MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=5.000000 fGammaAdj=1.700 fDecay=1.000 fVideoEchoZoom=2.221 fVideoEchoAlpha=0.600 nVideoEchoOrientation=0 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.616 fWaveSmoothing=0.000 fWaveParam=0.200 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=0.000 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=1.000 nMotionVectorsY=1.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=256 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.80000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.300 wave_0_per_point1=sw = (1-sw)*above(sample,0); wave_0_per_point2= wave_0_per_point3=osa = sample*above(sample,0); wave_0_per_point4= wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5; wave_0_per_point6= wave_0_per_point7=mod = value1; wave_0_per_point8=mod = mod*sw; wave_0_per_point9= wave_0_per_point10=y = if(sw,osa,sample*.5+.25); wave_0_per_point11=y = sample*.5+.25; wave_0_per_point12=y = (y-0.5)/(q32) + 0.5; wave_0_per_point13=x = .5 - mod*.5; wave_0_per_point14= wave_0_per_point15=osa = sample; wave_0_per_point16= wave_0_per_point17=mo = 3.7 + mod*6 + q1; wave_0_per_point18= wave_0_per_point19=r = .5 + sin(q8*.9 +mo)*.5; wave_0_per_point20=g = .5 + sin(q8*.89+mo + 1.5472)*.5; wave_0_per_point21=b = .5 + sin(q8*.88+mo + 2.8944)*.5; wave_0_per_point22= wave_0_per_point23=//a = 3 - abs(mod)*12; wave_0_per_point24=//a = 3-sw; wave_0_per_point25=//a = max(0,min(a,1)); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=256 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.80000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.300 wave_1_per_point1=sw = (1-sw)*below(sample,1); wave_1_per_point2= wave_1_per_point3=osa = sample*above(sample,0); wave_1_per_point4= wave_1_per_point5=mod = pow(value2*2,2)*sign(value2)*.5; wave_1_per_point6= wave_1_per_point7=mod = value2; wave_1_per_point8=mod = mod*sw; wave_1_per_point9= wave_1_per_point10=y = if(sw,osa,sample*.5+.25); wave_1_per_point11=y = sample*.5+.25; wave_1_per_point12=y = (y-0.5)/(q32) + 0.5; wave_1_per_point13=x = .5 + mod*.5; wave_1_per_point14= wave_1_per_point15=osa = sample; wave_1_per_point16= wave_1_per_point17=mo = 3.7 + mod*6 + q1; wave_1_per_point18= wave_1_per_point19=r = .5 + sin(q8*.95+mo)*.5; wave_1_per_point20=g = .5 + sin(q8*.96+mo + 1.5472)*.5; wave_1_per_point21=b = .5 + sin(q8*.97+mo + 2.8944)*.5; wave_1_per_point22= wave_1_per_point23=//a = 3 - abs(mod)*12; wave_1_per_point24=//a = 3-sw; wave_1_per_point25=//a = max(0,min(a,1)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=256 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.80000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=sw = (1-sw)*below(sample,1); wave_2_per_point2= wave_2_per_point3=osa = sample*above(sample,0); wave_2_per_point4= wave_2_per_point5=//mod = pow((value1-value2)*2,2)*sign(value1-value2)*.5; wave_2_per_point6= wave_2_per_point7=mod = value2-value1; wave_2_per_point8=mod = mod*sw; wave_2_per_point9= wave_2_per_point10=y = if(sw,osa,sample); wave_2_per_point11=y = (1-sample*1.6)*.4+.42; wave_2_per_point12=x = 0 + mod*4+.5; wave_2_per_point13= wave_2_per_point14=//osa = sample; wave_2_per_point15= wave_2_per_point16=mo = 3.7 + mod*6 + q1; wave_2_per_point17= wave_2_per_point18=pi23 = 4*asin(-1)*.3333333; wave_2_per_point19=runbass = bass*.01+runbass; wave_2_per_point20=runtreb = treb*.01+runtreb; wave_2_per_point21=runmid = mid *.01+runmid ; wave_2_per_point22=vol = (runbass+runtreb+runmid)*.01; wave_2_per_point23= wave_2_per_point24=r = (sin(mo*.01 + vol - 0*pi23)+1)*.5; wave_2_per_point25=g = (sin(mo*.01 + vol - 1*pi23)+1)*.5; wave_2_per_point26=b = (sin(mo*.01 + vol - 2*pi23)+1)*.5; wave_2_per_point27= wave_2_per_point28=a = 1 - abs(mod)*12; wave_2_per_point29=a = 1-sw; wave_2_per_point30=a = max(0,min(a,1)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=144 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=100.00000 wavecode_3_smoothing=1.00000 wavecode_3_r=0.200 wavecode_3_g=0.110 wavecode_3_b=1.000 wavecode_3_a=0.510 wave_3_init1=t2 = 0; wave_3_init2=t3 = 0; wave_3_init3=t4 = 0; wave_3_init4=ab = 1; shapecode_0_enabled=0 shapecode_0_sides=23 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_num_inst=64 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.16610 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.99970 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.150 shapecode_0_r2=0.200 shapecode_0_g2=0.000 shapecode_0_b2=0.700 shapecode_0_a2=0.200 shapecode_0_border_r=1.000 shapecode_0_border_g=0.500 shapecode_0_border_b=0.150 shapecode_0_border_a=0.500 shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=7 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.03333 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=x = int(rand(100))*.01+instance-instance; shape_1_per_frame2=y = int(rand(100))*.01+instance-instance; shape_1_per_frame3= shape_1_per_frame4=a =1; shape_1_per_frame5=vol=bass+mid+treb; shape_1_per_frame6=rad = int(rand(int(vol)))/7+instance-instance; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.03333 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=x = int(rand(100))*.01; shape_2_per_frame2=y = int(rand(100))*.01; shape_2_per_frame3= shape_2_per_frame4=a = if(above(frame%7,0),0,1); shape_2_per_frame5= shape_2_per_frame6=vol=bass+mid+treb; shape_2_per_frame7=rad = vol*.1; shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03333 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=x = int(rand(100))*.01; shape_3_per_frame2=y = int(rand(100))*.01; shape_3_per_frame3= shape_3_per_frame4=a = if(above(frame%7,0),0,1); shape_3_per_frame5= shape_3_per_frame6=vol=bass+mid+treb; shape_3_per_frame7=rad = vol*.1; per_frame_1=chng=sin(time*.5); per_frame_2=cthr=.9999; per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21); per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22); per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23); per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24); per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25); per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26); per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27); per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28); per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29); per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31); per_frame_13=monitor=chng; per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26; per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31; per_frame_16= per_frame_17=monitor=mq1; per_frame_18=vol=bass+treb+mid; per_frame_19=atime=atime+vol; per_frame_20=q11=.4+sin(atime*.006 )*.4; per_frame_21=q12=.4+cos(atime*.00613828348)*.4; per_frame_22=q13=.4+sin(atime*.00598593455)*.4; per_frame_23=monitor=q13; per_frame_24= per_frame_25=beatb=above(bass,bass_att); per_frame_26=beatbhard=if(beatb,bass-bass_att*.9,beatbhard); per_frame_27= per_frame_28=beatm=above(mid,mid_att); per_frame_29=beatmhard=if(beatm,mid-mid_att*.9,beatmhard); per_frame_30= per_frame_31=beatt=above(treb,treb_att); per_frame_32=beatthard=if(beatt,treb-treb_att*.9,beatthard); per_frame_33= per_frame_34=vol=bass+mid+treb; per_frame_35=vol_att=bass_att+mid_att+treb_att; per_frame_36= per_frame_37= per_frame_38=q1=beatb; per_frame_39=q2=beatbhard; per_frame_40=q3=beatm; per_frame_41=q4=beatmhard; per_frame_42=q5=beatt; per_frame_43=q6=beatthard; per_frame_44= per_frame_45=decay=.999; per_frame_46=wrap=1; per_frame_47=atime=atime+vol; per_frame_48=q8=atime*.01; per_frame_49=q32=aspecty; per_pixel_1=cx=(x*20*q2)%(20*q6); per_pixel_2=cy=(y*20*q4)%(20*q6); per_pixel_3= per_pixel_4=rot=.02*q1+.002*q3-.02*q6; per_pixel_5=zoom=1-(.1*q2*q1)+.2*q6*q5-.1*q4*q3; warp_1=`shader_body warp_2=`{ warp_3=` warp_4=` warp_5=`float error = 0.3; // maximum random pixel offset warp_6=`float diffusion = 0.004; // dither strength warp_7=`float fadeout = -0.001; // may be minor 1/256 due to the error diffusion dither; warp_8=` warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy; warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur1(lerp(uv_orig,uv,-8))); warp_11=`uv = lerp(uv_orig,uv, magic*8 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error; warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout; warp_13=`ret.x=1-ret.x; warp_14=`float4 noise9 = tex3D(sampler_noisevol_hq, warp_15=` ((uv.xyy*q27 warp_16=` )*texsize.xyy*texsize_noisevol_hq.zww warp_17=` ).xyz* warp_18=` float3(1,1,0)*0.05 + warp_19=` time*float3(0,0,1)*q29 warp_20=` ); warp_21=`if(ret.x> q21*q13 && ret.x<= q24*q11 )ret.y += (noise9).x*.5; warp_22=`if(ret.y> q22*q11 && ret.y<= q25*q12 )ret.z += (noise9).y*.5; warp_23=`ret.y=1-ret.y; warp_24=` warp_25=`if(ret.z> q23*q12 && ret.z<= q26*q13 )ret.x += (noise9).z*.5; warp_26=`ret-=slow_roam_sin*slow_roam_cos.wzy*.7; warp_27=`ret.z=1-ret.z; warp_28=` warp_29=` warp_30=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw; comp_4=` float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) ); comp_6=`float2 dz = float2(dx.y,dy.y)*3; comp_7=` comp_8=`d = texsize.zw*2; comp_9=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5; comp_10=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5; comp_11=` comp_12=`dz +=float2(dx.y,dy.y); comp_13=` comp_14=`float3 bg = pow(length(dz)*0.8+0,0.7)*2 + GetBlur1(uv).y*2; comp_15=` comp_16=`ret = bg*float3(0.2,0.3,0.6); comp_17=`float2 uv_swimmer =frac(0.5 + (uv-0.5)+float2(q19,q20)*float2(-1,1)); comp_18=`ret = lerp(ret,float3(3,2,1),GetBlur3(uv_swimmer -float2(dx.y,dy.y)).x); comp_19=`ret = lerp(ret,0,GetBlur2(uv_swimmer-dz).x); comp_20=`ret = lerp(ret,float3(0,0,0),0.75*GetPixel(uv_swimmer).x); comp_21=`float4 noise9 = tex3D(sampler_noisevol_hq, comp_22=` ((dz.xyy*q28 comp_23=` )*texsize.xyy*texsize_noisevol_hq.zww comp_24=` ).xyz* comp_25=` float3(1,1,0)*0.05 + comp_26=` time*float3(0,0,1)*q31 comp_27=` ); comp_28=`if(ret.x> q26*q13 && ret.x<= q23*q11 )ret.z -= (noise9).x*.5; comp_29=`if(ret.y> q25*q11 && ret.y<= q22*q12 )ret.x -= (noise9).y*.5; comp_30=`if(ret.z> q24*q12 && ret.z<= q21*q13 )ret.y -= (noise9).z*.5; comp_31=`ret = lerp(ret,0,GetBlur1(uv).z*4); comp_32=`ret = lerp(ret,2,GetPixel(uv).z); comp_33=`//ret = GetPixel(uv); comp_34=`}