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Fix remaining cmake warnings

git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1372 6778bc44-b910-0410-a7a0-be141de4315d
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ximion
ximion committed Jan 3, 2012
1 parent 828ae76 commit e41d27039f0b328d0fb3f1fd8fbac28ff5cb51ae
Showing with 29 additions and 44 deletions.
  1. +23 −23 FAQ.txt
  2. +0 −18 lic.txt
  3. +6 −3 src/cmake/CPack-projectM.cmake
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46 FAQ.txt
@@ -35,10 +35,10 @@ Q8: Where are the presets?
Q1: What is projectM?
--------------------
A: projectM makes pretty pictures from music in realtime.
Specifically it uses iterative image-based rendering techniques which
are hardware accelerated via OpenGL. projectM was developed with
Specifically it uses iterative image-based rendering techniques which
are hardware accelerated via OpenGL. projectM was developed with
cross-platform support in mind, using SDL and OpenGL. The only port
right now is Linux/XMMS, but it should be easy to plug-in to other
right now is Linux/XMMS, but it should be easy to plug-in to other
music players on other platforms (even windows and Mac OS X).
projectM aims for compatability with MilkDrop's latest release (1.04b at
@@ -47,37 +47,37 @@ A: projectM makes pretty pictures from music in realtime.
Q2: What? This preset doesn't look like it does on Milkdrop.
-----------------------------------------------------------
A: We know. Some of the simple waveforms (1,2,3,4,5) are not even close to
correct. They are similiar, but not exactly the same. Also, the solarize,
brighten, and darken filters aren't done yet either.
A: We know. Some of the simple waveforms (1,2,3,4,5) are not even close to
correct. They are similiar, but not exactly the same. Also, the solarize,
brighten, and darken filters aren't done yet either.
Sometimes things just don't look right because we might, for example, draw
shapes a tiny bit too big or small. Small errors propagate and become HUGE
after a few manipulations. But who knows because it takes forever to tweak
after a few manipulations. But who knows because it takes forever to tweak
things like this.
Q3: Where can I get more presets?
--------------------------------
A: www.milkdrop.co.uk is a great place to start. However, all their
presets are packaged in self-unzipping .exe's for win32. I
extracted them with wine and it worked wonderfully.
extracted them with wine and it worked wonderfully.
Check out the milkdrop forums at www.winamp.com to find new presets
Check out the milkdrop forums at www.winamp.com to find new presets
daily. The URL is below
http://forums.winamp.com/forumdisplay.php?forumid=81
Q4: What are the system requirements?
------------------------------------
A: To run projectM you need a Linux system w/a sound card and a video card
A: To run projectM you need a Linux system w/a sound card and a video card
with OpenGL hardware acceleration. We find that projectM runs MUCH better
with the 2.6 series kernel and ALSA sound.
What does that mean? Well...
projectM has only been tested prior to me writing this on 4 computers.
All those computers used some form of Redhat (8,9, & Fedora 1),
projectM has only been tested prior to me writing this on 4 computers.
All those computers used some form of Redhat (8,9, & Fedora 1),
although this should make no differance if you run a differant distro.
Also, all of them used Nvidia (Geforce 3 Ti200, Geforce 4 MX440 & Ti4200)
@@ -86,20 +86,20 @@ A: To run projectM you need a Linux system w/a sound card and a video card
Q5: Why is projectM so slow!!!
-----------------------------
A: If projectM is slow for you all the time, and not just on a select few
presets, you can try lowering the rendering quality, and this will speed
A: If projectM is slow for you all the time, and not just on a select few
presets, you can try lowering the rendering quality, and this will speed
things up A LOT. To do this, lower the texsize and gridsize (gx,gy) in
/etc/projectM/config
/etc/projectM/config
Texsize controls the size of the rendered image. If you think your video
card is too slow or doesn't have enough memory, then change this. A middle
value for texsize is 512. 1024 is nice looking, and 256 is for VERY slow
Texsize controls the size of the rendered image. If you think your video
card is too slow or doesn't have enough memory, then change this. A middle
value for texsize is 512. 1024 is nice looking, and 256 is for VERY slow
computers.
If your processor is the bottleneck, then lower gx and gy. gx and gy
If your processor is the bottleneck, then lower gx and gy. gx and gy
control the size of the interpolated per-pixel mesh. 24/18 is a low-middle
value. I run at 48/32 some times on my Athlon 64 3200, and I could
probably go higher, although some presets slow down for me at this VERY
value. I run at 48/32 some times on my Athlon 64 3200, and I could
probably go higher, although some presets slow down for me at this VERY
high setting.
Certain presets can be processor hogs and slow the framerate down to
@@ -117,4 +117,4 @@ A: /etc/projectM/config
Q8: Where are the presets?
--------------------------
A: /etc/projectM/presets
A: /usr/share/projectM/presets
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18 lic.txt

This file was deleted.

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@@ -1,4 +1,4 @@
#CPACK projectM config
# CPACK projectM config
SET(CPACK_GENERATORS "TGZ")
SET(CPACK_SOURCE_GENERATORS "TGZ")
@@ -20,5 +20,8 @@ SET(CPACK_PACKAGE_VERSION_MAJOR "2")
SET(CPACK_PACKAGE_VERSION_MINOR "0")
SET(CPACK_PACKAGE_VERSION_PATCH "1")
INCLUDE(CPack)
IF(CPACK_PROJECTM_INCLUDED)
INCLUDE(CPack)
ELSE(CPACK_PROJECTM_INCLUDED)
SET(CACHE CPACK_PROJECTM_INCLUDED 1)
ENDIF(CPACK_PROJECTM_INCLUDED)

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