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pool.go
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pool.go
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package grpc_client_pool
import (
"context"
"errors"
"fmt"
"google.golang.org/grpc"
"sync"
"time"
)
var (
ErrConnectionWaitTimeout error = errors.New("connection queue wait timeout")
)
type queueChan struct {
connectionChan chan *ClientCon
errorChan chan error
}
type ClientPool struct {
mu sync.Mutex
address string
configOptions []grpc.DialOption
maxOpenConnection int
maxIdleConnection int
idleConnections map[string]*ClientCon
numOfOpenConnection int
numOfConnectionsInUse int
connectionQueue chan *queueChan
clientDuration time.Duration
}
type PoolConfig struct {
MaxOpenConnection int
MaxIdleConnection int
ConnectionQueueLength int
NewClientDuration time.Duration
Address string
ConfigOptions []grpc.DialOption
}
func NewClientPool(config *PoolConfig) *ClientPool {
clientPool := &ClientPool{
address: config.Address,
configOptions: config.ConfigOptions,
maxOpenConnection: config.MaxOpenConnection,
maxIdleConnection: config.MaxIdleConnection,
connectionQueue: make(chan *queueChan, config.ConnectionQueueLength),
clientDuration: config.NewClientDuration,
idleConnections: make(map[string]*ClientCon, 0),
}
go clientPool.handleConnectionQueue()
return clientPool
}
func (cp *ClientPool) put(conn *ClientCon) {
cp.mu.Lock()
defer cp.mu.Unlock()
cp.numOfConnectionsInUse--
if cp.maxIdleConnection >= len(cp.idleConnections) {
cp.idleConnections[conn.id] = conn
} else {
cp.numOfOpenConnection--
_ = conn.Conn.Close()
}
}
func (cp *ClientPool) Get() (*ClientCon, error) {
cp.mu.Lock()
// first find an idle connection and return
// else check if the number of idle connection is more than maxidleConnections if its more queue connection request
// or create a new connection
if len(cp.idleConnections) > 0 {
for _, val := range cp.idleConnections {
delete(cp.idleConnections, val.id)
cp.numOfConnectionsInUse++
cp.mu.Unlock()
return val, nil
}
}
if cp.maxOpenConnection > 0 && cp.numOfOpenConnection >= cp.maxOpenConnection {
queueRequest := &queueChan{
connectionChan: make(chan *ClientCon),
errorChan: make(chan error),
}
cp.connectionQueue <- queueRequest
cp.mu.Unlock()
select {
case conn := <-queueRequest.connectionChan:
cp.mu.Lock()
cp.numOfConnectionsInUse++
cp.mu.Unlock()
return conn, nil
case err := <-queueRequest.errorChan:
return nil, err
}
}
conn, err := cp.openConnection()
if err != nil {
return nil, err
}
cp.numOfConnectionsInUse++
cp.numOfOpenConnection++
cp.mu.Unlock()
return conn, nil
}
func (cp *ClientPool) openConnection() (*ClientCon, error) {
var newConn *grpc.ClientConn
var err error
//check if user set a timeout when creating new connections
if cp.clientDuration > time.Duration(0) {
timeout := time.After(cp.clientDuration)
ctx, cancel := context.WithTimeout(context.Background(), cp.clientDuration)
select {
case <-timeout:
cancel()
default:
newConn, err = grpc.DialContext(ctx, cp.address, cp.configOptions...)
cancel()
}
} else {
newConn, err = grpc.Dial(cp.address, cp.configOptions...)
}
if err != nil {
return nil, err
}
return &ClientCon{
id: fmt.Sprintf("%v", time.Now().Unix()),
pool: cp,
Conn: newConn,
}, nil
}
func (cp *ClientPool) GetNumberOfOpenConnections() int {
cp.mu.Lock()
defer cp.mu.Unlock()
return cp.numOfOpenConnection
}
func (cp *ClientPool) GetNumberOfIdleConnections() int {
cp.mu.Lock()
defer cp.mu.Unlock()
return len(cp.idleConnections)
}
func (cp *ClientPool) GetNumberOfConnectionsInUse() int {
cp.mu.Lock()
defer cp.mu.Unlock()
return cp.numOfConnectionsInUse
}
// Handle Connection request Queue
func (cp *ClientPool) handleConnectionQueue() {
for rq := range cp.connectionQueue {
var (
hasTimedOut = false
hasCompleted = false
timeout = time.After(time.Duration(3) * time.Second)
)
//continually try to get/create a connection until timeout or connection has been returned
for {
if hasCompleted || hasTimedOut {
break
}
//continually check for timeout or try to get/create a connection
select {
case <-timeout:
hasTimedOut = true
rq.errorChan <- ErrConnectionWaitTimeout
default:
// first check if a idle connection is available
cp.mu.Lock()
numberOfIdleConnections := len(cp.idleConnections)
if numberOfIdleConnections > 0 {
for _, val := range cp.idleConnections {
delete(cp.idleConnections, val.id)
cp.mu.Unlock()
rq.connectionChan <- val
hasCompleted = true
break
}
} else if cp.maxOpenConnection > 0 && cp.maxOpenConnection > cp.numOfOpenConnection {
//check if pool has not exceeded number of allowed open connections
// increase numberOfConnection hoping new connection would be created
cp.numOfOpenConnection++
cp.mu.Unlock()
conn, err := cp.openConnection()
//ignoring error because the only error we care about is the timeout
if err != nil {
cp.mu.Lock()
cp.numOfOpenConnection--
cp.mu.Unlock()
} else {
rq.connectionChan <- conn
hasCompleted = true
}
} else {
//unlock pool and restart
cp.mu.Unlock()
}
}
}
}
}