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Thanks to the tireless efforts of @deltaoscarmike there are now modern GLSL shaders being run for the core renderer and all presets with shader code in them (transpiled on the fly from HLSL to GLSL).
Improved support for GLES and embedded platforms (compile with
Thread-safety errors fixed.
The macOS iTunes plugin is fully working once again.
Work continues on making it run in a web browser (#92), windows (#98), working with downstream package maintainers, projects using it as a plugin.
Read more about the shader modernization efforts here.
Shader support has been re-added, this time converting the HLSL shaders to GLSL. OpenGL ES support is very close to working.
It has some problems. This is a work in progress. See #26
There's a nicely packaged OSX binary to test out.
Coming soon: fixing shader support - #26
Now building using GNU autotools
Now a simple ./configure && make && sudo make install will install libprojectM along with headers and support files.
This is a source tarball release.
- Listens to audio input on first capture device.
- Using SDL2
Requires libsdl2 (
sudo apt install libsdl2-2.0.0)