Small RPG written in C++. Mainly for educational purposes. If it goes well, I'm aiming to add sockets, server/client architecture so that whenever someone is bored, they can connect and grind away at monsters (and their time). This is mainly a cli game, but probably, in the future, can provide a graphical interface. We'll see.
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dat
dbtool
unit_tests
.tinyrpg.config
Battle.cxx
Battle.hxx
Common.cxx
Common.hxx
Config.cxx
Config.hxx
DB.sqlite3.cxx
DB.sqlite3.hxx
Interface.cxx
Interface.hxx
Inventory.cxx
Inventory.hxx
Item.cxx
Item.hxx
Org.cxx
Org.hxx
README
Ren.cxx
Ren.hxx
Socket.cxx
Socket.hxx
Tokenizer.cxx
Tokenizer.hxx
iterations.txt
main.cxx
tinyrpg.pro
todo.txt

README

This is a project written in agile process with me being the client. 

First a very basic thing will be created. Then, I want to add more things
like sockets, and make the game client/server style so that friends can 
connect and play with each other (or just grind against monsters on the
server).