALUE)
{
bAxeDirection = AI_AXE_NEGATIVE;
foundJoyPad = i;
break;
}
}
else
{
if (lValue == BaseValue)
{
continue;
}
((int32_t*)&(BaseState))[JoyPad[i][0]] = lValue;
}
if (JoyPad[i][1] == BTNTYPE_JOYPOV)
{
AI_POV pov[] =
Expand Down
3 changes: 2 additions & 1 deletion Source/Project64-input/DirectInput.h
Expand Up @@ -17,11 +17,12 @@ class CDirectInput
CONFIG_THRESHOLD = 50,
MIN_AXIS_VALUE = -32767,
MAX_AXIS_VALUE = 32767,
AXIS_TOP_VALUE = MAX_AXIS_VALUE / 2,
AXIS_BOTTOM_VALUE = MAX_AXIS_VALUE + AXIS_TOP_VALUE,
RANGE_RELATIVE = 0x8000,
AI_AXE_POSITIVE = 0,
AI_AXE_NEGATIVE = 1,
THRESHOLD = 50,
ABS_THRESHOLD = (RANGE_RELATIVE * THRESHOLD / 100)
};

enum AI_POV
Expand Down

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