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MUDhome
areas
combat
commands
crafting
creatures
docker
economy
effects
groups
include
io
magic
main
movement
objects
players
questing
roguelike
server
skills
staff
util
wip
.gitignore
CMakeLists.txt
License.txt
README.txt
README2.txt
v2

README.txt

*   ____            _
*  |  _ \ ___  __ _| |_ __ ___  ___
*  | |_) / _ \/ _` | | '_ ` _ \/ __|
*  |  _ <  __/ (_| | | | | | | \__ \
*  |_| \_\___|\__,_|_|_| |_| |_|___/

Permission to use, modify and distribute is granted via the
 GNU Affero General Public License v3 or later

Copyright (C) 2007-2016 Jason Mitchell, Randi Mitchell
   Contributions by Tim Callahan, Jonathan Hseu
Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman

Requires a compiler with C++11 support (such as gcc 4.7)

The code has, in the past, worked under Cygwin; however it has not been
tested/used in ages and is completely unspported.  Everything should work
(with some small tweaks for python related libraries) pretty much out of the
box on any recent Fedora or Ubuntu distribution.  You'll need at least the
following libraries (names will vary with distribution) libxml2-dev,
zlib-dev, libaspell-dev, libpspell-dev, libboost-dev, libboost-python3-dev, python3-dev

You'll also need the latest config & area files, which are available at: http://www.mudbytes.net/file-2882

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This MUD is UTFized (russificated) and some modified by Prool, <proolix@gmail.com>, http://mud.kharkov.org

See README2.txt

Serge Pustovoitoff aka Prool, spring 2018, Kharkiv-city, Ukraine

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