Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ps4KernelCall magic breaks #14

Closed
hitodama opened this issue Apr 28, 2016 · 1 comment
Closed

ps4KernelCall magic breaks #14

hitodama opened this issue Apr 28, 2016 · 1 comment
Labels
Milestone

Comments

@hitodama
Copy link
Contributor

The (cool) macro logic seems to break the linker somehow. If you have not used ps4KernelExecute anywhere, it does not know that the lib should be included. Need to see if we need to change the function or can fix the pre-processor. ... Ah the pre-processor ...

@hitodama hitodama added the bug label Apr 28, 2016
@hitodama hitodama added this to the v0.1.0 milestone Apr 28, 2016
@hitodama
Copy link
Contributor Author

hitodama commented May 8, 2016

Resolved by using plain old asm instead of c11 preprocessor magic. For now, that's ok.

@hitodama hitodama closed this as completed May 8, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant