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This happens because when a MovieStim is done playing its status turns to PsychoJS.Status.FINISHED, but the check that is generated in place is expecting a status of PsychoJS.Status.STARTED:
This happens because when a MovieStim is done playing its status turns to
PsychoJS.Status.FINISHED
, but the check that is generated in place is expecting a status ofPsychoJS.Status.STARTED
:I believe having a check along the following lines might help:
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