ENH: Speed-up MovieStim (noticeable for larger videos)#6449
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Applies to the ffpyplayer backend of MovieStim. This saves a copy, as long as the frame remains alive while we use the data.
Various sources suggest that BGRA is preferred by the graphics hardware
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See #6439 for context. With my AMD+Ubuntu 22.04 laptop and this sample video, I get an overall reduction in
MovieStim.draw()time (starting from this patch) from ~34ms to ~4ms (i.e. ~40ms -> 4ms across both sets of patches). I haven't tested on other systems yet, but will try on a Windows 11 + Intel and Ubuntu 20.04 + AMD desktop today.