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Traditional roguelike game in the spirit of ADOM and Omega.
C++ Lua Other
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controller Initial skeleton classes for SDL display and controller. Aug 18, 2019
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docs Typo fix in guidebook. Better message for incorporeal damage. Aug 14, 2019
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include Initial skeleton classes for SDL display and controller. Aug 18, 2019
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texts Stanza for the long poem, as well as typo and formatting fixes. Aug 18, 2019
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README-SDL.txt
README.build.linux
README.build.macos Finalize 0.7.0. Oct 24, 2017
README.build.win Some initial work towards SDL support. Aug 17, 2019
README.md
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ShadowOfTheWyrm.sln
ShadowOfTheWyrm.vcxproj
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ShadowOfTheWyrm.vcxproj.user Initial skeleton classes for SDL display and controller. Aug 18, 2019
check_res_str.py Fixed a bug where a particular unid'd spellbook SID wasn't mapping pr… Jan 16, 2016
check_spells.rb
cleanup.sh Changed name to Shadow of the Wyrm. Sep 1, 2015
codebase.bat Ruby script to check for missing spells. Dec 26, 2016
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copy_libs.lua Final gcc warning fixes. Updates to the premake4 script to do the nec… Sep 10, 2016
create_spreadsheet.py Changed name to Shadow of the Wyrm. Sep 1, 2015
get_artifact_ids.py
howdoi.txt Added a file on how to get started on modding. Oct 8, 2015
level_ranges.py New Python script to create a spreadsheet to show each area and its l… May 25, 2014
long_resource_strings.py
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premake4.lua Some initial work towards SDL support. Aug 17, 2019
shadowofthewyrmtext_blank.ini Disallow inscribing when illiterate. Guarantee an amulet of the sea, … Aug 13, 2019
shadowofthewyrmtext_en.ini Stanza for the long poem, as well as typo and formatting fixes. Aug 18, 2019
sotw_procdump.bat Refactored the death scripts to be more complicated than just running… Dec 10, 2015
suggestions.txt
swyrm.ini
version_info.txt
win_release_zip.bat v0.5.2 finish stuffs. Jun 4, 2016
winxp_release_zip.bat
xerces-c_3_2.dll Update boost to 1.67, xerces to 3.2.1, gtest to 1.8.0, zlib to 1.2.11… Jun 13, 2018
xerces-c_3_2D.dll Update boost to 1.67, xerces to 3.2.1, gtest to 1.8.0, zlib to 1.2.11… Jun 13, 2018
zlib.dll Add zlib DLL to release build script and statically link Lua. Jun 14, 2018

README.md

Shadow of the Wyrm is a traditional roguelike game in the spirit of Omega and ADOM. It provides a large, explorable world, in addition to dungeons, caverns, and other traditional roguelike elements.

Shadow of the Wyrm is, specifically:

  1. Written in C++, with some functionality implemented in Lua.

  2. Intended that the game should be playable via old terminals and over telnet/ssh.

  3. A roguelike for people who like roguelikes.

  4. Inspired by ADOM's combination of static and dynamic elements, and DCSS's deep gameplay.

Shadow of the Wyrm is released under the terms of the MIT License. A copy of this license can be found in LICENSE.

At the current time I am unlikely to accept pull requests.

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