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Releases: ps2homebrew/Open-PS2-Loader

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14 Oct 20:53
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Merge pull request #1338 from AKuHAK/master

Fix argument support

v1.1.0

09 Sep 19:08
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New in OPL v1.1.0:

  • gcc 11 toolchain used for both EE and IOP
  • NBD server for transferring files over network
  • New USB mass storage driver
  • (experimental) i.LINK/IEEE1394/FireWire support
  • (experimental) MX4SIO support
  • internal HDD users now can change partition for storing settings.
  • HDD OSD users can use OPL with OPL Launcher
  • GUI settings reorganized and renamed

Known regressions since v1.0.0:

[ISSUE] Movie playback hang on HDD after new IOP toolchain implemented #466

Commits

  • 1f2f266: OPL v1.1.0-Beta (Maximus32)
  • d76115b: add basic apps menu (KrahJohlito) #349
  • d636b95: Update lang_Portuguese_BR.lng (David BrazSan) #352
  • a81487b: IGS and PADEMU enabled by default (Maximus32) #354
  • 89bfd7e: Revert "Inline assembler compatibility with new toolchain" (Maximus32) #354
  • c489f6c: Force .S file register names to EABI64 (Maximus32) #354
  • allow variable length GameMode #354 (Maximus32)
  • d009275: Add sbCreatePath to create a path to a game (Maximus32) #354
  • 9937e33: Use types defined in sys/types.h (Maximus32) #354
  • _strtoul returns u64 (gcc10 fix) #354 (Maximus32)
  • df85c45: Fix GSM parameters passed to ee_core (gcc10 fix) (Maximus32) #354
  • b7d4f85: Fix filesize, use stat from dirent struct (Maximus32) #354
  • c0c359e: Increase IGR stack from 3KiB to 4KiB (Maximus32) #354
  • 4697b00: Prevent latest version from being called 'latest' (Maximus32) #354
  • 892d0c6: Update lang_Filipino.lng (Colton Silva) #361
  • 4df00aa: Fix elf loading / app support (Maximus32) #362
  • 2eabe8b: Make IOP assembly compatible with new toolchain (Maximus32) #364
  • c71e916: Remove option to check if usb games are fragmented and force the check (KrahJohlito) #378
  • 4e31160: Update lang_Filipino.lng (Colton Silva) #377
  • Allow booting exit elf from usb #378 (KrahJohlito)
  • 12d9875: Update lang_Portuguese_BR.lng (David BrazSan) #381
  • 0377289: Updated translations (#390) (Jolek) #390
  • b153dca: Update lang_Filipino.lng (Colton Silva) #391
  • 57948cd: Add proper freetype2 include folder (Francisco Javier Trujillo Mata) #394
  • cb8c2a3: translate info page strings at init not draw (KrahJohlito) #393
  • 18835bf: textures.c: clean up PNG reading (KrahJohlito) #393
  • 8ee449e: Create lang_Cebuano.lng (Colton Silva) #400
  • 8e89f2b: change icon.sys flag (israpps) #416
  • replace USB and add iLink support #417 (Maximus32)
  • a NBD soon compliant server for hard drive #415 (Bignaux Ronan)
  • update some gfx for BDM #422 (KrahJohlito)
  • 6988467: update readme (KrahJohlito) #422
  • add a seperate entry for BDM and update english template #422 (KrahJohlito)
  • c549d9a: Update lang_Portuguese_BR.lng (David BrazSan) #424
  • f243270: Remove psx-scene link from README.md (it has been dead for a long while) (uyjulian)
  • e7756f8: interface/ethsupport: avoid strict aliasing warning (uyjulian) #433
  • cde9b0a: Avoid char index warning by casting to int (uyjulian) #433
  • 4b9b6a4: interface/guigame: avoid string overflow and string overlap warnings (uyjulian) #433
  • 83eea25: Avoid bitwise negate on boolean variable warning (uyjulian) #433
  • fixed signedness warnings #433 (uyjulian)
  • bd8f602: smap-ingame: make gp register usage optional (uyjulian) #433
  • define nbd_buffer in only one file #433 (uyjulian)
  • c7c7886: Avoid multiple definitions of the export table (uyjulian) #433
  • aa7f93f: Avoid unused variable (uyjulian) #433
  • c15aafa: Ignore some warnings from newer GCC (uyjulian) #433
  • use libgcc for some support functions #433 (uyjulian)
  • 65d2571: Avoid strict aliasing warning by using memcpy to copy data (uyjulian) #433
  • fixed signedness warnings #433 (uyjulian)
  • expand filename argument for SMB from 80 characters to 88 characters #433 (uyjulian)
  • 6326106: Move flags reliant on GCC version after Rules.make include (uyjulian) #433
  • daa430d: IOP modules: cleaned imports list (AKuHAK) #434
  • 9c85f36: Merge branch 'ps2homebrew:master' into clean_modules (AKuHAK) #434
  • bf188db: Modified some source control files (AKuHAK) #436
  • ba66e70: Code cleanup (AKuHAK) #436
  • 6639cbf: Module makefiles synced with mainstream SDK (AKuHAK) #439
  • 13658ac: Use packed attribute in structs in cdvd_config.h (uyjulian) #441
  • Add option to use partitions other than +OPL #423 (KrahJohlito)
  • 26256f0: Fixed debug builds (AKuHAK) #442
  • 6f673c2: Replace constants in imgdrv by searching instead of hardcoded offsets (uyjulian) #443
  • d537457: Only search on first invocation of ResetIopSpecial (uyjulian) #443
  • a779691: Direct link for latest release (AKuHAK)
  • 1b2e94b: More verbose output for clang action (AKuHAK)
  • Make loading block device modules other than USB optional #444 (KrahJohlito)
  • 5f924f8: Initial splitting of source for cdvdman and cdvdfsv (uyjulian) #445
  • e2b5b61: Change definitions to use the ps2sdk definitions where possible (uyjulian) #445
  • 72c0cb0: Change smsutils functions to use definitions to the original symbol (uyjulian) [#445](#44...
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v1.0.0

06 Jan 19:38
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Commits

  • [30219ee]: Always use "CFG" folder (no more "CFG-DEV") (Maximus32) #348
  • [b722987]: OPL v1.0.0 (Rick Gaiser)

Simplified Changelog:

==== Version v1.0.0 ====

[rev1589]

CORE:

  • Cache games list, allows the scanning of devices for games to be speed up, by caching the
    existence of games in a file, (HDD/SMB/USB). In the case of the HDD the cache is always used,
    unless the user manually refreshes the list or renames/deletes a game.
  • APPS new system, now can be stored within their own folder, within the APPS folders on the game
    devices. Each app should have its own title.cfg file. The old apps system is still supported.
    (Example: on a USB disk: APPS/LaunchELF/BOOT.ELF, title.cfg).
  • Merged GSM-CHEAT-VMC-Childproof. These functions are integrated, they are no longer compile separately.
  • PADEMU, new function, added support for DualShock 3/4 (USB & Bluetooth).
  • Lang support from all devices (USB, HDD & SMB), new folder "LNG" created for storing all the language files in each device.
  • Changed how devices are selected for loading/storing config files. When loading: 1. Check memory cards. 2. If config could be loaded, try the device that OPL was booted from (supported devices only). 3. If config could not be loaded, try all supported devices. 4. Default to memory card, if no config file could be loaded.
  • Updated with newlib v1.14.0.
  • GSM, numerous improvements, changes and fixes.
  • IGR, numerous fixes and updates.
  • SMB updates, numerous patches and changes in SMSTCPIP.
  • IGS new function, support for take in game screenshots, (non functional).
  • Skip videos improved, now not only skips PSS videos, also .BIK and sceMpegIsEnd based ones.
  • PS2 Logo, shows the PS2 logo when launching a game, it will be properly displayed only
    if both disc and console region match. Consumes a few extra IOP RAM bytes.
  • Removed Mode 7, (High Module Storage).
  • Updated HDD and PFS drivers.
  • CDVDFSV: various fixes.
  • USB, improved USB devices detection. Also increased priority of USBD in-game to 2 & 3.
  • Toolchain, fixes for the new toolchain.
  • Settings for display X and Y offset.
  • Textures: Add bmp support (from gsKit).
  • Power button can now be pressed to shut down the PS2 within OPL's GUI, when the network adaptor is in use.
  • Improved I/O performance for USB transfers by lifting restrictions on transfer length and
    allowing the USB callback to continue transfers.
  • (SMAP-ingame) ported workaround for MAL Rx FIFO becoming unresponsive, reduced DMA block size to
    64 for better performance, adjusted code to make less loads from the hardware and adjusted
    code for readability.
  • Fixed partition creation of +OPL: added PFS filesystem setting, changed open flags to
    WRONLY and removed unused mode parameter.
  • Fixed game size computation for HDLoader-format games.
  • Changes to CDVDMAN callback should be binding immediately.
  • Changed EE core starting free memory range from 0x00088000 to 0x00084000, following that Sony
    treats the range after 0x00084000 (from 0x00082000) as the new start point for free memory,
    which is the address used by the HDD browser, which has the alarm patch. This will give us
    more memory. But beware that this is not a well-trodden path.
  • Fixed computation of offslsn, which was not correctly updated when reading across 2 parts.
    A lot of fixes for ingame-SMSTCPIP, fixed event flag creation (when debug is on) in the ingame-ATAD.
  • Updated to support LWIP v2.0, change DNS server only for static mode & use all-zero addresses as
    the default (when DHCP is enabled).
  • Added code to shut down USB devices prior to power-off. Added more standard code for shutting
    down the HDD unit prior to power off.
  • HDPro, fixed HDPro being unable to communicate with the HDPro device.
  • Module update: refactored custom IOP module code to allow OPL to use the PS2SDK's DEV9,
    ATAD, HDPro ATAD and USBHDFSD modules directly. Updated in-game DEV9, SMAP, ATAD and HDPro ATAD.
  • Added workaround for bad GameStar adaptor to in-game ATAD code.
  • PS2LINK: final warning fixed, now ps2link module synced with https://github.com/ps2dev/ps2link.
  • Fixed framerate increase whenever the UI is delayed.
  • HDLDump server, fixed crash that may occur if the game settings network update function is used
    and the HDLDump server is started, and fixed a freeze when the HDLDump server is started and a
    game is booted from either HDD or USB device.
  • Fix for HDD size calculation, new poweroff processing mechanism, fixed PBUF allocation for Ethernet
    ARP request, new option for SMSTCPIP to save more RAM.
  • Fix for renaming on USB disks.
  • Fixed MC icon.
  • Fixes for PS3 BC (Backwards Compatible) (SMB).
  • Fix Per-Game Cheat Engine, all devices.
  • Fix font missing when selecting different language.

GUI:

  • New default theme & logo by Berion.
  • New game menu/global game settings.
    Added global settings for the settings of a game (conf_game.cfg).
    This allows the user to choose between loading per game, or global settings in a game for each of its functions.
    The global configuration is the default and supports GSM, PS2RD and PADEMU.
    If the per game configuration is chosen, it will have priority over the global one.
  • Moved the games settings inside a submenu - "Game Menu".
  • Moved the functions of delete and rename inside the new Game Menu.
  • Eliminated the information page from general options and mapped it to the square button.
  • Added the information page to default theme.
  • Hi-Resolution video modes.
  • Added video mode confirmation when user changes video mode.
  • Added SFX sounds for the intro and menus.
  • Add new start and select buttons, optimize texture filesize.
  • New fade transition (replaces slide).
  • Fix font, alpha and colours.
  • 4/8 bit png support.
  • Notifications.
  • Updated about page.
  • Updated font to POEVeticaNew.
  • Font fixed scaling for video modes with non square pixels, and for auto video mode.
  • If switching from custom language back to Internal English, reload default internal font.
  • Correctly render interlaced frame mode.
  • Improve alpha blending in 16bit (dithering) mode.
  • Scale button icons.
  • Fix vertical font alignment.
  • Added button in display settings to reset theme to default compiled in colours.
  • Allow the user to auto or manually refresh the apps list. Changed buttons to only refresh the active item (instead of all items) when auto refresh is enabled.
  • Themes:
  • Increased maximum texture size to 1024x1024.
  • Translate information page attribute text keys.
  • Allow internal theme to use overlays and multiple default textures.
  • (ItemsList) Allow itemsList to be centered.
  • (Hint strings) The information texts have the unified positions in x and y, themes now they have the option of "aligned=1" to align the screen texts to the center of the main and info pages.
  • (AttributeText) and (AttributeImage) can be used now in the main menu of themes.
  • Added MiB suffix to #Size AttributeText.
  • (Fixed old bug) Fixed a bug in custom themes that uses the information page, where if the elements of the main page go in two digits, e.g. "main10:", the elements of the information page that go in one digit, e.g. "info0:", are not loaded.
  • (Fixed bug) Fixed a bug with fonts where they were not loaded with custom themes.
  • (Fix) Fixed loading theme from "manual" device.
  • VMC, Fix for VMC name not displayed when first entering menu if one is already configured.
  • Various bug fixes.

GAME FIXES & COMPATIBILITY IMPROVEMENTS:

  • Fix for Kingdom Hearts II, fixed transitions in the Gummi missions, from the overworld map to the gummi menu, and from the gummi stage back to the gummi menu. Tested using SMB mode and the (SLUS-21005) version.
  • Fix for SOS: The Final Escape/Disaster Report/Zettai Zetsumei Toshi. This also includes new IOP patch functions.
  • Fix for Project Zero/Fatal Frame.
  • Fix for Samurai Warriors 2.
  • Fix for Warriors Orochi series.
  • Fix for GSM on games God of War (SCUS-97399) & Sega Genesis Collection (SLUS-21542).
  • Added patch for Virtua Quest (SLUS-20977) (SLPM-65632). Module storage location can now be specified (hardcoded) for each game.
  • Added patch for .hack (all PAL releases).
  • Added patch for Ultimate Pro Pinball (SLES-53508) [HDD & USB]. For HDD the game needs Mode 2, for USB not needs
    the Mode 2, and for SMB the game not works.
  • Added patch for Ferrari Challenge: Trofeo Pirelli (SLES-55294) and (SLUS-21780). The game freezes after the memory card check screen, if IGR was used at least once. This is caused by the game having the main thread ID hardcoded for a call to WakeupThread().
  • Added patch for Shadow Man: 2econd Coming (SLUS-20413, SLES-50446 & SLES-50608) [HDD & SMB].
    The game attempts to read 17 sectors into buffers meant for a maximum of 16. This happens because it increments the number of sectors to read by 1, when its unpacking function deals with a number of bytes that is not a multiple of 2048.
  • Added workaround for Ridge Racer V (SLUS-20002 & SLES-50000), [USB]. The game seems to have problems when the media takes too long to completely read data. The data processed by the game appears to get offset, causing some loop to never end, which ends with the scratchpad overflowing.
  • Added patch for SRS: Street Racing Syndicate (SLUS-20582 & SLES-53045) [HDD,USB,SMB].
  • Added The Fast and the Furious (SLUS-21449 & SLES-54483) to the patch list for the Eutechnyx Ltd patch.
  • Added patch for Harvest Moon: A Wonderful Life, (SLPS-25421) (SLPS-25431) (SLPS-73222) (SLUS-21171) (SLES-53480).
  • Update...
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v1.0.0-rc1

02 Jan 10:47
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v1.0.0-rc1 Pre-release
Pre-release

Bug Fixes

Commits

  • backported patch for bug #26405 (2009-05-05): Prematurely released semaphore causes lwip_select() to crash. #195 (SP193)
  • backported patch for bug #23240 (2009-07-09) - recv_udp increases counters for available receives before netbuf is actually posted. #195 (SP193)
  • backported patch for bug #28716 (2010-01-23) - select() returns 0 after waiting for less than 1 ms. #195 (SP193)
  • fixed tcpip waiting for a signal when TCPIP core locking is used. Removed redundant memory free from tcpip_apimsg(). Moved call to sys_mbox_fetch() into tcpip_apimsg(), as every call to tcpip_apimsg() will be followed by a call to sys_mbox_fetch(). #198 (SP193)
  • [6a859d2]: EE core: write to SIF regs one-by-one, as per the original. (SP193) #198
  • [2184ece]: Updated Ratchet & Clank 3: Up Your Arsenal patch as HDD mode no longer has cdvdman labelled as "dev9". (SP193) #198
  • disabled call to sys_mbox_post() from err_tcp() and do_recv() when TCPIP_CORE_LOCKING is used. conn->mbox will no longer be created when TCPIP_CORE_LOCKING is used. Removed unused mbox field from struct api_msg_msg. #199 (SP193)
  • revised algorithm for unscrambling the PS2 logo. Fixes failures to correctly unscramble the logo if the first byte of subsequent passes does not represent a black pixel. #199 (SP193)
  • removed ioman_add.h, moved custom imports to imports.lst, use PS2SDK's libmc and libcdvd definitions, fixed returned time for mc_getmcrtime() when the clock battery is flat, fixed vmc_mcformat() not using BLOCKKB to determine the buffer length. #199 (SP193)
  • [e346f7a]: UDPTTY-ingame: removed intrman_add.h. (SP193) #199
  • [2c8e473]: Increased priority of USBD in-game to 2 & 3. (SP193) #199
  • [19904e0]: Update languages (ElPatas1)
  • [71993a8]: (SMB) Use custom recvfrom() function to reduce overhead when small reads are made. (SP193) #200
  • Fixed pointer incorrectly getting incremented, when alignment correction is performed. #200 (SP193)
  • [ec25258]: fix bin2s path if have installed other program with the same name (sL1pKn07) #202
  • [ab8042f]: minor changes to pademu (belek666) #228
  • [6853fd9]: Update memory card icon (Tupakaveli) #208
  • [a68f0c0]: Update icon.sys (Tupakaveli) #208
  • [00ab656]: Fix MC icon not being written if OPL folder exists (Tupakaveli) #208
  • [acb9b19]: Replace slide transition with Maximus32's fade transition (Tupakaveli) #208
  • [1e61fe1]: Fix transition sound effect (Tupakaveli) #208
  • [c84e96f]: Revert 00ab656 (Tupakaveli) #208
  • [38e50a0]: Fix main10 bug (Tupakaveli) #210
  • [1d3c470]: add support for reading language files from all devices (#1) (KrahJohlito) #210
  • [4dbe3ec]: lng update (#2) (KrahJohlito) #210
  • [4c9260f]: Revert "CDVDFSV: Fixed pointer incorrectly getting incremented, when alignment correction is performed." (Maximus32) #217
  • Fix buffer overrun #217 (Maximus32)
  • [04cd087]: Add run (ps2client) and sim (PCSX2) target (Maximus32) #217
  • [5ecdd86]: Replace printf with LOG (Maximus32) #217
  • FIX: do not free builtin sounds #217 (Maximus32)
  • [2c43035]: Merge Rules.make files and speed up compilation (Maximus32) #217
  • malloc memory area for ioprp_image too small #217 (Maximus32)
  • [ab0319c]: Fix loading theme from "manual" device (Maximus32) #217
  • [94f2ed3]: Small code clean ups, lang fix... add notifications (optional) (#10) (KrahJohlito) #222
  • [2f8cc62]: Try to standardise English language strings (Tupakaveli) #222
  • [8837305]: Reduce notifications code (#12) (KrahJohlito) #222
  • [bf68d79]: Update English language template (Tupakaveli) #222
  • show upon manual device init, if thm or lang changed (#13) #222 (KrahJohlito)
  • allow AttributeText and AttributeImage on main page #223 (Tupakaveli)
  • Fix for Samurai Warriors 2 and Warriors Orochi s...
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OPL v0.9.3

26 Oct 18:10
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OPL v0.9.2

26 Oct 18:11
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OPL v0.9.1

26 Oct 18:13
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OPL v0.9

26 Oct 18:13
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OPL v0.8

26 Oct 18:14
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OPL v0.7

26 Oct 18:15
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