diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 51579950144..c796c3dbc93 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -270,8 +270,8 @@ these floating NPC objects are for. More on that below. ** Define a shop/cashshop/itemshop/pointshop NPC. --%TAB%shop%TAB%%TAB%,:{,:...} -,,,%TAB%shop%TAB%%TAB%,:{,:...} +-%TAB%shop%TAB%%TAB%,:{,:...}{,} +,,,%TAB%shop%TAB%%TAB%,:{,:...}{,} -%TAB%cashshop%TAB%%TAB%,:{,:...} ,,,%TAB%cashshop%TAB%%TAB%,:{,:...} @@ -308,6 +308,11 @@ local account variables, or permanent global account variables. These variables must be of integer type, not string. 'discount' flag is an option, makes the price at that shop is affected by discount skill. +'flag' for shop NPC means (bitmask): + 1 = Disable Discount + 2 = Disable Overcharge +By default (if flag is undefined), the value always be 0. + ** Define an warp/shop/cashshop/itemshop/pointshop/NPC duplicate. warp: ,,,%TAB%duplicate(