From 9227c8987a25c5c2451f8bcfb46ee0a7b3eb6b80 Mon Sep 17 00:00:00 2001 From: kholbrook1303 Date: Mon, 22 Sep 2025 13:48:33 -0500 Subject: [PATCH] Resolves #903: Flip V texture coordinates in sprite rendering to match MilkDrop orientation --- src/libprojectM/UserSprites/MilkdropSprite.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/libprojectM/UserSprites/MilkdropSprite.cpp b/src/libprojectM/UserSprites/MilkdropSprite.cpp index 4fbfbf2390..3d3034727b 100644 --- a/src/libprojectM/UserSprites/MilkdropSprite.cpp +++ b/src/libprojectM/UserSprites/MilkdropSprite.cpp @@ -223,10 +223,10 @@ void MilkdropSprite::Draw(const Audio::FrameAudioData& audioData, vertices[1].u = dtu; vertices[2].u = -dtu; vertices[3].u = dtu; - vertices[0].v = -dtv; - vertices[1].v = -dtv; - vertices[2].v = dtv; - vertices[3].v = dtv; + vertices[0].v = dtv; + vertices[1].v = dtv; + vertices[2].v = -dtv; + vertices[3].v = -dtv; for (auto& vertex : vertices) {